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using System ;
using System.Collections ;
using System.Collections.Generic ;
using System.Linq ;
using System.Text ;
using System.Text.RegularExpressions ;
using Dissonance ;
using Steamworks ;
using TMPro ;
using Unity.Netcode ;
using UnityEngine ;
using UnityEngine.Animations.Rigging ;
using UnityEngine.InputSystem ;
using UnityEngine.Rendering ;
using UnityEngine.Rendering.HighDefinition ;
using UnityEngine.UI ;
namespace GameNetcodeStuff
{
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public class PlayerControllerB : NetworkBehaviour , IHittable , IShockableWithGun , IVisibleThreat
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{
public bool isTestingPlayer ;
[Header("MODELS / ANIMATIONS")]
public Transform [ ] bodyParts ;
public Transform thisPlayerBody ;
public SkinnedMeshRenderer thisPlayerModel ;
public SkinnedMeshRenderer thisPlayerModelLOD1 ;
public SkinnedMeshRenderer thisPlayerModelLOD2 ;
public SkinnedMeshRenderer thisPlayerModelArms ;
public Transform playerGlobalHead ;
public Transform playerModelArmsMetarig ;
public Transform localArmsRotationTarget ;
public Transform meshContainer ;
public Transform lowerSpine ;
public Camera gameplayCamera ;
public Transform cameraContainerTransform ;
public Transform playerEye ;
public float targetFOV = 66f ;
public Camera visorCamera ;
public CharacterController thisController ;
public Animator playerBodyAnimator ;
public MeshFilter playerBadgeMesh ;
public MeshRenderer playerBetaBadgeMesh ;
public int playerLevelNumber ;
public Transform localVisor ;
public Transform localVisorTargetPoint ;
private bool isSidling ;
private bool wasMovingForward ;
public MultiRotationConstraint cameraLookRig1 ;
public MultiRotationConstraint cameraLookRig2 ;
public Transform playerHudUIContainer ;
public Transform playerHudBaseRotation ;
public ChainIKConstraint rightArmNormalRig ;
public ChainIKConstraint rightArmProceduralRig ;
public Transform rightArmProceduralTarget ;
private Vector3 rightArmProceduralTargetBasePosition ;
public Light nightVision ;
public int currentSuitID ;
public bool performingEmote ;
public float emoteLayerWeight ;
public float timeSinceStartingEmote ;
public ParticleSystem beamUpParticle ;
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public ParticleSystem beamOutParticle ;
public ParticleSystem beamOutBuildupParticle ;
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public bool localArmsMatchCamera ;
public Transform localArmsTransform ;
[Header("AUDIOS")]
public AudioSource movementAudio ;
public AudioSource itemAudio ;
public AudioSource statusEffectAudio ;
public AudioSource waterBubblesAudio ;
public int currentFootstepSurfaceIndex ;
private int previousFootstepClip ;
[HideInInspector]
public Dictionary < AudioSource , AudioReverbTrigger > audioCoroutines = new Dictionary < AudioSource , AudioReverbTrigger > ( ) ;
[HideInInspector]
public Dictionary < AudioSource , IEnumerator > audioCoroutines2 = new Dictionary < AudioSource , IEnumerator > ( ) ;
[HideInInspector]
public AudioReverbTrigger currentAudioTrigger ;
public AudioReverbTrigger currentAudioTriggerB ;
public float targetDryLevel ;
public float targetRoom ;
public float targetHighFreq ;
public float targetLowFreq ;
public float targetDecayTime ;
public ReverbPreset reverbPreset ;
public AudioListener activeAudioListener ;
public AudioReverbFilter activeAudioReverbFilter ;
public ParticleSystem bloodParticle ;
public bool playingQuickSpecialAnimation ;
private Coroutine quickSpecialAnimationCoroutine ;
[Header("INPUT / MOVEMENT")]
public float movementSpeed = 0.5f ;
public PlayerActions playerActions ;
private bool isWalking ;
private bool movingForward ;
public Vector2 moveInputVector ;
public Vector3 velocityLastFrame ;
private float sprintMultiplier = 1f ;
public bool isSprinting ;
public float sprintTime = 5f ;
public Image sprintMeterUI ;
[HideInInspector]
public float sprintMeter ;
[HideInInspector]
public bool isExhausted ;
private float exhaustionEffectLerp ;
public float jumpForce = 5f ;
private bool isJumping ;
private bool isFallingFromJump ;
private Coroutine jumpCoroutine ;
public float fallValue ;
public bool isGroundedOnServer ;
public bool isPlayerSliding ;
private float playerSlidingTimer ;
public Vector3 playerGroundNormal ;
public float maxSlideFriction ;
private float slideFriction ;
public float fallValueUncapped ;
public bool takingFallDamage ;
public float minVelocityToTakeDamage ;
public bool isCrouching ;
private bool isFallingNoJump ;
public int isMovementHindered ;
private int movementHinderedPrev ;
public float hinderedMultiplier = 1f ;
public int sourcesCausingSinking ;
public bool isSinking ;
public bool isUnderwater ;
private float syncUnderwaterInterval ;
private bool isFaceUnderwaterOnServer ;
public Collider underwaterCollider ;
private bool wasUnderwaterLastFrame ;
public float sinkingValue ;
public float sinkingSpeedMultiplier ;
public int statusEffectAudioIndex ;
private float cameraUp ;
public float lookSensitivity = 0.4f ;
private float oldLookRot ;
private float targetLookRot ;
private float previousYRot ;
private float targetYRot ;
public Vector3 syncFullRotation ;
private Vector3 walkForce ;
public Vector3 externalForces ;
private Vector3 movementForcesLastFrame ;
public Rigidbody playerRigidbody ;
public float averageVelocity ;
public int velocityMovingAverageLength = 20 ;
public int velocityAverageCount ;
public float getAverageVelocityInterval ;
public bool jetpackControls ;
public bool disablingJetpackControls ;
public Transform jetpackTurnCompass ;
private bool startedJetpackControls ;
private float previousFrameDeltaTime ;
private Collider [ ] nearByPlayers = new Collider [ 4 ] ;
private bool teleportingThisFrame ;
public bool teleportedLastFrame ;
[Header("LOCATION")]
public bool isInElevator ;
public bool isInHangarShipRoom ;
public bool isInsideFactory ;
[Space(5f)]
public bool wasInElevatorLastFrame ;
public Vector3 previousElevatorPosition ;
[Header("CONTROL / NETWORKING")]
public ulong playerClientId ;
public string playerUsername = "Player" ;
public ulong playerSteamId ;
public ulong actualClientId ;
public bool isPlayerControlled ;
public bool justConnected = true ;
public bool disconnectedMidGame ;
[Space(5f)]
private bool isCameraDisabled ;
public StartOfRound playersManager ;
public bool isHostPlayerObject ;
private Vector3 oldPlayerPosition ;
private int previousAnimationState ;
public Vector3 serverPlayerPosition ;
public bool snapToServerPosition ;
private float oldCameraUp ;
public float ladderCameraHorizontal ;
private float updatePlayerAnimationsInterval ;
private float updatePlayerLookInterval ;
private List < int > currentAnimationStateHash = new List < int > ( ) ;
private List < int > previousAnimationStateHash = new List < int > ( ) ;
private float currentAnimationSpeed ;
private float previousAnimationSpeed ;
private int previousAnimationServer ;
private int oldConnectedPlayersAmount ;
private int playerMask = 8 ;
public RawImage playerScreen ;
public VoicePlayerState voicePlayerState ;
public AudioSource currentVoiceChatAudioSource ;
public PlayerVoiceIngameSettings currentVoiceChatIngameSettings ;
private float voiceChatUpdateInterval ;
public bool isTypingChat ;
[Header("DEATH")]
public int health ;
public float healthRegenerateTimer ;
public bool criticallyInjured ;
public bool hasBeenCriticallyInjured ;
private float limpMultiplier = 0.2f ;
public CauseOfDeath causeOfDeath ;
public bool isPlayerDead ;
[HideInInspector]
public bool setPositionOfDeadPlayer ;
[HideInInspector]
public Vector3 placeOfDeath ;
public Transform spectateCameraPivot ;
public PlayerControllerB spectatedPlayerScript ;
public DeadBodyInfo deadBody ;
public GameObject [ ] bodyBloodDecals ;
private int currentBloodIndex ;
public List < GameObject > playerBloodPooledObjects = new List < GameObject > ( ) ;
public bool bleedingHeavily ;
private float bloodDropTimer ;
private bool alternatePlaceFootprints ;
public EnemyAI inAnimationWithEnemy ;
[Header("UI/MENU")]
public bool inTerminalMenu ;
public QuickMenuManager quickMenuManager ;
public TextMeshProUGUI usernameBillboardText ;
public Transform usernameBillboard ;
public CanvasGroup usernameAlpha ;
public Canvas usernameCanvas ;
private Vector3 tempVelocity ;
[Header("ITEM INTERACTION")]
public float grabDistance = 5f ;
public float throwPower = 17f ;
public bool isHoldingObject ;
private bool hasThrownObject ;
public bool twoHanded ;
public bool twoHandedAnimation ;
public float carryWeight = 1f ;
public bool isGrabbingObjectAnimation ;
public bool activatingItem ;
public float grabObjectAnimationTime ;
public Transform localItemHolder ;
public Transform serverItemHolder ;
public Transform propThrowPosition ;
public GrabbableObject currentlyHeldObject ;
private GrabbableObject currentlyGrabbingObject ;
public GrabbableObject currentlyHeldObjectServer ;
public GameObject heldObjectServerCopy ;
private Coroutine grabObjectCoroutine ;
private Ray interactRay ;
private int grabbableObjectsMask = 64 ;
private int interactableObjectsMask = 832 ;
private int walkableSurfacesMask = 268437769 ;
private int walkableSurfacesNoPlayersMask = 268437761 ;
private RaycastHit hit ;
private float upperBodyAnimationsWeight ;
public float doingUpperBodyEmote ;
private float handsOnWallWeight ;
public Light helmetLight ;
public Light [ ] allHelmetLights ;
private bool grabbedObjectValidated ;
private bool grabInvalidated ;
private bool throwingObject ;
[Space(5f)]
public GrabbableObject [ ] ItemSlots ;
public int currentItemSlot ;
private MeshRenderer [ ] itemRenderers ;
private float timeSinceSwitchingSlots ;
[HideInInspector]
public bool grabSetParentServer ;
[Header("TRIGGERS AND SPECIAL")]
public Image cursorIcon ;
public TextMeshProUGUI cursorTip ;
public Sprite grabItemIcon ;
private bool hoveringOverItem ;
public InteractTrigger hoveringOverTrigger ;
public InteractTrigger previousHoveringOverTrigger ;
public InteractTrigger currentTriggerInAnimationWith ;
public bool isHoldingInteract ;
public bool inSpecialInteractAnimation ;
public float specialAnimationWeight ;
public bool isClimbingLadder ;
public bool enteringSpecialAnimation ;
public float climbSpeed = 4f ;
public Vector3 clampCameraRotation ;
public Transform lineOfSightCube ;
public bool voiceMuffledByEnemy ;
[Header("SPECIAL ITEMS")]
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public int shipTeleporterId ;
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public MeshRenderer mapRadarDirectionIndicator ;
public Animator mapRadarDotAnimator ;
public bool equippedUsableItemQE ;
public bool IsInspectingItem ;
public bool isFirstFrameLateUpdate = true ;
public GrabbableObject pocketedFlashlight ;
public bool isFreeCamera ;
public bool isSpeedCheating ;
public bool inShockingMinigame ;
public Transform shockingTarget ;
public Transform turnCompass ;
public Transform smoothLookTurnCompass ;
public float smoothLookMultiplier = 25f ;
private bool smoothLookEnabledLastFrame ;
public Camera turnCompassCamera ;
[HideInInspector]
public Vector3 targetScreenPos ;
[HideInInspector]
public float shockMinigamePullPosition ;
[Space(5f)]
public bool speakingToWalkieTalkie ;
public bool holdingWalkieTalkie ;
public float isInGameOverAnimation ;
[HideInInspector]
public bool hasBegunSpectating ;
private Coroutine timeSpecialAnimationCoroutine ;
private float spectatedPlayerDeadTimer ;
public float insanityLevel ;
public float maxInsanityLevel = 50f ;
public float insanitySpeedMultiplier = 1f ;
public bool isPlayerAlone ;
public float timeSincePlayerMoving ;
public Scrollbar terminalScrollVertical ;
private bool updatePositionForNewlyJoinedClient ;
private float timeSinceTakingGravityDamage ;
[Space(5f)]
public float drunkness ;
public float drunknessInertia = 1f ;
public float drunknessSpeed ;
public bool increasingDrunknessThisFrame ;
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ThreatType IVisibleThreat . type = > ThreatType . Player ;
float IVisibleThreat . GetVisibility ( )
{
if ( isPlayerDead )
{
return 0f ;
}
float num = 1f ;
if ( isCrouching )
{
num - = 0.25f ;
}
if ( timeSincePlayerMoving > 0.5f )
{
num - = 0.16f ;
}
return num ;
}
int IVisibleThreat . GetThreatLevel ( Vector3 seenByPosition )
{
int num = 0 ;
if ( isHoldingObject & & currentlyHeldObjectServer ! = null & & currentlyHeldObjectServer . itemProperties . isDefensiveWeapon )
{
num + = 2 ;
}
float num2 = LineOfSightToPositionAngle ( seenByPosition ) ;
Debug . Log ( $"angle: {num2}" ) ;
if ( num2 = = - 361f | | num2 > 100f )
{
num - - ;
Debug . Log ( "Subtracting threat level cause player is looking away" ) ;
}
else if ( num2 < 45f )
{
num + + ;
Debug . Log ( "Adding threat level cause player is looking at us" ) ;
}
if ( TimeOfDay . Instance . normalizedTimeOfDay < 0.2f )
{
num + + ;
}
else if ( TimeOfDay . Instance . normalizedTimeOfDay > 0.8f )
{
num - - ;
}
if ( isInHangarShipRoom )
{
num + + ;
}
else if ( Vector3 . Distance ( base . transform . position , StartOfRound . Instance . elevatorTransform . position ) > 30f )
{
num - - ;
}
int num3 = Physics . OverlapSphereNonAlloc ( base . transform . position , 12f , nearByPlayers , StartOfRound . Instance . playersMask ) ;
for ( int i = 0 ; i < num3 ; i + + )
{
if ( ! ( Vector3 . Distance ( base . transform . position , nearByPlayers [ i ] . transform . position ) > 6f ) | | ! Physics . Linecast ( gameplayCamera . transform . position , nearByPlayers [ i ] . transform . position + Vector3 . up * 0.6f , StartOfRound . Instance . collidersAndRoomMaskAndDefault , QueryTriggerInteraction . Ignore ) )
{
num + + ;
}
}
if ( health > = 30 )
{
num + + ;
}
else if ( criticallyInjured )
{
num - = 2 ;
}
if ( StartOfRound . Instance . connectedPlayersAmount < = 0 )
{
num + + ;
}
return num ;
}
Vector3 IVisibleThreat . GetThreatVelocity ( )
{
if ( base . IsOwner )
{
return Vector3 . Normalize ( thisController . velocity * 100f ) ;
}
return Vector3 . Normalize ( ( serverPlayerPosition - oldPlayerPosition ) * 100f ) ;
}
int IVisibleThreat . GetInterestLevel ( )
{
int num = 0 ;
if ( currentlyHeldObjectServer ! = null & & currentlyHeldObjectServer . itemProperties . isScrap )
{
num + + ;
}
if ( carryWeight > 1.22f )
{
num + + ;
}
if ( carryWeight > 1.5f )
{
num + + ;
}
return num ;
}
Transform IVisibleThreat . GetThreatLookTransform ( )
{
return gameplayCamera . transform ;
}
Transform IVisibleThreat . GetThreatTransform ( )
{
return base . transform ;
}
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private void Awake ( )
{
isHostPlayerObject = base . gameObject = = playersManager . allPlayerObjects [ 0 ] ;
playerActions = new PlayerActions ( ) ;
previousAnimationState = 0 ;
serverPlayerPosition = base . transform . position ;
gameplayCamera . enabled = false ;
visorCamera . enabled = false ;
thisPlayerModel . enabled = true ;
thisPlayerModel . shadowCastingMode = ShadowCastingMode . On ;
thisPlayerModelArms . enabled = false ;
gameplayCamera . enabled = false ;
previousAnimationStateHash = new List < int > ( new int [ playerBodyAnimator . layerCount ] ) ;
currentAnimationStateHash = new List < int > ( new int [ playerBodyAnimator . layerCount ] ) ;
if ( playerBodyAnimator . runtimeAnimatorController ! = playersManager . otherClientsAnimatorController )
{
playerBodyAnimator . runtimeAnimatorController = playersManager . otherClientsAnimatorController ;
}
isCameraDisabled = true ;
sprintMeter = 1f ;
ItemSlots = new GrabbableObject [ 4 ] ;
rightArmProceduralTargetBasePosition = rightArmProceduralTarget . localPosition ;
playerUsername = $"Player #{playerClientId}" ;
previousElevatorPosition = playersManager . elevatorTransform . position ;
if ( ( bool ) base . gameObject . GetComponent < Rigidbody > ( ) )
{
base . gameObject . GetComponent < Rigidbody > ( ) . interpolation = RigidbodyInterpolation . None ;
}
base . gameObject . GetComponent < CharacterController > ( ) . enabled = false ;
syncFullRotation = base . transform . eulerAngles ;
}
private void Start ( )
{
InstantiateBloodPooledObjects ( ) ;
StartCoroutine ( PlayIntroTip ( ) ) ;
jetpackTurnCompass . SetParent ( null ) ;
terminalScrollVertical . value + = 500f ;
}
private IEnumerator PlayIntroTip ( )
{
yield return new WaitForSeconds ( 4f ) ;
QuickMenuManager quickMenu = UnityEngine . Object . FindObjectOfType < QuickMenuManager > ( ) ;
yield return new WaitUntil ( ( ) = > ! quickMenu . isMenuOpen ) ;
HUDManager . Instance . DisplayTip ( "Welcome!" , "Right-click to scan objects in the ship for info." , isWarning : false , useSave : true , "LC_IntroTip1" ) ;
}
private void InstantiateBloodPooledObjects ( )
{
int num = 50 ;
for ( int i = 0 ; i < num ; i + + )
{
GameObject gameObject = UnityEngine . Object . Instantiate ( playersManager . playerBloodPrefab , playersManager . bloodObjectsContainer ) ;
gameObject . SetActive ( value : false ) ;
playerBloodPooledObjects . Add ( gameObject ) ;
}
}
public void ResetPlayerBloodObjects ( bool resetBodyBlood = true )
{
if ( playerBloodPooledObjects ! = null )
{
for ( int i = 0 ; i < playerBloodPooledObjects . Count ; i + + )
{
playerBloodPooledObjects [ i ] . SetActive ( value : false ) ;
}
}
if ( resetBodyBlood )
{
for ( int j = 0 ; j < bodyBloodDecals . Length ; j + + )
{
bodyBloodDecals [ j ] . SetActive ( value : false ) ;
}
}
}
private void OnEnable ( )
{
playerActions . Movement . Look . performed + = Look_performed ;
playerActions . Movement . Jump . performed + = Jump_performed ;
playerActions . Movement . Crouch . performed + = Crouch_performed ;
playerActions . Movement . Interact . performed + = Interact_performed ;
playerActions . Movement . QEItemInteract . performed + = QEItemInteract_performed ;
playerActions . Movement . Use . performed + = Use_performed ;
playerActions . Movement . ActivateItem . performed + = ActivateItem_performed ;
playerActions . Movement . ActivateItem . canceled + = ActivateItem_canceled ;
playerActions . Movement . Discard . performed + = Discard_performed ;
playerActions . Movement . SwitchItem . performed + = SwitchItem_performed ;
playerActions . Movement . OpenMenu . performed + = OpenMenu_performed ;
playerActions . Movement . InspectItem . performed + = InspectItem_performed ;
playerActions . Movement . SpeedCheat . performed + = SpeedCheat_performed ;
playerActions . Movement . Emote1 . performed + = Emote1_performed ;
playerActions . Movement . Emote2 . performed + = Emote2_performed ;
playerActions . Movement . Enable ( ) ;
}
private void OnDisable ( )
{
playerActions . Movement . Jump . performed - = Jump_performed ;
playerActions . Movement . Look . performed - = Look_performed ;
playerActions . Movement . Crouch . performed - = Crouch_performed ;
playerActions . Movement . Interact . performed - = Interact_performed ;
playerActions . Movement . QEItemInteract . performed - = QEItemInteract_performed ;
playerActions . Movement . Use . performed - = Use_performed ;
playerActions . Movement . ActivateItem . performed - = ActivateItem_performed ;
playerActions . Movement . ActivateItem . canceled - = ActivateItem_canceled ;
playerActions . Movement . Discard . performed - = Discard_performed ;
playerActions . Movement . SwitchItem . performed - = SwitchItem_performed ;
playerActions . Movement . OpenMenu . performed - = OpenMenu_performed ;
playerActions . Movement . InspectItem . performed - = InspectItem_performed ;
playerActions . Movement . SpeedCheat . performed - = SpeedCheat_performed ;
playerActions . Movement . Emote1 . performed - = Emote1_performed ;
playerActions . Movement . Emote2 . performed - = Emote2_performed ;
playerActions . Movement . Disable ( ) ;
}
public override void OnDestroy ( )
{
base . OnDestroy ( ) ;
}
private void SpeedCheat_performed ( InputAction . CallbackContext context )
{
if ( ( ( base . IsOwner & & ( isPlayerControlled | | isPlayerDead ) & & ! inTerminalMenu & & ! isTypingChat & & ( ! base . IsServer | | isHostPlayerObject ) ) | | isTestingPlayer ) & & context . performed & & ! ( HUDManager . Instance = = null ) & & playerActions . Movement . Sprint . ReadValue < float > ( ) > 0.5f )
{
HUDManager . Instance . ToggleErrorConsole ( ) ;
}
}
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private bool AllowPlayerDeath ( )
{
return true ;
}
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public void DamagePlayer ( int damageNumber , bool hasDamageSFX = true , bool callRPC = true , CauseOfDeath causeOfDeath = CauseOfDeath . Unknown , int deathAnimation = 0 , bool fallDamage = false , Vector3 force = default ( Vector3 ) )
{
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if ( ! base . IsOwner | | isPlayerDead | | ! AllowPlayerDeath ( ) )
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{
return ;
}
if ( health - damageNumber < = 0 & & ! criticallyInjured & & damageNumber < 50 )
{
health = 5 ;
}
else
{
health = Mathf . Clamp ( health - damageNumber , 0 , 100 ) ;
}
Debug . Log ( $"player's health after taking {damageNumber} damage: {health}" ) ;
HUDManager . Instance . UpdateHealthUI ( health ) ;
if ( health < = 0 )
{
KillPlayer ( force , spawnBody : true , causeOfDeath , deathAnimation ) ;
}
else
{
if ( health < 10 & & ! criticallyInjured )
{
HUDManager . Instance . ShakeCamera ( ScreenShakeType . Big ) ;
MakeCriticallyInjured ( enable : true ) ;
}
else
{
if ( damageNumber > 30 )
{
sprintMeter = Mathf . Clamp ( sprintMeter + ( float ) damageNumber / 125f , 0f , 1f ) ;
}
if ( callRPC )
{
if ( base . IsServer )
{
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DamagePlayerClientRpc ( damageNumber , health ) ;
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}
else
{
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DamagePlayerServerRpc ( damageNumber , health ) ;
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}
}
}
if ( fallDamage )
{
HUDManager . Instance . UIAudio . PlayOneShot ( StartOfRound . Instance . fallDamageSFX , 1f ) ;
WalkieTalkie . TransmitOneShotAudio ( movementAudio , StartOfRound . Instance . fallDamageSFX ) ;
BreakLegsSFXClientRpc ( ) ;
}
else if ( hasDamageSFX )
{
HUDManager . Instance . UIAudio . PlayOneShot ( StartOfRound . Instance . damageSFX , 1f ) ;
}
}
takingFallDamage = false ;
if ( ! inSpecialInteractAnimation )
{
playerBodyAnimator . SetTrigger ( "Damage" ) ;
}
specialAnimationWeight = 1f ;
PlayQuickSpecialAnimation ( 0.7f ) ;
}
[ServerRpc]
public void BreakLegsSFXServerRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
if ( base . OwnerClientId ! = networkManager . LocalClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 800455552 u , serverRpcParams , RpcDelivery . Reliable ) ;
__endSendServerRpc ( ref bufferWriter , 800455552 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
BreakLegsSFXClientRpc ( ) ;
}
}
[ClientRpc]
public void BreakLegsSFXClientRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 3591743514 u , clientRpcParams , RpcDelivery . Reliable ) ;
__endSendClientRpc ( ref bufferWriter , 3591743514 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) & & ! base . IsOwner )
{
movementAudio . PlayOneShot ( StartOfRound . Instance . fallDamageSFX , 1f ) ;
WalkieTalkie . TransmitOneShotAudio ( movementAudio , StartOfRound . Instance . fallDamageSFX ) ;
}
}
}
public void MakeCriticallyInjured ( bool enable )
{
if ( enable )
{
criticallyInjured = true ;
playerBodyAnimator . SetBool ( "Limp" , value : true ) ;
bleedingHeavily = true ;
if ( base . IsServer )
{
MakeCriticallyInjuredClientRpc ( ) ;
}
else
{
MakeCriticallyInjuredServerRpc ( ) ;
}
}
else
{
criticallyInjured = false ;
playerBodyAnimator . SetBool ( "Limp" , value : false ) ;
bleedingHeavily = false ;
if ( base . IsServer )
{
HealClientRpc ( ) ;
}
else
{
HealServerRpc ( ) ;
}
}
}
[ServerRpc]
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public void DamagePlayerServerRpc ( int damageNumber , int newHealthAmount )
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{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
if ( base . OwnerClientId ! = networkManager . LocalClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
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FastBufferWriter bufferWriter = __beginSendServerRpc ( 1084949295 u , serverRpcParams , RpcDelivery . Reliable ) ;
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BytePacker . WriteValueBitPacked ( bufferWriter , damageNumber ) ;
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BytePacker . WriteValueBitPacked ( bufferWriter , newHealthAmount ) ;
__endSendServerRpc ( ref bufferWriter , 1084949295 u , serverRpcParams , RpcDelivery . Reliable ) ;
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}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
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DamagePlayerClientRpc ( damageNumber , newHealthAmount ) ;
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}
}
[ClientRpc]
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public void DamagePlayerClientRpc ( int damageNumber , int newHealthAmount )
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{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
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FastBufferWriter bufferWriter = __beginSendClientRpc ( 1822320450 u , clientRpcParams , RpcDelivery . Reliable ) ;
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BytePacker . WriteValueBitPacked ( bufferWriter , damageNumber ) ;
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BytePacker . WriteValueBitPacked ( bufferWriter , newHealthAmount ) ;
__endSendClientRpc ( ref bufferWriter , 1822320450 u , clientRpcParams , RpcDelivery . Reliable ) ;
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}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
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DamageOnOtherClients ( damageNumber , newHealthAmount ) ;
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}
}
}
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private void DamageOnOtherClients ( int damageNumber , int newHealthAmount )
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{
playersManager . gameStats . allPlayerStats [ playerClientId ] . damageTaken + = damageNumber ;
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health = newHealthAmount ;
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if ( ! base . IsOwner )
{
PlayQuickSpecialAnimation ( 0.7f ) ;
}
}
public void PlayQuickSpecialAnimation ( float animTime )
{
if ( quickSpecialAnimationCoroutine ! = null )
{
StopCoroutine ( quickSpecialAnimationCoroutine ) ;
}
quickSpecialAnimationCoroutine = StartCoroutine ( playQuickSpecialAnimation ( animTime ) ) ;
}
private IEnumerator playQuickSpecialAnimation ( float animTime )
{
playingQuickSpecialAnimation = true ;
yield return new WaitForSeconds ( animTime ) ;
playingQuickSpecialAnimation = false ;
}
[ServerRpc]
