LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/MenuManager.cs

578 lines
15 KiB
C#
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using System;
using System.Collections;
using Dissonance;
using Steamworks;
using Steamworks.Data;
using TMPro;
using Unity.Netcode;
using Unity.Netcode.Transports.UTP;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class MenuManager : MonoBehaviour
{
public GameObject menuButtons;
public bool isInitScene;
[Space(5f)]
public GameObject menuNotification;
public TextMeshProUGUI menuNotificationText;
public TextMeshProUGUI menuNotificationButtonText;
public TextMeshProUGUI versionNumberText;
[Space(5f)]
public TextMeshProUGUI loadingText;
public GameObject loadingScreen;
[Space(5f)]
public GameObject lanButtonContainer;
public GameObject lanWarningContainer;
public GameObject joinCrewButtonContainer;
public TextMeshProUGUI launchedInLanModeText;
[Space(3f)]
public GameObject serverListUIContainer;
public AudioListener menuListener;
public TextMeshProUGUI tipTextHostSettings;
[Space(5f)]
public TextMeshProUGUI logText;
public GameObject inputFieldGameObject;
[Space(5f)]
public GameObject NewsPanel;
[Space(5f)]
public GameObject HostSettingsScreen;
public TMP_InputField lobbyNameInputField;
public bool hostSettings_LobbyPublic;
public Animator setPublicButtonAnimator;
public Animator setPrivateButtonAnimator;
public TextMeshProUGUI privatePublicDescription;
[SerializeField]
private Button startHostButton;
[SerializeField]
private Button startClientButton;
[SerializeField]
private Button leaveButton;
public GameObject HostSettingsOptionsLAN;
public GameObject HostSettingsOptionsNormal;
public Animator lanSetLocalButtonAnimator;
public Animator lanSetAllowRemoteButtonAnimator;
[SerializeField]
private TMP_InputField joinCodeInput;
private bool hasServerStarted;
private bool startingAClient;
private int currentMicrophoneDevice;
public TextMeshProUGUI currentMicrophoneText;
public DissonanceComms comms;
public AudioSource MenuAudio;
public AudioClip menuMusic;
public AudioClip openMenuSound;
public Animator menuAnimator;
public TextMeshProUGUI changesNotAppliedText;
public TextMeshProUGUI settingsBackButton;
public GameObject PleaseConfirmChangesSettingsPanel;
public Button PleaseConfirmChangesSettingsPanelBackButton;
private bool selectingUIThisFrame;
private GameObject lastSelectedGameObject;
private bool playSelectAudioThisFrame;
public bool[] filesCompatible;
private void Update()
{
if (!(EventSystem.current == null) && lastSelectedGameObject != EventSystem.current.currentSelectedGameObject)
{
lastSelectedGameObject = EventSystem.current.currentSelectedGameObject;
if (!playSelectAudioThisFrame)
{
playSelectAudioThisFrame = true;
}
else
{
MenuAudio.PlayOneShot(GameNetworkManager.Instance.buttonSelectSFX);
}
}
}
public void PlayConfirmSFX()
{
playSelectAudioThisFrame = false;
MenuAudio.PlayOneShot(GameNetworkManager.Instance.buttonPressSFX);
}
public void PlayCancelSFX()
{
playSelectAudioThisFrame = false;
MenuAudio.PlayOneShot(GameNetworkManager.Instance.buttonCancelSFX);
}
private void Awake()
{
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
if (GameNetworkManager.Instance != null)
{
GameNetworkManager.Instance.isDisconnecting = false;
GameNetworkManager.Instance.isHostingGame = false;
}
if (GameNetworkManager.Instance != null && versionNumberText != null)
{
versionNumberText.text = $"v{GameNetworkManager.Instance.gameVersionNum}";
Debug.Log("Set version num");
}
filesCompatible = new bool[3];
for (int i = 0; i < filesCompatible.Length; i++)
{
filesCompatible[i] = true;
}
}
private IEnumerator PlayMenuMusicDelayed()
{
if (GameNetworkManager.Instance != null && GameNetworkManager.Instance.firstTimeInMenu)
{
GameNetworkManager.Instance.firstTimeInMenu = false;
MenuAudio.PlayOneShot(openMenuSound, 1f);
yield return new WaitForSeconds(0.3f);
}
else
{
menuAnimator.SetTrigger("skipOpening");
}
