2023-12-22 22:51:17 +00:00
|
|
|
using System.Collections;
|
|
|
|
using GameNetcodeStuff;
|
|
|
|
using Unity.Netcode;
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
public class InteractTrigger : NetworkBehaviour
|
|
|
|
{
|
|
|
|
[Header("Aesthetics")]
|
|
|
|
public Sprite hoverIcon;
|
|
|
|
|
|
|
|
public string hoverTip;
|
|
|
|
|
|
|
|
[Space(5f)]
|
|
|
|
public Sprite disabledHoverIcon;
|
|
|
|
|
|
|
|
public string disabledHoverTip;
|
|
|
|
|
|
|
|
[Header("Interaction")]
|
|
|
|
public bool interactable = true;
|
|
|
|
|
|
|
|
public bool oneHandedItemAllowed = true;
|
|
|
|
|
|
|
|
public bool twoHandedItemAllowed;
|
|
|
|
|
|
|
|
[Space(5f)]
|
|
|
|
public bool holdInteraction;
|
|
|
|
|
|
|
|
public float timeToHold = 0.5f;
|
|
|
|
|
|
|
|
public float timeToHoldSpeedMultiplier = 1f;
|
|
|
|
|
|
|
|
public string holdTip;
|
|
|
|
|
|
|
|
public bool isBeingHeldByPlayer;
|
|
|
|
|
|
|
|
public InteractEventFloat holdingInteractEvent;
|
|
|
|
|
|
|
|
private float timeHeld;
|
|
|
|
|
|
|
|
private bool isHoldingThisFrame;
|
|
|
|
|
|
|
|
[Space(5f)]
|
|
|
|
public bool touchTrigger;
|
|
|
|
|
|
|
|
public bool triggerOnce;
|
|
|
|
|
|
|
|
private bool hasTriggered;
|
|
|
|
|
|
|
|
[Header("Misc")]
|
|
|
|
public bool interactCooldown = true;
|
|
|
|
|
|
|
|
public float cooldownTime = 1f;
|
|
|
|
|
|
|
|
[HideInInspector]
|
|
|
|
public float currentCooldownValue;
|
|
|
|
|
|
|
|
public bool disableTriggerMesh = true;
|
|
|
|
|
|
|
|
[Space(5f)]
|
|
|
|
public bool RandomChanceTrigger;
|
|
|
|
|
|
|
|
public int randomChancePercentage;
|
|
|
|
|
|
|
|
[Header("Events")]
|
|
|
|
public InteractEvent onInteract;
|
|
|
|
|
|
|
|
public InteractEvent onInteractEarly;
|
|
|
|
|
|
|
|
public InteractEvent onStopInteract;
|
|
|
|
|
2023-12-23 00:05:55 +00:00
|
|
|
public InteractEvent onCancelAnimation;
|
|
|
|
|
2023-12-22 22:51:17 +00:00
|
|
|
[Header("Special Animation")]
|
|
|
|
public bool specialCharacterAnimation;
|
|
|
|
|
|
|
|
public bool stopAnimationManually;
|
|
|
|
|
|
|
|
public string stopAnimationString = "SA_stopAnimation";
|
|
|
|
|
|
|
|
public bool hidePlayerItem;
|
|
|
|
|
|
|
|
public bool isPlayingSpecialAnimation;
|
|
|
|
|
|
|
|
public float animationWaitTime = 2f;
|
|
|
|
|
|
|
|
public string animationString;
|
|
|
|
|
|
|
|
[Space(5f)]
|
|
|
|
public bool lockPlayerPosition;
|
|
|
|
|
|
|
|
public Transform playerPositionNode;
|
|
|
|
|
|
|
|
private Transform lockedPlayer;
|
|
|
|
|
|
|
|
private bool usedByOtherClient;
|
|
|
|
|
|
|
|
private StartOfRound playersManager;
|
|
|
|
|
|
|
|
private float updateInterval = 1f;
|
|
|
|
|
|
|
|
[Header("Ladders")]
|
|
|
|
public bool isLadder;
|
|
|
|
|
|
|
|
public Transform topOfLadderPosition;
|
|
|
|
|
2023-12-22 23:28:38 +00:00
|
|
|
public bool useRaycastToGetTopPosition;
|
|
|
|
|
2023-12-22 22:51:17 +00:00
|
|
|
public Transform bottomOfLadderPosition;
|
|
|
|
|
|
|
|
public Transform ladderHorizontalPosition;
|
|
|
|
|
|
|
|
[Space(5f)]
|
|
|
|
public Transform ladderPlayerPositionNode;
|
|
|
|
|
|
|
|
public bool usingLadder;
|
|
|
|
|
|
|
|
private bool atBottomOfLadder;
|
|
|
|
|
|
|
|
private Vector3 moveVelocity;
|
|
|
|
|
|
|
|
private PlayerControllerB playerScriptInSpecialAnimation;
|
|
|
|
|
|
|
|
private Coroutine useLadderCoroutine;
|
|
|
|
|
|
|
|
private int playerUsingId;
|
|
|
|
|
|
|
|
