LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/DunGen/DungenCharacter.cs

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2023-12-22 22:51:17 +00:00
using System.Collections.Generic;
using System.Collections.ObjectModel;
using UnityEngine;
namespace DunGen
{
[AddComponentMenu("DunGen/Character")]
public class DungenCharacter : MonoBehaviour
{
private static readonly List<DungenCharacter> allCharacters;
private List<Tile> overlappingTiles;
public static ReadOnlyCollection<DungenCharacter> AllCharacters { get; private set; }
public Tile CurrentTile
{
get
{
if (overlappingTiles == null || overlappingTiles.Count == 0)
{
return null;
}
return overlappingTiles[overlappingTiles.Count - 1];
}
}
public static event DungenCharacterDelegate CharacterAdded;
public static event DungenCharacterDelegate CharacterRemoved;
public event CharacterTileChangedEvent OnTileChanged;
static DungenCharacter()
{
allCharacters = new List<DungenCharacter>();
AllCharacters = new ReadOnlyCollection<DungenCharacter>(allCharacters);
}
protected virtual void OnEnable()
{
if (overlappingTiles == null)
{
overlappingTiles = new List<Tile>();
}
allCharacters.Add(this);
if (DungenCharacter.CharacterAdded != null)
{
DungenCharacter.CharacterAdded(this);
}
}
protected virtual void OnDisable()
{
allCharacters.Remove(this);
if (DungenCharacter.CharacterRemoved != null)
{
DungenCharacter.CharacterRemoved(this);
}
}
internal void ForceRecheckTile()
{
overlappingTiles.Clear();
Tile[] array = Object.FindObjectsOfType<Tile>();
foreach (Tile tile in array)
{
if (tile.Placement.Bounds.Contains(base.transform.position))
{
OnTileEntered(tile);
break;
}
}
}
protected virtual void OnTileChangedEvent(Tile previousTile, Tile newTile)
{
}
internal void OnTileEntered(Tile tile)
{
if (!overlappingTiles.Contains(tile))
{
Tile currentTile = CurrentTile;
overlappingTiles.Add(tile);
if (CurrentTile != currentTile)
{
this.OnTileChanged?.Invoke(this, currentTile, CurrentTile);
OnTileChangedEvent(currentTile, CurrentTile);
}
}
}
internal void OnTileExited(Tile tile)
{
if (overlappingTiles.Contains(tile))
{
Tile currentTile = CurrentTile;
overlappingTiles.Remove(tile);
if (CurrentTile != currentTile)
{
this.OnTileChanged?.Invoke(this, currentTile, CurrentTile);
OnTileChangedEvent(currentTile, CurrentTile);
}
}
}
}
}