public void StartSinkingServerRpc ( float sinkingSpeed , int audioClipIndex )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
if ( base . OwnerClientId ! = networkManager . LocalClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 3986869491 u , serverRpcParams , RpcDelivery . Reliable ) ;
bufferWriter . WriteValueSafe ( in sinkingSpeed , default ( FastBufferWriter . ForPrimitives ) ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , audioClipIndex ) ;
__endSendServerRpc ( ref bufferWriter , 3986869491 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
StartSinkingClientRpc ( sinkingSpeed , audioClipIndex ) ;
}
}
[ClientRpc]
public void StartSinkingClientRpc ( float sinkingSpeed , int audioClipIndex )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 1090586009 u , clientRpcParams , RpcDelivery . Reliable ) ;
bufferWriter . WriteValueSafe ( in sinkingSpeed , default ( FastBufferWriter . ForPrimitives ) ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , audioClipIndex ) ;
__endSendClientRpc ( ref bufferWriter , 1090586009 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
sinkingSpeedMultiplier = sinkingSpeed ;
isSinking = true ;
statusEffectAudio . clip = StartOfRound . Instance . statusEffectClips [ audioClipIndex ] ;
statusEffectAudio . Play ( ) ;
}
}
}
[ServerRpc]
public void StopSinkingServerRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
if ( base . OwnerClientId ! = networkManager . LocalClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 341877959 u , serverRpcParams , RpcDelivery . Reliable ) ;
__endSendServerRpc ( ref bufferWriter , 341877959 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
StopSinkingClientRpc ( ) ;
}
}
[ClientRpc]
public void StopSinkingClientRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 2005250174 u , clientRpcParams , RpcDelivery . Reliable ) ;
__endSendClientRpc ( ref bufferWriter , 2005250174 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client | | ( ! networkManager . IsClient & & ! networkManager . IsHost ) )
{
return ;
}
statusEffectAudio . Stop ( ) ;
isSinking = false ;
voiceMuffledByEnemy = false ;
if ( ! base . IsOwner )
{
if ( currentVoiceChatIngameSettings = = null )
{
StartOfRound . Instance . RefreshPlayerVoicePlaybackObjects ( ) ;
}
if ( currentVoiceChatIngameSettings ! = null )
{
currentVoiceChatIngameSettings . voiceAudio . GetComponent < OccludeAudio > ( ) . overridingLowPass = false ;
}
}
}
[ServerRpc]
public void MakeCriticallyInjuredServerRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
if ( base . OwnerClientId ! = networkManager . LocalClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 4195705835 u , serverRpcParams , RpcDelivery . Reliable ) ;
__endSendServerRpc ( ref bufferWriter , 4195705835 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
MakeCriticallyInjuredClientRpc ( ) ;
}
}
[ClientRpc]
public void MakeCriticallyInjuredClientRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 3390857164 u , clientRpcParams , RpcDelivery . Reliable ) ;
__endSendClientRpc ( ref bufferWriter , 3390857164 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
bleedingHeavily = true ;
criticallyInjured = true ;
hasBeenCriticallyInjured = true ;
}
}
}
[ServerRpc]
public void HealServerRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
if ( base . OwnerClientId ! = networkManager . LocalClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 2585603452 u , serverRpcParams , RpcDelivery . Reliable ) ;
__endSendServerRpc ( ref bufferWriter , 2585603452 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
HealClientRpc ( ) ;
}
}
[ClientRpc]
public void HealClientRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 2196003333 u , clientRpcParams , RpcDelivery . Reliable ) ;
__endSendClientRpc ( ref bufferWriter , 2196003333 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) & & ! base . IsOwner )
{
bleedingHeavily = false ;
criticallyInjured = false ;
}
}
}
public void DropBlood ( Vector3 direction = default ( Vector3 ) , bool leaveBlood = true , bool leaveFootprint = false )
{
bool flag = false ;
if ( leaveBlood )
{
if ( bloodDropTimer > = 0f & & ! isPlayerDead )
{
return ;
}
bloodDropTimer = 0.4f ;
if ( direction = = Vector3 . zero )
{
direction = Vector3 . down ;
}
Transform transform = playerBloodPooledObjects [ currentBloodIndex ] . transform ;
transform . rotation = Quaternion . LookRotation ( direction , Vector3 . up ) ;
if ( isInElevator )
{
transform . SetParent ( playersManager . elevatorTransform ) ;
}
else
{
transform . SetParent ( playersManager . bloodObjectsContainer ) ;
}
if ( isPlayerDead )
{
if ( deadBody = = null | | ! deadBody . gameObject . activeSelf )
{
return ;
}
interactRay = new Ray ( deadBody . bodyParts [ 3 ] . transform . position + Vector3 . up * 0.5f , direction ) ;
}
else
{
interactRay = new Ray ( base . transform . position + base . transform . up * 2f , direction ) ;
}
if ( Physics . Raycast ( interactRay , out hit , 6f , playersManager . collidersAndRoomMaskAndDefault , QueryTriggerInteraction . Ignore ) )
{
flag = true ;
transform . position = hit . point - direction . normalized * 0.45f ;
RandomizeBloodRotationAndScale ( transform ) ;
transform . gameObject . SetActive ( value : true ) ;
}
currentBloodIndex = ( currentBloodIndex + 1 ) % playerBloodPooledObjects . Count ;
}
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if ( ! leaveFootprint | | isPlayerDead | | playersManager . snowFootprintsPooledObjects = = null | | playersManager . snowFootprintsPooledObjects . Count < = 0 )
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{
return ;
}
alternatePlaceFootprints = ! alternatePlaceFootprints ;
if ( alternatePlaceFootprints )
{
return ;
}
Transform transform2 = playersManager . snowFootprintsPooledObjects [ playersManager . currentFootprintIndex ] . transform ;
transform2 . rotation = Quaternion . LookRotation ( direction , Vector3 . up ) ;
if ( ! flag )
{
interactRay = new Ray ( base . transform . position + base . transform . up * 0.3f , direction ) ;
if ( Physics . Raycast ( interactRay , out hit , 6f , playersManager . collidersAndRoomMaskAndDefault , QueryTriggerInteraction . Ignore ) )
{
transform2 . position = hit . point - direction . normalized * 0.45f ;
}
}
else
{
transform2 . position = hit . point - direction . normalized * 0.45f ;
}
transform2 . transform . eulerAngles = new Vector3 ( transform2 . transform . eulerAngles . x , base . transform . eulerAngles . y , transform2 . transform . eulerAngles . z ) ;
playersManager . snowFootprintsPooledObjects [ playersManager . currentFootprintIndex ] . enabled = true ;
playersManager . currentFootprintIndex = ( playersManager . currentFootprintIndex + 1 ) % playersManager . snowFootprintsPooledObjects . Count ;
}
private void RandomizeBloodRotationAndScale ( Transform blood )
{
Vector3 localEulerAngles = blood . localEulerAngles ;
localEulerAngles . z = UnityEngine . Random . Range ( - 180f , 180f ) ;
blood . localEulerAngles = localEulerAngles ;
blood . localScale = new Vector3 ( UnityEngine . Random . Range ( 0.15f , 0.7f ) , UnityEngine . Random . Range ( 0.15f , 0.7f ) , 0.55f ) ;
}
private void Emote1_performed ( InputAction . CallbackContext context )
{
PerformEmote ( context , 1 ) ;
}
private void Emote2_performed ( InputAction . CallbackContext context )
{
PerformEmote ( context , 2 ) ;
}
public void PerformEmote ( InputAction . CallbackContext context , int emoteID )
{
if ( context . performed & & ( ( base . IsOwner & & isPlayerControlled & & ( ! base . IsServer | | isHostPlayerObject ) ) | | isTestingPlayer ) & & CheckConditionsForEmote ( ) & & ! ( timeSinceStartingEmote < 0.5f ) )
{
timeSinceStartingEmote = 0f ;
performingEmote = true ;
playerBodyAnimator . SetInteger ( "emoteNumber" , emoteID ) ;
StartPerformingEmoteServerRpc ( ) ;
}
}
[ServerRpc]
public void StartPerformingEmoteServerRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
if ( base . OwnerClientId ! = networkManager . LocalClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 3803364611 u , serverRpcParams , RpcDelivery . Reliable ) ;
__endSendServerRpc ( ref bufferWriter , 3803364611 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
StartPerformingEmoteClientRpc ( ) ;
}
}
[ClientRpc]
public void StartPerformingEmoteClientRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 1955832627 u , clientRpcParams , RpcDelivery . Reliable ) ;
__endSendClientRpc ( ref bufferWriter , 1955832627 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
performingEmote = true ;
}
}
}
[ServerRpc]
public void StopPerformingEmoteServerRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
if ( base . OwnerClientId ! = networkManager . LocalClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 878005044 u , serverRpcParams , RpcDelivery . Reliable ) ;
__endSendServerRpc ( ref bufferWriter , 878005044 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
StopPerformingEmoteClientRpc ( ) ;
}
}
[ClientRpc]
public void StopPerformingEmoteClientRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 655708081 u , clientRpcParams , RpcDelivery . Reliable ) ;
__endSendClientRpc ( ref bufferWriter , 655708081 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
performingEmote = false ;
}
}
}
public bool CheckConditionsForSinkingInQuicksand ( )
{
if ( ! thisController . isGrounded )
{
return false ;
}
if ( inSpecialInteractAnimation | | ( bool ) inAnimationWithEnemy | | isClimbingLadder )
{
return false ;
}
if ( currentFootstepSurfaceIndex ! = 1 & & currentFootstepSurfaceIndex ! = 4 & & currentFootstepSurfaceIndex ! = 8 )
{
return false ;
}
return true ;
}
private bool CheckConditionsForEmote ( )
{
if ( inSpecialInteractAnimation )
{
return false ;
}
if ( isPlayerDead | | isJumping | | isWalking )
{
return false ;
}
if ( isCrouching | | isClimbingLadder )
{
return false ;
}
if ( isGrabbingObjectAnimation | | inTerminalMenu | | isTypingChat )
{
return false ;
}
return true ;
}
private void ActivateItem_performed ( InputAction . CallbackContext context )
{
if ( context . performed & & CanUseItem ( ) & & ! ( timeSinceSwitchingSlots < 0.075f ) )
{
ShipBuildModeManager . Instance . CancelBuildMode ( ) ;
currentlyHeldObjectServer . gameObject . GetComponent < GrabbableObject > ( ) . UseItemOnClient ( ) ;
timeSinceSwitchingSlots = 0f ;
}
}
private void ActivateItem_canceled ( InputAction . CallbackContext context )
{
if ( CanUseItem ( ) & & currentlyHeldObjectServer . itemProperties . holdButtonUse )
{
ShipBuildModeManager . Instance . CancelBuildMode ( ) ;
currentlyHeldObjectServer . gameObject . GetComponent < GrabbableObject > ( ) . UseItemOnClient ( buttonDown : false ) ;
}
}
private bool CanUseItem ( )
{
if ( ( ! base . IsOwner | | ! isPlayerControlled | | ( base . IsServer & & ! isHostPlayerObject ) ) & & ! isTestingPlayer )
{
return false ;
}
if ( ! isHoldingObject | | currentlyHeldObjectServer = = null )
{
return false ;
}
if ( quickMenuManager . isMenuOpen )
{
return false ;
}
if ( isPlayerDead )
{
return false ;
}
if ( ! currentlyHeldObjectServer . itemProperties . usableInSpecialAnimations & & ( isGrabbingObjectAnimation | | inTerminalMenu | | isTypingChat | | ( inSpecialInteractAnimation & & ! inShockingMinigame ) ) )
{
return false ;
}
return true ;
}
private int FirstEmptyItemSlot ( )
{
int result = - 1 ;
if ( ItemSlots [ currentItemSlot ] = = null )
{
result = currentItemSlot ;
}
else
{
for ( int i = 0 ; i < ItemSlots . Length ; i + + )
{
if ( ItemSlots [ i ] = = null )
{
result = i ;
break ;
}
}
}
return result ;
}
private int NextItemSlot ( bool forward )
{
if ( forward )
{
return ( currentItemSlot + 1 ) % ItemSlots . Length ;
}
if ( currentItemSlot = = 0 )
{
return ItemSlots . Length - 1 ;
}
return currentItemSlot - 1 ;
}
private void SwitchToItemSlot ( int slot , GrabbableObject fillSlotWithItem = null )
{
currentItemSlot = slot ;
if ( base . IsOwner )
{
for ( int i = 0 ; i < HUDManager . Instance . itemSlotIconFrames . Length ; i + + )
{
HUDManager . Instance . itemSlotIconFrames [ i ] . GetComponent < Animator > ( ) . SetBool ( "selectedSlot" , value : false ) ;
}
HUDManager . Instance . itemSlotIconFrames [ slot ] . GetComponent < Animator > ( ) . SetBool ( "selectedSlot" , value : true ) ;
}
if ( fillSlotWithItem ! = null )
{
ItemSlots [ slot ] = fillSlotWithItem ;
if ( base . IsOwner )
{
HUDManager . Instance . itemSlotIcons [ slot ] . sprite = fillSlotWithItem . itemProperties . itemIcon ;
HUDManager . Instance . itemSlotIcons [ currentItemSlot ] . enabled = true ;
}
}
if ( currentlyHeldObjectServer ! = null )
{
currentlyHeldObjectServer . playerHeldBy = this ;
if ( base . IsOwner )
{
SetSpecialGrabAnimationBool ( setTrue : false , currentlyHeldObjectServer ) ;
}
currentlyHeldObjectServer . PocketItem ( ) ;
if ( ItemSlots [ slot ] ! = null & & ! string . IsNullOrEmpty ( ItemSlots [ slot ] . itemProperties . pocketAnim ) )
{
playerBodyAnimator . SetTrigger ( ItemSlots [ slot ] . itemProperties . pocketAnim ) ;
}
}
if ( ItemSlots [ slot ] ! = null )
{
ItemSlots [ slot ] . playerHeldBy = this ;
ItemSlots [ slot ] . EquipItem ( ) ;
if ( base . IsOwner )
{
SetSpecialGrabAnimationBool ( setTrue : true , ItemSlots [ slot ] ) ;
}
if ( currentlyHeldObjectServer ! = null )
{
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if ( ItemSlots [ slot ] . itemProperties . twoHandedAnimation | | currentlyHeldObjectServer . itemProperties . twoHandedAnimation )
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{
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playerBodyAnimator . ResetTrigger ( "SwitchHoldAnimationTwoHanded" ) ;
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playerBodyAnimator . SetTrigger ( "SwitchHoldAnimationTwoHanded" ) ;
}
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playerBodyAnimator . ResetTrigger ( "SwitchHoldAnimation" ) ;
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playerBodyAnimator . SetTrigger ( "SwitchHoldAnimation" ) ;
}
twoHandedAnimation = ItemSlots [ slot ] . itemProperties . twoHandedAnimation ;
twoHanded = ItemSlots [ slot ] . itemProperties . twoHanded ;
playerBodyAnimator . SetBool ( "GrabValidated" , value : true ) ;
playerBodyAnimator . SetBool ( "cancelHolding" , value : false ) ;
isHoldingObject = true ;
currentlyHeldObjectServer = ItemSlots [ slot ] ;
}
else
{
if ( ! base . IsOwner & & heldObjectServerCopy ! = null )
{
heldObjectServerCopy . SetActive ( value : false ) ;
}
if ( base . IsOwner )
{
HUDManager . Instance . ClearControlTips ( ) ;
}
currentlyHeldObjectServer = null ;
currentlyHeldObject = null ;
isHoldingObject = false ;
twoHanded = false ;
playerBodyAnimator . SetBool ( "cancelHolding" , value : true ) ;
}
if ( base . IsOwner )
{
if ( twoHanded )
{
HUDManager . Instance . PingHUDElement ( HUDManager . Instance . Inventory , 0.1f , 0.13f , 0.13f ) ;
HUDManager . Instance . holdingTwoHandedItem . enabled = true ;
}
else
{
HUDManager . Instance . PingHUDElement ( HUDManager . Instance . Inventory , 1.5f , 1f , 0.13f ) ;
HUDManager . Instance . holdingTwoHandedItem . enabled = false ;
}
}
}
private void SwitchItem_performed ( InputAction . CallbackContext context )
{
if ( inTerminalMenu )
{
float num = context . ReadValue < float > ( ) ;
terminalScrollVertical . value + = num / 3f ;
}
else if ( ( ( base . IsOwner & & isPlayerControlled & & ( ! base . IsServer | | isHostPlayerObject ) ) | | isTestingPlayer ) & & ! ( timeSinceSwitchingSlots < 0.3f ) & & context . performed & & ! isGrabbingObjectAnimation & & ! inSpecialInteractAnimation & & ! throwingObject & & ! isTypingChat & & ! twoHanded & & ! activatingItem & & ! jetpackControls & & ! disablingJetpackControls )
{
ShipBuildModeManager . Instance . CancelBuildMode ( ) ;
playerBodyAnimator . SetBool ( "GrabValidated" , value : false ) ;
if ( context . ReadValue < float > ( ) > 0f )
{
SwitchToItemSlot ( NextItemSlot ( forward : true ) ) ;
SwitchItemSlotsServerRpc ( forward : true ) ;
}
else
{
SwitchToItemSlot ( NextItemSlot ( forward : false ) ) ;
SwitchItemSlotsServerRpc ( forward : false ) ;
}
if ( currentlyHeldObjectServer ! = null )
{
currentlyHeldObjectServer . gameObject . GetComponent < AudioSource > ( ) . PlayOneShot ( currentlyHeldObjectServer . itemProperties . grabSFX , 0.6f ) ;
}
timeSinceSwitchingSlots = 0f ;
}
}
[ServerRpc]
private void SwitchItemSlotsServerRpc ( bool forward )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
if ( base . OwnerClientId ! = networkManager . LocalClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 412259855 u , serverRpcParams , RpcDelivery . Reliable ) ;
bufferWriter . WriteValueSafe ( in forward , default ( FastBufferWriter . ForPrimitives ) ) ;
__endSendServerRpc ( ref bufferWriter , 412259855 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
SwitchItemSlotsClientRpc ( forward ) ;
}
}
[ClientRpc]
private void SwitchItemSlotsClientRpc ( bool forward )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 141629807 u , clientRpcParams , RpcDelivery . Reliable ) ;
bufferWriter . WriteValueSafe ( in forward , default ( FastBufferWriter . ForPrimitives ) ) ;
__endSendClientRpc ( ref bufferWriter , 141629807 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) & & ! base . IsOwner )
{
SwitchToItemSlot ( NextItemSlot ( forward ) ) ;
}
}
}
private void Use_performed ( InputAction . CallbackContext context )
{
if ( context . performed & & ! quickMenuManager . isMenuOpen & & base . IsOwner & & isPlayerDead & & ( ! base . IsServer | | isHostPlayerObject ) & & ! StartOfRound . Instance . overrideSpectateCamera & & spectatedPlayerScript ! = null & & ! spectatedPlayerScript . isPlayerDead )
{
SpectateNextPlayer ( ) ;
}
}
private bool InteractTriggerUseConditionsMet ( )
{
if ( sinkingValue > 0.73f )
{
return false ;
}
if ( isClimbingLadder )
{
if ( hoveringOverTrigger . isLadder )
{
if ( ! hoveringOverTrigger . usingLadder )
{
return false ;
}
}
else if ( hoveringOverTrigger . specialCharacterAnimation )
{
return false ;
}
}
else if ( inSpecialInteractAnimation )
{
return false ;
}
if ( hoveringOverTrigger . isPlayingSpecialAnimation )
{
return false ;
}
return true ;
}
private void InspectItem_performed ( InputAction . CallbackContext context )
{
if ( ! ShipBuildModeManager . Instance . InBuildMode & & context . performed & & ( ( base . IsOwner & & isPlayerControlled & & ( ! base . IsServer | | isHostPlayerObject ) ) | | isTestingPlayer ) & & ! isGrabbingObjectAnimation & & ! isTypingChat & & ! inSpecialInteractAnimation & & ! throwingObject & & ! activatingItem )
{
ShipBuildModeManager . Instance . CancelBuildMode ( ) ;
if ( currentlyHeldObjectServer ! = null )
{
currentlyHeldObjectServer . InspectItem ( ) ;
}
}
}
private void QEItemInteract_performed ( InputAction . CallbackContext context )
{
if ( ! equippedUsableItemQE | | ( ( ! base . IsOwner | | ! isPlayerControlled | | ( base . IsServer & & ! isHostPlayerObject ) ) & & ! isTestingPlayer ) | | ! context . performed | | isGrabbingObjectAnimation | | isTypingChat | | inTerminalMenu | | inSpecialInteractAnimation | | throwingObject )
{
return ;
}
float num = context . ReadValue < float > ( ) ;
if ( currentlyHeldObjectServer ! = null )
{
timeSinceSwitchingSlots = 0f ;
if ( num < 0f )
{
currentlyHeldObjectServer . ItemInteractLeftRightOnClient ( right : false ) ;
}
else
{
currentlyHeldObjectServer . ItemInteractLeftRightOnClient ( right : true ) ;
}
}
}
private void Interact_performed ( InputAction . CallbackContext context )
{
if ( base . IsOwner & & isPlayerDead & & ( ! base . IsServer | | isHostPlayerObject ) )
{
if ( ! StartOfRound . Instance . overrideSpectateCamera & & spectatedPlayerScript ! = null & & ! spectatedPlayerScript . isPlayerDead )
{
SpectateNextPlayer ( ) ;
}
}
else
{
if ( ( ( ! base . IsOwner | | ! isPlayerControlled | | ( base . IsServer & & ! isHostPlayerObject ) ) & & ! isTestingPlayer ) | | ! context . performed | | timeSinceSwitchingSlots < 0.2f )
{
return ;
}
ShipBuildModeManager . Instance . CancelBuildMode ( ) ;
if ( ! isGrabbingObjectAnimation & & ! isTypingChat & & ! inTerminalMenu & & ! throwingObject & & ! IsInspectingItem & & ! ( inAnimationWithEnemy ! = null ) & & ! jetpackControls & & ! disablingJetpackControls & & ! StartOfRound . Instance . suckingPlayersOutOfShip )
{
if ( ! activatingItem )
{
BeginGrabObject ( ) ;
}
if ( ! ( hoveringOverTrigger = = null ) & & ! hoveringOverTrigger . holdInteraction & & ( ! isHoldingObject | | hoveringOverTrigger . oneHandedItemAllowed ) & & ( ! twoHanded | | ( hoveringOverTrigger . twoHandedItemAllowed & & ! hoveringOverTrigger . specialCharacterAnimation ) ) & & InteractTriggerUseConditionsMet ( ) )
{
hoveringOverTrigger . Interact ( thisPlayerBody ) ;
}
}
}
}
private void BeginGrabObject ( )
{
interactRay = new Ray ( gameplayCamera . transform . position , gameplayCamera . transform . forward ) ;
if ( ! Physics . Raycast ( interactRay , out hit , grabDistance , interactableObjectsMask ) | | hit . collider . gameObject . layer = = 8 | | ! ( hit . collider . tag = = "PhysicsProp" ) | | twoHanded | | sinkingValue > 0.73f )
{
return ;
}
currentlyGrabbingObject = hit . collider . transform . gameObject . GetComponent < GrabbableObject > ( ) ;
if ( ! GameNetworkManager . Instance . gameHasStarted & & ! currentlyGrabbingObject . itemProperties . canBeGrabbedBeforeGameStart & & ! StartOfRound . Instance . testRoom . activeSelf )
{
return ;
}
grabInvalidated = false ;
if ( currentlyGrabbingObject = = null | | inSpecialInteractAnimation | | currentlyGrabbingObject . isHeld | | currentlyGrabbingObject . isPocketed )
{
return ;
}
NetworkObject networkObject = currentlyGrabbingObject . NetworkObject ;
if ( networkObject = = null | | ! networkObject . IsSpawned )
{
return ;
}
currentlyGrabbingObject . InteractItem ( ) ;
if ( currentlyGrabbingObject . grabbable & & FirstEmptyItemSlot ( ) ! = - 1 )
{
playerBodyAnimator . SetBool ( "GrabInvalidated" , value : false ) ;
playerBodyAnimator . SetBool ( "GrabValidated" , value : false ) ;
playerBodyAnimator . SetBool ( "cancelHolding" , value : false ) ;
playerBodyAnimator . ResetTrigger ( "Throw" ) ;
SetSpecialGrabAnimationBool ( setTrue : true ) ;
isGrabbingObjectAnimation = true ;
cursorIcon . enabled = false ;
cursorTip . text = "" ;
twoHanded = currentlyGrabbingObject . itemProperties . twoHanded ;
carryWeight + = Mathf . Clamp ( currentlyGrabbingObject . itemProperties . weight - 1f , 0f , 10f ) ;
if ( currentlyGrabbingObject . itemProperties . grabAnimationTime > 0f )
{
grabObjectAnimationTime = currentlyGrabbingObject . itemProperties . grabAnimationTime ;
}
else
{
grabObjectAnimationTime = 0.4f ;
}
if ( ! isTestingPlayer )
{
GrabObjectServerRpc ( networkObject ) ;
}
if ( grabObjectCoroutine ! = null )
{
StopCoroutine ( grabObjectCoroutine ) ;
}
grabObjectCoroutine = StartCoroutine ( GrabObject ( ) ) ;
}
}
private IEnumerator GrabObject ( )
{
grabbedObjectValidated = false ;
yield return new WaitForSeconds ( 0.1f ) ;
currentlyGrabbingObject . parentObject = localItemHolder ;
if ( currentlyGrabbingObject . itemProperties . grabSFX ! = null )
{
itemAudio . PlayOneShot ( currentlyGrabbingObject . itemProperties . grabSFX , 1f ) ;
}
if ( currentlyGrabbingObject . playerHeldBy ! = null )
{
Debug . Log ( $"playerHeldBy on currentlyGrabbingObject 1: {currentlyGrabbingObject.playerHeldBy}" ) ;
}
while ( ( currentlyGrabbingObject ! = currentlyHeldObjectServer | | ! currentlyHeldObjectServer . wasOwnerLastFrame ) & & ! grabInvalidated )
{
Debug . Log ( $"grabInvalidated: {grabInvalidated}" ) ;
yield return null ;
}
if ( grabInvalidated )
{
grabInvalidated = false ;
Debug . Log ( "Grab was invalidated on object: " + currentlyGrabbingObject . name ) ;
if ( currentlyGrabbingObject . playerHeldBy ! = null )
{
Debug . Log ( $"playerHeldBy on currentlyGrabbingObject 2: {currentlyGrabbingObject.playerHeldBy}" ) ;
}
if ( currentlyGrabbingObject . parentObject = = localItemHolder )
{
if ( currentlyGrabbingObject . playerHeldBy ! = null )
{
Debug . Log ( $"Grab invalidated; giving grabbed object to the client who got it first; {currentlyGrabbingObject.playerHeldBy}" ) ;
currentlyGrabbingObject . parentObject = currentlyGrabbingObject . playerHeldBy . serverItemHolder ;
}
else
{
Debug . Log ( "Grab invalidated; no other client has possession of it, so set its parent object to null." ) ;
currentlyGrabbingObject . parentObject = null ;
}
}
twoHanded = false ;
SetSpecialGrabAnimationBool ( setTrue : false ) ;
if ( currentlyHeldObjectServer ! = null )
{
playerBodyAnimator . SetBool ( "Grab" , value : true ) ;
}
playerBodyAnimator . SetBool ( "GrabInvalidated" , value : true ) ;
carryWeight = Mathf . Clamp ( carryWeight - ( currentlyGrabbingObject . itemProperties . weight - 1f ) , 0f , 10f ) ;
isGrabbingObjectAnimation = false ;
currentlyGrabbingObject = null ;
}
else
{
grabbedObjectValidated = true ;
currentlyHeldObjectServer . GrabItemOnClient ( ) ;
isHoldingObject = true ;
yield return new WaitForSeconds ( grabObjectAnimationTime - 0.2f ) ;
playerBodyAnimator . SetBool ( "GrabValidated" , value : true ) ;
isGrabbingObjectAnimation = false ;
}
}
private void SetSpecialGrabAnimationBool ( bool setTrue , GrabbableObject currentItem = null )
{
if ( currentItem = = null )
{
currentItem = currentlyGrabbingObject ;
}
playerBodyAnimator . SetBool ( "Grab" , setTrue ) ;
if ( ! string . IsNullOrEmpty ( currentItem . itemProperties . grabAnim ) )
{
try
{
playerBodyAnimator . SetBool ( currentItem . itemProperties . grabAnim , setTrue ) ;
}
catch ( Exception )
{
Debug . LogError ( "An item tried to set an animator bool which does not exist: " + currentItem . itemProperties . grabAnim ) ;
}
}
}
[ServerRpc]
private void GrabObjectServerRpc ( NetworkObjectReference grabbedObject )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
if ( base . OwnerClientId ! = networkManager . LocalClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 1554282707 u , serverRpcParams , RpcDelivery . Reliable ) ;
bufferWriter . WriteValueSafe ( in grabbedObject , default ( FastBufferWriter . ForNetworkSerializable ) ) ;
__endSendServerRpc ( ref bufferWriter , 1554282707 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server | | ( ! networkManager . IsServer & & ! networkManager . IsHost ) )
{
return ;
}
bool flag = true ;
if ( grabbedObject . TryGet ( out var networkObject ) & & ( bool ) networkObject . GetComponentInChildren < GrabbableObject > ( ) )
{
if ( networkObject . GetComponentInChildren < GrabbableObject > ( ) . heldByPlayerOnServer )
{
flag = false ;
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Debug . Log ( "Invalidated grab on " + base . gameObject . name + " on client; another player was already grabbing the same object" ) ;
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}
}
else
{
flag = false ;
}
if ( flag )
{
networkObject . GetComponentInChildren < GrabbableObject > ( ) . heldByPlayerOnServer = true ;
networkObject . ChangeOwnership ( actualClientId ) ;
GrabObjectClientRpc ( grabValidated : true , networkObject ) ;
}
else
{