public void StopInteraction()
|
|
|
|
{
|
|
|
|
if (isBeingHeldByPlayer)
|
|
|
|
{
|
|
|
|
isBeingHeldByPlayer = false;
|
|
|
|
onStopInteract.Invoke(null);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void HoldInteractNotFilled()
|
|
|
|
{
|
|
|
|
holdingInteractEvent.Invoke(HUDManager.Instance.holdFillAmount / timeToHold);
|
|
|
|
if (!specialCharacterAnimation && !isLadder)
|
|
|
|
{
|
|
|
|
if (!isBeingHeldByPlayer)
|
|
|
|
{
|
|
|
|
onInteractEarly.Invoke(null);
|
|
|
|
}
|
|
|
|
isBeingHeldByPlayer = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void Interact(Transform playerTransform)
|
|
|
|
{
|
|
|
|
if ((triggerOnce && hasTriggered) || StartOfRound.Instance.firingPlayersCutsceneRunning)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
hasTriggered = true;
|
|
|
|
if (RandomChanceTrigger && Random.Range(0, 101) > randomChancePercentage)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (!interactable || isPlayingSpecialAnimation || usingLadder)
|
|
|
|
{
|
|
|
|
if (usingLadder)
|
|
|
|
{
|
|
|
|
CancelLadderAnimation();
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
PlayerControllerB component = playerTransform.GetComponent<PlayerControllerB>();
|
|
|
|
if (component.inSpecialInteractAnimation && !component.isClimbingLadder)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (interactCooldown)
|
|
|
|
{
|
|
|
|
if (currentCooldownValue >= 0f)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
currentCooldownValue = cooldownTime;
|
|
|
|
}
|
|
|
|
if (!specialCharacterAnimation && !isLadder)
|
|
|
|
{
|
|
|
|
onInteract.Invoke(component);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
component.ResetFallGravity();
|
|
|
|
if (isLadder)
|
|
|
|
{
|
2023-12-22 23:28:38 +00:00
|
|
|
if (component.isInHangarShipRoom)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
2023-12-22 22:51:17 +00:00
|
|
|
ladderPlayerPositionNode.position = new Vector3(ladderHorizontalPosition.position.x, Mathf.Clamp(component.thisPlayerBody.position.y, bottomOfLadderPosition.position.y + 0.3f, topOfLadderPosition.position.y - 2.2f), ladderHorizontalPosition.position.z);
|
|
|
|
if (!LadderPositionObstructed(component))
|
|
|
|
{
|
|
|
|
if (useLadderCoroutine != null)
|
|
|
|
{
|
|
|
|
StopCoroutine(useLadderCoroutine);
|
|
|
|
}
|
|
|
|
useLadderCoroutine = StartCoroutine(ladderClimbAnimation(component));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
StartCoroutine(specialInteractAnimation(component));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private bool LadderPositionObstructed(PlayerControllerB playerController)
|
|
|
|
{
|
|
|
|
RaycastHit hitInfo2;
|
|
|
|
if (playerController.transform.position.y >= topOfLadderPosition.position.y - 0.5f)
|
|
|
|
{
|
|
|
|
if (Physics.Linecast(playerController.gameplayCamera.transform.position, ladderPlayerPositionNode.position + Vector3.up * 2.8f, out var _, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore))
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (Physics.Linecast(playerController.gameplayCamera.transform.position, ladderPlayerPositionNode.position, out hitInfo2, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore))
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
private IEnumerator ladderClimbAnimation(PlayerControllerB playerController)
|
|
|
|
{
|
|
|
|
onInteractEarly.Invoke(null);
|
|
|
|
