LethalCompany/Lethal Company/ExportedProject/Assets/LightingSettings/InsideShipLightBaking.lighting

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LightingSettings:
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m_ObjectHideFlags: 0
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m_Name: InsideShipLightBaking
m_GIWorkflowMode: 1
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_RealtimeEnvironmentLighting: 0
m_BounceScale: 1
m_AlbedoBoost: 2
m_IndirectOutputScale: 1
m_UsingShadowmask: 0
m_BakeBackend: 0
m_LightmapMaxSize: 0
m_BakeResolution: 0
m_Padding: 0
m_LightmapCompression: 0
m_AO: 0
m_AOMaxDistance: 0
m_CompAOExponent: 0
m_CompAOExponentDirect: 0
m_ExtractAO: 0
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m_LightmapsBakeMode: 0
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m_LightmapParameters: {fileID: 0}
m_ExportTrainingData: 0
m_TrainingDataDestination:
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m_ForceWhiteAlbedo: 0
m_ForceUpdates: 0
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m_FinalGatherRayCount: 0
m_FinalGatherFiltering: 0
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m_PVRDenoiserTypeAO: 0
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m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVRFilteringGaussRadiusDirect: 0
m_PVRFilteringGaussRadiusIndirect: 0
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m_PVRFilteringAtrousPositionSigmaAO: 0
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