LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/FlashlightItem.cs

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2023-12-22 22:51:17 +00:00
using GameNetcodeStuff;
using Unity.Netcode;
using UnityEngine;
public class FlashlightItem : GrabbableObject
{
[Space(15f)]
public bool usingPlayerHelmetLight;
public int flashlightInterferenceLevel;
public static int globalFlashlightInterferenceLevel;
public Light flashlightBulb;
public Light flashlightBulbGlow;
public AudioSource flashlightAudio;
public AudioClip[] flashlightClips;
public AudioClip outOfBatteriesClip;
public AudioClip flashlightFlicker;
public Material bulbLight;
public Material bulbDark;
public MeshRenderer flashlightMesh;
public int flashlightTypeID;
public bool changeMaterial = true;
private float initialIntensity;
private PlayerControllerB previousPlayerHeldBy;
public override void Start()
{
base.Start();
initialIntensity = flashlightBulb.intensity;
}
public override void ItemActivate(bool used, bool buttonDown = true)
{
if (flashlightInterferenceLevel < 2)
{
SwitchFlashlight(used);
}
flashlightAudio.PlayOneShot(flashlightClips[Random.Range(0, flashlightClips.Length)]);
RoundManager.Instance.PlayAudibleNoise(base.transform.position, 7f, 0.4f, 0, isInElevator && StartOfRound.Instance.hangarDoorsClosed);
}
public override void UseUpBatteries()
{
base.UseUpBatteries();
SwitchFlashlight(on: false);
flashlightAudio.PlayOneShot(outOfBatteriesClip, 1f);
RoundManager.Instance.PlayAudibleNoise(base.transform.position, 13f, 0.65f, 0, isInElevator && StartOfRound.Instance.hangarDoorsClosed);
}
public override void PocketItem()
{
if (!base.IsOwner)
{
base.PocketItem();
return;
}
if (previousPlayerHeldBy != null)
{
flashlightBulb.enabled = false;
flashlightBulbGlow.enabled = false;
if (isBeingUsed && (previousPlayerHeldBy.ItemSlots[previousPlayerHeldBy.currentItemSlot] == null || previousPlayerHeldBy.ItemSlots[previousPlayerHeldBy.currentItemSlot].itemProperties.itemId != 1 || previousPlayerHeldBy.ItemSlots[previousPlayerHeldBy.currentItemSlot].itemProperties.itemId != 6))
{
previousPlayerHeldBy.helmetLight.enabled = true;
previousPlayerHeldBy.pocketedFlashlight = this;
usingPlayerHelmetLight = true;
PocketFlashlightServerRpc(stillUsingFlashlight: true);
}
else
{
isBeingUsed = false;
usingPlayerHelmetLight = false;
flashlightBulbGlow.enabled = false;
SwitchFlashlight(on: false);
PocketFlashlightServerRpc();
}
}
else
{
Debug.Log("Could not find what player was holding this flashlight item");
}
base.PocketItem();
}
[ServerRpc]
public void PocketFlashlightServerRpc(bool stillUsingFlashlight = false)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
if (base.OwnerClientId != networkManager.LocalClientId)
{
if (networkManager.LogLevel <= LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(461510128u, serverRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in stillUsingFlashlight, default(FastBufferWriter.ForPrimitives));
__endSendServerRpc(ref bufferWriter, 461510128u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
PocketFlashlightClientRpc(stillUsingFlashlight);
}
}
[ClientRpc]
public void PocketFlashlightClientRpc(bool stillUsingFlashlight)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(4121415408u, clientRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in stillUsingFlashlight, default(FastBufferWriter.ForPrimitives));
__endSendClientRpc(ref bufferWriter, 4121415408u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage != __RpcExecStage.Client || (!networkManager.IsClient && !networkManager.IsHost) || base.IsOwner)
{
return;
}
flashlightBulb.enabled = false;
flashlightBulbGlow.enabled = false;
if (stillUsingFlashlight)
{
if (!(previousPlayerHeldBy == null))
{
previousPlayerHeldBy.helmetLight.enabled = true;
previousPlayerHeldBy.pocketedFlashlight = this;
usingPlayerHelmetLight = true;
}
}
else
{
isBeingUsed = false;
usingPlayerHelmetLight = false;
flashlightBulbGlow.enabled = false;
SwitchFlashlight(on: false);
}
}
public override void DiscardItem()
{
if (previousPlayerHeldBy != null)
{
previousPlayerHeldBy.helmetLight.enabled = false;
flashlightBulb.enabled = isBeingUsed;
flashlightBulbGlow.enabled = isBeingUsed;
}
base.DiscardItem();
}
public override void EquipItem()
{
previousPlayerHeldBy = playerHeldBy;
playerHeldBy.ChangeHelmetLight(flashlightTypeID);
playerHeldBy.helmetLight.enabled = false;
usingPlayerHelmetLight = false;
if (isBeingUsed)
{
SwitchFlashlight(on: true);
}
base.EquipItem();
}
public void SwitchFlashlight(bool on)
{
isBeingUsed = on;
if (!base.IsOwner)
{
Debug.Log($"Flashlight click. playerheldby null?: {playerHeldBy != null}");
Debug.Log($"Flashlight being disabled or enabled: {on}");
if (playerHeldBy != null)
{
playerHeldBy.ChangeHelmetLight(flashlightTypeID, on);
}
flashlightBulb.enabled = false;
flashlightBulbGlow.enabled = false;
}
else
{
flashlightBulb.enabled = on;
flashlightBulbGlow.enabled = on;
}
if (usingPlayerHelmetLight && playerHeldBy != null)
{
playerHeldBy.helmetLight.enabled = on;
}
if (changeMaterial)
{
Material[] sharedMaterials = flashlightMesh.sharedMaterials;
if (on)
{
sharedMaterials[1] = bulbLight;
}
else
{
sharedMaterials[1] = bulbDark;
}
flashlightMesh.sharedMaterials = sharedMaterials;
}
}
public override void Update()
{
base.Update();
int num = ((flashlightInterferenceLevel <= globalFlashlightInterferenceLevel) ? globalFlashlightInterferenceLevel : flashlightInterferenceLevel);
if (num >= 2)
{
flashlightBulb.intensity = 0f;
}
else if (num == 1)
{
flashlightBulb.intensity = Random.Range(0f, 200f);
}
else
{
flashlightBulb.intensity = initialIntensity;
}
}
protected override void __initializeVariables()
{
base.__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_FlashlightItem()
{
NetworkManager.__rpc_func_table.Add(461510128u, __rpc_handler_461510128);
NetworkManager.__rpc_func_table.Add(4121415408u, __rpc_handler_4121415408);
}
private static void __rpc_handler_461510128(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if (networkManager.LogLevel <= LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
}
else
{
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
target.__rpc_exec_stage = __RpcExecStage.Server;
((FlashlightItem)target).PocketFlashlightServerRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_4121415408(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
target.__rpc_exec_stage = __RpcExecStage.Client;
((FlashlightItem)target).PocketFlashlightClientRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
protected internal override string __getTypeName()
{
return "FlashlightItem";
}
}