lockedPlayer = playerController.thisPlayerBody;
|
|
|
|
playerScriptInSpecialAnimation = playerController;
|
|
|
|
if (hidePlayerItem && playerScriptInSpecialAnimation.currentlyHeldObjectServer != null)
|
|
|
|
{
|
|
|
|
playerScriptInSpecialAnimation.currentlyHeldObjectServer.EnableItemMeshes(enable: false);
|
|
|
|
}
|
|
|
|
SetUsingLadderOnLocalClient(isUsing: true);
|
|
|
|
hoverTip = "Let go : [LMB]";
|
|
|
|
if (!playerController.isTestingPlayer)
|
|
|
|
{
|
2023-12-22 23:28:38 +00:00
|
|
|
playerController.UpdateSpecialAnimationValue(specialAnimation: true, (short)ladderPlayerPositionNode.eulerAngles.y, 0f, climbingLadder: true);
|
2023-12-22 22:51:17 +00:00
|
|
|
}
|
|
|
|
playerController.enteringSpecialAnimation = true;
|
|
|
|
playerController.inSpecialInteractAnimation = true;
|
|
|
|
playerController.currentTriggerInAnimationWith = this;
|
|
|
|
playerController.isCrouching = false;
|
|
|
|
playerController.playerBodyAnimator.SetBool("crouching", value: false);
|
|
|
|
playerController.playerBodyAnimator.SetTrigger("EnterLadder");
|
2023-12-22 23:28:38 +00:00
|
|
|
playerController.thisController.enabled = false;
|
2023-12-22 22:51:17 +00:00
|
|
|
float timer2 = 0f;
|
|
|
|
while (timer2 <= animationWaitTime)
|
|
|
|
{
|
|
|
|
yield return null;
|
|
|
|
timer2 += Time.deltaTime;
|
|
|
|
playerController.thisPlayerBody.position = Vector3.Lerp(playerController.thisPlayerBody.position, ladderPlayerPositionNode.position, Mathf.SmoothStep(0f, 1f, timer2 / animationWaitTime));
|
|
|
|
lockedPlayer.rotation = Quaternion.Lerp(lockedPlayer.rotation, ladderPlayerPositionNode.rotation, Mathf.SmoothStep(0f, 1f, timer2 / animationWaitTime));
|
|
|
|
}
|
|
|
|
playerController.TeleportPlayer(ladderPlayerPositionNode.position, withRotation: false, 0f, allowInteractTrigger: true);
|
|
|
|
Debug.Log("Finished snapping to ladder");
|
|
|
|
playerController.playerBodyAnimator.SetBool("ClimbingLadder", value: true);
|
|
|
|
playerController.isClimbingLadder = true;
|
|
|
|
playerController.enteringSpecialAnimation = false;
|
|
|
|
playerController.ladderCameraHorizontal = 0f;
|
|
|
|
playerController.clampCameraRotation = bottomOfLadderPosition.eulerAngles;
|
|
|
|
int finishClimbingLadder = 0;
|
|
|
|
while (finishClimbingLadder == 0)
|
|
|
|
{
|
|
|
|
yield return null;
|
|
|
|
if (playerController.thisPlayerBody.position.y < bottomOfLadderPosition.position.y)
|
|
|
|
{
|
|
|
|
finishClimbingLadder = 1;
|
|
|
|
}
|
|
|
|
else if (playerController.thisPlayerBody.position.y + 2f > topOfLadderPosition.position.y)
|
|
|
|
{
|
|
|
|
finishClimbingLadder = 2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
playerController.isClimbingLadder = false;
|
|
|
|
playerController.playerBodyAnimator.SetBool("ClimbingLadder", value: false);
|
|
|
|
if (finishClimbingLadder == 1)
|
|
|
|
{
|
|
|
|
ladderPlayerPositionNode.position = bottomOfLadderPosition.position;
|
|
|
|
}
|
2023-12-22 23:28:38 +00:00
|
|
|
else if (!useRaycastToGetTopPosition)
|
2023-12-22 22:51:17 +00:00
|
|
|
{
|
|
|
|
ladderPlayerPositionNode.position = topOfLadderPosition.position;
|
|
|
|
}
|
2023-12-22 23:28:38 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
Ray ray = new Ray(playerController.transform.position + Vector3.up, topOfLadderPosition.position + Vector3.up - playerController.transform.position + Vector3.up);
|
|
|
|
