2023-12-22 22:51:17 +00:00
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public class PhysicsProp : GrabbableObject
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{
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2023-12-23 02:17:37 +00:00
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public bool setPlayerEnteredFactory;
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public override void EquipItem()
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{
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base.EquipItem();
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if (setPlayerEnteredFactory)
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{
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StartOfRound.Instance.hasPlayerEnteredFactory = true;
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}
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}
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2023-12-22 22:51:17 +00:00
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protected override void __initializeVariables()
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{
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base.__initializeVariables();
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}
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protected internal override string __getTypeName()
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{
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return "PhysicsProp";
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}
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}
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