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using GameNetcodeStuff ;
using Unity.Netcode ;
using UnityEngine ;
using UnityEngine.InputSystem ;
public class ShipBuildModeManager : NetworkBehaviour
{
public AudioClip beginPlacementSFX ;
public AudioClip denyPlacementSFX ;
public AudioClip cancelPlacementSFX ;
public AudioClip storeItemSFX ;
[Space(5f)]
public bool InBuildMode ;
private bool CanConfirmPosition ;
private PlaceableShipObject placingObject ;
public Transform ghostObject ;
public MeshFilter ghostObjectMesh ;
public MeshRenderer ghostObjectRenderer ;
public MeshFilter selectionOutlineMesh ;
public MeshRenderer selectionOutlineRenderer ;
public Material ghostObjectGreen ;
public Material ghostObjectRed ;
private PlayerControllerB player ;
private int placeableShipObjectsMask = 67108864 ;
private int placementMask = 2305 ;
private int placementMaskAndBlockers = 134220033 ;
private float timeSincePlacingObject ;
public PlayerActions playerActions ;
private RaycastHit rayHit ;
private Ray playerCameraRay ;
private BoxCollider currentCollider ;
private Collider [ ] collidersInPlacingObject ;
public static ShipBuildModeManager Instance { get ; private set ; }
private void Awake ( )
{
if ( Instance = = null )
{
Instance = this ;
playerActions = new PlayerActions ( ) ;
}
else
{
Object . Destroy ( Instance . gameObject ) ;
}
}
private void OnEnable ( )
{
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IngamePlayerSettings . Instance . playerInput . actions . FindAction ( "BuildMode" ) . performed + = EnterBuildMode ;
IngamePlayerSettings . Instance . playerInput . actions . FindAction ( "Delete" ) . performed + = StoreObject_performed ;
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playerActions . Movement . Enable ( ) ;
}
private void OnDisable ( )
{
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IngamePlayerSettings . Instance . playerInput . actions . FindAction ( "BuildMode" ) . performed - = EnterBuildMode ;
IngamePlayerSettings . Instance . playerInput . actions . FindAction ( "Delete" ) . performed - = StoreObject_performed ;
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playerActions . Movement . Disable ( ) ;
}
private Vector3 OffsetObjectFromWallBasedOnDimensions ( Vector3 targetPosition , RaycastHit wall )
{
if ( placingObject . overrideWallOffset )
{
return wall . point + wall . normal * placingObject . wallOffset ;
}
float num = ( currentCollider . size . z / 2f + currentCollider . size . x / 2f ) / 2f ;
return wall . point + wall . normal * ( num + 0.01f ) ;
}
private void Update ( )
{
if ( GameNetworkManager . Instance = = null | | GameNetworkManager . Instance . localPlayerController = = null )
{
return ;
}
player = GameNetworkManager . Instance . localPlayerController ;
if ( ! PlayerMeetsConditionsToBuild ( log : false ) )
{
CancelBuildMode ( ) ;
}
if ( placingObject = = null )
{
CancelBuildMode ( ) ;
}
if ( InBuildMode )
{
if ( currentCollider = = null )
{
currentCollider = placingObject . placeObjectCollider as BoxCollider ;
}
if ( playerActions . Movement . ReloadBatteries . IsPressed ( ) | | ( StartOfRound . Instance . localPlayerUsingController & & playerActions . Movement . InspectItem . IsPressed ( ) ) )
{
ghostObject . eulerAngles = new Vector3 ( ghostObject . eulerAngles . x , ghostObject . eulerAngles . y + Time . deltaTime * 155f , ghostObject . eulerAngles . z ) ;
}
playerCameraRay = new Ray ( player . gameplayCamera . transform . position , player . gameplayCamera . transform . forward ) ;
if ( Physics . Raycast ( playerCameraRay , out rayHit , 4f , placementMask , QueryTriggerInteraction . Ignore ) )
{
if ( Vector3 . Angle ( rayHit . normal , Vector3 . up ) < 45f )
{