GrabObjectClientRpc ( flag , grabbedObject ) ;
}
}
[ClientRpc]
private void GrabObjectClientRpc ( bool grabValidated , NetworkObjectReference grabbedObject )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 2552479808 u , clientRpcParams , RpcDelivery . Reliable ) ;
bufferWriter . WriteValueSafe ( in grabValidated , default ( FastBufferWriter . ForPrimitives ) ) ;
bufferWriter . WriteValueSafe ( in grabbedObject , default ( FastBufferWriter . ForNetworkSerializable ) ) ;
__endSendClientRpc ( ref bufferWriter , 2552479808 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client | | ( ! networkManager . IsClient & & ! networkManager . IsHost ) )
{
return ;
}
if ( grabValidated )
{
if ( ! grabbedObject . TryGet ( out var networkObject ) )
{
Debug . Log ( $"Error! Networkobject grabbed was not found on client: {networkObject.NetworkObjectId}" ) ;
return ;
}
SwitchToItemSlot ( FirstEmptyItemSlot ( ) , networkObject . gameObject . GetComponentInChildren < GrabbableObject > ( ) ) ;
currentlyHeldObjectServer . EnablePhysics ( enable : false ) ;
currentlyHeldObjectServer . isHeld = true ;
currentlyHeldObjectServer . hasHitGround = false ;
currentlyHeldObjectServer . isInFactory = isInsideFactory ;
twoHanded = currentlyHeldObjectServer . itemProperties . twoHanded ;
twoHandedAnimation = currentlyHeldObjectServer . itemProperties . twoHandedAnimation ;
if ( ! base . IsOwner )
{
currentlyHeldObjectServer . parentObject = serverItemHolder ;
isHoldingObject = true ;
if ( currentlyHeldObjectServer . itemProperties . grabSFX ! = null )
{
itemAudio . PlayOneShot ( currentlyHeldObjectServer . itemProperties . grabSFX , 1f ) ;
}
if ( currentlyHeldObjectServer . playerHeldBy ! = null )
{
Debug . Log ( $"playerHeldBy on grabbed object: {currentlyHeldObjectServer.playerHeldBy}" ) ;
}
else
{
Debug . Log ( "grabbed object playerHeldBy is null" ) ;
}
}
}
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else
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{
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Debug . Log ( $"Player #{playerClientId}: Was grabbing object {grabbedObject.NetworkObjectId} validated by server? : {grabValidated}" ) ;
if ( base . IsOwner )
{
Debug . Log ( "Local client got grab invalidated" ) ;
grabInvalidated = true ;
}
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}
}
private void Discard_performed ( InputAction . CallbackContext context )
{
if ( ! base . IsOwner | | ! isPlayerControlled | | ( base . IsServer & & ! isHostPlayerObject ) | | ! context . performed )
{
return ;
}
if ( StartOfRound . Instance . localPlayerUsingController & & ShipBuildModeManager . Instance . InBuildMode )
{
ShipBuildModeManager . Instance . StoreObjectLocalClient ( ) ;
}
else
{
if ( timeSinceSwitchingSlots < 0.2f | | isGrabbingObjectAnimation | | timeSinceSwitchingSlots < 0.2f | | isTypingChat | | inSpecialInteractAnimation | | activatingItem )
{
return ;
}
ShipBuildModeManager . Instance . CancelBuildMode ( ) ;
if ( throwingObject | | ! isHoldingObject | | ! ( currentlyHeldObjectServer ! = null ) )
{
return ;
}
if ( UnityEngine . Object . FindObjectOfType < DepositItemsDesk > ( ) ! = null & & currentlyHeldObjectServer ! = null )
{
DepositItemsDesk depositItemsDesk = UnityEngine . Object . FindObjectOfType < DepositItemsDesk > ( ) ;
if ( UnityEngine . Object . FindObjectOfType < DepositItemsDesk > ( ) . triggerCollider . bounds . Contains ( currentlyHeldObjectServer . transform . position ) )
{
depositItemsDesk . PlaceItemOnCounter ( this ) ;
return ;
}
}
StartCoroutine ( waitToEndOfFrameToDiscard ( ) ) ;
}
}
private IEnumerator waitToEndOfFrameToDiscard ( )
{
yield return new WaitForEndOfFrame ( ) ;
DiscardHeldObject ( ) ;
}
public void DespawnHeldObject ( )
{
if ( currentlyHeldObjectServer ! = null )
{
SetSpecialGrabAnimationBool ( setTrue : false , currentlyHeldObjectServer ) ;
playerBodyAnimator . SetBool ( "cancelHolding" , value : true ) ;
playerBodyAnimator . SetTrigger ( "Throw" ) ;
HUDManager . Instance . itemSlotIcons [ currentItemSlot ] . enabled = false ;
HUDManager . Instance . holdingTwoHandedItem . enabled = false ;
throwingObject = true ;
DespawnHeldObjectOnClient ( ) ;
DespawnHeldObjectServerRpc ( ) ;
}
}
private void DespawnHeldObjectOnClient ( )
{
ItemSlots [ currentItemSlot ] = null ;
twoHanded = false ;
twoHandedAnimation = false ;
carryWeight - = Mathf . Clamp ( currentlyHeldObjectServer . itemProperties . weight - 1f , 0f , 10f ) ;
isHoldingObject = false ;
hasThrownObject = true ;
}
[ServerRpc]
private void DespawnHeldObjectServerRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
if ( base . OwnerClientId ! = networkManager . LocalClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 1786952262 u , serverRpcParams , RpcDelivery . Reliable ) ;
__endSendServerRpc ( ref bufferWriter , 1786952262 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
if ( currentlyHeldObjectServer ! = null )
{
currentlyHeldObjectServer . gameObject . GetComponent < NetworkObject > ( ) . Despawn ( ) ;
}
DespawnHeldObjectClientRpc ( ) ;
}
}
[ClientRpc]
private void DespawnHeldObjectClientRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 2217326231 u , clientRpcParams , RpcDelivery . Reliable ) ;
__endSendClientRpc ( ref bufferWriter , 2217326231 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
if ( ! base . IsOwner )
{
DespawnHeldObjectOnClient ( ) ;
}
else
{
throwingObject = false ;
}
}
}
public void DiscardHeldObject ( bool placeObject = false , NetworkObject parentObjectTo = null , Vector3 placePosition = default ( Vector3 ) , bool matchRotationOfParent = true )
{
SetSpecialGrabAnimationBool ( setTrue : false , currentlyHeldObjectServer ) ;
playerBodyAnimator . SetBool ( "cancelHolding" , value : true ) ;
playerBodyAnimator . SetTrigger ( "Throw" ) ;
HUDManager . Instance . itemSlotIcons [ currentItemSlot ] . enabled = false ;
HUDManager . Instance . holdingTwoHandedItem . enabled = false ;
if ( placeObject )
{
if ( parentObjectTo = = null )
{
throwingObject = true ;
placePosition = ( ( ! isInElevator ) ? StartOfRound . Instance . propsContainer . InverseTransformPoint ( placePosition ) : StartOfRound . Instance . elevatorTransform . InverseTransformPoint ( placePosition ) ) ;
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int floorYRot = ( int ) base . transform . localEulerAngles . y ;
SetObjectAsNoLongerHeld ( isInElevator , isInHangarShipRoom , placePosition , currentlyHeldObjectServer , floorYRot ) ;
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currentlyHeldObjectServer . DiscardItemOnClient ( ) ;
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ThrowObjectServerRpc ( currentlyHeldObjectServer . gameObject . GetComponent < NetworkObject > ( ) , isInElevator , isInHangarShipRoom , placePosition , floorYRot ) ;
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}
else
{
PlaceGrabbableObject ( parentObjectTo . transform , placePosition , matchRotationOfParent , currentlyHeldObjectServer ) ;
currentlyHeldObjectServer . DiscardItemOnClient ( ) ;
PlaceObjectServerRpc ( currentlyHeldObjectServer . gameObject . GetComponent < NetworkObject > ( ) , parentObjectTo , placePosition , matchRotationOfParent ) ;
}
return ;
}
throwingObject = true ;
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bool droppedInElevator = isInElevator ;
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Vector3 targetFloorPosition ;
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if ( ! isInElevator )
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{
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Vector3 vector = ( ( ! currentlyHeldObjectServer . itemProperties . allowDroppingAheadOfPlayer ) ? currentlyHeldObjectServer . GetItemFloorPosition ( ) : DropItemAheadOfPlayer ( ) ) ;
if ( ! playersManager . shipBounds . bounds . Contains ( vector ) )
{
targetFloorPosition = playersManager . propsContainer . InverseTransformPoint ( vector ) ;
}
else
{
droppedInElevator = true ;
targetFloorPosition = playersManager . elevatorTransform . InverseTransformPoint ( vector ) ;
}
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}
else
{
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Vector3 vector = currentlyHeldObjectServer . GetItemFloorPosition ( ) ;
if ( ! playersManager . shipBounds . bounds . Contains ( vector ) )
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{
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droppedInElevator = false ;
targetFloorPosition = playersManager . propsContainer . InverseTransformPoint ( vector ) ;
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}
else
{
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targetFloorPosition = playersManager . elevatorTransform . InverseTransformPoint ( vector ) ;
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}
}
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int floorYRot2 = ( int ) base . transform . localEulerAngles . y ;
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SetObjectAsNoLongerHeld ( droppedInElevator , isInHangarShipRoom , targetFloorPosition , currentlyHeldObjectServer , floorYRot2 ) ;
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currentlyHeldObjectServer . DiscardItemOnClient ( ) ;
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ThrowObjectServerRpc ( currentlyHeldObjectServer . NetworkObject , droppedInElevator , isInHangarShipRoom , targetFloorPosition , floorYRot2 ) ;
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}
private Vector3 DropItemAheadOfPlayer ( )
{
Vector3 zero = Vector3 . zero ;
Ray ray = new Ray ( base . transform . position + Vector3 . up * 0.4f , gameplayCamera . transform . forward ) ;
zero = ( ( ! Physics . Raycast ( ray , out hit , 1.7f , 268438273 , QueryTriggerInteraction . Ignore ) ) ? ray . GetPoint ( 1.7f ) : ray . GetPoint ( Mathf . Clamp ( hit . distance - 0.3f , 0.01f , 2f ) ) ) ;
Vector3 itemFloorPosition = currentlyHeldObjectServer . GetItemFloorPosition ( zero ) ;
if ( itemFloorPosition = = zero )
{
itemFloorPosition = currentlyHeldObjectServer . GetItemFloorPosition ( ) ;
}
return itemFloorPosition ;
}
[ServerRpc]
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private void ThrowObjectServerRpc ( NetworkObjectReference grabbedObject , bool droppedInElevator , bool droppedInShipRoom , Vector3 targetFloorPosition , int floorYRot )
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{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
if ( base . OwnerClientId ! = networkManager . LocalClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
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FastBufferWriter bufferWriter = __beginSendServerRpc ( 2376977494 u , serverRpcParams , RpcDelivery . Reliable ) ;
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bufferWriter . WriteValueSafe ( in grabbedObject , default ( FastBufferWriter . ForNetworkSerializable ) ) ;
bufferWriter . WriteValueSafe ( in droppedInElevator , default ( FastBufferWriter . ForPrimitives ) ) ;
bufferWriter . WriteValueSafe ( in droppedInShipRoom , default ( FastBufferWriter . ForPrimitives ) ) ;
bufferWriter . WriteValueSafe ( in targetFloorPosition ) ;
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BytePacker . WriteValueBitPacked ( bufferWriter , floorYRot ) ;
__endSendServerRpc ( ref bufferWriter , 2376977494 u , serverRpcParams , RpcDelivery . Reliable ) ;
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}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
if ( grabbedObject . TryGet ( out var _ ) )
{
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ThrowObjectClientRpc ( droppedInElevator , droppedInShipRoom , targetFloorPosition , grabbedObject , floorYRot ) ;
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}
else
{
Debug . LogError ( "Object was not thrown because it does not exist on the server." ) ;
}
}
}
[ClientRpc]
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private void ThrowObjectClientRpc ( bool droppedInElevator , bool droppedInShipRoom , Vector3 targetFloorPosition , NetworkObjectReference grabbedObject , int floorYRot )
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{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
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FastBufferWriter bufferWriter = __beginSendClientRpc ( 3943098567 u , clientRpcParams , RpcDelivery . Reliable ) ;
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bufferWriter . WriteValueSafe ( in droppedInElevator , default ( FastBufferWriter . ForPrimitives ) ) ;
bufferWriter . WriteValueSafe ( in droppedInShipRoom , default ( FastBufferWriter . ForPrimitives ) ) ;
bufferWriter . WriteValueSafe ( in targetFloorPosition ) ;
bufferWriter . WriteValueSafe ( in grabbedObject , default ( FastBufferWriter . ForNetworkSerializable ) ) ;
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BytePacker . WriteValueBitPacked ( bufferWriter , floorYRot ) ;
__endSendClientRpc ( ref bufferWriter , 3943098567 u , clientRpcParams , RpcDelivery . Reliable ) ;
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}
if ( __rpc_exec_stage ! = __RpcExecStage . Client | | ( ! networkManager . IsClient & & ! networkManager . IsHost ) )
{
return ;
}
if ( grabbedObject . TryGet ( out var networkObject ) )
{
GrabbableObject component = networkObject . GetComponent < GrabbableObject > ( ) ;
if ( ! base . IsOwner )
{
SetObjectAsNoLongerHeld ( droppedInElevator , droppedInShipRoom , targetFloorPosition , component ) ;
}
if ( ! component . itemProperties . syncDiscardFunction )
{
component . playerHeldBy = null ;
}
if ( component = = currentlyHeldObjectServer )
{
currentlyHeldObjectServer = null ;
}
else
{
string arg = "null" ;
if ( currentlyHeldObjectServer ! = null )
{
arg = currentlyHeldObjectServer . gameObject . name ;
}
Debug . LogError ( $"ThrowObjectClientRpc called for an object which is not the same as currentlyHeldObjectServer which is {arg}, on player #{playerClientId}." ) ;
}
}
else
{
Debug . LogError ( "The server did not have a reference to the held object (when attempting to THROW on client.)" ) ;
}
if ( base . IsOwner )
{
throwingObject = false ;
}
}
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public void SetObjectAsNoLongerHeld ( bool droppedInElevator , bool droppedInShipRoom , Vector3 targetFloorPosition , GrabbableObject dropObject , int floorYRot = - 1 )
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{
for ( int i = 0 ; i < ItemSlots . Length ; i + + )
{
if ( ItemSlots [ i ] = = dropObject )
{
ItemSlots [ i ] = null ;
}
}
dropObject . heldByPlayerOnServer = false ;
dropObject . parentObject = null ;
if ( droppedInElevator )
{
dropObject . transform . SetParent ( playersManager . elevatorTransform , worldPositionStays : true ) ;
}
else
{
dropObject . transform . SetParent ( playersManager . propsContainer , worldPositionStays : true ) ;
}
SetItemInElevator ( droppedInShipRoom , droppedInElevator , dropObject ) ;
dropObject . EnablePhysics ( enable : true ) ;
dropObject . EnableItemMeshes ( enable : true ) ;
dropObject . transform . localScale = dropObject . originalScale ;
dropObject . isHeld = false ;
dropObject . isPocketed = false ;
dropObject . fallTime = 0f ;
dropObject . startFallingPosition = dropObject . transform . parent . InverseTransformPoint ( dropObject . transform . position ) ;
dropObject . targetFloorPosition = targetFloorPosition ;
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dropObject . floorYRot = floorYRot ;
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twoHanded = false ;
twoHandedAnimation = false ;
carryWeight - = Mathf . Clamp ( dropObject . itemProperties . weight - 1f , 0f , 10f ) ;
isHoldingObject = false ;
hasThrownObject = true ;
}
public void SetItemInElevator ( bool droppedInShipRoom , bool droppedInElevator , GrabbableObject gObject )
{
gObject . isInElevator = droppedInElevator ;
if ( gObject . isInShipRoom = = droppedInShipRoom )
{
return ;
}
gObject . isInShipRoom = droppedInShipRoom ;
if ( ! gObject . scrapPersistedThroughRounds )
{
if ( droppedInShipRoom )
{
RoundManager . Instance . scrapCollectedInLevel + = gObject . scrapValue ;
StartOfRound . Instance . gameStats . allPlayerStats [ playerClientId ] . profitable + = gObject . scrapValue ;
RoundManager . Instance . CollectNewScrapForThisRound ( gObject ) ;
gObject . OnBroughtToShip ( ) ;
if ( gObject . itemProperties . isScrap & & Vector3 . Distance ( GameNetworkManager . Instance . localPlayerController . transform . position , gObject . transform . position ) < 12f )
{
HUDManager . Instance . DisplayTip ( "Got scrap!" , "To sell, use the terminal to route the ship to the company building." , isWarning : false , useSave : true , "LCTip_SellScrap" ) ;
}
}
else
{
if ( gObject . scrapPersistedThroughRounds )
{
return ;
}
RoundManager . Instance . scrapCollectedInLevel - = gObject . scrapValue ;
StartOfRound . Instance . gameStats . allPlayerStats [ playerClientId ] . profitable - = gObject . scrapValue ;
}
HUDManager . Instance . SetQuota ( RoundManager . Instance . scrapCollectedInLevel ) ;
}
if ( droppedInShipRoom )
{
StartOfRound . Instance . currentShipItemCount + + ;
}
else
{
StartOfRound . Instance . currentShipItemCount - - ;
}
}
[ServerRpc]
private void PlaceObjectServerRpc ( NetworkObjectReference grabbedObject , NetworkObjectReference parentObject , Vector3 placePositionOffset = default ( Vector3 ) , bool matchRotationOfParent = true )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
if ( base . OwnerClientId ! = networkManager . LocalClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 3830452098 u , serverRpcParams , RpcDelivery . Reliable ) ;
bufferWriter . WriteValueSafe ( in grabbedObject , default ( FastBufferWriter . ForNetworkSerializable ) ) ;
bufferWriter . WriteValueSafe ( in parentObject , default ( FastBufferWriter . ForNetworkSerializable ) ) ;
bufferWriter . WriteValueSafe ( in placePositionOffset ) ;
bufferWriter . WriteValueSafe ( in matchRotationOfParent , default ( FastBufferWriter . ForPrimitives ) ) ;
__endSendServerRpc ( ref bufferWriter , 3830452098 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
NetworkObject networkObject3 ;
NetworkObject networkObject4 ;
if ( grabbedObject . TryGet ( out var _ ) & & parentObject . TryGet ( out var _ ) )
{
PlaceObjectClientRpc ( parentObject , placePositionOffset , matchRotationOfParent , grabbedObject ) ;
}
else if ( ! grabbedObject . TryGet ( out networkObject3 ) )
{
Debug . LogError ( $"Object placement not synced to clients, missing reference to a network object: placing object with id: {grabbedObject.NetworkObjectId}; player #{playerClientId}" ) ;
}
else if ( ! parentObject . TryGet ( out networkObject4 ) )
{
Debug . LogError ( $"Object placement not synced to clients, missing reference to a network object: parent object with id: {grabbedObject.NetworkObjectId}; player #{playerClientId}" ) ;
}
}
}
public void PlaceGrabbableObject ( Transform parentObject , Vector3 positionOffset , bool matchRotationOfParent , GrabbableObject placeObject )
{
placeObject . EnablePhysics ( enable : true ) ;
placeObject . EnableItemMeshes ( enable : true ) ;
placeObject . isHeld = false ;
placeObject . isPocketed = false ;
placeObject . heldByPlayerOnServer = false ;
SetItemInElevator ( isInHangarShipRoom , isInElevator , placeObject ) ;
placeObject . parentObject = null ;
placeObject . transform . SetParent ( parentObject , worldPositionStays : true ) ;
placeObject . startFallingPosition = placeObject . transform . localPosition ;
placeObject . transform . localScale = placeObject . originalScale ;
placeObject . transform . localPosition = positionOffset ;
placeObject . targetFloorPosition = positionOffset ;
if ( ! matchRotationOfParent )
{
placeObject . fallTime = 0f ;
}
else
{
placeObject . transform . localEulerAngles = new Vector3 ( 0f , 0f , 0f ) ;
placeObject . fallTime = 1.1f ;
}
placeObject . OnPlaceObject ( ) ;
for ( int i = 0 ; i < ItemSlots . Length ; i + + )
{
if ( ItemSlots [ i ] = = placeObject )
{
ItemSlots [ i ] = null ;
}
}
twoHanded = false ;
twoHandedAnimation = false ;
carryWeight - = Mathf . Clamp ( placeObject . itemProperties . weight - 1f , 0f , 10f ) ;
isHoldingObject = false ;
hasThrownObject = true ;
}
[ClientRpc]
private void PlaceObjectClientRpc ( NetworkObjectReference parentObjectReference , Vector3 placePositionOffset , bool matchRotationOfParent , NetworkObjectReference grabbedObject )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 3771510012 u , clientRpcParams , RpcDelivery . Reliable ) ;
bufferWriter . WriteValueSafe ( in parentObjectReference , default ( FastBufferWriter . ForNetworkSerializable ) ) ;
bufferWriter . WriteValueSafe ( in placePositionOffset ) ;
bufferWriter . WriteValueSafe ( in matchRotationOfParent , default ( FastBufferWriter . ForPrimitives ) ) ;
bufferWriter . WriteValueSafe ( in grabbedObject , default ( FastBufferWriter . ForNetworkSerializable ) ) ;
__endSendClientRpc ( ref bufferWriter , 3771510012 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client | | ( ! networkManager . IsClient & & ! networkManager . IsHost ) )
{
return ;
}
if ( grabbedObject . TryGet ( out var networkObject ) )
{
GrabbableObject component = networkObject . GetComponent < GrabbableObject > ( ) ;
if ( ! base . IsOwner )
{
if ( parentObjectReference . TryGet ( out var networkObject2 ) )
{
PlaceGrabbableObject ( networkObject2 . transform , placePositionOffset , matchRotationOfParent , component ) ;
}
else
{
PlaceGrabbableObject ( null , placePositionOffset , matchRotationOfParent , component ) ;
Debug . LogError ( $"Reference to parent object when placing was missing. object: {component} placed by {base.gameObject.name}" ) ;
}
}
if ( ! component . itemProperties . syncDiscardFunction )
{
component . playerHeldBy = null ;
}
if ( currentlyHeldObjectServer = = component )
{
currentlyHeldObjectServer = null ;
}
else
{
string arg = "null" ;
if ( currentlyHeldObjectServer ! = null )
{
arg = currentlyHeldObjectServer . gameObject . name ;
}
Debug . LogError ( $"ThrowObjectClientRpc called for an object which is not the same as currentlyHeldObjectServer which is {arg}, on player #{playerClientId}." ) ;
}
}
else
{
Debug . LogError ( "The server did not have a reference to the held object (when attempting to PLACE object on client.)" ) ;
}
if ( base . IsOwner )
{
throwingObject = false ;
HUDManager . Instance . itemSlotIcons [ currentItemSlot ] . enabled = false ;
}
}
private void SetFreeCamera_performed ( InputAction . CallbackContext context )
{
if ( ! base . IsServer | | ! base . IsOwner | | ! context . performed | | isTypingChat )
{
return ;
}
ShipBuildModeManager . Instance . CancelBuildMode ( ) ;
int num = - 1 ;
if ( TimeOfDay . Instance . insideLighting & & ! StartOfRound . Instance . inShipPhase )
{
if ( RoundManager . Instance . dungeonGenerator = = null | | RoundManager . Instance . dungeonGenerator . Root = = null )
{
return ;
}
StartOfRound . Instance . freeCinematicCamera . transform . position = RoundManager . Instance . dungeonGenerator . Root . transform . position ;
StartOfRound . Instance . freeCinematicCameraTurnCompass . transform . position = RoundManager . Instance . dungeonGenerator . Root . transform . position ;
num = 3 ;
}
else
{
if ( StartOfRound . Instance . elevatorTransform = = null )
{
return ;
}
num = 1 ;
StartOfRound . Instance . freeCinematicCamera . transform . position = StartOfRound . Instance . elevatorTransform . position ;
StartOfRound . Instance . freeCinematicCameraTurnCompass . transform . position = StartOfRound . Instance . elevatorTransform . position ;
}
AudioReverbPresets audioReverbPresets = UnityEngine . Object . FindObjectOfType < AudioReverbPresets > ( ) ;
if ( audioReverbPresets ! = null )
{
if ( audioReverbPresets . audioPresets [ num ] . usePreset ! = - 1 )
{
Debug . LogError ( "Audio preset AudioReverbTrigger is set to call another audio preset. This would cause a crash." ) ;
return ;
}
audioReverbPresets . audioPresets [ num ] . ChangeAudioReverbForPlayer ( this ) ;
}
TimeOfDay . Instance . insideLighting = ! TimeOfDay . Instance . insideLighting ;
}
public void ChangeHelmetLight ( int lightNumber , bool enable = true )
{
for ( int i = 0 ; i < allHelmetLights . Length ; i + + )
{
allHelmetLights [ i ] . enabled = false ;
}
allHelmetLights [ lightNumber ] . enabled = enable ;
helmetLight = allHelmetLights [ lightNumber ] ;
}
private void OpenMenu_performed ( InputAction . CallbackContext context )
{
Debug . Log ( "PLAYER OPENED MENU" ) ;
if ( ! context . performed | | inTerminalMenu | | isTypingChat )
{
return ;
}
if ( NetworkManager . Singleton = = null )
{
if ( ! isTestingPlayer )
{
return ;
}
}
else if ( ! base . IsOwner | | ( ! isPlayerControlled & & ! isPlayerDead ) | | ( base . IsServer & & ! isHostPlayerObject ) )
{
return ;
}
if ( ! quickMenuManager . isMenuOpen )
{
quickMenuManager . OpenQuickMenu ( ) ;
}
else if ( IngamePlayerSettings . Instance . changesNotApplied )
{
IngamePlayerSettings . Instance . DisplayConfirmChangesScreen ( visible : true ) ;
}
else
{
quickMenuManager . CloseQuickMenu ( ) ;
}
}
private void Jump_performed ( InputAction . CallbackContext context )
{
if ( ! quickMenuManager . isMenuOpen & & ( ( base . IsOwner & & isPlayerControlled & & ( ! base . IsServer | | isHostPlayerObject ) ) | | isTestingPlayer ) & & ! inSpecialInteractAnimation & & ! isTypingChat & & ( isMovementHindered < = 0 | | isUnderwater ) & & ! isExhausted & & ( thisController . isGrounded | | ( ! isJumping & & IsPlayerNearGround ( ) ) ) & & ! isJumping & & ( ! isPlayerSliding | | playerSlidingTimer > 2.5f ) & & ! isCrouching )
{
playerSlidingTimer = 0f ;
isJumping = true ;
sprintMeter = Mathf . Clamp ( sprintMeter - 0.08f , 0f , 1f ) ;
movementAudio . PlayOneShot ( StartOfRound . Instance . playerJumpSFX ) ;
if ( jumpCoroutine ! = null )
{
StopCoroutine ( jumpCoroutine ) ;
}
jumpCoroutine = StartCoroutine ( PlayerJump ( ) ) ;
}
}
private IEnumerator PlayerJump ( )
{
playerBodyAnimator . SetBool ( "Jumping" , value : true ) ;
yield return new WaitForSeconds ( 0.15f ) ;
fallValue = jumpForce ;
fallValueUncapped = jumpForce ;
yield return new WaitForSeconds ( 0.1f ) ;
isJumping = false ;
isFallingFromJump = true ;
yield return new WaitUntil ( ( ) = > thisController . isGrounded ) ;
playerBodyAnimator . SetBool ( "Jumping" , value : false ) ;
isFallingFromJump = false ;
PlayerHitGroundEffects ( ) ;
jumpCoroutine = null ;
}
public void ResetFallGravity ( )
{
takingFallDamage = false ;
fallValue = 0f ;
fallValueUncapped = 0f ;
}
private void PlayerLookInput ( )
{
if ( quickMenuManager . isMenuOpen | | StartOfRound . Instance . newGameIsLoading )
{
return ;
}
Vector2 vector = playerActions . Movement . Look . ReadValue < Vector2 > ( ) * 0.008f * IngamePlayerSettings . Instance . settings . lookSensitivity ;
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if ( IngamePlayerSettings . Instance . settings . invertYAxis )
