LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/RedLocustHive.asset

65 lines
1.7 KiB
Text
Raw Permalink Normal View History

2023-12-22 22:51:17 +00:00
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: RedLocustHive
m_EditorClassIdentifier:
itemId: 1531
itemName: Hive
spawnPositionTypes:
2024-01-05 23:59:08 +00:00
- {fileID: 11400000, guid: 695bc2f9ceceb0c44a8b057e66f3afc9, type: 2}
2023-12-22 22:51:17 +00:00
twoHanded: 1
twoHandedAnimation: 1
canBeGrabbedBeforeGameStart: 1
weight: 1
itemIsTrigger: 0
holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 1
isScrap: 1
creditsWorth: 0
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 140
minValue: 90
2024-01-05 23:59:08 +00:00
spawnPrefab: {fileID: 1610335790156796, guid: 34e6ad470881d0844a63c1c1a68b37a8, type: 2}
2023-12-22 22:51:17 +00:00
requiresBattery: 0
batteryUsage: 5
automaticallySetUsingPower: 1
2024-01-05 23:59:08 +00:00
itemIcon: {fileID: 21300000, guid: bad4319384e24f043b0024dab75cbf68, type: 2}
2023-12-22 22:51:17 +00:00
grabAnim: HoldLung
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
2024-01-05 23:59:08 +00:00
grabSFX: {fileID: 8300000, guid: 35dac9e0911bc884788beaff0163149d, type: 3}
dropSFX: {fileID: 8300000, guid: dd63da8a910f58f4cbaa2d1d58831795, type: 3}
2023-12-22 22:51:17 +00:00
pocketSFX: {fileID: 0}
throwSFX: {fileID: 0}
syncGrabFunction: 0
syncUseFunction: 0
syncDiscardFunction: 0
syncInteractLRFunction: 0
2023-12-23 00:30:32 +00:00
saveItemVariable: 0
isDefensiveWeapon: 0
2023-12-22 22:51:17 +00:00
toolTips: []
verticalOffset: 0.5
2023-12-22 23:28:38 +00:00
floorYOffset: 0
allowDroppingAheadOfPlayer: 1
2023-12-22 22:51:17 +00:00
restingRotation: {x: 7, y: 0, z: 0}
rotationOffset: {x: 0, y: 0, z: 0}
positionOffset: {x: 0, y: 0, z: 0}
meshOffset: 0
meshVariants: []
materialVariants: []
usableInSpecialAnimations: 0
canBeInspected: 0