ghostObject . position = rayHit . point + Vector3 . up * placingObject . yOffset ;
}
else if ( placingObject . AllowPlacementOnWalls )
{
ghostObject . position = OffsetObjectFromWallBasedOnDimensions ( rayHit . point , rayHit ) ;
if ( Physics . Raycast ( ghostObject . position , Vector3 . down , out rayHit , placingObject . yOffset , placementMask , QueryTriggerInteraction . Ignore ) )
{
ghostObject . position + = Vector3 . up * rayHit . distance ;
}
}
else if ( Physics . Raycast ( OffsetObjectFromWallBasedOnDimensions ( rayHit . point , rayHit ) , Vector3 . down , out rayHit , 20f , placementMask , QueryTriggerInteraction . Ignore ) )
{
ghostObject . position = rayHit . point + Vector3 . up * placingObject . yOffset ;
}
}
else if ( Physics . Raycast ( playerCameraRay . GetPoint ( 4f ) , Vector3 . down , out rayHit , 20f , placementMask , QueryTriggerInteraction . Ignore ) )
{
ghostObject . position = rayHit . point + Vector3 . up * placingObject . yOffset ;
Debug . Log ( $"yoffset: {placingObject.yOffset}" ) ;
Debug . Log ( $"{Vector3.up * placingObject.yOffset}" ) ;
Debug . DrawLine ( ghostObject . position , Vector3 . up * placingObject . yOffset , Color . green ) ;
}
bool flag = Physics . CheckBox ( ghostObject . position , currentCollider . size * 0.5f * 0.57f , Quaternion . Euler ( ghostObject . eulerAngles ) , placementMaskAndBlockers , QueryTriggerInteraction . Ignore ) ;
if ( ! flag & & placingObject . doCollisionPointCheck )
{
Vector3 vector = ghostObject . position + ghostObject . forward * placingObject . collisionPointCheck . z + ghostObject . right * placingObject . collisionPointCheck . x + ghostObject . up * placingObject . collisionPointCheck . y ;
Debug . DrawRay ( vector , Vector3 . up * 2f , Color . blue ) ;
if ( Physics . CheckSphere ( vector , 1f , placementMaskAndBlockers , QueryTriggerInteraction . Ignore ) )
{
flag = true ;
}
}
CanConfirmPosition = ! flag & & StartOfRound . Instance . shipInnerRoomBounds . bounds . Contains ( ghostObject . position ) ;
if ( flag )
{
ghostObjectRenderer . sharedMaterial = ghostObjectRed ;
}
else
{
ghostObjectRenderer . sharedMaterial = ghostObjectGreen ;
}
}
else
{
timeSincePlacingObject + = Time . deltaTime ;
}
}
private bool PlayerMeetsConditionsToBuild ( bool log = true )
{
if ( InBuildMode & & ( placingObject = = null | | placingObject . inUse | | StartOfRound . Instance . unlockablesList . unlockables [ placingObject . unlockableID ] . inStorage ) )
{
if ( log )
{
Debug . Log ( "Could not build 1" ) ;
}
return false ;
}
if ( GameNetworkManager . Instance . localPlayerController . isTypingChat )
{
if ( log )
{
Debug . Log ( "Could not build 2" ) ;
}
return false ;
}
if ( player . isPlayerDead | | player . inSpecialInteractAnimation | | player . activatingItem )
{
if ( log )
{
Debug . Log ( "Could not build 3" ) ;
}
return false ;
}
if ( player . disablingJetpackControls | | player . jetpackControls )
{
if ( log )
{
Debug . Log ( "Could not build 4" ) ;
}
return false ;
}
if ( ! player . isInHangarShipRoom )
{
if ( log )
{
Debug . Log ( "Could not build 5" ) ;
}
return false ;
}
if ( StartOfRound . Instance . fearLevel > 0.4f )
{
if ( log )
{
Debug . Log ( "Could not build 6" ) ;
}
return false ;
}
if ( StartOfRound . Instance . shipAnimator . GetCurrentAnimatorStateInfo ( 0 ) . tagHash ! = Animator . StringToHash ( "ShipIdle" ) )
{
if ( log )
{
Debug . Log ( "Could not build 7" ) ;
}
return false ;
}
return true ;
}
private void EnterBuildMode ( InputAction . CallbackContext context )
{
if ( ! context . performed | | GameNetworkManager . Instance = = null | | GameNetworkManager . Instance . localPlayerController = = null | | GameNetworkManager . Instance . localPlayerController . isTypingChat )