if (Physics.Linecast(playerController.transform.position + Vector3.up, topOfLadderPosition.position + Vector3.up, out var hitInfo, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore))
|
|
|
|
{
|
|
|
|
Debug.DrawLine(playerController.transform.position + Vector3.up, topOfLadderPosition.position + Vector3.up, Color.red, 10f);
|
|
|
|
ladderPlayerPositionNode.position = ray.GetPoint(Mathf.Max(hitInfo.distance - 1.2f, 0f));
|
|
|
|
Debug.DrawRay(ladderPlayerPositionNode.position, Vector3.up * 0.5f, Color.yellow, 10f);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Debug.DrawLine(playerController.transform.position + Vector3.up, topOfLadderPosition.position + Vector3.up, Color.green, 10f);
|
|
|
|
ladderPlayerPositionNode.position = topOfLadderPosition.position;
|
|
|
|
}
|
|
|
|
}
|
2023-12-22 22:51:17 +00:00
|
|
|
timer2 = 0f;
|
|
|
|
float shorterWaitTime = animationWaitTime / 2f;
|
|
|
|
while (timer2 <= shorterWaitTime)
|
|
|
|
{
|
|
|
|
yield return null;
|
|
|
|
timer2 += Time.deltaTime;
|
|
|
|
playerController.thisPlayerBody.position = Vector3.Lerp(playerController.thisPlayerBody.position, ladderPlayerPositionNode.position, Mathf.SmoothStep(0f, 1f, timer2 / shorterWaitTime));
|
|
|
|
playerController.thisPlayerBody.rotation = Quaternion.Lerp(playerController.thisPlayerBody.rotation, ladderPlayerPositionNode.rotation, Mathf.SmoothStep(0f, 1f, timer2 / shorterWaitTime));
|
|
|
|
playerController.gameplayCamera.transform.rotation = Quaternion.Slerp(playerController.gameplayCamera.transform.rotation, playerController.gameplayCamera.transform.parent.rotation, Mathf.SmoothStep(0f, 1f, timer2 / shorterWaitTime));
|
|
|
|
}
|
|
|
|
playerController.gameplayCamera.transform.localEulerAngles = Vector3.zero;
|
|
|
|
Debug.Log("Finished ladder sequence");
|
|
|
|
playerController.UpdateSpecialAnimationValue(specialAnimation: false, 0);
|
|
|
|
playerController.inSpecialInteractAnimation = false;
|
2023-12-22 23:28:38 +00:00
|
|
|
playerController.thisController.enabled = true;
|
2023-12-22 22:51:17 +00:00
|
|
|
SetUsingLadderOnLocalClient(isUsing: false);
|
|
|
|
hoverTip = "Use ladder : [LMB]";
|
|
|
|
lockedPlayer = null;
|
|
|
|
currentCooldownValue = cooldownTime;
|
|
|
|
onInteract.Invoke(null);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void CancelAnimationExternally()
|
|
|
|
{
|
|
|
|
if (isLadder)
|
|
|
|
{
|
|
|
|
CancelLadderAnimation();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
StopSpecialAnimation();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void CancelLadderAnimation()
|
|
|
|
{
|
|
|
|
if (useLadderCoroutine != null)
|
|
|
|
{
|
|
|
|
StopCoroutine(useLadderCoroutine);
|
|
|
|
}
|
2023-12-23 00:05:55 +00:00
|
|
|
onCancelAnimation.Invoke(playerScriptInSpecialAnimation);
|
2023-12-22 22:51:17 +00:00
|
|
|
playerScriptInSpecialAnimation.currentTriggerInAnimationWith = null;
|
|
|
|
playerScriptInSpecialAnimation.isClimbingLadder = false;
|
2023-12-22 23:28:38 +00:00
|
|
|
playerScriptInSpecialAnimation.thisController.enabled = true;
|
2023-12-22 22:51:17 +00:00
|
|
|
playerScriptInSpecialAnimation.playerBodyAnimator.SetBool("ClimbingLadder", value: false);
|
|
|
|
playerScriptInSpecialAnimation.gameplayCamera.transform.localEulerAngles = Vector3.zero;
|
|
|
|
playerScriptInSpecialAnimation.UpdateSpecialAnimationValue(specialAnimation: false, 0);
|
|
|
|