{
vector . y * = - 1f ;
}
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if ( isFreeCamera )
{
StartOfRound . Instance . freeCinematicCameraTurnCompass . Rotate ( new Vector3 ( 0f , vector . x , 0f ) ) ;
cameraUp - = vector . y ;
cameraUp = Mathf . Clamp ( cameraUp , - 80f , 80f ) ;
StartOfRound . Instance . freeCinematicCameraTurnCompass . transform . localEulerAngles = new Vector3 ( cameraUp , StartOfRound . Instance . freeCinematicCameraTurnCompass . transform . localEulerAngles . y , 0f ) ;
return ;
}
if ( IsInspectingItem )
{
vector * = 0.01f ;
Vector3 localPosition = rightArmProceduralTarget . localPosition ;
localPosition . x = Mathf . Clamp ( localPosition . x + vector . x , rightArmProceduralTargetBasePosition . x - 0.1f , rightArmProceduralTargetBasePosition . x + 0.1f ) ;
localPosition . y = Mathf . Clamp ( localPosition . y + vector . y , rightArmProceduralTargetBasePosition . y - 0.3f , rightArmProceduralTargetBasePosition . y + 0.3f ) ;
rightArmProceduralTarget . localPosition = new Vector3 ( localPosition . x , localPosition . y , rightArmProceduralTarget . localPosition . z ) ;
return ;
}
if ( base . IsOwner & & isPlayerDead & & ( ! base . IsServer | | isHostPlayerObject ) )
{
spectateCameraPivot . Rotate ( new Vector3 ( 0f , vector . x , 0f ) ) ;
cameraUp - = vector . y ;
cameraUp = Mathf . Clamp ( cameraUp , - 80f , 80f ) ;
spectateCameraPivot . transform . localEulerAngles = new Vector3 ( cameraUp , spectateCameraPivot . transform . localEulerAngles . y , 0f ) ;
}
if ( ( ! base . IsOwner | | ! isPlayerControlled | | ( base . IsServer & & ! isHostPlayerObject ) ) & & ! isTestingPlayer )
{
return ;
}
if ( inSpecialInteractAnimation & & isClimbingLadder )
{
LookWhileClimbingLadder ( vector ) ;
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SyncFullRotWithClients ( ) ;
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return ;
}
if ( smoothLookMultiplier ! = 25f )
{
CalculateSmoothLookingInput ( vector ) ;
}
else
{
CalculateNormalLookingInput ( vector ) ;
}
if ( isTestingPlayer | | ( base . IsServer & & playersManager . connectedPlayersAmount < 1 ) )
{
return ;
}
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if ( jetpackControls )
{
SyncFullRotWithClients ( ) ;
}
else if ( updatePlayerLookInterval > 0.1f & & Physics . OverlapSphere ( base . transform . position , 35f , playerMask ) . Length ! = 0 )
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{
updatePlayerLookInterval = 0f ;
if ( Mathf . Abs ( oldCameraUp + previousYRot - ( cameraUp + thisPlayerBody . eulerAngles . y ) ) > 3f & & ! playersManager . newGameIsLoading )
{
UpdatePlayerRotationServerRpc ( ( short ) cameraUp , ( short ) thisPlayerBody . eulerAngles . y ) ;
oldCameraUp = cameraUp ;
previousYRot = thisPlayerBody . eulerAngles . y ;
}
}
}
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private void SyncFullRotWithClients ( )
{
if ( ( jetpackControls | | isClimbingLadder ) & & updatePlayerLookInterval > 0.15f )
{
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updatePlayerLookInterval = 0f ;
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UpdatePlayerRotationFullServerRpc ( base . transform . eulerAngles ) ;
syncFullRotation = base . transform . eulerAngles ;
}
}
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private void CalculateSmoothLookingInput ( Vector2 inputVector )
{
if ( ! smoothLookEnabledLastFrame )
{
smoothLookEnabledLastFrame = true ;
smoothLookTurnCompass . rotation = gameplayCamera . transform . rotation ;
smoothLookTurnCompass . SetParent ( null ) ;
}
smoothLookTurnCompass . Rotate ( new Vector3 ( 0f , inputVector . x , 0f ) , Space . Self ) ;
cameraUp - = inputVector . y ;
cameraUp = Mathf . Clamp ( cameraUp , - 80f , 60f ) ;
smoothLookTurnCompass . localEulerAngles = new Vector3 ( cameraUp , smoothLookTurnCompass . localEulerAngles . y , smoothLookTurnCompass . localEulerAngles . z ) ;
smoothLookTurnCompass . eulerAngles = new Vector3 ( smoothLookTurnCompass . eulerAngles . x , smoothLookTurnCompass . eulerAngles . y , thisPlayerBody . transform . eulerAngles . z ) ;
thisPlayerBody . eulerAngles = new Vector3 ( thisPlayerBody . eulerAngles . x , Mathf . LerpAngle ( thisPlayerBody . eulerAngles . y , smoothLookTurnCompass . eulerAngles . y , smoothLookMultiplier * Time . deltaTime ) , thisPlayerBody . eulerAngles . z ) ;
gameplayCamera . transform . localEulerAngles = new Vector3 ( Mathf . LerpAngle ( gameplayCamera . transform . localEulerAngles . x , cameraUp , smoothLookMultiplier * Time . deltaTime ) , gameplayCamera . transform . localEulerAngles . y , gameplayCamera . transform . localEulerAngles . z ) ;
}
private void CalculateNormalLookingInput ( Vector2 inputVector )
{
if ( smoothLookEnabledLastFrame )
{
smoothLookEnabledLastFrame = false ;
}
if ( inShockingMinigame )
{
inputVector . x = Mathf . Clamp ( inputVector . x , - 15f , 15f ) ;
inputVector . y = Mathf . Clamp ( inputVector . y , - 15f , 15f ) ;
turnCompass . Rotate ( new Vector3 ( 0f , inputVector . x , 0f ) ) ;
}
else if ( jetpackControls )
{
jetpackTurnCompass . Rotate ( new Vector3 ( 0f , inputVector . x , 0f ) , Space . Self ) ;
}
else
{
thisPlayerBody . Rotate ( new Vector3 ( 0f , inputVector . x , 0f ) , Space . Self ) ;
}
cameraUp - = inputVector . y ;
cameraUp = Mathf . Clamp ( cameraUp , - 80f , 60f ) ;
gameplayCamera . transform . localEulerAngles = new Vector3 ( cameraUp , gameplayCamera . transform . localEulerAngles . y , gameplayCamera . transform . localEulerAngles . z ) ;
playerHudUIContainer . Rotate ( new Vector3 ( inputVector . y / 4f , ( 0f - inputVector . x ) / 8f , 0f ) * Mathf . Clamp ( Time . deltaTime * 15f , 0.02f , 4f ) ) ;
}
private void Look_performed ( InputAction . CallbackContext context )
{
if ( quickMenuManager . isMenuOpen )
{
if ( context . ReadValue < Vector2 > ( ) . magnitude > 0.001f )
{
Cursor . visible = true ;
}
}
else if ( ( base . IsOwner & & isPlayerControlled & & ( ! base . IsServer | | isHostPlayerObject ) ) | | isTestingPlayer )
{
StartOfRound . Instance . localPlayerUsingController = ! InputControlPath . MatchesPrefix ( "<Mouse>" , context . control ) ;
}
}
bool IShockableWithGun . CanBeShocked ( )
{
return ! isPlayerDead ;
}
float IShockableWithGun . GetDifficultyMultiplier ( )
{
return 1.5f ;
}
NetworkObject IShockableWithGun . GetNetworkObject ( )
{
return base . NetworkObject ;
}
Transform IShockableWithGun . GetShockableTransform ( )
{
return base . transform ;
}
Vector3 IShockableWithGun . GetShockablePosition ( )
{
return gameplayCamera . transform . position ;
}
void IShockableWithGun . ShockWithGun ( PlayerControllerB shockedByPlayer )
{
isMovementHindered + + ;
hinderedMultiplier * = 3.5f ;
}
void IShockableWithGun . StopShockingWithGun ( )
{
isMovementHindered = Mathf . Clamp ( isMovementHindered - 1 , 0 , 1000 ) ;
hinderedMultiplier / = 3.5f ;
}
public void ForceTurnTowardsTarget ( )
{
if ( inSpecialInteractAnimation & & inShockingMinigame & & shockingTarget ! = null )
{
targetScreenPos = turnCompassCamera . WorldToViewportPoint ( shockingTarget . position ) ;
shockMinigamePullPosition = targetScreenPos . x - 0.5f ;
float num = Mathf . Clamp ( Time . deltaTime , 0f , 0.1f ) ;
if ( targetScreenPos . x > 0.54f )
{
turnCompass . Rotate ( Vector3 . up * 2000f * num * Mathf . Abs ( shockMinigamePullPosition ) ) ;
playerBodyAnimator . SetBool ( "PullingCameraRight" , value : false ) ;
playerBodyAnimator . SetBool ( "PullingCameraLeft" , value : true ) ;
}
else if ( targetScreenPos . x < 0.46f )
{
turnCompass . Rotate ( Vector3 . up * - 2000f * num * Mathf . Abs ( shockMinigamePullPosition ) ) ;
playerBodyAnimator . SetBool ( "PullingCameraLeft" , value : false ) ;
playerBodyAnimator . SetBool ( "PullingCameraRight" , value : true ) ;
}
else
{
playerBodyAnimator . SetBool ( "PullingCameraLeft" , value : false ) ;
playerBodyAnimator . SetBool ( "PullingCameraRight" , value : false ) ;
}
targetScreenPos = gameplayCamera . WorldToViewportPoint ( shockingTarget . position + Vector3 . up * 0.35f ) ;
if ( targetScreenPos . y > 0.6f )
{
cameraUp = Mathf . Clamp ( Mathf . Lerp ( cameraUp , cameraUp - 25f , 25f * num * Mathf . Abs ( targetScreenPos . y - 0.5f ) ) , - 89f , 89f ) ;
}
else if ( targetScreenPos . y < 0.35f )
{
cameraUp = Mathf . Clamp ( Mathf . Lerp ( cameraUp , cameraUp + 25f , 25f * num * Mathf . Abs ( targetScreenPos . y - 0.5f ) ) , - 89f , 89f ) ;
}
gameplayCamera . transform . localEulerAngles = new Vector3 ( cameraUp , gameplayCamera . transform . localEulerAngles . y , gameplayCamera . transform . localEulerAngles . z ) ;
Vector3 zero = Vector3 . zero ;
zero . y = turnCompass . eulerAngles . y ;
thisPlayerBody . rotation = Quaternion . Lerp ( thisPlayerBody . rotation , Quaternion . Euler ( zero ) , Time . deltaTime * 20f * ( 1f - Mathf . Abs ( shockMinigamePullPosition ) ) ) ;
}
}
private void LookWhileClimbingLadder ( Vector2 lookInput )
{
lookInput * = 2f ;
ladderCameraHorizontal + = lookInput . x ;
ladderCameraHorizontal = Mathf . Clamp ( ladderCameraHorizontal , - 60f , 60f ) ;
cameraUp - = lookInput . y ;
cameraUp = Mathf . Clamp ( cameraUp , - 60f , 25f ) ;
gameplayCamera . transform . localEulerAngles = new Vector3 ( cameraUp , ladderCameraHorizontal , gameplayCamera . transform . localEulerAngles . z ) ;
}
private void Crouch_performed ( InputAction . CallbackContext context )
{
if ( context . performed & & ! quickMenuManager . isMenuOpen & & ( ( base . IsOwner & & isPlayerControlled & & ( ! base . IsServer | | isHostPlayerObject ) ) | | isTestingPlayer ) & & ! inSpecialInteractAnimation & & thisController . isGrounded & & ! isTypingChat & & ! isJumping )
{
Crouch ( ! isCrouching ) ;
}
}
public void Crouch ( bool crouch )
{
if ( crouch )
{
if ( sourcesCausingSinking < = 0 | | ! ( sinkingValue > 0.6f ) )
{
isCrouching = true ;
playerBodyAnimator . SetTrigger ( "startCrouching" ) ;
playerBodyAnimator . SetBool ( "crouching" , value : true ) ;
}
}
else if ( ! Physics . Raycast ( gameplayCamera . transform . position , Vector3 . up , out hit , 0.7f , playersManager . collidersAndRoomMask , QueryTriggerInteraction . Ignore ) )
{
isCrouching = false ;
playerBodyAnimator . SetBool ( "crouching" , value : false ) ;
}
}
[ServerRpc]
private void UpdatePlayerRotationServerRpc ( short newRot , short newYRot )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
if ( base . OwnerClientId ! = networkManager . LocalClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 588787670 u , serverRpcParams , RpcDelivery . Reliable ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , newRot ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , newYRot ) ;
__endSendServerRpc ( ref bufferWriter , 588787670 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server | | ( ! networkManager . IsServer & & ! networkManager . IsHost ) )
{
return ;
}
try
{
UpdatePlayerRotationClientRpc ( newRot , newYRot ) ;
}
catch ( Exception arg )
{
Debug . Log ( $"Client rpc parameters were likely not correct, so an RPC was skipped: {arg}" ) ;
}
}
[ClientRpc]
private void UpdatePlayerRotationClientRpc ( short newRot , short newYRot )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 2188611472 u , clientRpcParams , RpcDelivery . Reliable ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , newRot ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , newYRot ) ;
__endSendClientRpc ( ref bufferWriter , 2188611472 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
playersManager . gameStats . allPlayerStats [ playerClientId ] . turnAmount + + ;
if ( ! base . IsOwner )
{
targetYRot = newYRot ;
targetLookRot = newRot ;
}
}
}
[ServerRpc]
private void UpdatePlayerRotationFullServerRpc ( Vector3 playerEulers )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
if ( base . OwnerClientId ! = networkManager . LocalClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 3789403418 u , serverRpcParams , RpcDelivery . Reliable ) ;
bufferWriter . WriteValueSafe ( in playerEulers ) ;
__endSendServerRpc ( ref bufferWriter , 3789403418 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server | | ( ! networkManager . IsServer & & ! networkManager . IsHost ) )
{
return ;
}
try
{
UpdatePlayerRotationFullClientRpc ( playerEulers ) ;
}
catch ( Exception arg )
{
Debug . Log ( $"Client rpc parameters were likely not correct, so an RPC was skipped: {arg}" ) ;
}
}
[ClientRpc]
private void UpdatePlayerRotationFullClientRpc ( Vector3 playerEulers )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 2444895710 u , clientRpcParams , RpcDelivery . Reliable ) ;
bufferWriter . WriteValueSafe ( in playerEulers ) ;
__endSendClientRpc ( ref bufferWriter , 2444895710 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) & & ! base . IsOwner )
{
syncFullRotation = playerEulers ;
}
}
}
private void UpdatePlayerAnimationsToOtherClients ( Vector2 moveInputVector )
{
updatePlayerAnimationsInterval + = Time . deltaTime ;
if ( ! inSpecialInteractAnimation & & ! ( updatePlayerAnimationsInterval > 0.14f ) )
{
return ;
}
updatePlayerAnimationsInterval = 0f ;
currentAnimationSpeed = playerBodyAnimator . GetFloat ( "animationSpeed" ) ;
for ( int i = 0 ; i < playerBodyAnimator . layerCount ; i + + )
{
currentAnimationStateHash [ i ] = playerBodyAnimator . GetCurrentAnimatorStateInfo ( i ) . fullPathHash ;
if ( previousAnimationStateHash [ i ] ! = currentAnimationStateHash [ i ] )
{
previousAnimationStateHash [ i ] = currentAnimationStateHash [ i ] ;
previousAnimationSpeed = currentAnimationSpeed ;
UpdatePlayerAnimationServerRpc ( currentAnimationStateHash [ i ] , currentAnimationSpeed ) ;
return ;
}
}
if ( previousAnimationSpeed ! = currentAnimationSpeed )
{
previousAnimationSpeed = currentAnimationSpeed ;
UpdatePlayerAnimationServerRpc ( 0 , currentAnimationSpeed ) ;
}
}
[ServerRpc]
private void UpdatePlayerAnimationServerRpc ( int animationState , float animationSpeed )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
if ( base . OwnerClientId ! = networkManager . LocalClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 3473255830 u , serverRpcParams , RpcDelivery . Reliable ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , animationState ) ;
bufferWriter . WriteValueSafe ( in animationSpeed , default ( FastBufferWriter . ForPrimitives ) ) ;
__endSendServerRpc ( ref bufferWriter , 3473255830 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server | | ( ! networkManager . IsServer & & ! networkManager . IsHost ) )
{
return ;
}
try
{
UpdatePlayerAnimationClientRpc ( animationState , animationSpeed ) ;
}
catch ( Exception arg )
{
Debug . Log ( $"Client rpc parameters were likely not correct, so an RPC was skipped: {arg}" ) ;
}
}
[ClientRpc]
private void UpdatePlayerAnimationClientRpc ( int animationState , float animationSpeed )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 3386813972 u , clientRpcParams , RpcDelivery . Reliable ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , animationState ) ;
bufferWriter . WriteValueSafe ( in animationSpeed , default ( FastBufferWriter . ForPrimitives ) ) ;
__endSendClientRpc ( ref bufferWriter , 3386813972 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client | | ( ! networkManager . IsClient & & ! networkManager . IsHost ) | | base . IsOwner )
{
return ;
}
if ( playerBodyAnimator . GetFloat ( "animationSpeed" ) ! = animationSpeed )
{
playerBodyAnimator . SetFloat ( "animationSpeed" , animationSpeed ) ;
}
if ( animationState = = 0 | | playerBodyAnimator . GetCurrentAnimatorStateInfo ( 0 ) . fullPathHash = = animationState )
{
return ;
}
for ( int i = 0 ; i < playerBodyAnimator . layerCount ; i + + )
{
if ( playerBodyAnimator . HasState ( i , animationState ) )
{
playerBodyAnimator . CrossFadeInFixedTime ( animationState , 0.1f ) ;
break ;
}
}
}
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public void UpdateSpecialAnimationValue ( bool specialAnimation , short yVal = 0 , float timed = 0f , bool climbingLadder = false )
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{
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IsInSpecialAnimationServerRpc ( specialAnimation , timed , climbingLadder ) ;
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ResetZAndXRotation ( ) ;
if ( specialAnimation )
{
UpdatePlayerRotationServerRpc ( 0 , yVal ) ;
}
}
public void ResetZAndXRotation ( )
{
Vector3 localEulerAngles = thisPlayerBody . localEulerAngles ;
localEulerAngles . x = 0f ;
localEulerAngles . z = 0f ;
thisPlayerBody . localEulerAngles = localEulerAngles ;
}
[ServerRpc]
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private void IsInSpecialAnimationServerRpc ( bool specialAnimation , float timed = 0f , bool climbingLadder = false )
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{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
if ( base . OwnerClientId ! = networkManager . LocalClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
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FastBufferWriter bufferWriter = __beginSendServerRpc ( 2480354441 u , serverRpcParams , RpcDelivery . Reliable ) ;
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bufferWriter . WriteValueSafe ( in specialAnimation , default ( FastBufferWriter . ForPrimitives ) ) ;
bufferWriter . WriteValueSafe ( in timed , default ( FastBufferWriter . ForPrimitives ) ) ;
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bufferWriter . WriteValueSafe ( in climbingLadder , default ( FastBufferWriter . ForPrimitives ) ) ;
__endSendServerRpc ( ref bufferWriter , 2480354441 u , serverRpcParams , RpcDelivery . Reliable ) ;
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}
if ( __rpc_exec_stage ! = __RpcExecStage . Server | | ( ! networkManager . IsServer & & ! networkManager . IsHost ) )
{
return ;
}
try
{
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IsInSpecialAnimationClientRpc ( specialAnimation , timed , climbingLadder ) ;
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}
catch ( Exception arg )
{
Debug . Log ( $"Client rpc parameters were likely not correct, so an RPC was skipped: {arg}" ) ;
}
}
[ClientRpc]
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private void IsInSpecialAnimationClientRpc ( bool specialAnimation , float timed = 0f , bool climbingLadder = false )
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{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
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FastBufferWriter bufferWriter = __beginSendClientRpc ( 2281795056 u , clientRpcParams , RpcDelivery . Reliable ) ;
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bufferWriter . WriteValueSafe ( in specialAnimation , default ( FastBufferWriter . ForPrimitives ) ) ;
bufferWriter . WriteValueSafe ( in timed , default ( FastBufferWriter . ForPrimitives ) ) ;
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bufferWriter . WriteValueSafe ( in climbingLadder , default ( FastBufferWriter . ForPrimitives ) ) ;
__endSendClientRpc ( ref bufferWriter , 2281795056 u , clientRpcParams , RpcDelivery . Reliable ) ;
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}
if ( __rpc_exec_stage ! = __RpcExecStage . Client | | ( ! networkManager . IsClient & & ! networkManager . IsHost ) | | base . IsOwner )
{
return ;
}
Debug . Log ( "Setting animation on client" ) ;
inSpecialInteractAnimation = specialAnimation ;
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isClimbingLadder = climbingLadder ;
if ( ! specialAnimation & & ! climbingLadder )
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{
ResetZAndXRotation ( ) ;
}
if ( timed > 0f )
{
if ( timeSpecialAnimationCoroutine ! = null )
{
StopCoroutine ( timeSpecialAnimationCoroutine ) ;
}
timeSpecialAnimationCoroutine = StartCoroutine ( timeSpecialAnimation ( timed ) ) ;
}
}
private IEnumerator timeSpecialAnimation ( float time )
{
yield return new WaitForSeconds ( time ) ;
inSpecialInteractAnimation = false ;
timeSpecialAnimationCoroutine = null ;
}
public void GetCurrentMaterialStandingOn ( )
{
interactRay = new Ray ( thisPlayerBody . position + Vector3 . up , - Vector3 . up ) ;
if ( ! Physics . Raycast ( interactRay , out hit , 6f , walkableSurfacesMask , QueryTriggerInteraction . Ignore ) | | hit . collider . CompareTag ( StartOfRound . Instance . footstepSurfaces [ currentFootstepSurfaceIndex ] . surfaceTag ) )
{
return ;
}
for ( int i = 0 ; i < StartOfRound . Instance . footstepSurfaces . Length ; i + + )
{
if ( hit . collider . CompareTag ( StartOfRound . Instance . footstepSurfaces [ i ] . surfaceTag ) )
{
currentFootstepSurfaceIndex = i ;
break ;
}
}
}
public void PlayFootstepSound ( )
{
GetCurrentMaterialStandingOn ( ) ;
int num = UnityEngine . Random . Range ( 0 , StartOfRound . Instance . footstepSurfaces [ currentFootstepSurfaceIndex ] . clips . Length ) ;
if ( num = = previousFootstepClip )
{
num = ( num + 1 ) % StartOfRound . Instance . footstepSurfaces [ currentFootstepSurfaceIndex ] . clips . Length ;
}
movementAudio . pitch = UnityEngine . Random . Range ( 0.93f , 1.07f ) ;
bool flag = ( ( ! base . IsOwner ) ? playerBodyAnimator . GetCurrentAnimatorStateInfo ( 0 ) . IsTag ( "Sprinting" ) : isSprinting ) ;
float num2 = 0.9f ;
if ( ! flag )
{
num2 = 0.6f ;
}
movementAudio . PlayOneShot ( StartOfRound . Instance . footstepSurfaces [ currentFootstepSurfaceIndex ] . clips [ num ] , num2 ) ;
previousFootstepClip = num ;
WalkieTalkie . TransmitOneShotAudio ( movementAudio , StartOfRound . Instance . footstepSurfaces [ currentFootstepSurfaceIndex ] . clips [ num ] , num2 ) ;
}
public void PlayFootstepServer ( )
{
if ( ! isClimbingLadder & & ! inSpecialInteractAnimation & & ! base . IsOwner & & isPlayerControlled )
{
bool noiseIsInsideClosedShip = isInHangarShipRoom & & playersManager . hangarDoorsClosed ;
if ( isSprinting )
{
RoundManager . Instance . PlayAudibleNoise ( base . transform . position , 22f , 0.6f , 0 , noiseIsInsideClosedShip , 7 ) ;
}
else
{
RoundManager . Instance . PlayAudibleNoise ( base . transform . position , 17f , 0.4f , 0 , noiseIsInsideClosedShip , 7 ) ;
}
PlayFootstepSound ( ) ;
}
}
public void PlayFootstepLocal ( )
{
if ( ! isClimbingLadder & & ! inSpecialInteractAnimation & & ( isTestingPlayer | | ( base . IsOwner & & isPlayerControlled ) ) )
{
bool noiseIsInsideClosedShip = isInHangarShipRoom & & playersManager . hangarDoorsClosed ;
if ( isSprinting )
{
RoundManager . Instance . PlayAudibleNoise ( base . transform . position , 22f , 0.6f , 0 , noiseIsInsideClosedShip , 6 ) ;
}
else
{
RoundManager . Instance . PlayAudibleNoise ( base . transform . position , 17f , 0.4f , 0 , noiseIsInsideClosedShip , 6 ) ;
}
PlayFootstepSound ( ) ;
}
}
[ServerRpc]
private void UpdatePlayerPositionServerRpc ( Vector3 newPos , bool inElevator , bool exhausted , bool isPlayerGrounded )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
if ( base . OwnerClientId ! = networkManager . LocalClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 2581007949 u , serverRpcParams , RpcDelivery . Reliable ) ;
bufferWriter . WriteValueSafe ( in newPos ) ;
bufferWriter . WriteValueSafe ( in inElevator , default ( FastBufferWriter . ForPrimitives ) ) ;
bufferWriter . WriteValueSafe ( in exhausted , default ( FastBufferWriter . ForPrimitives ) ) ;
bufferWriter . WriteValueSafe ( in isPlayerGrounded , default ( FastBufferWriter . ForPrimitives ) ) ;
__endSendServerRpc ( ref bufferWriter , 2581007949 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server | | ( ! networkManager . IsServer & & ! networkManager . IsHost ) )
{
return ;
}
try
{
UpdatePlayerPositionClientRpc ( newPos , inElevator , exhausted , isPlayerGrounded ) ;
}
catch ( Exception arg )
{
Debug . Log ( $"Caught an error when sending player position RPC; likely a player disconnected to cause this. Error: {arg}" ) ;
}
}
[ClientRpc]
private void UpdatePlayerPositionClientRpc ( Vector3 newPos , bool inElevator , bool exhausted , bool isPlayerGrounded )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 153310197 u , clientRpcParams , RpcDelivery . Reliable ) ;
bufferWriter . WriteValueSafe ( in newPos ) ;
bufferWriter . WriteValueSafe ( in inElevator , default ( FastBufferWriter . ForPrimitives ) ) ;
bufferWriter . WriteValueSafe ( in exhausted , default ( FastBufferWriter . ForPrimitives ) ) ;
bufferWriter . WriteValueSafe ( in isPlayerGrounded , default ( FastBufferWriter . ForPrimitives ) ) ;
__endSendClientRpc ( ref bufferWriter , 153310197 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client | | ( ! networkManager . IsClient & & ! networkManager . IsHost ) )
{
return ;
}
playersManager . gameStats . allPlayerStats [ playerClientId ] . stepsTaken + + ;
playersManager . gameStats . allStepsTaken + + ;
bool flag = currentFootstepSurfaceIndex = = 8 & & ( ( base . IsOwner & & thisController . isGrounded ) | | isPlayerGrounded ) ;
if ( bleedingHeavily | | flag )
{
DropBlood ( Vector3 . down , bleedingHeavily , flag ) ;
}
if ( base . IsOwner )
{
return ;
}
if ( ! inElevator )
{
isInHangarShipRoom = false ;
}
isExhausted = exhausted ;
isInElevator = inElevator ;
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oldPlayerPosition = serverPlayerPosition ;
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serverPlayerPosition = newPos ;
if ( isInElevator )
{
if ( ! wasInElevatorLastFrame )
{
wasInElevatorLastFrame = true ;
base . transform . SetParent ( playersManager . elevatorTransform ) ;
}
}
else if ( wasInElevatorLastFrame )
{
wasInElevatorLastFrame = false ;
base . transform . SetParent ( playersManager . playersContainer ) ;
base . transform . eulerAngles = new Vector3 ( 0f , base . transform . eulerAngles . y , 0f ) ;
}
timeSincePlayerMoving = 0f ;
}
[ServerRpc]
public void LandFromJumpServerRpc ( bool fallHard )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
if ( base . OwnerClientId ! = networkManager . LocalClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 3332990272 u , serverRpcParams , RpcDelivery . Reliable ) ;
bufferWriter . WriteValueSafe ( in fallHard , default ( FastBufferWriter . ForPrimitives ) ) ;
__endSendServerRpc ( ref bufferWriter , 3332990272 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
LandFromJumpClientRpc ( fallHard ) ;
}
}
[ClientRpc]
public void LandFromJumpClientRpc ( bool fallHard )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 983565270 u , clientRpcParams , RpcDelivery . Reliable ) ;
bufferWriter . WriteValueSafe ( in fallHard , default ( FastBufferWriter . ForPrimitives ) ) ;
__endSendClientRpc ( ref bufferWriter , 983565270 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) & & ! base . IsOwner )
{
if ( fallHard )
{
movementAudio . PlayOneShot ( StartOfRound . Instance . playerHitGroundHard , 1f ) ;
}
else
{
movementAudio . PlayOneShot ( StartOfRound . Instance . playerHitGroundSoft , 0.7f ) ;
}
}
}
public void LimpAnimationSpeed ( )
{
if ( base . IsOwner )
{
limpMultiplier = 0.75f ;
}
}
public void SpawnPlayerAnimation ( )
{