{
return ;
}
if ( InBuildMode )
{
if ( ! ( timeSincePlacingObject < = 1f ) & & PlayerMeetsConditionsToBuild ( ) )
{
if ( ! CanConfirmPosition )
{
HUDManager . Instance . UIAudio . PlayOneShot ( denyPlacementSFX ) ;
return ;
}
timeSincePlacingObject = 0f ;
PlaceShipObject ( ghostObject . position , ghostObject . eulerAngles , placingObject ) ;
CancelBuildMode ( cancelBeforePlacement : false ) ;
PlaceShipObjectServerRpc ( ghostObject . position , ghostObject . eulerAngles , placingObject . parentObject . GetComponent < NetworkObject > ( ) , ( int ) GameNetworkManager . Instance . localPlayerController . playerClientId ) ;
}
return ;
}
player = GameNetworkManager . Instance . localPlayerController ;
if ( ! PlayerMeetsConditionsToBuild ( ) | | ( ! Physics . Raycast ( player . gameplayCamera . transform . position , player . gameplayCamera . transform . forward , out rayHit , 4f , placeableShipObjectsMask , QueryTriggerInteraction . Ignore ) & & ! Physics . Raycast ( player . gameplayCamera . transform . position + Vector3 . up * 5f , Vector3 . down , out rayHit , 5f , placeableShipObjectsMask , QueryTriggerInteraction . Ignore ) ) | | ! rayHit . collider . gameObject . CompareTag ( "PlaceableObject" ) )
{
return ;
}
PlaceableShipObject component = rayHit . collider . gameObject . GetComponent < PlaceableShipObject > ( ) ;
if ( component = = null )
{
return ;
}
if ( timeSincePlacingObject < = 1f )
{
HUDManager . Instance . UIAudio . PlayOneShot ( denyPlacementSFX ) ;
return ;
}
placingObject = component ;
collidersInPlacingObject = placingObject . parentObject . GetComponentsInChildren < Collider > ( ) ;
for ( int i = 0 ; i < collidersInPlacingObject . Length ; i + + )
{
collidersInPlacingObject [ i ] . enabled = false ;
}
InBuildMode = true ;
CreateGhostObjectAndHighlight ( ) ;
}
private void CreateGhostObjectAndHighlight ( )
{
if ( ! ( placingObject = = null ) )
{
HUDManager . Instance . buildModeControlTip . enabled = true ;
if ( StartOfRound . Instance . localPlayerUsingController )
{
HUDManager . Instance . buildModeControlTip . text = "Confirm: [Y] | Rotate: [L-shoulder] | Store: [B]" ;
}
else
{
HUDManager . Instance . buildModeControlTip . text = "Confirm: [B] | Rotate: [R] | Store: [X]" ;
}
HUDManager . Instance . UIAudio . PlayOneShot ( beginPlacementSFX ) ;
ghostObject . transform . eulerAngles = placingObject . mainMesh . transform . eulerAngles ;
ghostObjectMesh . mesh = placingObject . mainMesh . mesh ;
ghostObjectMesh . transform . localScale = Vector3 . Scale ( placingObject . mainMesh . transform . localScale , placingObject . parentObject . transform . localScale ) ;
ghostObjectMesh . transform . position = ghostObject . position + ( placingObject . mainMesh . transform . position - placingObject . placeObjectCollider . transform . position ) ;
ghostObjectMesh . transform . localEulerAngles = Vector3 . zero ;
ghostObjectRenderer . enabled = true ;
selectionOutlineMesh . mesh = placingObject . mainMesh . mesh ;
selectionOutlineMesh . transform . localScale = Vector3 . Scale ( placingObject . mainMesh . transform . localScale , placingObject . parentObject . transform . localScale ) ;
selectionOutlineMesh . transform . localScale = selectionOutlineMesh . transform . localScale * 1.04f ;
selectionOutlineMesh . transform . position = placingObject . mainMesh . transform . position ;
selectionOutlineMesh . transform . eulerAngles = placingObject . mainMesh . transform . eulerAngles ;
selectionOutlineRenderer . enabled = true ;
}
}
public void CancelBuildMode ( bool cancelBeforePlacement = true )
{
if ( ! InBuildMode )
{
return ;
}
InBuildMode = false ;
if ( cancelBeforePlacement )
{
HUDManager . Instance . UIAudio . PlayOneShot ( cancelPlacementSFX ) ;