playerScriptInSpecialAnimation.inSpecialInteractAnimation = false;
|
|
|
|
SetUsingLadderOnLocalClient(isUsing: false);
|
|
|
|
lockedPlayer = null;
|
|
|
|
currentCooldownValue = cooldownTime;
|
|
|
|
if (hidePlayerItem && playerScriptInSpecialAnimation.currentlyHeldObjectServer != null)
|
|
|
|
{
|
|
|
|
playerScriptInSpecialAnimation.currentlyHeldObjectServer.EnableItemMeshes(enable: true);
|
|
|
|
}
|
|
|
|
onInteract.Invoke(null);
|
|
|
|
}
|
|
|
|
|
|
|
|
private void SetUsingLadderOnLocalClient(bool isUsing)
|
|
|
|
{
|
|
|
|
usingLadder = isUsing;
|
|
|
|
if (isUsing)
|
|
|
|
{
|
|
|
|
hoverTip = "Let go : [LMB]";
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
hoverTip = "Climb : [LMB]";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private IEnumerator specialInteractAnimation(PlayerControllerB playerController)
|
|
|
|
{
|
|
|
|
UpdateUsedByPlayerServerRpc((int)playerController.playerClientId);
|
|
|
|
onInteractEarly.Invoke(null);
|
|
|
|
isPlayingSpecialAnimation = true;
|
|
|
|
lockedPlayer = playerController.thisPlayerBody;
|
|
|
|
playerScriptInSpecialAnimation = playerController;
|
|
|
|
if (hidePlayerItem && playerScriptInSpecialAnimation.currentlyHeldObjectServer != null)
|
|
|
|
{
|
|
|
|
playerScriptInSpecialAnimation.currentlyHeldObjectServer.EnableItemMeshes(enable: false);
|
|
|
|
}
|
|
|
|
playerController.Crouch(crouch: false);
|
|
|
|
playerController.UpdateSpecialAnimationValue(specialAnimation: true, (short)playerPositionNode.eulerAngles.y);
|
|
|
|
playerController.inSpecialInteractAnimation = true;
|
|
|
|
playerController.currentTriggerInAnimationWith = this;
|
|
|
|
playerController.playerBodyAnimator.ResetTrigger(animationString);
|
|
|
|
playerController.playerBodyAnimator.SetTrigger(animationString);
|
|
|
|
HUDManager.Instance.ClearControlTips();
|
|
|
|
if (!stopAnimationManually)
|
|
|
|
{
|
|
|
|
yield return new WaitForSeconds(animationWaitTime);
|
|
|
|
StopSpecialAnimation();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void StopSpecialAnimation()
|
|
|
|
{
|
2023-12-23 00:55:14 +00:00
|
|
|
if (isPlayingSpecialAnimation && stopAnimationManually && lockedPlayer != null)
|
2023-12-22 22:51:17 +00:00
|
|
|
{
|
2023-12-23 00:55:14 +00:00
|
|
|
Debug.Log($"Calling stop animation function StopUsing server rpc for player: {GameNetworkManager.Instance.localPlayerController.playerClientId}");
|
|
|
|
StopUsingServerRpc((int)GameNetworkManager.Instance.localPlayerController.playerClientId);
|
2023-12-22 22:51:17 +00:00
|
|
|
}
|
|
|
|
if (lockedPlayer != null)
|
|
|
|
{
|
|
|
|
PlayerControllerB component = lockedPlayer.GetComponent<PlayerControllerB>();
|
2023-12-23 00:05:55 +00:00
|
|
|
Debug.Log("STOPPING SPECIAL ANIMATION ON LOCAL CLIENT; player who was using: " + component.playerUsername);
|
|
|
|
onCancelAnimation.Invoke(component);
|
2023-12-22 22:51:17 +00:00
|
|
|
if (hidePlayerItem && component.currentlyHeldObjectServer != null)
|
|
|
|
{
|
|
|
|
component.currentlyHeldObjectServer.EnableItemMeshes(enable: true);
|
|
|
|
}
|
|
|
|
isPlayingSpecialAnimation = false;
|
|
|
|
component.inSpecialInteractAnimation = false;
|
|
|
|
component.currentTriggerInAnimationWith = null;
|
|
|
|
if (component.isClimbingLadder)
|
|
|
|
{
|
|
|
|
CancelLadderAnimation();
|
|
|
|
component.isClimbingLadder = false;
|
|
|
|
}
|
|
|
|
if (stopAnimationManually)
|
|
|
|
{
|
|
|
|