UpdateSpecialAnimationValue ( specialAnimation : true , 0 ) ;
inSpecialInteractAnimation = true ;
playerBodyAnimator . ResetTrigger ( "SpawnPlayer" ) ;
playerBodyAnimator . SetTrigger ( "SpawnPlayer" ) ;
StartCoroutine ( spawnPlayerAnimTimer ( ) ) ;
}
private IEnumerator spawnPlayerAnimTimer ( )
{
yield return new WaitForSeconds ( 3f ) ;
inSpecialInteractAnimation = false ;
UpdateSpecialAnimationValue ( specialAnimation : false , 0 ) ;
}
[ServerRpc(RequireOwnership = false)]
private void SendNewPlayerValuesServerRpc ( ulong newPlayerSteamId )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 2504133785 u , serverRpcParams , RpcDelivery . Reliable ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , newPlayerSteamId ) ;
__endSendServerRpc ( ref bufferWriter , 2504133785 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server | | ( ! networkManager . IsServer & & ! networkManager . IsHost ) )
{
return ;
}
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if ( ! GameNetworkManager . Instance . disableSteam & & GameNetworkManager . Instance . currentLobby . HasValue )
{
if ( ! GameNetworkManager . Instance . steamIdsInLobby . Contains ( newPlayerSteamId ) )
{
NetworkManager . Singleton . DisconnectClient ( actualClientId ) ;
return ;
}
if ( StartOfRound . Instance . KickedClientIds . Contains ( newPlayerSteamId ) )
{
NetworkManager . Singleton . DisconnectClient ( actualClientId ) ;
return ;
}
}
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List < ulong > list = new List < ulong > ( ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
if ( i = = ( int ) playerClientId )
{
list . Add ( newPlayerSteamId ) ;
}
else
{
list . Add ( playersManager . allPlayerScripts [ i ] . playerSteamId ) ;
}
}
SendNewPlayerValuesClientRpc ( list . ToArray ( ) ) ;
}
[ClientRpc]
private void SendNewPlayerValuesClientRpc ( ulong [ ] playerSteamIds )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 956616685 u , clientRpcParams , RpcDelivery . Reliable ) ;
bool value = playerSteamIds ! = null ;
bufferWriter . WriteValueSafe ( in value , default ( FastBufferWriter . ForPrimitives ) ) ;
if ( value )
{
bufferWriter . WriteValueSafe ( playerSteamIds , default ( FastBufferWriter . ForPrimitives ) ) ;
}
__endSendClientRpc ( ref bufferWriter , 956616685 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client | | ( ! networkManager . IsClient & & ! networkManager . IsHost ) )
{
return ;
}
for ( int i = 0 ; i < playerSteamIds . Length ; i + + )
{
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if ( playersManager . allPlayerScripts [ i ] . isPlayerControlled | | playersManager . allPlayerScripts [ i ] . isPlayerDead )
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{
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string input = NoPunctuation ( new Friend ( playerSteamIds [ i ] ) . Name ) ;
input = Regex . Replace ( input , "[^\\w\\._]" , "" ) ;
if ( input = = string . Empty | | input . Length = = 0 )
{
input = "Nameless" ;
}
else if ( input . Length < = 2 )
{
input + = "0" ;
}
playersManager . allPlayerScripts [ i ] . playerSteamId = playerSteamIds [ i ] ;
playersManager . allPlayerScripts [ i ] . playerUsername = input ;
playersManager . allPlayerScripts [ i ] . usernameBillboardText . text = input ;
string playerName = input ;
int numberOfDuplicateNamesInLobby = GetNumberOfDuplicateNamesInLobby ( ) ;
if ( numberOfDuplicateNamesInLobby > 0 )
{
playerName = $"{input}{numberOfDuplicateNamesInLobby}" ;
}
quickMenuManager . AddUserToPlayerList ( playerSteamIds [ i ] , playerName , i ) ;
StartOfRound . Instance . mapScreen . radarTargets [ i ] . name = playerName ;
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}
}
StartOfRound . Instance . StartTrackingAllPlayerVoices ( ) ;
if ( GameNetworkManager . Instance ! = null & & GameNetworkManager . Instance . localPlayerController ! = null )
{
GameNetworkManager . Instance . localPlayerController . updatePositionForNewlyJoinedClient = true ;
}
}
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private int GetNumberOfDuplicateNamesInLobby ( )
{
int num = 0 ;
for ( int i = 0 ; i < StartOfRound . Instance . allPlayerScripts . Length ; i + + )
{
if ( ( StartOfRound . Instance . allPlayerScripts [ i ] . isPlayerControlled | | playersManager . allPlayerScripts [ i ] . isPlayerDead ) & & ! ( StartOfRound . Instance . allPlayerScripts [ i ] = = this ) & & StartOfRound . Instance . allPlayerScripts [ i ] . playerUsername = = playerUsername )
{
num + + ;
}
}
for ( int j = 0 ; j < StartOfRound . Instance . allPlayerScripts . Length ; j + + )
{
if ( ( StartOfRound . Instance . allPlayerScripts [ j ] . isPlayerControlled | | playersManager . allPlayerScripts [ j ] . isPlayerDead ) & & ! ( StartOfRound . Instance . allPlayerScripts [ j ] = = this ) & & StartOfRound . Instance . allPlayerScripts [ j ] . playerUsername = = $"{StartOfRound.Instance.allPlayerScripts[j].playerUsername}{num}" )
{
num + + ;
}
}
return num ;
}
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private string NoPunctuation ( string input )
{
return new string ( input . Where ( ( char c ) = > char . IsLetter ( c ) ) . ToArray ( ) ) ;
}
public void ConnectClientToPlayerObject ( )
{
if ( ! isTestingPlayer )
{
actualClientId = NetworkManager . Singleton . LocalClientId ;
playersManager . thisClientPlayerId = ( int ) playerClientId ;
}
if ( GameNetworkManager . Instance ! = null )
{
GameNetworkManager . Instance . localPlayerController = this ;
}
playersManager . localPlayerController = this ;
for ( int i = 0 ; i < playersManager . allPlayerObjects . Length ; i + + )
{
PlayerControllerB component = playersManager . allPlayerObjects [ i ] . GetComponent < PlayerControllerB > ( ) ;
if ( ! component . isPlayerControlled & & ! component . isTestingPlayer )
{
component . TeleportPlayer ( playersManager . notSpawnedPosition . position ) ;
}
if ( component ! = playersManager . localPlayerController )
{
playersManager . OtherClients . Add ( component ) ;
}
}
playersManager . localClientHasControl = true ;
if ( playerBodyAnimator . runtimeAnimatorController ! = playersManager . localClientAnimatorController )
{
playerBodyAnimator . runtimeAnimatorController = playersManager . localClientAnimatorController ;
}
if ( ! isTestingPlayer )
{
if ( ! GameNetworkManager . Instance . disableSteam )
{
playerUsername = GameNetworkManager . Instance . username ;
SendNewPlayerValuesServerRpc ( SteamClient . SteamId ) ;
}
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else if ( base . IsServer )
{
UnityEngine . Object . FindObjectOfType < QuickMenuManager > ( ) . AddUserToPlayerList ( 0 uL , "Player #0" , 0 ) ;
}
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HUDManager . Instance . AddTextToChatOnServer ( playerUsername + " joined the ship." ) ;
usernameAlpha . alpha = 0f ;
usernameBillboardText . enabled = false ;
}
}
private void ChangeAudioListenerToObject ( GameObject addToObject )
{
activeAudioListener . transform . SetParent ( addToObject . transform ) ;
activeAudioListener . transform . localEulerAngles = Vector3 . zero ;
activeAudioListener . transform . localPosition = Vector3 . zero ;
StartOfRound . Instance . audioListener = activeAudioListener ;
}
private void PlayerHitGroundEffects ( )
{
GetCurrentMaterialStandingOn ( ) ;
if ( fallValue < - 9f )
{
if ( fallValue < - 16f )
{
movementAudio . PlayOneShot ( StartOfRound . Instance . playerHitGroundHard , 1f ) ;
WalkieTalkie . TransmitOneShotAudio ( movementAudio , StartOfRound . Instance . playerHitGroundHard ) ;
}
else if ( fallValue < - 2f )
{
movementAudio . PlayOneShot ( StartOfRound . Instance . playerHitGroundSoft , 1f ) ;
}
LandFromJumpServerRpc ( fallValue < - 16f ) ;
}
if ( fallValue < - 16f )
{
RoundManager . Instance . PlayAudibleNoise ( base . transform . position , 7f ) ;
}
}
private void CalculateGroundNormal ( )
{
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if ( Physics . Raycast ( base . transform . position + Vector3 . up * 0.2f , - Vector3 . up , out hit , 6f , 268438273 , QueryTriggerInteraction . Ignore ) )
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{
playerGroundNormal = hit . normal ;
}
else
{
playerGroundNormal = Vector3 . up ;
}
}
private bool IsPlayerNearGround ( )
{
interactRay = new Ray ( base . transform . position , Vector3 . down ) ;
return Physics . Raycast ( interactRay , 0.15f , StartOfRound . Instance . allPlayersCollideWithMask , QueryTriggerInteraction . Ignore ) ;
}
[ServerRpc]
public void DisableJetpackModeServerRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
if ( base . OwnerClientId ! = networkManager . LocalClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 3237016509 u , serverRpcParams , RpcDelivery . Reliable ) ;
__endSendServerRpc ( ref bufferWriter , 3237016509 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
DisableJetpackModeClientRpc ( ) ;
}
}
[ClientRpc]
public void DisableJetpackModeClientRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 1367193869 u , clientRpcParams , RpcDelivery . Reliable ) ;
__endSendClientRpc ( ref bufferWriter , 1367193869 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) & & ! base . IsOwner )
{
DisableJetpackControlsLocally ( ) ;
}
}
}
public void DisableJetpackControlsLocally ( )
{
jetpackControls = false ;
thisController . radius = 0.4f ;
jetpackTurnCompass . rotation = base . transform . rotation ;
startedJetpackControls = false ;
disablingJetpackControls = false ;
}
private void Update ( )
{
if ( ( base . IsOwner & & isPlayerControlled & & ( ! base . IsServer | | isHostPlayerObject ) ) | | isTestingPlayer )
{
if ( isCameraDisabled )
{
isCameraDisabled = false ;
Debug . Log ( "Taking control of player " + base . gameObject . name + " and enabling camera!" ) ;
StartOfRound . Instance . SwitchCamera ( gameplayCamera ) ;
thisPlayerModel . shadowCastingMode = ShadowCastingMode . ShadowsOnly ;
mapRadarDirectionIndicator . enabled = true ;
thisPlayerModelArms . enabled = true ;
playerScreen . enabled = true ;
Cursor . lockState = CursorLockMode . Locked ;
Cursor . visible = false ;
base . gameObject . GetComponent < CharacterController > ( ) . enabled = true ;
activeAudioReverbFilter = activeAudioListener . GetComponent < AudioReverbFilter > ( ) ;
activeAudioReverbFilter . enabled = true ;
ChangeAudioListenerToObject ( gameplayCamera . gameObject ) ;
if ( playerBodyAnimator . runtimeAnimatorController ! = playersManager . localClientAnimatorController )
{
playerBodyAnimator . runtimeAnimatorController = playersManager . localClientAnimatorController ;
}
if ( justConnected )
{
justConnected = false ;
ConnectClientToPlayerObject ( ) ;
}
SpawnPlayerAnimation ( ) ;
Debug . Log ( "!!!! ENABLING CAMERA FOR PLAYER: " + base . gameObject . name ) ;
Debug . Log ( $"!!!! connectedPlayersAmount: {playersManager.connectedPlayersAmount}" ) ;
}
playerHudUIContainer . rotation = Quaternion . Lerp ( playerHudUIContainer . rotation , playerHudBaseRotation . rotation , 24f * Time . deltaTime ) ;
SetNightVisionEnabled ( isNotLocalClient : false ) ;
if ( ! inSpecialInteractAnimation | | inShockingMinigame )
{
if ( ! thisController . isGrounded )
{
if ( jetpackControls & & ! disablingJetpackControls )
{
fallValue = Mathf . MoveTowards ( fallValue , - 8f , 7f * Time . deltaTime ) ;
fallValueUncapped = - 8f ;
}
else
{
fallValue = Mathf . Clamp ( fallValue - 38f * Time . deltaTime , - 150f , jumpForce ) ;
fallValueUncapped - = 38f * Time . deltaTime ;
}
if ( ! isJumping & & ! isFallingFromJump )
{
if ( ! isFallingNoJump )
{
isFallingNoJump = true ;
fallValue = - 7f ;
}
else if ( fallValue < - 20f )
{
isCrouching = false ;
playerBodyAnimator . SetBool ( "crouching" , value : false ) ;
playerBodyAnimator . SetBool ( "FallNoJump" , value : true ) ;
}
}
if ( fallValueUncapped < - 30f )
{
takingFallDamage = true ;
}
}
else
{
movementHinderedPrev = isMovementHindered ;
if ( ! isJumping )
{
if ( isFallingNoJump & & ! jetpackControls )
{
isFallingNoJump = false ;
if ( ! isCrouching & & fallValue < - 9f )
{
playerBodyAnimator . SetTrigger ( "ShortFallLanding" ) ;
}
PlayerHitGroundEffects ( ) ;
}
fallValue = - 7f ;
fallValueUncapped = - 7f ;
}
playerBodyAnimator . SetBool ( "FallNoJump" , value : false ) ;
}
}
ForceTurnTowardsTarget ( ) ;
if ( inTerminalMenu )
{
targetFOV = 60f ;
}
else if ( IsInspectingItem )
{
rightArmProceduralRig . weight = Mathf . Lerp ( rightArmProceduralRig . weight , 1f , 25f * Time . deltaTime ) ;
targetFOV = 46f ;
}
else
{
rightArmProceduralRig . weight = Mathf . Lerp ( rightArmProceduralRig . weight , 0f , 25f * Time . deltaTime ) ;
if ( isSprinting )
{
targetFOV = 68f ;
}
else
{
targetFOV = 66f ;
}
}
gameplayCamera . fieldOfView = Mathf . Lerp ( gameplayCamera . fieldOfView , targetFOV , 6f * Time . deltaTime ) ;
moveInputVector = playerActions . Movement . Move . ReadValue < Vector2 > ( ) ;
float num = playerActions . Movement . Sprint . ReadValue < float > ( ) ;
if ( quickMenuManager . isMenuOpen | | isTypingChat | | ( inSpecialInteractAnimation & & ! isClimbingLadder & & ! inShockingMinigame ) )
{
moveInputVector = Vector2 . zero ;
}
SetFaceUnderwaterFilters ( ) ;
if ( isWalking )
{
if ( isFreeCamera | | moveInputVector . sqrMagnitude < = 0.19f | | ( inSpecialInteractAnimation & & ! isClimbingLadder & & ! inShockingMinigame ) )
{
isWalking = false ;
isSprinting = false ;
playerBodyAnimator . SetBool ( "Walking" , value : false ) ;
playerBodyAnimator . SetBool ( "Sprinting" , value : false ) ;
playerBodyAnimator . SetBool ( "Sideways" , value : false ) ;
}
else if ( num > 0.3f & & movementHinderedPrev < = 0 & & ! criticallyInjured & & sprintMeter > 0.1f )
{
if ( ! isSprinting & & sprintMeter < 0.3f )
{
if ( ! isExhausted )
{
isExhausted = true ;
}
}
else
{
if ( isCrouching )
{
Crouch ( crouch : false ) ;
}
isSprinting = true ;
playerBodyAnimator . SetBool ( "Sprinting" , value : true ) ;
}
}
else
{
isSprinting = false ;
if ( sprintMeter < 0.1f )
{
isExhausted = true ;
}
playerBodyAnimator . SetBool ( "Sprinting" , value : false ) ;
}
if ( isSprinting )
{
sprintMultiplier = Mathf . Lerp ( sprintMultiplier , 2.25f , Time . deltaTime * 1f ) ;
}
else
{
sprintMultiplier = Mathf . Lerp ( sprintMultiplier , 1f , 10f * Time . deltaTime ) ;
}
if ( moveInputVector . y < 0.2f & & moveInputVector . y > - 0.2f & & ! inSpecialInteractAnimation )
{
playerBodyAnimator . SetBool ( "Sideways" , value : true ) ;
isSidling = true ;
}
else
{
playerBodyAnimator . SetBool ( "Sideways" , value : false ) ;
isSidling = false ;
}
if ( enteringSpecialAnimation )
{
playerBodyAnimator . SetFloat ( "animationSpeed" , 1f ) ;
}
else if ( moveInputVector . y < 0.5f & & moveInputVector . x < 0.5f )
{
playerBodyAnimator . SetFloat ( "animationSpeed" , - 1f ) ;
movingForward = false ;
}
else
{
playerBodyAnimator . SetFloat ( "animationSpeed" , 1f ) ;
movingForward = true ;
}
}
else
{
if ( enteringSpecialAnimation )
{
playerBodyAnimator . SetFloat ( "animationSpeed" , 1f ) ;
}
else if ( isClimbingLadder )
{
playerBodyAnimator . SetFloat ( "animationSpeed" , 0f ) ;
}
if ( ! isFreeCamera & & moveInputVector . sqrMagnitude > = 0.19f & & ( ! inSpecialInteractAnimation | | isClimbingLadder | | inShockingMinigame ) )
{
isWalking = true ;
playerBodyAnimator . SetBool ( "Walking" , value : true ) ;
}
}
if ( performingEmote & & ! CheckConditionsForEmote ( ) )
{
performingEmote = false ;
StopPerformingEmoteServerRpc ( ) ;
timeSinceStartingEmote = 0f ;
}
timeSinceStartingEmote + = Time . deltaTime ;
playerBodyAnimator . SetBool ( "hinderedMovement" , isMovementHindered > 0 ) ;
if ( sourcesCausingSinking = = 0 )
{
if ( isSinking )
{
isSinking = false ;
StopSinkingServerRpc ( ) ;
}
}
else
{
if ( isSinking )
{
GetCurrentMaterialStandingOn ( ) ;
if ( ! CheckConditionsForSinkingInQuicksand ( ) )
{
isSinking = false ;
StopSinkingServerRpc ( ) ;
}
}
else if ( ! isSinking & & CheckConditionsForSinkingInQuicksand ( ) )
{
isSinking = true ;
StartSinkingServerRpc ( sinkingSpeedMultiplier , statusEffectAudioIndex ) ;
}
if ( sinkingValue > = 1f )
{
KillPlayer ( Vector3 . zero , spawnBody : false , CauseOfDeath . Suffocation ) ;
}
else if ( sinkingValue > 0.5f )
{
Crouch ( crouch : false ) ;
}
}
if ( isCrouching )
{
thisController . center = Vector3 . Lerp ( thisController . center , new Vector3 ( thisController . center . x , 0.72f , thisController . center . z ) , 8f * Time . deltaTime ) ;
thisController . height = Mathf . Lerp ( thisController . height , 1.5f , 8f * Time . deltaTime ) ;
}
else
{
thisController . center = Vector3 . Lerp ( thisController . center , new Vector3 ( thisController . center . x , 1.28f , thisController . center . z ) , 8f * Time . deltaTime ) ;
thisController . height = Mathf . Lerp ( thisController . height , 2.5f , 8f * Time . deltaTime ) ;
}
if ( isFreeCamera )
{
float num2 = movementSpeed / 1.75f ;
if ( num > 0.5f )
{
num2 * = 5f ;
}
Vector3 vector = ( playersManager . freeCinematicCameraTurnCompass . transform . right * moveInputVector . x + playersManager . freeCinematicCameraTurnCompass . transform . forward * moveInputVector . y ) * num2 ;
playersManager . freeCinematicCameraTurnCompass . transform . position + = vector * Time . deltaTime ;
StartOfRound . Instance . freeCinematicCamera . transform . position = Vector3 . Lerp ( StartOfRound . Instance . freeCinematicCamera . transform . position , StartOfRound . Instance . freeCinematicCameraTurnCompass . transform . position , 3f * Time . deltaTime ) ;
StartOfRound . Instance . freeCinematicCamera . transform . rotation = Quaternion . Slerp ( StartOfRound . Instance . freeCinematicCamera . transform . rotation , StartOfRound . Instance . freeCinematicCameraTurnCompass . rotation , 3f * Time . deltaTime ) ;
}
if ( jetpackControls )
{
if ( disablingJetpackControls & & thisController . isGrounded )
{
DisableJetpackControlsLocally ( ) ;
DisableJetpackModeServerRpc ( ) ;
}
else if ( ! thisController . isGrounded )
{
if ( ! startedJetpackControls )
{
startedJetpackControls = true ;
jetpackTurnCompass . rotation = base . transform . rotation ;
}
thisController . radius = Mathf . Lerp ( thisController . radius , 1.25f , 10f * Time . deltaTime ) ;
jetpackTurnCompass . Rotate ( new Vector3 ( 0f , 0f , 0f - moveInputVector . x ) * ( 180f * Time . deltaTime ) , Space . Self ) ;
jetpackTurnCompass . Rotate ( new Vector3 ( moveInputVector . y , 0f , 0f ) * ( 180f * Time . deltaTime ) , Space . Self ) ;
base . transform . rotation = Quaternion . Slerp ( base . transform . rotation , jetpackTurnCompass . rotation , 8f * Time . deltaTime ) ;
}
}
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else if ( ! isClimbingLadder )
2023-12-22 22:51:17 +00:00
{
Vector3 localEulerAngles = base . transform . localEulerAngles ;
localEulerAngles . x = Mathf . LerpAngle ( localEulerAngles . x , 0f , 15f * Time . deltaTime ) ;
localEulerAngles . z = Mathf . LerpAngle ( localEulerAngles . z , 0f , 15f * Time . deltaTime ) ;
base . transform . localEulerAngles = localEulerAngles ;
}
if ( ! inSpecialInteractAnimation | | inShockingMinigame | | StartOfRound . Instance . suckingPlayersOutOfShip )
{
if ( isFreeCamera )
{
moveInputVector = Vector2 . zero ;
}
CalculateGroundNormal ( ) ;
float num3 = movementSpeed / carryWeight ;
if ( sinkingValue > 0.73f )
{
num3 = 0f ;
}
else
{
if ( isCrouching )
{
num3 / = 1.5f ;
}
else if ( criticallyInjured & & ! isCrouching )
{
num3 * = limpMultiplier ;
}
if ( isSpeedCheating )
{
num3 * = 15f ;
}
if ( movementHinderedPrev > 0 )
{
num3 / = 2f * hinderedMultiplier ;
}
if ( drunkness > 0f )
{
num3 * = StartOfRound . Instance . drunknessSpeedEffect . Evaluate ( drunkness ) / 5f + 1f ;
}
}
if ( isTypingChat | | ( jetpackControls & & ! thisController . isGrounded ) | | StartOfRound . Instance . suckingPlayersOutOfShip )
{
moveInputVector = Vector2 . zero ;
}
Vector3 vector2 = new Vector3 ( 0f , 0f , 0f ) ;
int num4 = Physics . OverlapSphereNonAlloc ( base . transform . position , 0.65f , nearByPlayers , StartOfRound . Instance . playersMask ) ;
for ( int i = 0 ; i < num4 ; i + + )
{
vector2 + = Vector3 . Normalize ( ( base . transform . position - nearByPlayers [ i ] . transform . position ) * 100f ) * 1.2f ;
}
float num5 = 1f ;
walkForce = Vector3 . MoveTowards ( maxDistanceDelta : ( ( isFallingFromJump | | isFallingNoJump ) ? 1.33f : ( ( drunkness > 0.3f ) ? Mathf . Clamp ( Mathf . Abs ( drunkness - 2.25f ) , 0.3f , 2.5f ) : ( ( ! isSprinting ) ? ( 10f / carryWeight ) : ( 5f / ( carryWeight * 1.5f ) ) ) ) ) * Time . deltaTime , current : walkForce , target : base . transform . right * moveInputVector . x + base . transform . forward * moveInputVector . y ) ;
Vector3 vector3 = walkForce * num3 * sprintMultiplier + new Vector3 ( 0f , fallValue , 0f ) + vector2 ;
vector3 + = externalForces ;
externalForces = Vector3 . zero ;
if ( isPlayerSliding & & thisController . isGrounded )
{
playerSlidingTimer + = Time . deltaTime ;
if ( slideFriction > maxSlideFriction )
{
slideFriction - = 35f * Time . deltaTime ;
}
vector3 = new Vector3 ( vector3 . x + ( 1f - playerGroundNormal . y ) * playerGroundNormal . x * ( 1f - slideFriction ) , vector3 . y , vector3 . z + ( 1f - playerGroundNormal . y ) * playerGroundNormal . z * ( 1f - slideFriction ) ) ;
}
else
{
playerSlidingTimer = 0f ;
slideFriction = 0f ;
}
float magnitude = thisController . velocity . magnitude ;
thisController . Move ( vector3 * Time . deltaTime ) ;
if ( ! teleportingThisFrame & & teleportedLastFrame )
{
teleportedLastFrame = false ;
}
if ( ! teleportingThisFrame & & ! inSpecialInteractAnimation & & ! enteringSpecialAnimation & & ! isClimbingLadder & & StartOfRound . Instance . timeSinceRoundStarted > 1f )
{
float magnitude2 = thisController . velocity . magnitude ;
if ( getAverageVelocityInterval < = 0f )
{
getAverageVelocityInterval = 0.04f ;
velocityAverageCount + + ;
if ( velocityAverageCount > velocityMovingAverageLength )
{
averageVelocity + = ( magnitude2 - averageVelocity ) / ( float ) ( velocityMovingAverageLength + 1 ) ;
}
else
{
averageVelocity + = magnitude2 ;
if ( velocityAverageCount = = velocityMovingAverageLength )
{
averageVelocity / = velocityAverageCount ;
}
}
}
else
{
getAverageVelocityInterval - = Time . deltaTime ;
}
float num6 = averageVelocity - ( magnitude2 + magnitude ) / 2f ;
minVelocityToTakeDamage = 15f ;
if ( jetpackControls )
{
float num7 = Vector3 . Angle ( Vector3 . up , base . transform . up ) ;
if ( num7 > 65f )
{
minVelocityToTakeDamage = 10f ;
}
else if ( num7 > 47f )
{
minVelocityToTakeDamage = 12.5f ;
}
}
if ( timeSinceTakingGravityDamage > 1f & & num6 > minVelocityToTakeDamage )
{
if ( Physics . CheckSphere ( gameplayCamera . transform . position , 3f , StartOfRound . Instance . collidersAndRoomMaskAndDefault ) )
{
Physics . OverlapSphere ( gameplayCamera . transform . position , 3f , StartOfRound . Instance . collidersAndRoomMaskAndDefault , QueryTriggerInteraction . Ignore ) ;
averageVelocity = 0f ;
int num8 = ( int ) ( ( num6 - minVelocityToTakeDamage ) / 6f ) ;
if ( jetpackControls & & ( ! disablingJetpackControls | | Vector3 . Angle ( Vector3 . up , base . transform . up ) > 50f ) )
{
num8 + = 40 ;
}
DamagePlayer ( Mathf . Clamp ( num8 , 20 , 100 ) , hasDamageSFX : true , callRPC : true , CauseOfDeath . Gravity , 0 , fallDamage : true , Vector3 . ClampMagnitude ( velocityLastFrame , 50f ) ) ;
timeSinceTakingGravityDamage = 0f ;
}
}
else
{
timeSinceTakingGravityDamage + = Time . deltaTime ;
}
velocityLastFrame = thisController . velocity ;
previousFrameDeltaTime = Time . deltaTime ;
}
else
{
teleportingThisFrame = false ;
}
isPlayerSliding = Vector3 . Angle ( Vector3 . up , playerGroundNormal ) > = thisController . slopeLimit ;
}
else if ( isClimbingLadder )
{
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Vector3 direction = thisPlayerBody . up ;
Vector3 origin = gameplayCamera . transform . position + thisPlayerBody . up * 0.07f ;
if ( moveInputVector . y < 0f )
{
direction = - thisPlayerBody . up ;
origin = base . transform . position ;
}
if ( ! Physics . Raycast ( origin , direction , 0.15f , StartOfRound . Instance . allPlayersCollideWithMask , QueryTriggerInteraction . Ignore ) )
{
thisPlayerBody . transform . position + = thisPlayerBody . up * ( moveInputVector . y * climbSpeed * Time . deltaTime ) ;
}
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}
playerEye . position = gameplayCamera . transform . position ;
playerEye . rotation = gameplayCamera . transform . rotation ;
if ( ( NetworkManager . Singleton ! = null & & ! base . IsServer ) | | ( ! isTestingPlayer & & playersManager . connectedPlayersAmount > 0 ) | | oldConnectedPlayersAmount > = 1 )
{
updatePlayerLookInterval + = Time . deltaTime ;
UpdatePlayerAnimationsToOtherClients ( moveInputVector ) ;
}
ClickHoldInteraction ( ) ;
}
else
{
if ( ! isCameraDisabled )
{
isCameraDisabled = true ;
gameplayCamera . enabled = false ;
visorCamera . enabled = false ;
thisPlayerModel . shadowCastingMode = ShadowCastingMode . On ;
thisPlayerModelArms . enabled = false ;
mapRadarDirectionIndicator . enabled = false ;
base . gameObject . GetComponent < CharacterController > ( ) . enabled = false ;
if ( playerBodyAnimator . runtimeAnimatorController ! = playersManager . otherClientsAnimatorController )
{
playerBodyAnimator . runtimeAnimatorController = playersManager . otherClientsAnimatorController ;
}
if ( ! isPlayerDead )
{
for ( int j = 0 ; j < playersManager . allPlayerObjects . Length & & ! playersManager . allPlayerObjects [ j ] . GetComponent < PlayerControllerB > ( ) . gameplayCamera . enabled ; j + + )
{
if ( j = = 4 )
{
Debug . LogWarning ( "!!! No cameras are enabled !!!" ) ;
playerScreen . enabled = false ;
}
}
}
if ( ( bool ) base . gameObject . GetComponent < Rigidbody > ( ) )
{
base . gameObject . GetComponent < Rigidbody > ( ) . interpolation = RigidbodyInterpolation . None ;
}
Debug . Log ( "!!!! DISABLING CAMERA FOR PLAYER: " + base . gameObject . name ) ;
Debug . Log ( $"!!!! connectedPlayersAmount: {playersManager.connectedPlayersAmount}" ) ;
}
SetNightVisionEnabled ( isNotLocalClient : true ) ;
if ( ! isTestingPlayer & & ! isPlayerDead & & isPlayerControlled )
{
if ( snapToServerPosition )
{
base . transform . localPosition = Vector3 . Lerp ( base . transform . localPosition , serverPlayerPosition , 16f * Time . deltaTime ) ;
}
else
{
float num9 = 8f ;
if ( jetpackControls )
{
num9 = 15f ;
}
float num10 = Mathf . Clamp ( num9 * Vector3 . Distance ( base . transform . localPosition , serverPlayerPosition ) , 0.9f , 300f ) ;
base . transform . localPosition = Vector3 . MoveTowards ( base . transform . localPosition , serverPlayerPosition , num10 * Time . deltaTime ) ;
}
gameplayCamera . transform . localEulerAngles = new Vector3 ( Mathf . LerpAngle ( gameplayCamera . transform . localEulerAngles . x , targetLookRot , 14f * Time . deltaTime ) , gameplayCamera . transform . localEulerAngles . y , gameplayCamera . transform . localEulerAngles . z ) ;
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if ( jetpackControls | | isClimbingLadder )
