LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/DunGen/Graph/DungeonFlow.cs

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C#
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2023-12-22 22:51:17 +00:00
using System;
using System.Collections.Generic;
using System.Linq;
using DunGen.Tags;
using UnityEngine;
using UnityEngine.Serialization;
namespace DunGen.Graph
{
[Serializable]
[CreateAssetMenu(fileName = "New Dungeon", menuName = "DunGen/Dungeon Flow", order = 700)]
public class DungeonFlow : ScriptableObject, ISerializationCallbackReceiver
{
[Serializable]
public sealed class GlobalPropSettings
{
public int ID;
public IntRange Count;
public GlobalPropSettings()
{
ID = 0;
Count = new IntRange(0, 1);
}
public GlobalPropSettings(int id, IntRange count)
{
ID = id;
Count = count;
}
}
public enum TagConnectionMode
{
Accept = 0,
Reject = 1
}
public enum BranchPruneMode
{
AnyTagPresent = 0,
AllTagsMissing = 1
}
public const int FileVersion = 1;
[SerializeField]
[FormerlySerializedAs("GlobalPropGroupIDs")]
private List<int> globalPropGroupID_obsolete = new List<int>();
[SerializeField]
[FormerlySerializedAs("GlobalPropRanges")]
private List<IntRange> globalPropRanges_obsolete = new List<IntRange>();
public IntRange Length = new IntRange(5, 10);
public BranchMode BranchMode;
public IntRange BranchCount = new IntRange(1, 5);
public List<GlobalPropSettings> GlobalProps = new List<GlobalPropSettings>();
public KeyManager KeyManager;
[Range(0f, 1f)]
public float DoorwayConnectionChance;
public bool RestrictConnectionToSameSection;
public List<TileInjectionRule> TileInjectionRules = new List<TileInjectionRule>();
public TagConnectionMode TileTagConnectionMode;
public List<TagPair> TileConnectionTags = new List<TagPair>();
public BranchPruneMode BranchTagPruneMode = BranchPruneMode.AllTagsMissing;
public List<Tag> BranchPruneTags = new List<Tag>();
public List<GraphNode> Nodes = new List<GraphNode>();
public List<GraphLine> Lines = new List<GraphLine>();
[SerializeField]
private int currentFileVersion;
public void Reset()
{
TileSet[] tileSets = new TileSet[0];
DungeonArchetype[] archetypes = new DungeonArchetype[0];
new DungeonFlowBuilder(this).AddNode(tileSets, "Start").AddLine(archetypes).AddNode(tileSets, "Goal")
.Complete();
}
public GraphLine GetLineAtDepth(float normalizedDepth)
{
normalizedDepth = Mathf.Clamp(normalizedDepth, 0f, 1f);
if (normalizedDepth == 0f)
{
return Lines[0];
}
if (normalizedDepth == 1f)
{
return Lines[Lines.Count - 1];
}
foreach (GraphLine line in Lines)
{
if (normalizedDepth >= line.Position && normalizedDepth < line.Position + line.Length)
{
return line;
}
}
Debug.LogError("GetLineAtDepth was unable to find a line at depth " + normalizedDepth + ". This shouldn't happen.");
return null;
}
public DungeonArchetype[] GetUsedArchetypes()
{
return Lines.SelectMany((GraphLine x) => x.DungeonArchetypes).ToArray();
}
public TileSet[] GetUsedTileSets()
{
List<TileSet> list = new List<TileSet>();
foreach (GraphNode node in Nodes)
{
list.AddRange(node.TileSets);
}
foreach (GraphLine line in Lines)
{
foreach (DungeonArchetype dungeonArchetype in line.DungeonArchetypes)
{
list.AddRange(dungeonArchetype.TileSets);
list.AddRange(dungeonArchetype.BranchCapTileSets);
}
}
return list.ToArray();
}
public bool ShouldPruneTileWithTags(TagContainer tileTags)
{
return BranchTagPruneMode switch
{
BranchPruneMode.AnyTagPresent => tileTags.HasAnyTag(BranchPruneTags.ToArray()),
BranchPruneMode.AllTagsMissing => !tileTags.HasAnyTag(BranchPruneTags.ToArray()),
_ => throw new NotImplementedException($"BranchPruneMode {BranchTagPruneMode} is not implemented"),
};
}
public void OnBeforeSerialize()
{
currentFileVersion = 1;
}
public void OnAfterDeserialize()
{
if (currentFileVersion < 1)
{
for (int i = 0; i < globalPropGroupID_obsolete.Count; i++)
{
int id = globalPropGroupID_obsolete[i];
IntRange count = globalPropRanges_obsolete[i];
GlobalProps.Add(new GlobalPropSettings(id, count));
}
globalPropGroupID_obsolete.Clear();
globalPropRanges_obsolete.Clear();
}
}
public bool CanTilesConnect(Tile tileA, Tile tileB)
{
if (tileA == null || tileB == null)
{
return false;
}
if (TileConnectionTags.Count == 0)
{
return true;
}
return TileTagConnectionMode switch
{
TagConnectionMode.Accept => HasMatchingTagPair(tileA, tileB),
TagConnectionMode.Reject => !HasMatchingTagPair(tileA, tileB),
_ => throw new NotImplementedException($"{typeof(TagConnectionMode).Name}.{TileTagConnectionMode} is not implemented"),
};
}
public bool CanDoorwaysConnect(Tile tileA, Tile tileB, Doorway doorwayA, Doorway doorwayB)
{
foreach (TileConnectionRule item in DoorwayPairFinder.CustomConnectionRules.OrderByDescending((TileConnectionRule r) => r.Priority))
{
TileConnectionRule.ConnectionResult connectionResult = item.Delegate(tileA, tileB, doorwayA, doorwayB);
if (connectionResult != TileConnectionRule.ConnectionResult.Passthrough)
{
return connectionResult == TileConnectionRule.ConnectionResult.Allow;
}
}
if (DoorwaySocket.CanSocketsConnect(doorwayA.Socket, doorwayB.Socket))
{
return CanTilesConnect(tileA, tileB);
}
return false;
}
private bool HasMatchingTagPair(Tile tileA, Tile tileB)
{
foreach (TagPair tileConnectionTag in TileConnectionTags)
{
if ((tileA.Tags.HasTag(tileConnectionTag.TagA) && tileB.Tags.HasTag(tileConnectionTag.TagB)) || (tileB.Tags.HasTag(tileConnectionTag.TagA) && tileA.Tags.HasTag(tileConnectionTag.TagB)))
{
return true;
}
}
return false;
}
}
}