LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/Key.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: Key
m_EditorClassIdentifier:
itemId: 14
itemName: Key
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 0
weight: 1
itemIsTrigger: 0
holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 1
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isScrap: 0
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creditsWorth: 3
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lockedInDemo: 0
highestSalePercentage: 80
maxValue: 0
minValue: 0
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spawnPrefab: {fileID: 1994485998353869, guid: 2797e44f8cc866f4d831dd17a5acdc6c, type: 2}
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requiresBattery: 0
batteryUsage: 120
automaticallySetUsingPower: 0
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itemIcon: {fileID: 21300000, guid: 0cd748c05685e0e4f8482919564648a0, type: 2}
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grabAnim:
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
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grabSFX: {fileID: 8300000, guid: df6d7bae7d2cce4489e1bced61cea3de, type: 3}
dropSFX: {fileID: 8300000, guid: d4352cec70c7b67439157adfc549fd98, type: 3}
pocketSFX: {fileID: 8300000, guid: 143fffbec6a26584fbd02f28ce799bf9, type: 3}
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throwSFX: {fileID: 0}
syncGrabFunction: 0
syncUseFunction: 0
syncDiscardFunction: 0
syncInteractLRFunction: 0
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saveItemVariable: 0
isDefensiveWeapon: 0
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toolTips:
- 'Use key : [RMB]'
verticalOffset: 0.07
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floorYOffset: 0
allowDroppingAheadOfPlayer: 1
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restingRotation: {x: 0, y: 0, z: 90}
rotationOffset: {x: 90, y: 0, z: 90}
positionOffset: {x: -0.01, y: 0.18, z: 0.01}
meshOffset: 1
meshVariants: []
materialVariants: []
usableInSpecialAnimations: 0
canBeInspected: 0