yield return new WaitForSeconds(0.1f);
MenuAudio.clip = menuMusic;
MenuAudio.Play();
}
private void Start()
{
if (isInitScene)
{
return;
}
bool flag = false;
if (!string.IsNullOrEmpty(GameNetworkManager.Instance.disconnectionReasonMessage))
{
SetLoadingScreen(isLoading: false);
}
else if (GameNetworkManager.Instance.disconnectReason != 0)
{
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if (!string.IsNullOrEmpty(NetworkManager.Singleton.DisconnectReason))
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{
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DisplayMenuNotification(NetworkManager.Singleton.DisconnectReason ?? "", "[ Back ]");
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flag = true;
}
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else if (GameNetworkManager.Instance.disconnectReason == 1)
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{
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DisplayMenuNotification("The server host disconnected.", "[ Back ]");
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flag = true;
}
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else if (GameNetworkManager.Instance.disconnectReason == 2)
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{
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DisplayMenuNotification("Your connection timed out.", "[ Back ]");
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flag = true;
}
GameNetworkManager.Instance.disconnectReason = 0;
}
if (GameNetworkManager.Instance.disableSteam)
{
launchedInLanModeText.enabled = true;
lanButtonContainer.SetActive(value: true);
lanWarningContainer.SetActive(value: true);
joinCrewButtonContainer.SetActive(value: false);
}
else
{
lanButtonContainer.SetActive(value: false);
joinCrewButtonContainer.SetActive(value: true);
}
string defaultValue;
if (GameNetworkManager.Instance.disableSteam)
{
defaultValue = "Unnamed";
}
else if (!SteamClient.IsLoggedOn)
{
DisplayMenuNotification("Could not connect to Steam servers! (If you just want to play on your local network, choose LAN on launch.)", "Continue");
defaultValue = "Unnamed";
}
else
{
defaultValue = SteamClient.Name.ToString() + "'s Crew";
}
hostSettings_LobbyPublic = ES3.Load("HostSettings_Public", "LCGeneralSaveData", defaultValue: false);
lobbyNameInputField.text = ES3.Load("HostSettings_Name", "LCGeneralSaveData", defaultValue);
int num = ES3.Load("LastVerPlayed", "LCGeneralSaveData", -1);
if (!flag)
{
if (GameNetworkManager.Instance.firstTimeInMenu && (GameNetworkManager.Instance.AlwaysDisplayNews || num != GameNetworkManager.Instance.gameVersionNum))
{
NewsPanel.SetActive(value: true);
EventSystem.current.SetSelectedGameObject(NewsPanel.gameObject.GetComponentInChildren<Button>().gameObject);
}
else
{
EventSystem.current.SetSelectedGameObject(startHostButton.gameObject);
}
}
string filePath = "noSaveNameSet";
bool flag2 = true;
for (int i = 0; i < 3; i++)
{
switch (i)
{
case 0:
filePath = "LCSaveFile1";
break;
case 1:
filePath = "LCSaveFile2";
break;
case 2:
filePath = "LCSaveFile3";
break;
}
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if (!ES3.FileExists(filePath))
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{
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continue;
}
try
{
if (ES3.Load("FileGameVers", filePath, 0) < GameNetworkManager.Instance.compatibleFileCutoffVersion)
{
Debug.Log(string.Format("file vers: {0} not compatible; {1}", ES3.Load("FileGameVers", filePath, 0), GameNetworkManager.Instance.compatibleFileCutoffVersion));
flag2 = false;
filesCompatible[i] = false;
}
}
catch (Exception arg)
{
Debug.LogError($"Error loading file #{i}! Deleting file since it's likely corrupted. Error: {arg}");
ES3.DeleteFile(filePath);
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}
}
if (!flag2)
{