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{
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RoundManager . Instance . tempTransform . rotation = Quaternion . Euler ( syncFullRotation ) ;
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base . transform . rotation = Quaternion . Lerp ( Quaternion . Euler ( base . transform . eulerAngles ) , Quaternion . Euler ( syncFullRotation ) , 8f * Time . deltaTime ) ;
}
else
{
base . transform . eulerAngles = new Vector3 ( base . transform . eulerAngles . x , Mathf . LerpAngle ( base . transform . eulerAngles . y , targetYRot , 14f * Time . deltaTime ) , base . transform . eulerAngles . z ) ;
if ( ! inSpecialInteractAnimation )
{
Vector3 localEulerAngles2 = base . transform . localEulerAngles ;
localEulerAngles2 . x = Mathf . LerpAngle ( localEulerAngles2 . x , 0f , 25f * Time . deltaTime ) ;
localEulerAngles2 . z = Mathf . LerpAngle ( localEulerAngles2 . z , 0f , 25f * Time . deltaTime ) ;
base . transform . localEulerAngles = localEulerAngles2 ;
}
}
playerEye . position = gameplayCamera . transform . position ;
playerEye . localEulerAngles = new Vector3 ( targetLookRot , 0f , 0f ) ;
playerEye . eulerAngles = new Vector3 ( playerEye . eulerAngles . x , targetYRot , playerEye . eulerAngles . z ) ;
}
else if ( ( isPlayerDead | | ! isPlayerControlled ) & & setPositionOfDeadPlayer )
{
base . transform . position = playersManager . notSpawnedPosition . position ;
}
if ( isInGameOverAnimation > 0f & & deadBody ! = null & & deadBody . gameObject . activeSelf )
{
Debug . Log ( "Waiting time before spectating" ) ;
isInGameOverAnimation - = Time . deltaTime ;
}
else if ( ! hasBegunSpectating )
{
if ( deadBody ! = null )
{
Debug . Log ( deadBody . gameObject . activeSelf ) ;
}
Debug . Log ( "Started spectating" ) ;
isInGameOverAnimation = 0f ;
hasBegunSpectating = true ;
}
}
timeSincePlayerMoving + = Time . deltaTime ;
if ( ! inSpecialInteractAnimation )
{
if ( playingQuickSpecialAnimation )
{
specialAnimationWeight = 1f ;
}
else
{
specialAnimationWeight = Mathf . Lerp ( specialAnimationWeight , 0f , Time . deltaTime * 12f ) ;
}
if ( ! localArmsMatchCamera )
{
localArmsTransform . position = playerModelArmsMetarig . position + playerModelArmsMetarig . forward * - 0.445f ;
playerModelArmsMetarig . rotation = Quaternion . Lerp ( playerModelArmsMetarig . rotation , localArmsRotationTarget . rotation , 15f * Time . deltaTime ) ;
}
}
else
{
if ( ! isClimbingLadder & & ! inShockingMinigame )
{
cameraUp = Mathf . Lerp ( cameraUp , 0f , 5f * Time . deltaTime ) ;
gameplayCamera . transform . localEulerAngles = new Vector3 ( cameraUp , gameplayCamera . transform . localEulerAngles . y , gameplayCamera . transform . localEulerAngles . z ) ;
}
specialAnimationWeight = Mathf . Lerp ( specialAnimationWeight , 1f , Time . deltaTime * 20f ) ;
playerModelArmsMetarig . localEulerAngles = new Vector3 ( - 90f , 0f , 0f ) ;
}
interactRay = new Ray ( base . transform . position + Vector3 . up * 2.3f , base . transform . forward ) ;
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if ( doingUpperBodyEmote > 0f | | ( ! twoHanded & & Physics . Raycast ( interactRay , out hit , 0.53f , walkableSurfacesNoPlayersMask , QueryTriggerInteraction . Ignore ) ) )
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{
doingUpperBodyEmote - = Time . deltaTime ;
handsOnWallWeight = Mathf . Lerp ( handsOnWallWeight , 1f , 15f * Time . deltaTime ) ;
}
else
{
handsOnWallWeight = Mathf . Lerp ( handsOnWallWeight , 0f , 15f * Time . deltaTime ) ;
}
playerBodyAnimator . SetLayerWeight ( playerBodyAnimator . GetLayerIndex ( "UpperBodyEmotes" ) , handsOnWallWeight ) ;
if ( performingEmote )
{
emoteLayerWeight = Mathf . Lerp ( emoteLayerWeight , 1f , 10f * Time . deltaTime ) ;
}
else
{
emoteLayerWeight = Mathf . Lerp ( emoteLayerWeight , 0f , 10f * Time . deltaTime ) ;
}
playerBodyAnimator . SetLayerWeight ( playerBodyAnimator . GetLayerIndex ( "EmotesNoArms" ) , emoteLayerWeight ) ;
meshContainer . position = Vector3 . Lerp ( base . transform . position , base . transform . position - Vector3 . up * 2.8f , StartOfRound . Instance . playerSinkingCurve . Evaluate ( sinkingValue ) ) ;
if ( isSinking & & ! inSpecialInteractAnimation & & inAnimationWithEnemy = = null )
{
sinkingValue = Mathf . Clamp ( sinkingValue + Time . deltaTime * sinkingSpeedMultiplier , 0f , 1f ) ;
}
else
{
sinkingValue = Mathf . Clamp ( sinkingValue - Time . deltaTime * 0.75f , 0f , 1f ) ;
}
if ( sinkingValue > 0.73f | | isUnderwater )
{
if ( ! wasUnderwaterLastFrame )
{
wasUnderwaterLastFrame = true ;
if ( ! base . IsOwner )
{
waterBubblesAudio . Play ( ) ;
}
}
voiceMuffledByEnemy = true ;
if ( ! base . IsOwner )
{
statusEffectAudio . volume = Mathf . Lerp ( statusEffectAudio . volume , 0f , 4f * Time . deltaTime ) ;
if ( currentVoiceChatIngameSettings ! = null )
{
OccludeAudio component = currentVoiceChatIngameSettings . voiceAudio . GetComponent < OccludeAudio > ( ) ;
component . overridingLowPass = true ;
component . lowPassOverride = 600f ;
waterBubblesAudio . volume = Mathf . Clamp ( currentVoiceChatIngameSettings . _playerState . Amplitude * 120f , 0f , 1f ) ;
}
else
{
StartOfRound . Instance . RefreshPlayerVoicePlaybackObjects ( ) ;
}
}
else if ( sinkingValue > 0.73f )
{
HUDManager . Instance . sinkingCoveredFace = true ;
}
}
else if ( base . IsOwner )
{
HUDManager . Instance . sinkingCoveredFace = false ;
}
else if ( wasUnderwaterLastFrame )
{
waterBubblesAudio . Stop ( ) ;
if ( currentVoiceChatIngameSettings ! = null )
{
wasUnderwaterLastFrame = false ;
currentVoiceChatIngameSettings . voiceAudio . GetComponent < OccludeAudio > ( ) . overridingLowPass = false ;
voiceMuffledByEnemy = false ;
}
else
{
StartOfRound . Instance . RefreshPlayerVoicePlaybackObjects ( ) ;
StartOfRound . Instance . UpdatePlayerVoiceEffects ( ) ;
}
}
else
{
statusEffectAudio . volume = Mathf . Lerp ( statusEffectAudio . volume , 1f , 4f * Time . deltaTime ) ;
}
if ( activeAudioReverbFilter = = null )
{
activeAudioReverbFilter = activeAudioListener . GetComponent < AudioReverbFilter > ( ) ;
activeAudioReverbFilter . enabled = true ;
}
if ( reverbPreset ! = null & & GameNetworkManager . Instance ! = null & & GameNetworkManager . Instance . localPlayerController ! = null & & ( ( GameNetworkManager . Instance . localPlayerController = = this & & ( ! isPlayerDead | | StartOfRound . Instance . overrideSpectateCamera ) ) | | ( GameNetworkManager . Instance . localPlayerController . spectatedPlayerScript = = this & & ! StartOfRound . Instance . overrideSpectateCamera ) ) )
{
activeAudioReverbFilter . dryLevel = Mathf . Lerp ( activeAudioReverbFilter . dryLevel , reverbPreset . dryLevel , 15f * Time . deltaTime ) ;
activeAudioReverbFilter . roomLF = Mathf . Lerp ( activeAudioReverbFilter . roomLF , reverbPreset . lowFreq , 15f * Time . deltaTime ) ;
activeAudioReverbFilter . roomLF = Mathf . Lerp ( activeAudioReverbFilter . roomHF , reverbPreset . highFreq , 15f * Time . deltaTime ) ;
activeAudioReverbFilter . decayTime = Mathf . Lerp ( activeAudioReverbFilter . decayTime , reverbPreset . decayTime , 15f * Time . deltaTime ) ;
activeAudioReverbFilter . room = Mathf . Lerp ( activeAudioReverbFilter . room , reverbPreset . room , 15f * Time . deltaTime ) ;
}
if ( isHoldingObject | | isGrabbingObjectAnimation | | inShockingMinigame )
{
upperBodyAnimationsWeight = Mathf . Lerp ( upperBodyAnimationsWeight , 1f , 25f * Time . deltaTime ) ;
playerBodyAnimator . SetLayerWeight ( playerBodyAnimator . GetLayerIndex ( "HoldingItemsRightHand" ) , upperBodyAnimationsWeight ) ;
if ( twoHandedAnimation | | inShockingMinigame )
{
playerBodyAnimator . SetLayerWeight ( playerBodyAnimator . GetLayerIndex ( "HoldingItemsBothHands" ) , upperBodyAnimationsWeight ) ;
}
else
{
playerBodyAnimator . SetLayerWeight ( playerBodyAnimator . GetLayerIndex ( "HoldingItemsBothHands" ) , Mathf . Abs ( upperBodyAnimationsWeight - 1f ) ) ;
}
}
else
{
upperBodyAnimationsWeight = Mathf . Lerp ( upperBodyAnimationsWeight , 0f , 25f * Time . deltaTime ) ;
playerBodyAnimator . SetLayerWeight ( playerBodyAnimator . GetLayerIndex ( "HoldingItemsRightHand" ) , upperBodyAnimationsWeight ) ;
playerBodyAnimator . SetLayerWeight ( playerBodyAnimator . GetLayerIndex ( "HoldingItemsBothHands" ) , upperBodyAnimationsWeight ) ;
}
playerBodyAnimator . SetLayerWeight ( playerBodyAnimator . GetLayerIndex ( "SpecialAnimations" ) , specialAnimationWeight ) ;
if ( inSpecialInteractAnimation & & ! inShockingMinigame )
{
cameraLookRig1 . weight = Mathf . Lerp ( cameraLookRig1 . weight , 0f , Time . deltaTime * 25f ) ;
cameraLookRig2 . weight = Mathf . Lerp ( cameraLookRig1 . weight , 0f , Time . deltaTime * 25f ) ;
}
else
{
cameraLookRig1 . weight = 0.45f ;
cameraLookRig2 . weight = 1f ;
}
if ( isExhausted )
{
exhaustionEffectLerp = Mathf . Lerp ( exhaustionEffectLerp , 1f , 10f * Time . deltaTime ) ;
}
else
{
exhaustionEffectLerp = Mathf . Lerp ( exhaustionEffectLerp , 0f , 10f * Time . deltaTime ) ;
}
playerBodyAnimator . SetFloat ( "tiredAmount" , exhaustionEffectLerp ) ;
if ( isPlayerDead )
{
drunkness = 0f ;
drunknessInertia = 0f ;
}
else
{
drunkness = Mathf . Clamp ( drunkness + Time . deltaTime / 12f * drunknessSpeed * drunknessInertia , 0f , 1f ) ;
if ( ! increasingDrunknessThisFrame )
{
if ( drunkness > 0f )
{
drunknessInertia = Mathf . Clamp ( drunknessInertia - Time . deltaTime / 3f * drunknessSpeed / Mathf . Clamp ( Mathf . Abs ( drunknessInertia ) , 0.2f , 1f ) , - 2.5f , 2.5f ) ;
}
else
{
drunknessInertia = 0f ;
}
}
else
{
increasingDrunknessThisFrame = false ;
}
float num11 = StartOfRound . Instance . drunknessSideEffect . Evaluate ( drunkness ) ;
if ( num11 > 0.15f )
{
SoundManager . Instance . playerVoicePitchTargets [ playerClientId ] = 1f + num11 ;
}
else
{
SoundManager . Instance . playerVoicePitchTargets [ playerClientId ] = 1f ;
}
}
smoothLookMultiplier = 25f * Mathf . Clamp ( Mathf . Abs ( drunkness - 1.5f ) , 0.15f , 1f ) ;
if ( bleedingHeavily & & bloodDropTimer > = 0f )
{
bloodDropTimer - = Time . deltaTime ;
}
if ( Physics . Raycast ( lineOfSightCube . position , lineOfSightCube . forward , out hit , 10f , playersManager . collidersAndRoomMask , QueryTriggerInteraction . Ignore ) )
{
lineOfSightCube . localScale = new Vector3 ( 1.5f , 1.5f , hit . distance ) ;
}
else
{
lineOfSightCube . localScale = new Vector3 ( 1.5f , 1.5f , 10f ) ;
}
SetPlayerSanityLevel ( ) ;
}
private void SetFaceUnderwaterFilters ( )
{
if ( isPlayerDead )
{
return ;
}
if ( isUnderwater & & underwaterCollider ! = null & & underwaterCollider . bounds . Contains ( gameplayCamera . transform . position ) )
{
HUDManager . Instance . setUnderwaterFilter = true ;
statusEffectAudio . volume = Mathf . Lerp ( statusEffectAudio . volume , 0f , 4f * Time . deltaTime ) ;
StartOfRound . Instance . drowningTimer - = Time . deltaTime / 10f ;
if ( StartOfRound . Instance . drowningTimer < 0f )
{
StartOfRound . Instance . drowningTimer = 1f ;
KillPlayer ( Vector3 . zero , spawnBody : true , CauseOfDeath . Drowning ) ;
}
else if ( StartOfRound . Instance . drowningTimer < = 0.3f )
{
if ( ! StartOfRound . Instance . playedDrowningSFX )
{
StartOfRound . Instance . playedDrowningSFX = true ;
HUDManager . Instance . UIAudio . PlayOneShot ( StartOfRound . Instance . HUDSystemAlertSFX ) ;
}
HUDManager . Instance . DisplayStatusEffect ( "Oxygen critically low!" ) ;
}
}
else
{
statusEffectAudio . volume = Mathf . Lerp ( statusEffectAudio . volume , 1f , 4f * Time . deltaTime ) ;
StartOfRound . Instance . playedDrowningSFX = false ;
StartOfRound . Instance . drowningTimer = Mathf . Clamp ( StartOfRound . Instance . drowningTimer + Time . deltaTime , 0.1f , 1f ) ;
HUDManager . Instance . setUnderwaterFilter = false ;
}
if ( syncUnderwaterInterval < = 0f )
{
if ( HUDManager . Instance . setUnderwaterFilter )
{
if ( ! isFaceUnderwaterOnServer )
{
isFaceUnderwaterOnServer = true ;
SetFaceUnderwaterServerRpc ( ) ;
}
}
else if ( isFaceUnderwaterOnServer )
{
isFaceUnderwaterOnServer = false ;
SetFaceOutOfWaterServerRpc ( ) ;
}
}
else
{
syncUnderwaterInterval = 0.5f ;
}
}
[ServerRpc]
private void SetFaceUnderwaterServerRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
if ( base . OwnerClientId ! = networkManager . LocalClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 1048203095 u , serverRpcParams , RpcDelivery . Reliable ) ;
__endSendServerRpc ( ref bufferWriter , 1048203095 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
SetFaceUnderwaterClientRpc ( ) ;
}
}
[ClientRpc]
private void SetFaceUnderwaterClientRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 1284827260 u , clientRpcParams , RpcDelivery . Reliable ) ;
__endSendClientRpc ( ref bufferWriter , 1284827260 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) & & ! base . IsOwner )
{
isUnderwater = true ;
}
}
}
[ServerRpc]
private void SetFaceOutOfWaterServerRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
if ( base . OwnerClientId ! = networkManager . LocalClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 3262284737 u , serverRpcParams , RpcDelivery . Reliable ) ;
__endSendServerRpc ( ref bufferWriter , 3262284737 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
SetFaceOutOfWaterClientRpc ( ) ;
}
}
[ClientRpc]
private void SetFaceOutOfWaterClientRpc ( )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 4067397557 u , clientRpcParams , RpcDelivery . Reliable ) ;
__endSendClientRpc ( ref bufferWriter , 4067397557 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) & & ! base . IsOwner )
{
isUnderwater = false ;
}
}
}
public void IncreaseFearLevelOverTime ( float amountMultiplier = 1f , float cap = 1f )
{
playersManager . fearLevelIncreasing = true ;
if ( ! ( playersManager . fearLevel > cap ) )
{
playersManager . fearLevel + = Time . deltaTime * amountMultiplier ;
}
}
public void JumpToFearLevel ( float targetFearLevel , bool onlyGoUp = true )
{
if ( onlyGoUp & & targetFearLevel - playersManager . fearLevel < 0.05f )
{
playersManager . fearLevel = Mathf . Clamp ( playersManager . fearLevel + targetFearLevel / 2f , 0f , 1f ) ;
return ;
}
playersManager . fearLevel = targetFearLevel ;
playersManager . fearLevelIncreasing = true ;
}
private void SetPlayerSanityLevel ( )
{
if ( StartOfRound . Instance . inShipPhase | | ! TimeOfDay . Instance . currentDayTimeStarted )
{
insanityLevel = 0f ;
return ;
}
if ( ! NearOtherPlayers ( this , 17f ) & & ! PlayerIsHearingOthersThroughWalkieTalkie ( this ) )
{
if ( isInsideFactory )
{
insanitySpeedMultiplier = 0.8f ;
}
else if ( isInHangarShipRoom )
{
insanitySpeedMultiplier = 0.2f ;
}
else if ( StartOfRound . Instance . connectedPlayersAmount = = 0 )
{
insanitySpeedMultiplier = - 2f ;
}
else if ( TimeOfDay . Instance . dayMode > = DayMode . Sundown )
{
insanitySpeedMultiplier = 0.5f ;
}
else
{
insanitySpeedMultiplier = 0.3f ;
}
isPlayerAlone = true ;
}
else
{
insanitySpeedMultiplier = - 3f ;
isPlayerAlone = false ;
}
if ( insanitySpeedMultiplier < 0f )
{
insanityLevel = Mathf . MoveTowards ( insanityLevel , 0f , Time . deltaTime * ( 0f - insanitySpeedMultiplier ) ) ;
return ;
}
if ( insanityLevel > maxInsanityLevel )
{
insanityLevel = Mathf . MoveTowards ( insanityLevel , maxInsanityLevel , Time . deltaTime * 2f ) ;
return ;
}
if ( StartOfRound . Instance . connectedPlayersAmount = = 0 )
{
insanitySpeedMultiplier / = 1.6f ;
}
insanityLevel = Mathf . MoveTowards ( insanityLevel , maxInsanityLevel , Time . deltaTime * insanitySpeedMultiplier ) ;
}
private void SetNightVisionEnabled ( bool isNotLocalClient )
{
nightVision . enabled = false ;
if ( ! ( GameNetworkManager . Instance = = null ) & & ! ( GameNetworkManager . Instance . localPlayerController = = null ) & & ( ! isNotLocalClient | | GameNetworkManager . Instance . localPlayerController . spectatedPlayerScript = = this ) & & isInsideFactory )
{
nightVision . enabled = true ;
}
}
public void ClickHoldInteraction ( )
{
if ( ! ( isHoldingInteract = playerActions . Movement . Interact . IsPressed ( ) ) )
{
StopHoldInteractionOnTrigger ( ) ;
}
else if ( hoveringOverTrigger = = null | | ! hoveringOverTrigger . interactable )
{
StopHoldInteractionOnTrigger ( ) ;
}
else if ( hoveringOverTrigger = = null | | ! hoveringOverTrigger . gameObject . activeInHierarchy | | ! hoveringOverTrigger . holdInteraction | | hoveringOverTrigger . currentCooldownValue > 0f | | ( isHoldingObject & & ! hoveringOverTrigger . oneHandedItemAllowed ) | | ( twoHanded & & ! hoveringOverTrigger . twoHandedItemAllowed ) )
{
StopHoldInteractionOnTrigger ( ) ;
}
else if ( isGrabbingObjectAnimation | | isTypingChat | | inSpecialInteractAnimation | | throwingObject )
{
StopHoldInteractionOnTrigger ( ) ;
}
else if ( ! HUDManager . Instance . HoldInteractionFill ( hoveringOverTrigger . timeToHold , hoveringOverTrigger . timeToHoldSpeedMultiplier ) )
{
hoveringOverTrigger . HoldInteractNotFilled ( ) ;
}
else
{
hoveringOverTrigger . Interact ( thisPlayerBody ) ;
}
}
private void StopHoldInteractionOnTrigger ( )
{
HUDManager . Instance . holdFillAmount = 0f ;
if ( previousHoveringOverTrigger ! = null )
{
previousHoveringOverTrigger . StopInteraction ( ) ;
}
if ( hoveringOverTrigger ! = null )
{
hoveringOverTrigger . StopInteraction ( ) ;
}
}
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public void TeleportPlayer ( Vector3 pos , bool withRotation = false , float rot = 0f , bool allowInteractTrigger = false , bool enableController = true )
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{
if ( base . IsOwner & & ! allowInteractTrigger )
{
Terminal terminal = UnityEngine . Object . FindObjectOfType < Terminal > ( ) ;
if ( terminal . terminalInUse )
{
terminal . QuitTerminal ( ) ;
}
else if ( currentTriggerInAnimationWith ! = null )
{
currentTriggerInAnimationWith . StopSpecialAnimation ( ) ;
}
}
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else if ( ! allowInteractTrigger & & currentTriggerInAnimationWith ! = null )
{
currentTriggerInAnimationWith . onCancelAnimation . Invoke ( this ) ;
currentTriggerInAnimationWith . SetInteractTriggerNotInAnimation ( ) ;
}
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if ( ( bool ) inAnimationWithEnemy )
{
inAnimationWithEnemy . CancelSpecialAnimationWithPlayer ( ) ;
}
StartOfRound . Instance . playerTeleportedEvent . Invoke ( this ) ;
if ( withRotation )
{
targetYRot = rot ;
base . transform . eulerAngles = new Vector3 ( 0f , targetYRot , 0f ) ;
}
serverPlayerPosition = pos ;
thisController . enabled = false ;
base . transform . position = pos ;
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if ( enableController )
{
thisController . enabled = true ;
}
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teleportingThisFrame = true ;
teleportedLastFrame = true ;
timeSinceTakingGravityDamage = 1f ;
averageVelocity = 0f ;
if ( ! isUnderwater & & ! isSinking )
{
return ;
}
QuicksandTrigger [ ] array = UnityEngine . Object . FindObjectsByType < QuicksandTrigger > ( FindObjectsInactive . Exclude , FindObjectsSortMode . None ) ;
for ( int i = 0 ; i < array . Length ; i + + )
{
if ( array [ i ] . sinkingLocalPlayer )
{
array [ i ] . OnExit ( base . gameObject . GetComponent < Collider > ( ) ) ;
break ;
}
}
}
public void KillPlayer ( Vector3 bodyVelocity , bool spawnBody = true , CauseOfDeath causeOfDeath = CauseOfDeath . Unknown , int deathAnimation = 0 )
{
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if ( base . IsOwner & & ! isPlayerDead & & AllowPlayerDeath ( ) )
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{
isPlayerDead = true ;
isPlayerControlled = false ;
thisPlayerModelArms . enabled = false ;
localVisor . position = playersManager . notSpawnedPosition . position ;
DisablePlayerModel ( base . gameObject ) ;
isInsideFactory = false ;
IsInspectingItem = false ;
inTerminalMenu = false ;
twoHanded = false ;
carryWeight = 1f ;
fallValue = 0f ;
fallValueUncapped = 0f ;
takingFallDamage = false ;
isSinking = false ;
isUnderwater = false ;
StartOfRound . Instance . drowningTimer = 1f ;
HUDManager . Instance . setUnderwaterFilter = false ;
wasUnderwaterLastFrame = false ;
sourcesCausingSinking = 0 ;
sinkingValue = 0f ;
hinderedMultiplier = 1f ;
isMovementHindered = 0 ;
inAnimationWithEnemy = null ;
UnityEngine . Object . FindObjectOfType < Terminal > ( ) . terminalInUse = false ;
ChangeAudioListenerToObject ( playersManager . spectateCamera . gameObject ) ;
SoundManager . Instance . SetDiageticMixerSnapshot ( ) ;
HUDManager . Instance . SetNearDepthOfFieldEnabled ( enabled : true ) ;
Debug . Log ( "Running kill player function for LOCAL client, player object: " + base . gameObject . name ) ;
HUDManager . Instance . gameOverAnimator . SetTrigger ( "gameOver" ) ;
HUDManager . Instance . HideHUD ( hide : true ) ;
StopHoldInteractionOnTrigger ( ) ;
KillPlayerServerRpc ( ( int ) playerClientId , spawnBody , bodyVelocity , ( int ) causeOfDeath , deathAnimation ) ;
if ( spawnBody )
{
SpawnDeadBody ( ( int ) playerClientId , bodyVelocity , ( int ) causeOfDeath , this , deathAnimation ) ;
}
StartOfRound . Instance . SwitchCamera ( StartOfRound . Instance . spectateCamera ) ;
isInGameOverAnimation = 1.5f ;
cursorTip . text = "" ;
cursorIcon . enabled = false ;
DropAllHeldItems ( spawnBody ) ;
DisableJetpackControlsLocally ( ) ;
}
}
[ServerRpc]
private void KillPlayerServerRpc ( int playerId , bool spawnBody , Vector3 bodyVelocity , int causeOfDeath , int deathAnimation )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
if ( base . OwnerClientId ! = networkManager . LocalClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 1346025125 u , serverRpcParams , RpcDelivery . Reliable ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , playerId ) ;
bufferWriter . WriteValueSafe ( in spawnBody , default ( FastBufferWriter . ForPrimitives ) ) ;
bufferWriter . WriteValueSafe ( in bodyVelocity ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , causeOfDeath ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , deathAnimation ) ;
__endSendServerRpc ( ref bufferWriter , 1346025125 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Server | | ( ! networkManager . IsServer & & ! networkManager . IsHost ) )
{
return ;
}
playersManager . livingPlayers - - ;
if ( playersManager . livingPlayers = = 0 )
{
playersManager . allPlayersDead = true ;
playersManager . ShipLeaveAutomatically ( ) ;
}
if ( ! spawnBody )
{
PlayerControllerB component = playersManager . allPlayerObjects [ playerId ] . GetComponent < PlayerControllerB > ( ) ;
for ( int i = 0 ; i < component . ItemSlots . Length ; i + + )
{
GrabbableObject grabbableObject = component . ItemSlots [ i ] ;
if ( grabbableObject ! = null )
{
grabbableObject . gameObject . GetComponent < NetworkObject > ( ) . Despawn ( ) ;
}
}
}
else
{
GameObject obj = UnityEngine . Object . Instantiate ( StartOfRound . Instance . ragdollGrabbableObjectPrefab , playersManager . propsContainer ) ;
obj . GetComponent < NetworkObject > ( ) . Spawn ( ) ;
obj . GetComponent < RagdollGrabbableObject > ( ) . bodyID . Value = playerId ;
}
KillPlayerClientRpc ( playerId , spawnBody , bodyVelocity , causeOfDeath , deathAnimation ) ;
}
[ClientRpc]
private void KillPlayerClientRpc ( int playerId , bool spawnBody , Vector3 bodyVelocity , int causeOfDeath , int deathAnimation )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 168339603 u , clientRpcParams , RpcDelivery . Reliable ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , playerId ) ;
bufferWriter . WriteValueSafe ( in spawnBody , default ( FastBufferWriter . ForPrimitives ) ) ;
bufferWriter . WriteValueSafe ( in bodyVelocity ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , causeOfDeath ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , deathAnimation ) ;
__endSendClientRpc ( ref bufferWriter , 168339603 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client | | ( ! networkManager . IsClient & & ! networkManager . IsHost ) )
{
return ;
}
StartOfRound . Instance . gameStats . deaths + + ;
Debug . Log ( "A player died. player object: " + base . gameObject . name ) ;
if ( ! base . IsServer )
{
Debug . Log ( "Setting living players minus one." ) ;
playersManager . livingPlayers - - ;
Debug . Log ( playersManager . livingPlayers ) ;
if ( playersManager . livingPlayers = = 0 )
{
playersManager . allPlayersDead = true ;
playersManager . ShipLeaveAutomatically ( ) ;
}
}
PlayerControllerB component = playersManager . allPlayerObjects [ playerId ] . GetComponent < PlayerControllerB > ( ) ;
component . bleedingHeavily = false ;
statusEffectAudio . Stop ( ) ;
if ( ! base . IsOwner & & spawnBody )
{
SpawnDeadBody ( playerId , bodyVelocity , causeOfDeath , component , deathAnimation ) ;
DropAllHeldItems ( spawnBody ) ;
}
placeOfDeath = component . transform . position ;
DisablePlayerModel ( playersManager . allPlayerObjects [ playerId ] ) ;
component . setPositionOfDeadPlayer = true ;
component . isPlayerDead = true ;
component . isPlayerControlled = false ;
component . snapToServerPosition = false ;
component . isUnderwater = false ;
component . isHoldingObject = false ;
component . currentlyHeldObjectServer = null ;
SoundManager . Instance . playerVoicePitchTargets [ playerId ] = 1f ;
SoundManager . Instance . playerVoicePitchLerpSpeed [ playerId ] = 3f ;
component . causeOfDeath = ( CauseOfDeath ) causeOfDeath ;
if ( ! base . IsOwner & & GameNetworkManager . Instance . localPlayerController . isPlayerDead )
{
HUDManager . Instance . UpdateBoxesSpectateUI ( ) ;
}
StartOfRound . Instance . UpdatePlayerVoiceEffects ( ) ;
}
public void SpawnDeadBody ( int playerId , Vector3 bodyVelocity , int causeOfDeath , PlayerControllerB deadPlayerController , int deathAnimation = 0 )
{
float num = 1.32f ;
Transform parent = null ;
if ( isInElevator )
{
parent = playersManager . elevatorTransform ;
}
GameObject obj = UnityEngine . Object . Instantiate ( playersManager . playerRagdolls [ deathAnimation ] , deadPlayerController . thisPlayerBody . position + Vector3 . up * num , deadPlayerController . thisPlayerBody . rotation , parent ) ;
DeadBodyInfo component = obj . GetComponent < DeadBodyInfo > ( ) ;
component . parentedToShip = isInElevator ;
component . playerObjectId = playerId ;
deadBody = component ;
Rigidbody [ ] componentsInChildren = obj . GetComponentsInChildren < Rigidbody > ( ) ;
for ( int i = 0 ; i < componentsInChildren . Length ; i + + )
{
componentsInChildren [ i ] . velocity = bodyVelocity ;
}
for ( int j = 0 ; j < bodyBloodDecals . Length ; j + + )
{
deadBody . bodyBloodDecals [ j ] . SetActive ( bodyBloodDecals [ j ] . activeSelf ) ;
}
ScanNodeProperties componentInChildren = component . gameObject . GetComponentInChildren < ScanNodeProperties > ( ) ;
componentInChildren . headerText = "Body of " + deadPlayerController . playerUsername ;
CauseOfDeath causeOfDeath2 = ( CauseOfDeath ) causeOfDeath ;
componentInChildren . subText = "Cause of death: " + causeOfDeath2 ;
deadBody . causeOfDeath = causeOfDeath2 ;