component.playerBodyAnimator.SetTrigger(stopAnimationString);
|
|
|
|
}
|
|
|
|
component.UpdateSpecialAnimationValue(specialAnimation: false, 0);
|
|
|
|
lockedPlayer = null;
|
|
|
|
currentCooldownValue = cooldownTime;
|
|
|
|
onInteract.Invoke(null);
|
|
|
|
if (component.isHoldingObject && component.currentlyHeldObjectServer != null)
|
|
|
|
{
|
|
|
|
component.currentlyHeldObjectServer.SetControlTipsForItem();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[ServerRpc(RequireOwnership = false)]
|
|
|
|
private void UpdateUsedByPlayerServerRpc(int playerNum)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
|
|
|
FastBufferWriter bufferWriter = __beginSendServerRpc(1430497838u, serverRpcParams, RpcDelivery.Reliable);
|
|
|
|
BytePacker.WriteValueBitPacked(bufferWriter, playerNum);
|
|
|
|
__endSendServerRpc(ref bufferWriter, 1430497838u, serverRpcParams, RpcDelivery.Reliable);
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
UpdateUsedByPlayerClientRpc(playerNum);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[ClientRpc]
|
|
|
|
private void UpdateUsedByPlayerClientRpc(int playerNum)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
|
|
if ((object)networkManager == null || !networkManager.IsListening)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
|
|
|
FastBufferWriter bufferWriter = __beginSendClientRpc(3458599252u, clientRpcParams, RpcDelivery.Reliable);
|
|
|
|
BytePacker.WriteValueBitPacked(bufferWriter, playerNum);
|
|
|
|
__endSendClientRpc(ref bufferWriter, 3458599252u, clientRpcParams, RpcDelivery.Reliable);
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
if (hidePlayerItem && StartOfRound.Instance.allPlayerScripts[playerNum].currentlyHeldObjectServer != null)
|
|
|
|
{
|
|
|
|
StartOfRound.Instance.allPlayerScripts[playerNum].currentlyHeldObjectServer.EnableItemMeshes(enable: false);
|
|
|
|
playerUsingId = playerNum;
|
|
|
|
}
|
|
|
|
if (stopAnimationManually)
|
|
|
|
{
|
|
|
|
isPlayingSpecialAnimation = true;
|
2023-12-23 00:05:55 +00:00
|
|
|
StartOfRound.Instance.allPlayerScripts[playerNum].currentTriggerInAnimationWith = this;
|
2023-12-22 22:51:17 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2023-12-23 00:05:55 +00:00
|
|
|
StartCoroutine(isSpecialAnimationPlayingTimer(playerNum));
|
2023-12-22 22:51:17 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-12-23 00:05:55 +00:00
|
|
|
private IEnumerator isSpecialAnimationPlayingTimer(int playerNum)
|
2023-12-22 22:51:17 +00:00
|
|
|
{
|
2023-12-23 00:05:55 +00:00
|
|
|
StartOfRound.Instance.allPlayerScripts[playerNum].currentTriggerInAnimationWith = this;
|
2023-12-22 22:51:17 +00:00
|
|
|
isPlayingSpecialAnimation = true;
|
|
|
|
yield return new WaitForSeconds(animationWaitTime);
|
2023-12-23 00:05:55 +00:00
|
|
|
StartOfRound.Instance.allPlayerScripts[playerNum].currentTriggerInAnimationWith = null;
|
2023-12-22 22:51:17 +00:00
|
|
|
isPlayingSpecialAnimation = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
[ServerRpc(RequireOwnership = false)]
|
2023-12-23 00:55:14 +00:00
|
|
|
private void StopUsingServerRpc(int playerUsing)
|
2023-12-22 22:51:17 +00:00
|
|
|
{
|
|
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
2023-12-23 00:55:14 +00:00
|
|
|
FastBufferWriter bufferWriter = __beginSendServerRpc(880620475u, serverRpcParams, RpcDelivery.Reliable);
|
|
|
|