DisplayMenuNotification($"Some of your save files may not be compatible with version {GameNetworkManager.Instance.compatibleFileCutoffVersion} and may be corrupted if you play them.", "[ Back ]");
}
ES3.Save("LastVerPlayed", GameNetworkManager.Instance.gameVersionNum, "LCGeneralSaveData");
if (MenuAudio != null)
{
StartCoroutine(PlayMenuMusicDelayed());
}
}
private IEnumerator connectionTimeOut()
{
yield return new WaitForSeconds(10.5f);
logText.text = "Connection failed.";
SetLoadingScreen(isLoading: false);
menuButtons.SetActive(value: true);
if (GameNetworkManager.Instance.currentLobby.HasValue)
{
Lobby value = GameNetworkManager.Instance.currentLobby.Value;
GameNetworkManager.Instance.SetCurrentLobbyNull();
try
{
value.Leave();
}
catch (Exception arg)
{
Debug.LogError($"Failed to leave lobby; {arg}");
}
}
}
public void SetLoadingScreen(bool isLoading, RoomEnter result = RoomEnter.Error, string overrideMessage = "")
{
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Debug.Log("Displaying menu message");
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if (isLoading)
{
menuButtons.SetActive(value: false);
loadingScreen.SetActive(value: true);
serverListUIContainer.SetActive(value: false);
MenuAudio.volume = 0.2f;
return;
}
MenuAudio.volume = 0.5f;
menuButtons.SetActive(value: true);
loadingScreen.SetActive(value: false);
serverListUIContainer.SetActive(value: false);
if (!string.IsNullOrEmpty(overrideMessage))
{
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Debug.Log("Displaying menu message 2");
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DisplayMenuNotification(overrideMessage, "[ Back ]");
return;
}
if (!string.IsNullOrEmpty(GameNetworkManager.Instance.disconnectionReasonMessage))
{
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Debug.Log("Displaying menu message 3");
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DisplayMenuNotification(GameNetworkManager.Instance.disconnectionReasonMessage ?? "", "[ Back ]");
GameNetworkManager.Instance.disconnectionReasonMessage = "";
return;
}
Debug.Log("Failed loading; displaying notification");
Debug.Log("result: " + result);
switch (result)
{
case RoomEnter.Full:
DisplayMenuNotification("The server is full!", "[ Back ]");
break;
case RoomEnter.DoesntExist:
DisplayMenuNotification("The server no longer exists!", "[ Back ]");
break;
case RoomEnter.RatelimitExceeded:
DisplayMenuNotification("You are joining/leaving too fast!", "[ Back ]");
break;
case RoomEnter.MemberBlockedYou:
DisplayMenuNotification("A member of the server has blocked you!", "[ Back ]");
break;
case RoomEnter.Error:
DisplayMenuNotification("An error occured!", "[ Back ]");
break;
case RoomEnter.NotAllowed:
DisplayMenuNotification("Connection was not approved!", "[ Back ]");
break;
case RoomEnter.YouBlockedMember:
DisplayMenuNotification("You have blocked someone in this server!", "[ Back ]");
break;
case RoomEnter.Banned:
DisplayMenuNotification("Unable to join because you have been banned!", "[ Back ]");
break;
default:
DisplayMenuNotification("Something went wrong!", "[ Back ]");
break;
}
}
public void DisplayMenuNotification(string notificationText, string buttonText)
{
if (!isInitScene)
{
Debug.Log("Displaying menu notification: " + notificationText);
menuNotificationText.text = notificationText;
menuNotificationButtonText.text = buttonText;
menuNotification.SetActive(value: true);
EventSystem.current.SetSelectedGameObject(menuNotification.GetComponentInChildren<Button>().gameObject);
}
}
public void StartConnectionTimeOutTimer()
{
StartCoroutine(connectionTimeOut());
}
public void StartAClient()
{
LAN_HostSetAllowRemoteConnections();
startingAClient = true;
logText.text = "Connecting to server...";
try
{
GameNetworkManager.Instance.SetConnectionDataBeforeConnecting();
GameNetworkManager.Instance.SubscribeToConnectionCallbacks();
if (NetworkManager.Singleton.StartClient())
{
Debug.Log("Started a client");
logText.text = "Connecting to host...";
SetLoadingScreen(isLoading: true);
