LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/RadarBooster_0.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: RadarBooster
m_EditorClassIdentifier:
itemId: 16
itemName: Radar-booster
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 0
weight: 1.18
itemIsTrigger: 0
holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 1
isScrap: 0
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creditsWorth: 60
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lockedInDemo: 0
highestSalePercentage: 80
maxValue: 0
minValue: 0
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spawnPrefab: {fileID: 1398627044227324, guid: a40e1546d33ee62488ce765f46a26cd1, type: 2}
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requiresBattery: 0
batteryUsage: 0
automaticallySetUsingPower: 1
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itemIcon: {fileID: 21300000, guid: 211d816fa630e424e8cdb3f868d12f45, type: 2}
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grabAnim:
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
grabSFX: {fileID: 0}
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dropSFX: {fileID: 8300000, guid: 9c3750549719b2646b30b5f68614d9ff, type: 3}
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pocketSFX: {fileID: 0}
throwSFX: {fileID: 0}
syncGrabFunction: 0
syncUseFunction: 1
syncDiscardFunction: 1
syncInteractLRFunction: 1
saveItemVariable: 1
isDefensiveWeapon: 0
toolTips:
- 'Turn on booster : [RMB]'
verticalOffset: 0.12
floorYOffset: 0
allowDroppingAheadOfPlayer: 1
restingRotation: {x: 0, y: 0, z: 0}
rotationOffset: {x: 0, y: 189.3, z: 88.5}
positionOffset: {x: -0.48, y: 0.06, z: 0.05}
meshOffset: 1
meshVariants: []
materialVariants: []
usableInSpecialAnimations: 0
canBeInspected: 1