BytePacker.WriteValueBitPacked(bufferWriter, playerUsing);
|
|
|
|
__endSendServerRpc(ref bufferWriter, 880620475u, serverRpcParams, RpcDelivery.Reliable);
|
2023-12-22 22:51:17 +00:00
|
|
|
}
|
|
|
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
|
|
|
{
|
2023-12-23 00:55:14 +00:00
|
|
|
StopUsingClientRpc(playerUsing);
|
2023-12-22 22:51:17 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[ClientRpc]
|
2023-12-23 00:55:14 +00:00
|
|
|
private void StopUsingClientRpc(int playerUsing)
|
2023-12-22 22:51:17 +00:00
|
|
|
{
|
|
|
|
NetworkManager networkManager = base.NetworkManager;
|
2023-12-23 00:05:55 +00:00
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
2023-12-22 22:51:17 +00:00
|
|
|
{
|
2023-12-23 00:05:55 +00:00
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
2023-12-23 00:55:14 +00:00
|
|
|
FastBufferWriter bufferWriter = __beginSendClientRpc(953330655u, clientRpcParams, RpcDelivery.Reliable);
|
|
|
|
BytePacker.WriteValueBitPacked(bufferWriter, playerUsing);
|
|
|
|
__endSendClientRpc(ref bufferWriter, 953330655u, clientRpcParams, RpcDelivery.Reliable);
|
2023-12-23 00:05:55 +00:00
|
|
|
}
|
|
|
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
|
|
|
|
{
|
2023-12-23 00:55:14 +00:00
|
|
|
SetInteractTriggerNotInAnimation(playerUsing);
|
2023-12-23 00:05:55 +00:00
|
|
|
}
|
2023-12-22 22:51:17 +00:00
|
|
|
}
|
2023-12-23 00:05:55 +00:00
|
|
|
}
|
|
|
|
|
2023-12-23 00:55:14 +00:00
|
|
|
public void SetInteractTriggerNotInAnimation(int playerUsing = -1)
|
2023-12-23 00:05:55 +00:00
|
|
|
{
|
2023-12-23 00:55:14 +00:00
|
|
|
if (playerUsing == -1)
|
|
|
|
{
|
|
|
|
playerUsing = playerUsingId;
|
|
|
|
}
|
2023-12-22 22:51:17 +00:00
|
|
|
isPlayingSpecialAnimation = false;
|
2023-12-23 00:55:14 +00:00
|
|
|
if (playerUsing != -1)
|
2023-12-22 22:51:17 +00:00
|
|
|
{
|
2023-12-23 00:55:14 +00:00
|
|
|
if (StartOfRound.Instance.allPlayerScripts[playerUsing].currentlyHeldObjectServer != null)
|
2023-12-22 22:51:17 +00:00
|
|
|
{
|
2023-12-23 00:55:14 +00:00
|
|
|
StartOfRound.Instance.allPlayerScripts[playerUsing].currentlyHeldObjectServer.EnableItemMeshes(enable: true);
|
2023-12-22 22:51:17 +00:00
|
|
|
}
|
2023-12-23 00:55:14 +00:00
|
|
|
StartOfRound.Instance.allPlayerScripts[playerUsing].currentTriggerInAnimationWith = null;
|
2023-12-22 22:51:17 +00:00
|
|
|
playerUsingId = -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void LateUpdate()
|
|
|
|
{
|
|
|
|
if (isPlayingSpecialAnimation && lockedPlayer != null && !playerScriptInSpecialAnimation.isPlayerDead && lockPlayerPosition)
|
|
|
|
{
|
|
|
|
lockedPlayer.position = Vector3.Lerp(lockedPlayer.position, playerPositionNode.position, Time.deltaTime * 20f);
|
|
|
|
lockedPlayer.rotation = Quaternion.Lerp(lockedPlayer.rotation, playerPositionNode.rotation, Time.deltaTime * 20f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void Update()
|
|
|
|
{
|
|
|
|
if (currentCooldownValue >= 0f)
|
|
|
|
{
|
|
|
|
currentCooldownValue -= Time.deltaTime;
|
|
|
|
}
|
|
|
|
if (isPlayingSpecialAnimation)
|
|
|
|
{
|
|
|
|
if (lockedPlayer != null && playerScriptInSpecialAnimation.isPlayerDead)
|
|
|
|
{
|
|
|
|
StopSpecialAnimation();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (usingLadder && playerScriptInSpecialAnimation != null && playerScriptInSpecialAnimation.isPlayerDead)
|
|
|
|
{
|
|
|
|
