LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/UnlockableSuit.cs

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using System;
using GameNetcodeStuff;
using Unity.Netcode;
using UnityEngine;
public class UnlockableSuit : NetworkBehaviour
{
public NetworkVariable<int> syncedSuitID = new NetworkVariable<int>(-1);
public int suitID = -1;
public Material suitMaterial;
public SkinnedMeshRenderer suitRenderer;
private void Update()
{
if (!(GameNetworkManager.Instance == null) && !(NetworkManager.Singleton == null) && !NetworkManager.Singleton.ShutdownInProgress && suitID != syncedSuitID.Value)
{
suitID = syncedSuitID.Value;
suitMaterial = StartOfRound.Instance.unlockablesList.unlockables[suitID].suitMaterial;
suitRenderer.material = suitMaterial;
base.gameObject.GetComponent<InteractTrigger>().hoverTip = "Change: " + StartOfRound.Instance.unlockablesList.unlockables[suitID].unlockableName;
}
}
public void SwitchSuitToThis(PlayerControllerB playerWhoTriggered = null)
{
if (playerWhoTriggered == null)
{
playerWhoTriggered = GameNetworkManager.Instance.localPlayerController;
}
if (playerWhoTriggered.currentSuitID != suitID)
{
SwitchSuitForPlayer(playerWhoTriggered, suitID);
SwitchSuitServerRpc((int)playerWhoTriggered.playerClientId);
}
}
[ServerRpc(RequireOwnership = false)]
public void SwitchSuitServerRpc(int playerID)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(3672046368u, serverRpcParams, RpcDelivery.Reliable);
BytePacker.WriteValueBitPacked(bufferWriter, playerID);
__endSendServerRpc(ref bufferWriter, 3672046368u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
SwitchSuitClientRpc(playerID);
}
}
}
[ClientRpc]
public void SwitchSuitClientRpc(int playerID)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(2137061089u, clientRpcParams, RpcDelivery.Reliable);
BytePacker.WriteValueBitPacked(bufferWriter, playerID);
__endSendClientRpc(ref bufferWriter, 2137061089u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && (int)GameNetworkManager.Instance.localPlayerController.playerClientId != playerID)
{
SwitchSuitForPlayer(StartOfRound.Instance.allPlayerScripts[playerID], suitID);
}
}
}
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public static void SwitchSuitForAllPlayers(int suitID, bool playAudio = false)
{
for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
{
Material material = StartOfRound.Instance.unlockablesList.unlockables[suitID].suitMaterial;
PlayerControllerB playerControllerB = StartOfRound.Instance.allPlayerScripts[i];
playerControllerB.thisPlayerModel.material = material;
playerControllerB.thisPlayerModelLOD1.material = material;
playerControllerB.thisPlayerModelLOD2.material = material;
playerControllerB.thisPlayerModelArms.material = material;
if (playAudio)
{
playerControllerB.movementAudio.PlayOneShot(StartOfRound.Instance.changeSuitSFX);
}
playerControllerB.currentSuitID = suitID;
}
}
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public static void SwitchSuitForPlayer(PlayerControllerB player, int suitID, bool playAudio = true)
{
Material material = StartOfRound.Instance.unlockablesList.unlockables[suitID].suitMaterial;
player.thisPlayerModel.material = material;
player.thisPlayerModelLOD1.material = material;
player.thisPlayerModelLOD2.material = material;
player.thisPlayerModelArms.material = material;
if (playAudio)
{
player.movementAudio.PlayOneShot(StartOfRound.Instance.changeSuitSFX);
}
player.currentSuitID = suitID;
}
protected override void __initializeVariables()
{
if (syncedSuitID == null)
{
throw new Exception("UnlockableSuit.syncedSuitID cannot be null. All NetworkVariableBase instances must be initialized.");
}
syncedSuitID.Initialize(this);
__nameNetworkVariable(syncedSuitID, "syncedSuitID");
NetworkVariableFields.Add(syncedSuitID);
base.__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_UnlockableSuit()
{
NetworkManager.__rpc_func_table.Add(3672046368u, __rpc_handler_3672046368);
NetworkManager.__rpc_func_table.Add(2137061089u, __rpc_handler_2137061089);
}
private static void __rpc_handler_3672046368(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
ByteUnpacker.ReadValueBitPacked(reader, out int value);
target.__rpc_exec_stage = __RpcExecStage.Server;
((UnlockableSuit)target).SwitchSuitServerRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_2137061089(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
ByteUnpacker.ReadValueBitPacked(reader, out int value);
target.__rpc_exec_stage = __RpcExecStage.Client;
((UnlockableSuit)target).SwitchSuitClientRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
protected internal override string __getTypeName()
{
return "UnlockableSuit";
}
}