if ( causeOfDeath2 = = CauseOfDeath . Bludgeoning | | causeOfDeath2 = = CauseOfDeath . Mauling | | causeOfDeath2 = = CauseOfDeath . Gunshots )
{
deadBody . MakeCorpseBloody ( ) ;
}
if ( causeOfDeath2 = = CauseOfDeath . Gravity )
{
deadBody . bodyAudio . PlayOneShot ( StartOfRound . Instance . playerFallDeath ) ;
WalkieTalkie . TransmitOneShotAudio ( deadBody . bodyAudio , StartOfRound . Instance . playerFallDeath ) ;
}
}
public void DropAllHeldItems ( bool itemsFall = true , bool disconnecting = false )
{
for ( int i = 0 ; i < ItemSlots . Length ; i + + )
{
GrabbableObject grabbableObject = ItemSlots [ i ] ;
if ( ! ( grabbableObject ! = null ) )
{
continue ;
}
if ( itemsFall )
{
grabbableObject . parentObject = null ;
grabbableObject . heldByPlayerOnServer = false ;
if ( isInElevator )
{
grabbableObject . transform . SetParent ( playersManager . elevatorTransform , worldPositionStays : true ) ;
}
else
{
grabbableObject . transform . SetParent ( playersManager . propsContainer , worldPositionStays : true ) ;
}
SetItemInElevator ( isInHangarShipRoom , isInElevator , grabbableObject ) ;
grabbableObject . EnablePhysics ( enable : true ) ;
grabbableObject . EnableItemMeshes ( enable : true ) ;
grabbableObject . transform . localScale = grabbableObject . originalScale ;
grabbableObject . isHeld = false ;
grabbableObject . isPocketed = false ;
grabbableObject . startFallingPosition = grabbableObject . transform . parent . InverseTransformPoint ( grabbableObject . transform . position ) ;
grabbableObject . FallToGround ( randomizePosition : true ) ;
grabbableObject . fallTime = UnityEngine . Random . Range ( - 0.3f , 0.05f ) ;
if ( base . IsOwner )
{
grabbableObject . DiscardItemOnClient ( ) ;
}
else if ( ! grabbableObject . itemProperties . syncDiscardFunction )
{
grabbableObject . playerHeldBy = null ;
}
}
if ( base . IsOwner & & ! disconnecting )
{
HUDManager . Instance . holdingTwoHandedItem . enabled = false ;
HUDManager . Instance . itemSlotIcons [ i ] . enabled = false ;
HUDManager . Instance . ClearControlTips ( ) ;
activatingItem = false ;
}
ItemSlots [ i ] = null ;
}
if ( isHoldingObject )
{
isHoldingObject = false ;
if ( currentlyHeldObjectServer ! = null )
{
SetSpecialGrabAnimationBool ( setTrue : false , currentlyHeldObjectServer ) ;
}
playerBodyAnimator . SetBool ( "cancelHolding" , value : true ) ;
playerBodyAnimator . SetTrigger ( "Throw" ) ;
}
twoHanded = false ;
carryWeight = 1f ;
currentlyHeldObjectServer = null ;
}
private bool NearOtherPlayers ( PlayerControllerB playerScript = null , float checkRadius = 10f )
{
if ( playerScript = = null )
{
playerScript = this ;
}
base . gameObject . layer = 0 ;
bool result = Physics . CheckSphere ( playerScript . transform . position , checkRadius , 8 , QueryTriggerInteraction . Ignore ) ;
base . gameObject . layer = 3 ;
return result ;
}
private bool PlayerIsHearingOthersThroughWalkieTalkie ( PlayerControllerB playerScript = null )
{
if ( playerScript = = null )
{
playerScript = this ;
}
if ( ! playerScript . holdingWalkieTalkie )
{
return false ;
}
for ( int i = 0 ; i < WalkieTalkie . allWalkieTalkies . Count ; i + + )
{
if ( WalkieTalkie . allWalkieTalkies [ i ] . clientIsHoldingAndSpeakingIntoThis & & WalkieTalkie . allWalkieTalkies [ i ] ! = playerScript . currentlyHeldObjectServer as WalkieTalkie )
{
return true ;
}
}
return false ;
}
public void DisablePlayerModel ( GameObject playerObject , bool enable = false , bool disableLocalArms = false )
{
SkinnedMeshRenderer [ ] componentsInChildren = playerObject . GetComponentsInChildren < SkinnedMeshRenderer > ( ) ;
for ( int i = 0 ; i < componentsInChildren . Length ; i + + )
{
componentsInChildren [ i ] . enabled = enable ;
}
if ( disableLocalArms )
{
thisPlayerModelArms . enabled = false ;
}
}
public void SyncBodyPositionWithClients ( )
{
if ( deadBody ! = null )
{
SyncBodyPositionClientRpc ( deadBody . transform . position ) ;
}
}
[ClientRpc]
public void SyncBodyPositionClientRpc ( Vector3 newBodyPosition )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendClientRpc ( 301044013 u , clientRpcParams , RpcDelivery . Reliable ) ;
bufferWriter . WriteValueSafe ( in newBodyPosition ) ;
__endSendClientRpc ( ref bufferWriter , 301044013 u , clientRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Client & & ( networkManager . IsClient | | networkManager . IsHost ) & & ! ( Vector3 . Distance ( deadBody . transform . position , newBodyPosition ) < 1.5f ) )
{
StartCoroutine ( WaitUntilPlayerHasLeftBodyToTeleport ( newBodyPosition ) ) ;
}
}
}
private IEnumerator WaitUntilPlayerHasLeftBodyToTeleport ( Vector3 newBodyPosition )
{
yield return new WaitUntil ( ( ) = > deadBody = = null | | ! Physics . CheckSphere ( deadBody . transform . position , 8f , playersManager . playersMask ) ) ;
if ( ! ( deadBody = = null ) )
{
deadBody . SetRagdollPositionSafely ( newBodyPosition ) ;
}
}
private void LateUpdate ( )
{
if ( isFirstFrameLateUpdate )
{
isFirstFrameLateUpdate = false ;
previousElevatorPosition = playersManager . elevatorTransform . position ;
}
else if ( base . IsOwner & & isPlayerControlled & & ( ! base . IsServer | | isHostPlayerObject ) )
{
if ( isInElevator )
{
if ( ! wasInElevatorLastFrame )
{
wasInElevatorLastFrame = true ;
base . transform . SetParent ( playersManager . elevatorTransform ) ;
}
}
else if ( wasInElevatorLastFrame )
{
wasInElevatorLastFrame = false ;
base . transform . SetParent ( playersManager . playersContainer ) ;
}
}
previousElevatorPosition = playersManager . elevatorTransform . position ;
if ( ! isTestingPlayer )
{
if ( NetworkManager . Singleton = = null )
{
return ;
}
if ( ! base . IsOwner & & usernameAlpha . alpha > = 0f & & GameNetworkManager . Instance . localPlayerController ! = null )
{
usernameAlpha . alpha - = Time . deltaTime ;
usernameBillboard . LookAt ( GameNetworkManager . Instance . localPlayerController . localVisorTargetPoint ) ;
}
else if ( usernameCanvas . gameObject . activeSelf )
{
usernameCanvas . gameObject . SetActive ( value : false ) ;
}
}
if ( base . IsOwner & & ( ! base . IsServer | | isHostPlayerObject ) )
{
PlayerLookInput ( ) ;
if ( isPlayerControlled & & ! isPlayerDead )
{
if ( GameNetworkManager . Instance ! = null )
{
float num = 0.14f ;
num = ( inSpecialInteractAnimation ? 0.06f : ( ( ! NearOtherPlayers ( this ) ) ? 0.24f : 0.1f ) ) ;
if ( ( oldPlayerPosition - base . transform . localPosition ) . sqrMagnitude > num | | updatePositionForNewlyJoinedClient )
{
updatePositionForNewlyJoinedClient = false ;
if ( ! playersManager . newGameIsLoading )
{
UpdatePlayerPositionServerRpc ( thisPlayerBody . localPosition , isInElevator , isExhausted , thisController . isGrounded ) ;
oldPlayerPosition = base . transform . localPosition ;
}
}
if ( currentlyHeldObjectServer ! = null & & isHoldingObject & & grabbedObjectValidated )
{
currentlyHeldObjectServer . transform . localPosition = currentlyHeldObjectServer . itemProperties . positionOffset ;
currentlyHeldObjectServer . transform . localEulerAngles = currentlyHeldObjectServer . itemProperties . rotationOffset ;
}
}
localVisor . position = localVisorTargetPoint . position ;
localVisor . rotation = Quaternion . Lerp ( localVisor . rotation , localVisorTargetPoint . rotation , 53f * Mathf . Clamp ( Time . deltaTime , 0.0167f , 20f ) ) ;
float num2 = 1f ;
if ( drunkness > 0.02f )
{
num2 * = Mathf . Abs ( StartOfRound . Instance . drunknessSpeedEffect . Evaluate ( drunkness ) - 1.25f ) ;
}
if ( isSprinting )
{
sprintMeter = Mathf . Clamp ( sprintMeter - Time . deltaTime / sprintTime * carryWeight * num2 , 0f , 1f ) ;
}
else if ( isMovementHindered > 0 )
{
if ( isWalking )
{
sprintMeter = Mathf . Clamp ( sprintMeter - Time . deltaTime / sprintTime * num2 * 0.5f , 0f , 1f ) ;
}
}
else
{
if ( ! isWalking )
{
sprintMeter = Mathf . Clamp ( sprintMeter + Time . deltaTime / ( sprintTime + 4f ) * num2 , 0f , 1f ) ;
}
else
{
sprintMeter = Mathf . Clamp ( sprintMeter + Time . deltaTime / ( sprintTime + 9f ) * num2 , 0f , 1f ) ;
}
if ( isExhausted & & sprintMeter > 0.2f )
{
isExhausted = false ;
}
}
sprintMeterUI . fillAmount = sprintMeter ;
float num3 ;
if ( isHoldingObject & & currentlyHeldObjectServer ! = null & & currentlyHeldObjectServer . itemProperties . requiresBattery )
{
HUDManager . Instance . batteryMeter . fillAmount = currentlyHeldObjectServer . insertedBattery . charge / 1.3f ;
HUDManager . Instance . batteryMeter . gameObject . SetActive ( value : true ) ;
HUDManager . Instance . batteryIcon . enabled = true ;
num3 = currentlyHeldObjectServer . insertedBattery . charge / 1.3f ;
}
else if ( helmetLight . enabled )
{
HUDManager . Instance . batteryMeter . fillAmount = pocketedFlashlight . insertedBattery . charge / 1.3f ;
HUDManager . Instance . batteryMeter . gameObject . SetActive ( value : true ) ;
HUDManager . Instance . batteryIcon . enabled = true ;
num3 = pocketedFlashlight . insertedBattery . charge / 1.3f ;
}
else
{
HUDManager . Instance . batteryMeter . gameObject . SetActive ( value : false ) ;
HUDManager . Instance . batteryIcon . enabled = false ;
num3 = 1f ;
}
HUDManager . Instance . batteryBlinkUI . SetBool ( "blink" , num3 < 0.2f & & num3 > 0f ) ;
timeSinceSwitchingSlots + = Time . deltaTime ;
if ( limpMultiplier > 0f )
{
limpMultiplier - = Time . deltaTime / 2f ;
}
if ( health < 20 )
{
if ( healthRegenerateTimer < = 0f )
{
healthRegenerateTimer = 1f ;
health + + ;
if ( health > = 20 )
{
MakeCriticallyInjured ( enable : false ) ;
}
HUDManager . Instance . UpdateHealthUI ( health , hurtPlayer : false ) ;
}
else
{
healthRegenerateTimer - = Time . deltaTime ;
}
}
SetHoverTipAndCurrentInteractTrigger ( ) ;
}
}
if ( ! inSpecialInteractAnimation & & localArmsMatchCamera )
{
localArmsTransform . position = cameraContainerTransform . transform . position + gameplayCamera . transform . up * - 0.5f ;
playerModelArmsMetarig . rotation = localArmsRotationTarget . rotation ;
}
if ( playersManager . overrideSpectateCamera | | ! base . IsOwner | | ! isPlayerDead | | ( base . IsServer & & ! isHostPlayerObject ) )
{
return ;
}
if ( isInGameOverAnimation > 0f & & deadBody ! = null )
{
spectateCameraPivot . position = deadBody . bodyParts [ 0 ] . position ;
RaycastSpectateCameraAroundPivot ( ) ;
}
else if ( spectatedPlayerScript ! = null )
{
if ( spectatedPlayerScript . isPlayerDead )
{
if ( StartOfRound . Instance . allPlayersDead )
{
StartOfRound . Instance . SetSpectateCameraToGameOverMode ( enableGameOver : true ) ;
}
if ( ! ( spectatedPlayerDeadTimer > = 1.5f ) )
{
spectatedPlayerDeadTimer + = Time . deltaTime ;
if ( spectatedPlayerScript . deadBody ! = null )
{
spectateCameraPivot . position = spectatedPlayerScript . deadBody . bodyParts [ 0 ] . position ;
RaycastSpectateCameraAroundPivot ( ) ;
}
return ;
}
spectatedPlayerDeadTimer = 0f ;
SpectateNextPlayer ( ) ;
}
spectateCameraPivot . position = spectatedPlayerScript . lowerSpine . position + Vector3 . up * 0.7f ;
RaycastSpectateCameraAroundPivot ( ) ;
}
else if ( StartOfRound . Instance . allPlayersDead )
{
StartOfRound . Instance . SetSpectateCameraToGameOverMode ( enableGameOver : true ) ;
SetSpectatedPlayerEffects ( allPlayersDead : true ) ;
}
else
{
SpectateNextPlayer ( ) ;
}
}
private void RaycastSpectateCameraAroundPivot ( )
{
interactRay = new Ray ( spectateCameraPivot . position , - spectateCameraPivot . forward ) ;
if ( Physics . Raycast ( interactRay , out hit , 1.4f , walkableSurfacesNoPlayersMask , QueryTriggerInteraction . Ignore ) )
{
playersManager . spectateCamera . transform . position = interactRay . GetPoint ( hit . distance - 0.25f ) ;
}
else
{
playersManager . spectateCamera . transform . position = interactRay . GetPoint ( 1.3f ) ;
}
playersManager . spectateCamera . transform . LookAt ( spectateCameraPivot ) ;
}
private void SetHoverTipAndCurrentInteractTrigger ( )
{
if ( ! isGrabbingObjectAnimation )
{
interactRay = new Ray ( gameplayCamera . transform . position , gameplayCamera . transform . forward ) ;
if ( Physics . Raycast ( interactRay , out hit , grabDistance , interactableObjectsMask ) & & hit . collider . gameObject . layer ! = 8 )
{
string text = hit . collider . tag ;
if ( ! ( text = = "PhysicsProp" ) )
{
if ( text = = "InteractTrigger" )
{
InteractTrigger component = hit . transform . gameObject . GetComponent < InteractTrigger > ( ) ;
if ( component ! = previousHoveringOverTrigger & & previousHoveringOverTrigger ! = null )
{
previousHoveringOverTrigger . isBeingHeldByPlayer = false ;
}
if ( ! ( component = = null ) )
{
hoveringOverTrigger = component ;
if ( ! component . interactable )
{
cursorIcon . sprite = component . disabledHoverIcon ;
cursorIcon . enabled = component . disabledHoverIcon ! = null ;
cursorTip . text = component . disabledHoverTip ;
}
else if ( component . isPlayingSpecialAnimation )
{
cursorIcon . enabled = false ;
cursorTip . text = "" ;
}
else if ( isHoldingInteract )
{
if ( twoHanded )
{
cursorTip . text = "[Hands full]" ;
}
else if ( ! string . IsNullOrEmpty ( component . holdTip ) )
{
cursorTip . text = component . holdTip ;
}
}
else
{
cursorIcon . enabled = true ;
cursorIcon . sprite = component . hoverIcon ;
cursorTip . text = component . hoverTip ;
}
}
}
}
else
{
if ( FirstEmptyItemSlot ( ) = = - 1 )
{
cursorTip . text = "Inventory full!" ;
}
else
{
GrabbableObject component2 = hit . collider . gameObject . GetComponent < GrabbableObject > ( ) ;
if ( ! GameNetworkManager . Instance . gameHasStarted & & ! component2 . itemProperties . canBeGrabbedBeforeGameStart & & ! StartOfRound . Instance . testRoom . activeSelf )
{
cursorTip . text = "(Cannot hold until ship has landed)" ;
goto IL_02e9 ;
}
if ( component2 ! = null & & ! string . IsNullOrEmpty ( component2 . customGrabTooltip ) )
{
cursorTip . text = component2 . customGrabTooltip ;
}
else
{
cursorTip . text = "Grab : [E]" ;
}
}
cursorIcon . enabled = true ;
cursorIcon . sprite = grabItemIcon ;
}
}
else
{
cursorIcon . enabled = false ;
cursorTip . text = "" ;
if ( hoveringOverTrigger ! = null )
{
previousHoveringOverTrigger = hoveringOverTrigger ;
}
hoveringOverTrigger = null ;
}
goto IL_02e9 ;
}
goto IL_0334 ;
IL_0334 :
if ( StartOfRound . Instance . localPlayerUsingController )
{
StringBuilder stringBuilder = new StringBuilder ( cursorTip . text ) ;
stringBuilder . Replace ( "[E]" , "[X]" ) ;
stringBuilder . Replace ( "[LMB]" , "[X]" ) ;
stringBuilder . Replace ( "[RMB]" , "[R-Trigger]" ) ;
stringBuilder . Replace ( "[F]" , "[R-Shoulder]" ) ;
stringBuilder . Replace ( "[Z]" , "[L-Shoulder]" ) ;
cursorTip . text = stringBuilder . ToString ( ) ;
}
else
{
cursorTip . text = cursorTip . text . Replace ( "[LMB]" , "[E]" ) ;
}
return ;
IL_02e9 :
if ( ! isFreeCamera & & Physics . Raycast ( interactRay , out hit , 5f , playerMask ) )
{
PlayerControllerB component3 = hit . collider . gameObject . GetComponent < PlayerControllerB > ( ) ;
if ( component3 ! = null )
{
component3 . ShowNameBillboard ( ) ;
}
}
goto IL_0334 ;
}
public void ShowNameBillboard ( )
{
usernameAlpha . alpha = 1f ;
usernameCanvas . gameObject . SetActive ( value : true ) ;
}
public bool IsPlayerServer ( )
{
return base . IsServer ;
}
private void SpectateNextPlayer ( )
{
int num = 0 ;
if ( spectatedPlayerScript ! = null )
{
num = ( int ) spectatedPlayerScript . playerClientId ;
}
for ( int i = 0 ; i < 4 ; i + + )
{
num = ( num + 1 ) % 4 ;
if ( ! playersManager . allPlayerScripts [ num ] . isPlayerDead & & playersManager . allPlayerScripts [ num ] . isPlayerControlled & & playersManager . allPlayerScripts [ num ] ! = this )
{
spectatedPlayerScript = playersManager . allPlayerScripts [ num ] ;
SetSpectatedPlayerEffects ( ) ;
return ;
}
}
if ( deadBody ! = null & & deadBody . gameObject . activeSelf )
{
spectateCameraPivot . position = deadBody . bodyParts [ 0 ] . position ;
RaycastSpectateCameraAroundPivot ( ) ;
}
StartOfRound . Instance . SetPlayerSafeInShip ( ) ;
}
public void SetSpectatedPlayerEffects ( bool allPlayersDead = false )
{
try
{
if ( spectatedPlayerScript ! = null )
{
HUDManager . Instance . SetSpectatingTextToPlayer ( spectatedPlayerScript ) ;
}
else
{
HUDManager . Instance . spectatingPlayerText . text = "" ;
}
TimeOfDay timeOfDay = UnityEngine . Object . FindObjectOfType < TimeOfDay > ( ) ;
if ( allPlayersDead )
{
for ( int i = 0 ; i < timeOfDay . effects . Length ; i + + )
{
timeOfDay . effects [ i ] . effectEnabled = false ;
}
if ( timeOfDay . sunDirect ! = null )
{
timeOfDay . sunDirect . enabled = true ;
timeOfDay . sunIndirect . GetComponent < HDAdditionalLightData > ( ) . lightDimmer = 1f ;
}
AudioReverbPresets audioReverbPresets = UnityEngine . Object . FindObjectOfType < AudioReverbPresets > ( ) ;
if ( audioReverbPresets ! = null & & audioReverbPresets . audioPresets . Length > 3 )
{
GameNetworkManager . Instance . localPlayerController . reverbPreset = audioReverbPresets . audioPresets [ 3 ] . reverbPreset ;
}
return ;
}
AudioReverbTrigger audioReverbTrigger = spectatedPlayerScript . currentAudioTrigger ;
if ( audioReverbTrigger = = null )
{
TimeOfDay . Instance . SetInsideLightingDimness ( doNotLerp : true , spectatedPlayerScript . isInsideFactory | | spectatedPlayerScript . isInHangarShipRoom ) ;
return ;
}
if ( audioReverbTrigger . localFog ! = null )
{
if ( audioReverbTrigger . toggleLocalFog )
{
audioReverbTrigger . localFog . parameters . meanFreePath = audioReverbTrigger . fogEnabledAmount ;
}
else
{
audioReverbTrigger . localFog . parameters . meanFreePath = 200f ;
}
}
TimeOfDay . Instance . SetInsideLightingDimness ( doNotLerp : true , audioReverbTrigger . setInsideAtmosphere & & audioReverbTrigger . insideLighting ) ;
if ( audioReverbTrigger . disableAllWeather | | spectatedPlayerScript . isInsideFactory )
{
TimeOfDay . Instance . DisableAllWeather ( ) ;
}
else
{
if ( audioReverbTrigger . enableCurrentLevelWeather & & TimeOfDay . Instance . currentLevelWeather ! = LevelWeatherType . None )
{
TimeOfDay . Instance . effects [ ( int ) TimeOfDay . Instance . currentLevelWeather ] . effectEnabled = true ;
}
if ( audioReverbTrigger . weatherEffect ! = - 1 )
{
TimeOfDay . Instance . effects [ audioReverbTrigger . weatherEffect ] . effectEnabled = audioReverbTrigger . effectEnabled ;
}
}
StartOfRound . Instance . UpdatePlayerVoiceEffects ( ) ;
}
catch ( Exception arg )
{
Debug . LogError ( $"Error caught in SpectatedPlayerEffects: {arg}" ) ;
}
}
public void AddBloodToBody ( )
{
for ( int i = 0 ; i < bodyBloodDecals . Length ; i + + )
{
if ( ! bodyBloodDecals [ i ] . activeSelf )
{
bodyBloodDecals [ i ] . SetActive ( value : true ) ;
break ;
}
}
}
public void RemoveBloodFromBody ( )
{
for ( int i = 0 ; i < bodyBloodDecals . Length ; i + + )
{
bodyBloodDecals [ i ] . SetActive ( value : false ) ;
}
}
void IHittable . Hit ( int force , Vector3 hitDirection , PlayerControllerB playerWhoHit , bool playHitSFX = false )
{
2023-12-23 00:30:32 +00:00
if ( ! AllowPlayerDeath ( ) )
{
return ;
}
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CentipedeAI [ ] array = UnityEngine . Object . FindObjectsByType < CentipedeAI > ( FindObjectsSortMode . None ) ;
for ( int i = 0 ; i < array . Length ; i + + )
{
if ( array [ i ] . clingingToPlayer = = this )
{
return ;
}
}
if ( ! inAnimationWithEnemy )
{
if ( force < = 2 )
{
DamagePlayerFromOtherClientServerRpc ( 10 , hitDirection , ( int ) playerWhoHit . playerClientId ) ;
}
else if ( force < = 4 )
{
DamagePlayerFromOtherClientServerRpc ( 30 , hitDirection , ( int ) playerWhoHit . playerClientId ) ;
}
else
{
DamagePlayerFromOtherClientServerRpc ( 100 , hitDirection , ( int ) playerWhoHit . playerClientId ) ;
}
}
}
[ServerRpc(RequireOwnership = false)]
public void DamagePlayerFromOtherClientServerRpc ( int damageAmount , Vector3 hitDirection , int playerWhoHit )
{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
if ( __rpc_exec_stage ! = __RpcExecStage . Server & & ( networkManager . IsClient | | networkManager . IsHost ) )
{
ServerRpcParams serverRpcParams = default ( ServerRpcParams ) ;
FastBufferWriter bufferWriter = __beginSendServerRpc ( 638895557 u , serverRpcParams , RpcDelivery . Reliable ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , damageAmount ) ;
bufferWriter . WriteValueSafe ( in hitDirection ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , playerWhoHit ) ;
__endSendServerRpc ( ref bufferWriter , 638895557 u , serverRpcParams , RpcDelivery . Reliable ) ;
}
if ( __rpc_exec_stage = = __RpcExecStage . Server & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
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DamagePlayerFromOtherClientClientRpc ( damageAmount , hitDirection , playerWhoHit , health - damageAmount ) ;
2023-12-22 22:51:17 +00:00
}
}
}
[ClientRpc]
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public void DamagePlayerFromOtherClientClientRpc ( int damageAmount , Vector3 hitDirection , int playerWhoHit , int newHealthAmount )
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{
NetworkManager networkManager = base . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( __rpc_exec_stage ! = __RpcExecStage . Client & & ( networkManager . IsServer | | networkManager . IsHost ) )
{
ClientRpcParams clientRpcParams = default ( ClientRpcParams ) ;
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FastBufferWriter bufferWriter = __beginSendClientRpc ( 2557046125 u , clientRpcParams , RpcDelivery . Reliable ) ;
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BytePacker . WriteValueBitPacked ( bufferWriter , damageAmount ) ;
bufferWriter . WriteValueSafe ( in hitDirection ) ;
BytePacker . WriteValueBitPacked ( bufferWriter , playerWhoHit ) ;
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BytePacker . WriteValueBitPacked ( bufferWriter , newHealthAmount ) ;
__endSendClientRpc ( ref bufferWriter , 2557046125 u , clientRpcParams , RpcDelivery . Reliable ) ;
2023-12-22 22:51:17 +00:00
}
2023-12-23 00:30:32 +00:00
if ( __rpc_exec_stage ! = __RpcExecStage . Client | | ( ! networkManager . IsClient & & ! networkManager . IsHost ) | | ! AllowPlayerDeath ( ) )
2023-12-22 22:51:17 +00:00
{
return ;
}
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DamageOnOtherClients ( damageAmount , newHealthAmount ) ;
if ( base . IsOwner & & isPlayerControlled )
2023-12-22 22:51:17 +00:00
{
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CentipedeAI [ ] array = UnityEngine . Object . FindObjectsByType < CentipedeAI > ( FindObjectsSortMode . None ) ;
for ( int i = 0 ; i < array . Length ; i + + )
2023-12-22 22:51:17 +00:00
{
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if ( array [ i ] . clingingToPlayer = = this )
2023-12-22 22:51:17 +00:00
{
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return ;
2023-12-22 22:51:17 +00:00
}
}
2023-12-23 00:30:32 +00:00
DamagePlayer ( damageAmount , hasDamageSFX : true , callRPC : false , CauseOfDeath . Bludgeoning ) ;
2023-12-22 22:51:17 +00:00
}
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movementAudio . PlayOneShot ( StartOfRound . Instance . hitPlayerSFX ) ;
if ( health < 6 )
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{
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DropBlood ( hitDirection ) ;
bodyBloodDecals [ 0 ] . SetActive ( value : true ) ;
playersManager . allPlayerScripts [ playerWhoHit ] . AddBloodToBody ( ) ;
playersManager . allPlayerScripts [ playerWhoHit ] . movementAudio . PlayOneShot ( StartOfRound . Instance . bloodGoreSFX ) ;
WalkieTalkie . TransmitOneShotAudio ( playersManager . allPlayerScripts [ playerWhoHit ] . movementAudio , StartOfRound . Instance . bloodGoreSFX ) ;
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}
}
public bool HasLineOfSightToPosition ( Vector3 pos , float width = 45f , int range = 60 , float proximityAwareness = - 1f )
{
float num = Vector3 . Distance ( base . transform . position , pos ) ;
if ( num < ( float ) range & & ( Vector3 . Angle ( playerEye . transform . forward , pos - gameplayCamera . transform . position ) < width | | num < proximityAwareness ) & & ! Physics . Linecast ( playerEye . transform . position , pos , StartOfRound . Instance . collidersRoomDefaultAndFoliage , QueryTriggerInteraction . Ignore ) )
{
return true ;
}
return false ;
}
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public float LineOfSightToPositionAngle ( Vector3 pos , int range = 60 , float proximityAwareness = - 1f )
{
if ( Vector3 . Distance ( base . transform . position , pos ) < ( float ) range & & ! Physics . Linecast ( playerEye . transform . position , pos , StartOfRound . Instance . collidersRoomDefaultAndFoliage , QueryTriggerInteraction . Ignore ) )
{
return Vector3 . Angle ( playerEye . transform . forward , pos - gameplayCamera . transform . position ) ;
}
return - 361f ;
}
2023-12-22 22:51:17 +00:00
protected override void __initializeVariables ( )
{
base . __initializeVariables ( ) ;
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_PlayerControllerB ( )
{
NetworkManager . __rpc_func_table . Add ( 800455552 u , __rpc_handler_800455552 ) ;
NetworkManager . __rpc_func_table . Add ( 3591743514 u , __rpc_handler_3591743514 ) ;
2023-12-23 00:30:32 +00:00
NetworkManager . __rpc_func_table . Add ( 1084949295 u , __rpc_handler_1084949295 ) ;
NetworkManager . __rpc_func_table . Add ( 1822320450 u , __rpc_handler_1822320450 ) ;
2023-12-22 22:51:17 +00:00
NetworkManager . __rpc_func_table . Add ( 3986869491 u , __rpc_handler_3986869491 ) ;
NetworkManager . __rpc_func_table . Add ( 1090586009 u , __rpc_handler_1090586009 ) ;
NetworkManager . __rpc_func_table . Add ( 341877959 u , __rpc_handler_341877959 ) ;
NetworkManager . __rpc_func_table . Add ( 2005250174 u , __rpc_handler_2005250174 ) ;
NetworkManager . __rpc_func_table . Add ( 4195705835 u , __rpc_handler_4195705835 ) ;
NetworkManager . __rpc_func_table . Add ( 3390857164 u , __rpc_handler_3390857164 ) ;
NetworkManager . __rpc_func_table . Add ( 2585603452 u , __rpc_handler_2585603452 ) ;
NetworkManager . __rpc_func_table . Add ( 2196003333 u , __rpc_handler_2196003333 ) ;
NetworkManager . __rpc_func_table . Add ( 3803364611 u , __rpc_handler_3803364611 ) ;
NetworkManager . __rpc_func_table . Add ( 1955832627 u , __rpc_handler_1955832627 ) ;
NetworkManager . __rpc_func_table . Add ( 878005044 u , __rpc_handler_878005044 ) ;
NetworkManager . __rpc_func_table . Add ( 655708081 u , __rpc_handler_655708081 ) ;
NetworkManager . __rpc_func_table . Add ( 412259855 u , __rpc_handler_412259855 ) ;
NetworkManager . __rpc_func_table . Add ( 141629807 u , __rpc_handler_141629807 ) ;
NetworkManager . __rpc_func_table . Add ( 1554282707 u , __rpc_handler_1554282707 ) ;
NetworkManager . __rpc_func_table . Add ( 2552479808 u , __rpc_handler_2552479808 ) ;
NetworkManager . __rpc_func_table . Add ( 1786952262 u , __rpc_handler_1786952262 ) ;
NetworkManager . __rpc_func_table . Add ( 2217326231 u , __rpc_handler_2217326231 ) ;
2023-12-22 23:28:38 +00:00
NetworkManager . __rpc_func_table . Add ( 2376977494 u , __rpc_handler_2376977494 ) ;
