LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/StopSign.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: StopSign
m_EditorClassIdentifier:
itemId: 0
itemName: Stop sign
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 1
canBeGrabbedBeforeGameStart: 0
weight: 1.2
itemIsTrigger: 0
holdButtonUse: 1
itemSpawnsOnGround: 1
isConductiveMetal: 1
isScrap: 1
creditsWorth: 0
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 130
minValue: 50
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spawnPrefab: {fileID: 1554401099446759, guid: 4849e7c3fc62c94468f13704d453ed22, type: 2}
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requiresBattery: 0
batteryUsage: 5
automaticallySetUsingPower: 1
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itemIcon: {fileID: 21300000, guid: dcda9c4b80b2e834ab220337705db2b6, type: 2}
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grabAnim: HoldLung
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
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grabSFX: {fileID: 8300000, guid: 4ffa67fffcad7854981b5ed707cfee77, type: 3}
dropSFX: {fileID: 8300000, guid: fc345e0688fa1aa4e8aee7f819a48335, type: 3}
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pocketSFX: {fileID: 0}
throwSFX: {fileID: 0}
syncGrabFunction: 0
syncUseFunction: 0
syncDiscardFunction: 0
syncInteractLRFunction: 0
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saveItemVariable: 0
isDefensiveWeapon: 1
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toolTips:
- 'Swing sign : [RMB]'
verticalOffset: 0.07
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floorYOffset: 0
allowDroppingAheadOfPlayer: 1
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restingRotation: {x: 0, y: 90, z: -90}
rotationOffset: {x: -12.3, y: -166.2, z: -521.3}
positionOffset: {x: -0.04, y: -0.1, z: 0.22}
meshOffset: 0
meshVariants: []
materialVariants: []
usableInSpecialAnimations: 0
canBeInspected: 0