LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/UnlockableItem.cs

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using System;
using UnityEngine;
[Serializable]
public class UnlockableItem
{
public string unlockableName;
public GameObject prefabObject;
public int unlockableType;
[Space(5f)]
public TerminalNode shopSelectionNode;
public bool alwaysInStock;
[Space(3f)]
public bool IsPlaceable;
[Space(3f)]
public bool hasBeenMoved;
public Vector3 placedPosition;
public Vector3 placedRotation;
[Space(3f)]
public bool inStorage;
public bool canBeStored = true;
public int maxNumber = 1;
[Space(3f)]
public bool hasBeenUnlockedByPlayer;
[Space(5f)]
public Material suitMaterial;
public bool alreadyUnlocked;
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public bool unlockedInChallengeFile;
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public bool spawnPrefab = true;
}