NetworkManager . __rpc_func_table . Add ( 3943098567 u , __rpc_handler_3943098567 ) ;
2023-12-22 22:51:17 +00:00
NetworkManager . __rpc_func_table . Add ( 3830452098 u , __rpc_handler_3830452098 ) ;
NetworkManager . __rpc_func_table . Add ( 3771510012 u , __rpc_handler_3771510012 ) ;
NetworkManager . __rpc_func_table . Add ( 588787670 u , __rpc_handler_588787670 ) ;
NetworkManager . __rpc_func_table . Add ( 2188611472 u , __rpc_handler_2188611472 ) ;
NetworkManager . __rpc_func_table . Add ( 3789403418 u , __rpc_handler_3789403418 ) ;
NetworkManager . __rpc_func_table . Add ( 2444895710 u , __rpc_handler_2444895710 ) ;
NetworkManager . __rpc_func_table . Add ( 3473255830 u , __rpc_handler_3473255830 ) ;
NetworkManager . __rpc_func_table . Add ( 3386813972 u , __rpc_handler_3386813972 ) ;
2023-12-22 23:28:38 +00:00
NetworkManager . __rpc_func_table . Add ( 2480354441 u , __rpc_handler_2480354441 ) ;
NetworkManager . __rpc_func_table . Add ( 2281795056 u , __rpc_handler_2281795056 ) ;
2023-12-22 22:51:17 +00:00
NetworkManager . __rpc_func_table . Add ( 2581007949 u , __rpc_handler_2581007949 ) ;
NetworkManager . __rpc_func_table . Add ( 153310197 u , __rpc_handler_153310197 ) ;
NetworkManager . __rpc_func_table . Add ( 3332990272 u , __rpc_handler_3332990272 ) ;
NetworkManager . __rpc_func_table . Add ( 983565270 u , __rpc_handler_983565270 ) ;
NetworkManager . __rpc_func_table . Add ( 2504133785 u , __rpc_handler_2504133785 ) ;
NetworkManager . __rpc_func_table . Add ( 956616685 u , __rpc_handler_956616685 ) ;
NetworkManager . __rpc_func_table . Add ( 3237016509 u , __rpc_handler_3237016509 ) ;
NetworkManager . __rpc_func_table . Add ( 1367193869 u , __rpc_handler_1367193869 ) ;
NetworkManager . __rpc_func_table . Add ( 1048203095 u , __rpc_handler_1048203095 ) ;
NetworkManager . __rpc_func_table . Add ( 1284827260 u , __rpc_handler_1284827260 ) ;
NetworkManager . __rpc_func_table . Add ( 3262284737 u , __rpc_handler_3262284737 ) ;
NetworkManager . __rpc_func_table . Add ( 4067397557 u , __rpc_handler_4067397557 ) ;
NetworkManager . __rpc_func_table . Add ( 1346025125 u , __rpc_handler_1346025125 ) ;
NetworkManager . __rpc_func_table . Add ( 168339603 u , __rpc_handler_168339603 ) ;
NetworkManager . __rpc_func_table . Add ( 301044013 u , __rpc_handler_301044013 ) ;
NetworkManager . __rpc_func_table . Add ( 638895557 u , __rpc_handler_638895557 ) ;
2023-12-23 00:30:32 +00:00
NetworkManager . __rpc_func_table . Add ( 2557046125 u , __rpc_handler_2557046125 ) ;
2023-12-22 22:51:17 +00:00
}
private static void __rpc_handler_800455552 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( rpcParams . Server . Receive . SenderClientId ! = target . OwnerClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
}
else
{
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( PlayerControllerB ) target ) . BreakLegsSFXServerRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_3591743514 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( PlayerControllerB ) target ) . BreakLegsSFXClientRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
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private static void __rpc_handler_1084949295 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
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{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( rpcParams . Server . Receive . SenderClientId ! = target . OwnerClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
}
else
{
ByteUnpacker . ReadValueBitPacked ( reader , out int value ) ;
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ByteUnpacker . ReadValueBitPacked ( reader , out int value2 ) ;
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target . __rpc_exec_stage = __RpcExecStage . Server ;
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( ( PlayerControllerB ) target ) . DamagePlayerServerRpc ( value , value2 ) ;
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target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
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private static void __rpc_handler_1822320450 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
2023-12-22 22:51:17 +00:00
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
ByteUnpacker . ReadValueBitPacked ( reader , out int value ) ;
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ByteUnpacker . ReadValueBitPacked ( reader , out int value2 ) ;
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target . __rpc_exec_stage = __RpcExecStage . Client ;
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( ( PlayerControllerB ) target ) . DamagePlayerClientRpc ( value , value2 ) ;
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target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_3986869491 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( rpcParams . Server . Receive . SenderClientId ! = target . OwnerClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
}
else
{
reader . ReadValueSafe ( out float value , default ( FastBufferWriter . ForPrimitives ) ) ;
ByteUnpacker . ReadValueBitPacked ( reader , out int value2 ) ;
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( PlayerControllerB ) target ) . StartSinkingServerRpc ( value , value2 ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_1090586009 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
reader . ReadValueSafe ( out float value , default ( FastBufferWriter . ForPrimitives ) ) ;
ByteUnpacker . ReadValueBitPacked ( reader , out int value2 ) ;
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( PlayerControllerB ) target ) . StartSinkingClientRpc ( value , value2 ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_341877959 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( rpcParams . Server . Receive . SenderClientId ! = target . OwnerClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
}
else
{
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( PlayerControllerB ) target ) . StopSinkingServerRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_2005250174 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( PlayerControllerB ) target ) . StopSinkingClientRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_4195705835 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( rpcParams . Server . Receive . SenderClientId ! = target . OwnerClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
}
else
{
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( PlayerControllerB ) target ) . MakeCriticallyInjuredServerRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_3390857164 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( PlayerControllerB ) target ) . MakeCriticallyInjuredClientRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_2585603452 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( rpcParams . Server . Receive . SenderClientId ! = target . OwnerClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
}
else
{
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( PlayerControllerB ) target ) . HealServerRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_2196003333 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( PlayerControllerB ) target ) . HealClientRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_3803364611 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( rpcParams . Server . Receive . SenderClientId ! = target . OwnerClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
}
else
{
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( PlayerControllerB ) target ) . StartPerformingEmoteServerRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_1955832627 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( PlayerControllerB ) target ) . StartPerformingEmoteClientRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_878005044 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( rpcParams . Server . Receive . SenderClientId ! = target . OwnerClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
}
else
{
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( PlayerControllerB ) target ) . StopPerformingEmoteServerRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_655708081 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( PlayerControllerB ) target ) . StopPerformingEmoteClientRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_412259855 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( rpcParams . Server . Receive . SenderClientId ! = target . OwnerClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
}
else
{
reader . ReadValueSafe ( out bool value , default ( FastBufferWriter . ForPrimitives ) ) ;
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( PlayerControllerB ) target ) . SwitchItemSlotsServerRpc ( value ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_141629807 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
reader . ReadValueSafe ( out bool value , default ( FastBufferWriter . ForPrimitives ) ) ;
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( PlayerControllerB ) target ) . SwitchItemSlotsClientRpc ( value ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_1554282707 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( rpcParams . Server . Receive . SenderClientId ! = target . OwnerClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
}
else
{
reader . ReadValueSafe ( out NetworkObjectReference value , default ( FastBufferWriter . ForNetworkSerializable ) ) ;
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( PlayerControllerB ) target ) . GrabObjectServerRpc ( value ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_2552479808 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
reader . ReadValueSafe ( out bool value , default ( FastBufferWriter . ForPrimitives ) ) ;
reader . ReadValueSafe ( out NetworkObjectReference value2 , default ( FastBufferWriter . ForNetworkSerializable ) ) ;
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( PlayerControllerB ) target ) . GrabObjectClientRpc ( value , value2 ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_1786952262 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( rpcParams . Server . Receive . SenderClientId ! = target . OwnerClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
}
else
{
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( PlayerControllerB ) target ) . DespawnHeldObjectServerRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_2217326231 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( PlayerControllerB ) target ) . DespawnHeldObjectClientRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
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private static void __rpc_handler_2376977494 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
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{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( rpcParams . Server . Receive . SenderClientId ! = target . OwnerClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
reader . ReadValueSafe ( out NetworkObjectReference value , default ( FastBufferWriter . ForNetworkSerializable ) ) ;
reader . ReadValueSafe ( out bool value2 , default ( FastBufferWriter . ForPrimitives ) ) ;
reader . ReadValueSafe ( out bool value3 , default ( FastBufferWriter . ForPrimitives ) ) ;
reader . ReadValueSafe ( out Vector3 value4 ) ;
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ByteUnpacker . ReadValueBitPacked ( reader , out int value5 ) ;
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target . __rpc_exec_stage = __RpcExecStage . Server ;
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( ( PlayerControllerB ) target ) . ThrowObjectServerRpc ( value , value2 , value3 , value4 , value5 ) ;
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target . __rpc_exec_stage = __RpcExecStage . None ;
}
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private static void __rpc_handler_3943098567 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
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{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
reader . ReadValueSafe ( out bool value , default ( FastBufferWriter . ForPrimitives ) ) ;
reader . ReadValueSafe ( out bool value2 , default ( FastBufferWriter . ForPrimitives ) ) ;
reader . ReadValueSafe ( out Vector3 value3 ) ;
reader . ReadValueSafe ( out NetworkObjectReference value4 , default ( FastBufferWriter . ForNetworkSerializable ) ) ;
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ByteUnpacker . ReadValueBitPacked ( reader , out int value5 ) ;
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target . __rpc_exec_stage = __RpcExecStage . Client ;
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( ( PlayerControllerB ) target ) . ThrowObjectClientRpc ( value , value2 , value3 , value4 , value5 ) ;
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target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_3830452098 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( rpcParams . Server . Receive . SenderClientId ! = target . OwnerClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
reader . ReadValueSafe ( out NetworkObjectReference value , default ( FastBufferWriter . ForNetworkSerializable ) ) ;
reader . ReadValueSafe ( out NetworkObjectReference value2 , default ( FastBufferWriter . ForNetworkSerializable ) ) ;
reader . ReadValueSafe ( out Vector3 value3 ) ;
reader . ReadValueSafe ( out bool value4 , default ( FastBufferWriter . ForPrimitives ) ) ;
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( PlayerControllerB ) target ) . PlaceObjectServerRpc ( value , value2 , value3 , value4 ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
private static void __rpc_handler_3771510012 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
reader . ReadValueSafe ( out NetworkObjectReference value , default ( FastBufferWriter . ForNetworkSerializable ) ) ;
reader . ReadValueSafe ( out Vector3 value2 ) ;
reader . ReadValueSafe ( out bool value3 , default ( FastBufferWriter . ForPrimitives ) ) ;
reader . ReadValueSafe ( out NetworkObjectReference value4 , default ( FastBufferWriter . ForNetworkSerializable ) ) ;
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( PlayerControllerB ) target ) . PlaceObjectClientRpc ( value , value2 , value3 , value4 ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_588787670 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( rpcParams . Server . Receive . SenderClientId ! = target . OwnerClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
}
else
{
ByteUnpacker . ReadValueBitPacked ( reader , out short value ) ;
ByteUnpacker . ReadValueBitPacked ( reader , out short value2 ) ;
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( PlayerControllerB ) target ) . UpdatePlayerRotationServerRpc ( value , value2 ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_2188611472 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
ByteUnpacker . ReadValueBitPacked ( reader , out short value ) ;
ByteUnpacker . ReadValueBitPacked ( reader , out short value2 ) ;
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( PlayerControllerB ) target ) . UpdatePlayerRotationClientRpc ( value , value2 ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_3789403418 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( rpcParams . Server . Receive . SenderClientId ! = target . OwnerClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
}
else
{
reader . ReadValueSafe ( out Vector3 value ) ;
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( PlayerControllerB ) target ) . UpdatePlayerRotationFullServerRpc ( value ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_2444895710 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
reader . ReadValueSafe ( out Vector3 value ) ;
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( PlayerControllerB ) target ) . UpdatePlayerRotationFullClientRpc ( value ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_3473255830 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( rpcParams . Server . Receive . SenderClientId ! = target . OwnerClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
}
else
{
ByteUnpacker . ReadValueBitPacked ( reader , out int value ) ;
reader . ReadValueSafe ( out float value2 , default ( FastBufferWriter . ForPrimitives ) ) ;
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( PlayerControllerB ) target ) . UpdatePlayerAnimationServerRpc ( value , value2 ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_3386813972 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
ByteUnpacker . ReadValueBitPacked ( reader , out int value ) ;
reader . ReadValueSafe ( out float value2 , default ( FastBufferWriter . ForPrimitives ) ) ;
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( PlayerControllerB ) target ) . UpdatePlayerAnimationClientRpc ( value , value2 ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
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private static void __rpc_handler_2480354441 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
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{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( rpcParams . Server . Receive . SenderClientId ! = target . OwnerClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
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return ;
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}
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reader . ReadValueSafe ( out bool value , default ( FastBufferWriter . ForPrimitives ) ) ;
reader . ReadValueSafe ( out float value2 , default ( FastBufferWriter . ForPrimitives ) ) ;
reader . ReadValueSafe ( out bool value3 , default ( FastBufferWriter . ForPrimitives ) ) ;
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( PlayerControllerB ) target ) . IsInSpecialAnimationServerRpc ( value , value2 , value3 ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
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}
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private static void __rpc_handler_2281795056 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
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{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
reader . ReadValueSafe ( out bool value , default ( FastBufferWriter . ForPrimitives ) ) ;
reader . ReadValueSafe ( out float value2 , default ( FastBufferWriter . ForPrimitives ) ) ;
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reader . ReadValueSafe ( out bool value3 , default ( FastBufferWriter . ForPrimitives ) ) ;
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target . __rpc_exec_stage = __RpcExecStage . Client ;
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( ( PlayerControllerB ) target ) . IsInSpecialAnimationClientRpc ( value , value2 , value3 ) ;
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target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_2581007949 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( rpcParams . Server . Receive . SenderClientId ! = target . OwnerClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
reader . ReadValueSafe ( out Vector3 value ) ;
reader . ReadValueSafe ( out bool value2 , default ( FastBufferWriter . ForPrimitives ) ) ;
reader . ReadValueSafe ( out bool value3 , default ( FastBufferWriter . ForPrimitives ) ) ;
reader . ReadValueSafe ( out bool value4 , default ( FastBufferWriter . ForPrimitives ) ) ;
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( PlayerControllerB ) target ) . UpdatePlayerPositionServerRpc ( value , value2 , value3 , value4 ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
private static void __rpc_handler_153310197 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
reader . ReadValueSafe ( out Vector3 value ) ;
reader . ReadValueSafe ( out bool value2 , default ( FastBufferWriter . ForPrimitives ) ) ;
reader . ReadValueSafe ( out bool value3 , default ( FastBufferWriter . ForPrimitives ) ) ;
reader . ReadValueSafe ( out bool value4 , default ( FastBufferWriter . ForPrimitives ) ) ;
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( PlayerControllerB ) target ) . UpdatePlayerPositionClientRpc ( value , value2 , value3 , value4 ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_3332990272 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( rpcParams . Server . Receive . SenderClientId ! = target . OwnerClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
}
else
{
reader . ReadValueSafe ( out bool value , default ( FastBufferWriter . ForPrimitives ) ) ;
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( PlayerControllerB ) target ) . LandFromJumpServerRpc ( value ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_983565270 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
reader . ReadValueSafe ( out bool value , default ( FastBufferWriter . ForPrimitives ) ) ;
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( PlayerControllerB ) target ) . LandFromJumpClientRpc ( value ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_2504133785 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
ByteUnpacker . ReadValueBitPacked ( reader , out ulong value ) ;
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( PlayerControllerB ) target ) . SendNewPlayerValuesServerRpc ( value ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_956616685 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
reader . ReadValueSafe ( out bool value , default ( FastBufferWriter . ForPrimitives ) ) ;
ulong [ ] value2 = null ;
if ( value )
{
reader . ReadValueSafe ( out value2 , default ( FastBufferWriter . ForPrimitives ) ) ;
}
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( PlayerControllerB ) target ) . SendNewPlayerValuesClientRpc ( value2 ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_3237016509 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( rpcParams . Server . Receive . SenderClientId ! = target . OwnerClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
}
else
{
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( PlayerControllerB ) target ) . DisableJetpackModeServerRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_1367193869 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( PlayerControllerB ) target ) . DisableJetpackModeClientRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_1048203095 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( rpcParams . Server . Receive . SenderClientId ! = target . OwnerClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
}
else
{
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( PlayerControllerB ) target ) . SetFaceUnderwaterServerRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_1284827260 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( PlayerControllerB ) target ) . SetFaceUnderwaterClientRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_3262284737 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( rpcParams . Server . Receive . SenderClientId ! = target . OwnerClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
}
else
{
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( PlayerControllerB ) target ) . SetFaceOutOfWaterServerRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_4067397557 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( PlayerControllerB ) target ) . SetFaceOutOfWaterClientRpc ( ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_1346025125 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager = = null | | ! networkManager . IsListening )
{
return ;
}
if ( rpcParams . Server . Receive . SenderClientId ! = target . OwnerClientId )
{
if ( networkManager . LogLevel < = Unity . Netcode . LogLevel . Normal )
{
Debug . LogError ( "Only the owner can invoke a ServerRpc that requires ownership!" ) ;
}
return ;
}
ByteUnpacker . ReadValueBitPacked ( reader , out int value ) ;
reader . ReadValueSafe ( out bool value2 , default ( FastBufferWriter . ForPrimitives ) ) ;
reader . ReadValueSafe ( out Vector3 value3 ) ;
ByteUnpacker . ReadValueBitPacked ( reader , out int value4 ) ;
ByteUnpacker . ReadValueBitPacked ( reader , out int value5 ) ;
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( PlayerControllerB ) target ) . KillPlayerServerRpc ( value , value2 , value3 , value4 , value5 ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
private static void __rpc_handler_168339603 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
ByteUnpacker . ReadValueBitPacked ( reader , out int value ) ;
reader . ReadValueSafe ( out bool value2 , default ( FastBufferWriter . ForPrimitives ) ) ;
reader . ReadValueSafe ( out Vector3 value3 ) ;
ByteUnpacker . ReadValueBitPacked ( reader , out int value4 ) ;
ByteUnpacker . ReadValueBitPacked ( reader , out int value5 ) ;
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( PlayerControllerB ) target ) . KillPlayerClientRpc ( value , value2 , value3 , value4 , value5 ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_301044013 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
reader . ReadValueSafe ( out Vector3 value ) ;
target . __rpc_exec_stage = __RpcExecStage . Client ;
( ( PlayerControllerB ) target ) . SyncBodyPositionClientRpc ( value ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
private static void __rpc_handler_638895557 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
ByteUnpacker . ReadValueBitPacked ( reader , out int value ) ;
reader . ReadValueSafe ( out Vector3 value2 ) ;
ByteUnpacker . ReadValueBitPacked ( reader , out int value3 ) ;
target . __rpc_exec_stage = __RpcExecStage . Server ;
( ( PlayerControllerB ) target ) . DamagePlayerFromOtherClientServerRpc ( value , value2 , value3 ) ;
target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
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private static void __rpc_handler_2557046125 ( NetworkBehaviour target , FastBufferReader reader , __RpcParams rpcParams )
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{
NetworkManager networkManager = target . NetworkManager ;
if ( ( object ) networkManager ! = null & & networkManager . IsListening )
{
ByteUnpacker . ReadValueBitPacked ( reader , out int value ) ;
reader . ReadValueSafe ( out Vector3 value2 ) ;
ByteUnpacker . ReadValueBitPacked ( reader , out int value3 ) ;
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ByteUnpacker . ReadValueBitPacked ( reader , out int value4 ) ;
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target . __rpc_exec_stage = __RpcExecStage . Client ;
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( ( PlayerControllerB ) target ) . DamagePlayerFromOtherClientClientRpc ( value , value2 , value3 , value4 ) ;
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target . __rpc_exec_stage = __RpcExecStage . None ;
}
}
protected internal override string __getTypeName ( )
{
return "PlayerControllerB" ;
}
}
}