}
if ( placingObject ! = null & & collidersInPlacingObject ! = null )
{
for ( int i = 0 ; i < collidersInPlacingObject . Length ; i + + )
{
if ( ! ( collidersInPlacingObject [ i ] = = null ) )
{
collidersInPlacingObject [ i ] . enabled = true ;
}
}
}
if ( currentCollider ! = null )
{
currentCollider . enabled = true ;
}
currentCollider = null ;
HUDManager . Instance . buildModeControlTip . enabled = false ;
ghostObjectRenderer . enabled = false ;
selectionOutlineRenderer . enabled = false ;
}
private void ConfirmBuildMode_performed ( InputAction . CallbackContext context )
{
if ( context . performed & & ! ( timeSincePlacingObject < = 1f ) & & PlayerMeetsConditionsToBuild ( ) & & InBuildMode )
{
if ( ! CanConfirmPosition )
{
HUDManager . Instance . UIAudio . PlayOneShot ( denyPlacementSFX ) ;
return ;
}
timeSincePlacingObject = 0f ;
PlaceShipObject ( ghostObject . position , ghostObject . eulerAngles , placingObject ) ;
CancelBuildMode ( cancelBeforePlacement : false ) ;
PlaceShipObjectServerRpc ( ghostObject . position , ghostObject . eulerAngles , placingObject . parentObject . GetComponent < NetworkObject > ( ) , ( int ) GameNetworkManager . Instance . localPlayerController . playerClientId ) ;
}
}
[ServerRpc(RequireOwnership = false)]
public void PlaceShipObjectServerRpc ( Vector3 newPosition , Vector3 newRotation , NetworkObjectReference objectRef , int playerWhoMoved )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 861494715 u , serverRpcParams , RpcDelivery . Reliable ) ;
bufferWriter . WriteValueSafe ( in newPosition ) ;
bufferWriter . WriteValueSafe ( in newRotation ) ;
bufferWriter . WriteValueSafe ( in objectRef , default ( FastBufferWriter . ForNetworkSerializable ) ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , playerWhoMoved ) ;
__endSendServerRpc ( ref bufferWriter , 861494715 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) & & objectRef . TryGet ( out var networkObject ) )
{
PlaceableShipObject componentInChildren = networkObject . gameObject . GetComponentInChildren < PlaceableShipObject > ( ) ;
if ( componentInChildren ! = null & & ! StartOfRound . Instance . unlockablesList . unlockables [ componentInChildren . unlockableID ] . inStorage )
{
PlaceShipObjectClientRpc ( newPosition , newRotation , objectRef , playerWhoMoved ) ;
}
else
{
Debug . Log ( $"Error! Object was in storage on server. object id: {networkObject.NetworkObjectId}; name: {networkObject.gameObject.name}" ) ;
}
}
}
[ClientRpc]
public void PlaceShipObjectClientRpc ( Vector3 newPosition , Vector3 newRotation , NetworkObjectReference objectRef , int playerWhoMoved )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 1606360774 u , clientRpcParams , RpcDelivery . Reliable ) ;
bufferWriter . WriteValueSafe ( in newPosition ) ;
bufferWriter . WriteValueSafe ( in newRotation ) ;
bufferWriter . WriteValueSafe ( in objectRef , default ( FastBufferWriter . ForNetworkSerializable ) ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , playerWhoMoved ) ;
__endSendClientRpc ( ref bufferWriter , 1606360774 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client | | ( ! networkManager . IsClient & & ! networkManager . IsHost ) | | NetworkManager . Singleton = = null | | base . NetworkManager . ShutdownInProgress | | GameNetworkManager . Instance = = null | | StartOfRound . Instance = = null | | ( GameNetworkManager . Instance . localPlayerController ! = null & & playerWhoMoved = = ( int ) GameNetworkManager . Instance . localPlayerController . playerClientId ) )
{
return ;
}
if ( objectRef . TryGet ( out var networkObject ) )
{
if ( networkObject = = null )
{
Debug . Log ( $"Error! Could not get network object with id: {objectRef.NetworkObjectId} in placeshipobjectClientRpc" ) ;
