LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/PhysicsProp.cs

24 lines
413 B
C#
Raw Normal View History

2023-12-22 22:51:17 +00:00
public class PhysicsProp : GrabbableObject
{
2023-12-23 02:17:37 +00:00
public bool setPlayerEnteredFactory;
public override void EquipItem()
{
base.EquipItem();
if (setPlayerEnteredFactory)
{
StartOfRound.Instance.hasPlayerEnteredFactory = true;
}
}
2023-12-22 22:51:17 +00:00
protected override void __initializeVariables()
{
base.__initializeVariables();
}
protected internal override string __getTypeName()
{
return "PhysicsProp";
}
}