2023-12-22 22:51:17 +00:00
|
|
|
using System;
|
|
|
|
using GameNetcodeStuff;
|
|
|
|
using Unity.Netcode;
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
public class UnlockableSuit : NetworkBehaviour
|
|
|
|
{
|
|
|
|
public NetworkVariable<int> syncedSuitID = new NetworkVariable<int>(-1);
|
|
|
|
|
|
|
|
public int suitID = -1;
|
|
|
|
|
|
|
|
public Material suitMaterial;
|
|
|
|
|
|
|
|
public SkinnedMeshRenderer suitRenderer;
|
|
|
|
|
|
|
|
private void Update()
|
|
|
|
{
|
|
|
|
if (!(GameNetworkManager.Instance == null) && !(NetworkManager.Singleton == null) && !NetworkManager.Singleton.ShutdownInProgress && suitID != syncedSuitID.Value)
|
|
|
|
{
|
|
|
|
suitID = syncedSuitID.Value;
|
|
|
|
suitMaterial = StartOfRound.Instance.unlockablesList.unlockables[suitID].suitMaterial;
|
|
|
|
suitRenderer.material = suitMaterial;
|
|
|
|
base.gameObject.GetComponent<InteractTrigger>().hoverTip = "Change: " + StartOfRound.Instance.unlockablesList.unlockables[suitID].unlockableName;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void SwitchSuitToThis(PlayerControllerB playerWhoTriggered = null)
|
|
|
|
{
|
|
|
|
if (playerWhoTriggered == null)
|
|
|
|
{
|
|
|
|
playerWhoTriggered = GameNetworkManager.Instance.localPlayerController;
|
|
|
|
}
|
|
|
|
if (playerWhoTriggered.currentSuitID != suitID)
|
|
|
|
{
|
|
|
|
SwitchSuitForPlayer(playerWhoTriggered, suitID);
|
|
|
|
SwitchSuitServerRpc((int)playerWhoTriggered.playerClientId);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[ServerRpc(RequireOwnership = false)]
|
|
|
|
public void SwitchSuitServerRpc(int playerID)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
|
|
|
FastBufferWriter bufferWriter = __beginSendServerRpc(3672046368u, serverRpcParams, RpcDelivery.Reliable);
|
|
|
|
BytePacker.WriteValueBitPacked(bufferWriter, playerID);
|
|
|
|
__endSendServerRpc(ref bufferWriter, 3672046368u, serverRpcParams, RpcDelivery.Reliable);
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
SwitchSuitClientRpc(playerID);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[ClientRpc]
|
|
|
|
public void SwitchSuitClientRpc(int playerID)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
|
|
|
FastBufferWriter bufferWriter = __beginSendClientRpc(2137061089u, clientRpcParams, RpcDelivery.Reliable);
|
|
|
|
BytePacker.WriteValueBitPacked(bufferWriter, playerID);
|
|
|
|
__endSendClientRpc(ref bufferWriter, 2137061089u, clientRpcParams, RpcDelivery.Reliable);
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && (int)GameNetworkManager.Instance.localPlayerController.playerClientId != playerID)
|
|
|
|
{
|
|
|
|
SwitchSuitForPlayer(StartOfRound.Instance.allPlayerScripts[playerID], suitID);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-12-23 02:13:19 +00:00
|
|
|
public static void SwitchSuitForAllPlayers(int suitID, bool playAudio = false)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
|
|
|
|
{
|
|
|
|
Material material = StartOfRound.Instance.unlockablesList.unlockables[suitID].suitMaterial;
|
|
|
|
PlayerControllerB playerControllerB = StartOfRound.Instance.allPlayerScripts[i];
|
|
|
|
playerControllerB.thisPlayerModel.material = material;
|
|
|
|
playerControllerB.thisPlayerModelLOD1.material = material;
|
|
|
|
playerControllerB.thisPlayerModelLOD2.material = material;
|
|
|
|
playerControllerB.thisPlayerModelArms.material = material;
|
|
|
|
if (playAudio)
|
|
|
|
{
|
|
|
|
playerControllerB.movementAudio.PlayOneShot(StartOfRound.Instance.changeSuitSFX);
|
|
|
|
}
|
|
|
|
playerControllerB.currentSuitID = suitID;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-12-22 22:51:17 +00:00
|
|
|
public static void SwitchSuitForPlayer(PlayerControllerB player, int suitID, bool playAudio = true)
|
|
|
|
{
|
|
|
|
Material material = StartOfRound.Instance.unlockablesList.unlockables[suitID].suitMaterial;
|
|
|
|
player.thisPlayerModel.material = material;
|
|
|
|
player.thisPlayerModelLOD1.material = material;
|
|
|
|
player.thisPlayerModelLOD2.material = material;
|
|
|
|
player.thisPlayerModelArms.material = material;
|
|
|
|
if (playAudio)
|
|
|
|
{
|
|
|
|
player.movementAudio.PlayOneShot(StartOfRound.Instance.changeSuitSFX);
|
|
|
|
}
|
|
|
|
player.currentSuitID = suitID;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected override void __initializeVariables()
|
|
|
|
{
|
|
|
|
if (syncedSuitID == null)
|
|
|
|
{
|
|
|
|
throw new Exception("UnlockableSuit.syncedSuitID cannot be null. All NetworkVariableBase instances must be initialized.");
|
|
|
|
}
|
|
|
|
syncedSuitID.Initialize(this);
|
|
|
|
__nameNetworkVariable(syncedSuitID, "syncedSuitID");
|
|
|
|
NetworkVariableFields.Add(syncedSuitID);
|
|
|
|
base.__initializeVariables();
|
|
|
|
}
|
|
|
|
|
|
|
|
[RuntimeInitializeOnLoadMethod]
|
|
|
|
internal static void InitializeRPCS_UnlockableSuit()
|
|
|
|
{
|
|
|
|
NetworkManager.__rpc_func_table.Add(3672046368u, __rpc_handler_3672046368);
|
|
|
|
NetworkManager.__rpc_func_table.Add(2137061089u, __rpc_handler_2137061089);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_3672046368(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
|
|
((UnlockableSuit)target).SwitchSuitServerRpc(value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_2137061089(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
|
|
((UnlockableSuit)target).SwitchSuitClientRpc(value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected internal override string __getTypeName()
|
|
|
|
{
|
|
|
|
return "UnlockableSuit";
|
|
|
|
}
|
|
|
|
}
|