return ;
}
PlaceableShipObject componentInChildren = networkObject . GetComponentInChildren < PlaceableShipObject > ( ) ;
if ( componentInChildren ! = null & & ! StartOfRound . Instance . unlockablesList . unlockables [ componentInChildren . unlockableID ] . inStorage )
{
PlaceShipObject ( newPosition , newRotation , componentInChildren ) ;
}
else
{
Debug . Log ( $"Error! Object was in storage on client. object id: {networkObject.NetworkObjectId}; name: {networkObject.gameObject.name}" ) ;
}
}
else
{
Debug . Log ( $"Error! Could not get network object with id: {objectRef.NetworkObjectId} in placeshipobjectClientRpc" ) ;
}
}
private void StoreObject_performed ( InputAction . CallbackContext context )
{
if ( context . performed )
{
StoreObjectLocalClient ( ) ;
}
}
public void StoreObjectLocalClient ( )
{
if ( timeSincePlacingObject < = 0.25f | | ! InBuildMode | | placingObject = = null | | ! StartOfRound . Instance . unlockablesList . unlockables [ placingObject . unlockableID ] . canBeStored )
{
return ;
}
HUDManager . Instance . UIAudio . PlayOneShot ( storeItemSFX ) ;
HUDManager . Instance . DisplayTip ( "Item stored!" , "You can see stored items in the terminal by using command 'STORAGE'" , isWarning : false , useSave : true , "LC_StorageTip" ) ;
CancelBuildMode ( cancelBeforePlacement : false ) ;
if ( ! StartOfRound . Instance . unlockablesList . unlockables [ placingObject . unlockableID ] . inStorage )
{
if ( ! StartOfRound . Instance . unlockablesList . unlockables [ placingObject . unlockableID ] . spawnPrefab )
{
placingObject . parentObject . disableObject = true ;
Debug . Log ( "DISABLE OBJECT C" ) ;
}
if ( ! base . IsServer )
{
StartOfRound . Instance . unlockablesList . unlockables [ placingObject . unlockableID ] . inStorage = true ;
}
timeSincePlacingObject = 0f ;
StoreObjectServerRpc ( placingObject . parentObject . GetComponent < NetworkObject > ( ) , ( int ) GameNetworkManager . Instance . localPlayerController . playerClientId ) ;
}
}
[ServerRpc(RequireOwnership = false)]
public void StoreObjectServerRpc ( NetworkObjectReference objectRef , int playerWhoStored )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 3086821980 u , serverRpcParams , RpcDelivery . Reliable ) ;
bufferWriter . WriteValueSafe ( in objectRef , default ( FastBufferWriter . ForNetworkSerializable ) ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , playerWhoStored ) ;
__endSendServerRpc ( ref bufferWriter , 3086821980 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server | | ( ! networkManager . IsServer & & ! networkManager . IsHost ) | | ! objectRef . TryGet ( out var networkObject ) )
{
return ;
}
PlaceableShipObject componentInChildren = networkObject . gameObject . GetComponentInChildren < PlaceableShipObject > ( ) ;
if ( componentInChildren ! = null & & ! StartOfRound . Instance . unlockablesList . unlockables [ componentInChildren . unlockableID ] . inStorage & & StartOfRound . Instance . unlockablesList . unlockables [ componentInChildren . unlockableID ] . canBeStored )
{
StartOfRound . Instance . unlockablesList . unlockables [ componentInChildren . unlockableID ] . inStorage = true ;
StoreShipObjectClientRpc ( objectRef , playerWhoStored , componentInChildren . unlockableID ) ;
if ( ! StartOfRound . Instance . unlockablesList . unlockables [ componentInChildren . unlockableID ] . spawnPrefab )
{
componentInChildren . parentObject . disableObject = true ;
Debug . Log ( "DISABLE OBJECT D" ) ;
}
else if ( networkObject . IsSpawned )
{
networkObject . Despawn ( ) ;
}
if ( StartOfRound . Instance . SpawnedShipUnlockables . ContainsKey ( componentInChildren . unlockableID ) )
{