CancelLadderAnimation();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void OnTriggerEnter(Collider other)
|
|
|
|
{
|
|
|
|
if (touchTrigger && other.gameObject.CompareTag("Player") && (bool)other.gameObject.GetComponent<PlayerControllerB>() && other.gameObject.GetComponent<PlayerControllerB>().IsOwner)
|
|
|
|
{
|
|
|
|
Interact(other.gameObject.GetComponent<PlayerControllerB>().thisPlayerBody);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void Start()
|
|
|
|
{
|
|
|
|
if (disableTriggerMesh && (bool)base.gameObject.GetComponent<MeshRenderer>())
|
|
|
|
{
|
|
|
|
base.gameObject.GetComponent<MeshRenderer>().enabled = false;
|
|
|
|
}
|
|
|
|
playersManager = Object.FindObjectOfType<StartOfRound>();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void SetInteractionToHold(bool mustHold)
|
|
|
|
{
|
|
|
|
holdInteraction = mustHold;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void SetInteractionToHoldOpposite(bool mustHold)
|
|
|
|
{
|
|
|
|
holdInteraction = !mustHold;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void SetRandomTimeToHold(float min, float max)
|
|
|
|
{
|
|
|
|
timeToHold = Random.Range(min, max);
|
|
|
|
}
|
|
|
|
|
|
|
|
protected override void __initializeVariables()
|
|
|
|
{
|
|
|
|
base.__initializeVariables();
|
|
|
|
}
|
|
|
|
|
|
|
|
[RuntimeInitializeOnLoadMethod]
|
|
|
|
internal static void InitializeRPCS_InteractTrigger()
|
|
|
|
{
|
|
|
|
NetworkManager.__rpc_func_table.Add(1430497838u, __rpc_handler_1430497838);
|
|
|
|
NetworkManager.__rpc_func_table.Add(3458599252u, __rpc_handler_3458599252);
|
2023-12-23 00:55:14 +00:00
|
|
|
NetworkManager.__rpc_func_table.Add(880620475u, __rpc_handler_880620475);
|
|
|
|
NetworkManager.__rpc_func_table.Add(953330655u, __rpc_handler_953330655);
|
2023-12-22 22:51:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_1430497838(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
|
|
((InteractTrigger)target).UpdateUsedByPlayerServerRpc(value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_3458599252(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
|
|
((InteractTrigger)target).UpdateUsedByPlayerClientRpc(value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-12-23 00:55:14 +00:00
|
|
|
private static void __rpc_handler_880620475(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
2023-12-22 22:51:17 +00:00
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
2023-12-23 00:55:14 +00:00
|
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
2023-12-22 22:51:17 +00:00
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
2023-12-23 00:55:14 +00:00
|
|
|
((InteractTrigger)target).StopUsingServerRpc(value);
|
2023-12-22 22:51:17 +00:00
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-12-23 00:55:14 +00:00
|
|
|
private static void __rpc_handler_953330655(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
2023-12-22 22:51:17 +00:00
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
2023-12-23 00:55:14 +00:00
|
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
2023-12-22 22:51:17 +00:00
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
2023-12-23 00:55:14 +00:00
|
|
|
((InteractTrigger)target).StopUsingClientRpc(value);
|
2023-12-22 22:51:17 +00:00
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected internal override string __getTypeName()
|
|
|
|
{
|
|
|
|
return "InteractTrigger";
|
|
|
|
}
|
|
|
|
}
|