LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/ReverbPreset.cs

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2023-12-22 22:51:17 +00:00
using UnityEngine;
[CreateAssetMenu(menuName = "ScriptableObjects/ReverbPreset", order = 1)]
public class ReverbPreset : ScriptableObject
{
public bool changeDryLevel;
[Range(-10000f, 0f)]
public float dryLevel;
public bool changeHighFreq;
[Range(-10000f, 0f)]
public float highFreq = -270f;
public bool changeLowFreq;
[Range(-10000f, 0f)]
public float lowFreq = -244f;
public bool changeDecayTime;
[Range(0f, 35f)]
public float decayTime = 1.4f;
public bool changeRoom;
[Range(-10000f, 0f)]
public float room = -600f;
}