StartOfRound . Instance . SpawnedShipUnlockables . Remove ( componentInChildren . unlockableID ) ;
}
}
}
[ClientRpc]
public void StoreShipObjectClientRpc ( NetworkObjectReference objectRef , int playerWhoStored , int unlockableID )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 2797045448 u , clientRpcParams , RpcDelivery . Reliable ) ;
bufferWriter . WriteValueSafe ( in objectRef , default ( FastBufferWriter . ForNetworkSerializable ) ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , playerWhoStored ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , unlockableID ) ;
__endSendClientRpc ( ref bufferWriter , 2797045448 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client | | ( ! networkManager . IsClient & & ! networkManager . IsHost ) | | NetworkManager . Singleton = = null | | base . NetworkManager . ShutdownInProgress | | base . IsServer | | playerWhoStored = = ( int ) GameNetworkManager . Instance . localPlayerController . playerClientId )
{
return ;
}
StartOfRound . Instance . unlockablesList . unlockables [ unlockableID ] . inStorage = true ;
if ( objectRef . TryGet ( out var networkObject ) )
{
PlaceableShipObject componentInChildren = networkObject . GetComponentInChildren < PlaceableShipObject > ( ) ;
if ( componentInChildren ! = null & & ! StartOfRound . Instance . unlockablesList . unlockables [ unlockableID ] . spawnPrefab )
{
componentInChildren . parentObject . disableObject = true ;
Debug . Log ( "DISABLE OBJECT E" ) ;
}
}
}
public void PlaceShipObject ( Vector3 placementPosition , Vector3 placementRotation , PlaceableShipObject placeableObject , bool placementSFX = true )
{
StartOfRound . Instance . suckingFurnitureOutOfShip = false ;
StartOfRound . Instance . unlockablesList . unlockables [ placeableObject . unlockableID ] . placedPosition = placementPosition ;
StartOfRound . Instance . unlockablesList . unlockables [ placeableObject . unlockableID ] . placedRotation = placementRotation ;
Debug . Log ( $"Saving placed position as: {placementPosition}" ) ;
StartOfRound . Instance . unlockablesList . unlockables [ placeableObject . unlockableID ] . hasBeenMoved = true ;
if ( placeableObject . parentObjectSecondary ! = null )
{
Quaternion quaternion = Quaternion . Euler ( placementRotation ) * Quaternion . Inverse ( placeableObject . mainMesh . transform . rotation ) ;
placeableObject . parentObjectSecondary . transform . rotation = quaternion * placeableObject . parentObjectSecondary . transform . rotation ;
placeableObject . parentObjectSecondary . position = placementPosition + ( placeableObject . parentObjectSecondary . transform . position - placeableObject . mainMesh . transform . position ) + ( placeableObject . mainMesh . transform . position - placeableObject . placeObjectCollider . transform . position ) ;
}
else if ( placeableObject . parentObject ! = null )
{
Quaternion quaternion2 = Quaternion . Euler ( placementRotation ) * Quaternion . Inverse ( placeableObject . mainMesh . transform . rotation ) ;
placeableObject . parentObject . rotationOffset = ( quaternion2 * placeableObject . parentObject . transform . rotation ) . eulerAngles ;
placeableObject . parentObject . transform . rotation = quaternion2 * placeableObject . parentObject . transform . rotation ;
placeableObject . parentObject . positionOffset = StartOfRound . Instance . elevatorTransform . InverseTransformPoint ( placementPosition + ( placeableObject . parentObject . transform . position - placeableObject . mainMesh . transform . position ) + ( placeableObject . mainMesh . transform . position - placeableObject . placeObjectCollider . transform . position ) ) ;
}
if ( placementSFX )
{
placeableObject . GetComponent < AudioSource > ( ) . PlayOneShot ( placeableObject . placeObjectSFX ) ;
