LethalCompany/Lethal Company/ExportedProject/Assets/Shader/Hidden_HDRP_DebugLightVolumes.shader

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2023-12-22 22:51:17 +00:00
Shader "Hidden/HDRP/DebugLightVolumes" {
Properties {
_Color ("Color", Vector) = (1,1,1,1)
_Range ("Range", Vector) = (1,1,1,1)
_Offset ("Offset", Vector) = (1,1,1,1)
}
//DummyShaderTextExporter
SubShader{
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Standard
#pragma target 3.0
fixed4 _Color;
struct Input
{
float2 uv_MainTex;
};
void surf(Input IN, inout SurfaceOutputStandard o)
{
o.Albedo = _Color.rgb;
o.Alpha = _Color.a;
}
ENDCG
}
}