LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/IShockableWithGun.cs

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2023-12-22 22:51:17 +00:00
using GameNetcodeStuff;
using Unity.Netcode;
using UnityEngine;
public interface IShockableWithGun
{
float GetDifficultyMultiplier();
Vector3 GetShockablePosition();
Transform GetShockableTransform();
NetworkObject GetNetworkObject();
bool CanBeShocked();
void StopShockingWithGun();
void ShockWithGun(PlayerControllerB shockedByPlayer);
}