}
}
public void ResetShipObjectToDefaultPosition ( PlaceableShipObject placeableObject )
{
StartOfRound . Instance . unlockablesList . unlockables [ placeableObject . unlockableID ] . placedPosition = Vector3 . zero ;
StartOfRound . Instance . unlockablesList . unlockables [ placeableObject . unlockableID ] . placedRotation = Vector3 . zero ;
StartOfRound . Instance . unlockablesList . unlockables [ placeableObject . unlockableID ] . hasBeenMoved = false ;
if ( placeableObject . parentObjectSecondary ! = null )
{
placeableObject . parentObjectSecondary . transform . eulerAngles = placeableObject . parentObject . startingRotation ;
placeableObject . parentObjectSecondary . position = placeableObject . parentObject . startingPosition ;
}
else if ( placeableObject . parentObject ! = null )
{
placeableObject . parentObject . rotationOffset = placeableObject . parentObject . startingRotation ;
placeableObject . parentObject . positionOffset = placeableObject . parentObject . startingPosition ;
}
}
protected override void __initializeVariables ( )
{
base . __initializeVariables ( ) ;
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_ShipBuildModeManager ( )
{
NetworkManager . __rpc_func_table . Add ( 861494715 u , __rpc_handler_861494715 ) ;
NetworkManager . __rpc_func_table . Add ( 1606360774 u , __rpc_handler_1606360774 ) ;
NetworkManager . __rpc_func_table . Add ( 3086821980 u , __rpc_handler_3086821980 ) ;
NetworkManager . __rpc_func_table . Add ( 2797045448 u , __rpc_handler_2797045448 ) ;
}
private static void __rpc_handler_861494715 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
reader . ReadValueSafe ( out Vector3 value ) ;
reader . ReadValueSafe ( out Vector3 value2 ) ;
reader . ReadValueSafe ( out NetworkObjectReference value3 , default ( FastBufferWriter . ForNetworkSerializable ) ) ;
ByteUnpacker . ReadValueBitPacked ( reader , out int value4 ) ;
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( ShipBuildModeManager ) target ) . PlaceShipObjectServerRpc ( value , value2 , value3 , value4 ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_1606360774 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
reader . ReadValueSafe ( out Vector3 value ) ;
reader . ReadValueSafe ( out Vector3 value2 ) ;
reader . ReadValueSafe ( out NetworkObjectReference value3 , default ( FastBufferWriter . ForNetworkSerializable ) ) ;
ByteUnpacker . ReadValueBitPacked ( reader , out int value4 ) ;
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( ShipBuildModeManager ) target ) . PlaceShipObjectClientRpc ( value , value2 , value3 , value4 ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_3086821980 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
reader . ReadValueSafe ( out NetworkObjectReference value , default ( FastBufferWriter . ForNetworkSerializable ) ) ;
ByteUnpacker . ReadValueBitPacked ( reader , out int value2 ) ;
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( ShipBuildModeManager ) target ) . StoreObjectServerRpc ( value , value2 ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_2797045448 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
reader . ReadValueSafe ( out NetworkObjectReference value , default ( FastBufferWriter . ForNetworkSerializable ) ) ;
ByteUnpacker . ReadValueBitPacked ( reader , out int value2 ) ;
ByteUnpacker . ReadValueBitPacked ( reader , out int value3 ) ;
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( ShipBuildModeManager ) target ) . StoreShipObjectClientRpc ( value , value2 , value3 ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
protected internal override string __getTypeName ( )
{
return "ShipBuildModeManager" ;
}
}