LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/7Ball.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: 7Ball
m_EditorClassIdentifier:
itemId: 0
itemName: Magic 7 ball
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 1
weight: 1.15
itemIsTrigger: 0
holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 0
isScrap: 1
creditsWorth: 0
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 180
minValue: 90
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spawnPrefab: {fileID: 1605543411653047, guid: 2e6d0cf5a605b4042bdcef0d6be9dc6f, type: 2}
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requiresBattery: 0
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itemIcon: {fileID: 21300000, guid: ebcc87fd4ed2a7c49b174f9bfd594a0e, type: 2}
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grabAnim:
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
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grabSFX: {fileID: 8300000, guid: 14c0bbf5980aa804aa7d65e72bb9fe5d, type: 3}
dropSFX: {fileID: 8300000, guid: f8d12739de431b846b64549b245e840a, type: 3}
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pocketSFX: {fileID: 0}
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syncGrabFunction: 0
syncUseFunction: 0
syncDiscardFunction: 0
syncInteractLRFunction: 0
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saveItemVariable: 0
isDefensiveWeapon: 0
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toolTips: []
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floorYOffset: 0
allowDroppingAheadOfPlayer: 1
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restingRotation: {x: -90, y: 0, z: 0}
rotationOffset: {x: 199.6, y: -91, z: -16}
positionOffset: {x: 0, y: 0, z: 0}
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meshVariants: []
materialVariants: []
usableInSpecialAnimations: 0
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