LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/ToggleFogTrigger.cs

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2023-12-22 22:51:17 +00:00
using System.Collections;
using GameNetcodeStuff;
using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
public class ToggleFogTrigger : MonoBehaviour
{
public LocalVolumetricFog fog1;
public float fog1EnabledAmount;
public LocalVolumetricFog fog2;
public float fog2EnabledAmount;
private Coroutine fadeOutFogCoroutine;
private bool fadingInFog;
private void Update()
{
if (fadingInFog)
{
fog1.parameters.meanFreePath = Mathf.Lerp(fog1.parameters.meanFreePath, fog1EnabledAmount, 5f * Time.deltaTime);
fog2.parameters.meanFreePath = Mathf.Lerp(fog2.parameters.meanFreePath, 27f, 5f * Time.deltaTime);
}
}
private void OnTriggerEnter(Collider other)
{
if (fadingInFog || !other.CompareTag("Player"))
{
return;
}
PlayerControllerB component = other.gameObject.GetComponent<PlayerControllerB>();
if (component != null && component == GameNetworkManager.Instance.localPlayerController)
{
fadingInFog = true;
if (fadeOutFogCoroutine != null)
{
StopCoroutine(fadeOutFogCoroutine);
}
}
}
private void OnTriggerExit(Collider other)
{
if (fadingInFog && other.CompareTag("Player"))
{
PlayerControllerB component = other.gameObject.GetComponent<PlayerControllerB>();
if (component != null && component == GameNetworkManager.Instance.localPlayerController)
{
fadingInFog = false;
fadeOutFogCoroutine = StartCoroutine(fadeOutFog());
}
}
}
private IEnumerator fadeOutFog()
{
yield return null;
float fog1StartingValue = fog1.parameters.meanFreePath;
float fog2StartingValue = fog2.parameters.meanFreePath;
for (int i = 0; i < 50; i++)
{
fog1.parameters.meanFreePath = Mathf.Lerp(fog1StartingValue, 27f, (float)i / 65f);
fog2.parameters.meanFreePath = Mathf.Clamp(Mathf.Lerp(fog2StartingValue, fog2EnabledAmount, (float)i / 12f), fog2EnabledAmount, 27f);
yield return new WaitForSeconds(0.01f);
}
fog1.parameters.meanFreePath = 27f;
fog2.parameters.meanFreePath = fog2EnabledAmount;
}
}