}
else
{
Debug.Log("Could not start client");
SetLoadingScreen(isLoading: false);
startingAClient = false;
logText.text = "Connection failed. Try again?";
}
}
catch (Exception arg)
{
logText.text = "Connection failed.";
Debug.Log($"Connection failed: {arg}");
}
}
public void StartHosting()
{
SetLoadingScreen(isLoading: true);
try
{
if (NetworkManager.Singleton.StartHost())
{
Debug.Log("started host!");
Debug.Log($"are we in a server?: {NetworkManager.Singleton.IsServer}");
NetworkManager.Singleton.SceneManager.SetClientSynchronizationMode(LoadSceneMode.Single);
StartCoroutine(delayedStartScene());
}
else
{
SetLoadingScreen(isLoading: false);
logText.text = "Failed to start server; 20";
}
}
catch (Exception arg)
{
logText.text = "Failed to start server; 30";
Debug.Log($"Server connection failed: {arg}");
}
}
private IEnumerator delayedStartScene()
{
logText.text = "Started server, joining...";
yield return new WaitForSeconds(1f);
AudioListener.volume = 0f;
yield return new WaitForSeconds(0.1f);
NetworkManager.Singleton.SceneManager.LoadScene("SampleSceneRelay", LoadSceneMode.Single);
}
private void OnEnable()
{
startHostButton?.onClick.AddListener(ClickHostButton);
leaveButton?.onClick.AddListener(ClickQuitButton);
}
public void ClickHostButton()
{
Debug.Log("host button pressed");
HostSettingsScreen.SetActive(value: true);
if (GameNetworkManager.Instance.disableSteam)
{
HostSettingsOptionsLAN.SetActive(value: true);
HostSettingsOptionsNormal.SetActive(value: false);
}
if ((bool)UnityEngine.Object.FindObjectOfType<SaveFileUISlot>())
{
UnityEngine.Object.FindObjectOfType<SaveFileUISlot>().SetButtonColorForAllFileSlots();
}
HostSetLobbyPublic(hostSettings_LobbyPublic);
}
public void ConfirmHostButton()
{
if (string.IsNullOrEmpty(lobbyNameInputField.text))
{
tipTextHostSettings.text = "Enter a lobby name!";
return;
}
HostSettingsScreen.SetActive(value: false);
if (lobbyNameInputField.text.Length > 40)
{
lobbyNameInputField.text = lobbyNameInputField.text.Substring(0, 40);
}
ES3.Save("HostSettings_Name", lobbyNameInputField.text, "LCGeneralSaveData");
ES3.Save("HostSettings_Public", hostSettings_LobbyPublic, "LCGeneralSaveData");
GameNetworkManager.Instance.lobbyHostSettings = new HostSettings(lobbyNameInputField.text, hostSettings_LobbyPublic);
GameNetworkManager.Instance.StartHost();
}
public void LAN_HostSetLocal()
{
Debug.Log("Clicked local connection only");
NetworkManager.Singleton.GetComponent<UnityTransport>().ConnectionData.ServerListenAddress = "127.0.0.1";
lanSetLocalButtonAnimator.SetBool("isPressed", value: true);
lanSetAllowRemoteButtonAnimator.SetBool("isPressed", value: false);
}
public void LAN_HostSetAllowRemoteConnections()
{
Debug.Log("Clicked allow remote connections");
NetworkManager.Singleton.GetComponent<UnityTransport>().ConnectionData.ServerListenAddress = "0.0.0.0";
lanSetLocalButtonAnimator.SetBool("isPressed", value: false);
lanSetAllowRemoteButtonAnimator.SetBool("isPressed", value: true);
}
public void HostSetLobbyPublic(bool setPublic = false)
{
if (GameNetworkManager.Instance.disableSteam)
{
lanSetLocalButtonAnimator.SetBool("isPressed", value: true);
lanSetAllowRemoteButtonAnimator.SetBool("isPressed", value: false);
LAN_HostSetLocal();
privatePublicDescription.text = "";
return;
}
hostSettings_LobbyPublic = setPublic;
setPrivateButtonAnimator.SetBool("isPressed", !setPublic);
setPublicButtonAnimator.SetBool("isPressed", setPublic);
if (setPublic)
{
privatePublicDescription.text = "PUBLIC means your game will be visible on the server list for all to see.";
}
else
{
privatePublicDescription.text = "PRIVATE means you must send invites through Steam for players to join.";
}
}
public void FilledRoomNameField()
{
tipTextHostSettings.text = "";
}
public void EnableUIPanel(GameObject enablePanel)
{
enablePanel.SetActive(value: true);
}
public void DisableUIPanel(GameObject enablePanel)
{
enablePanel.SetActive(value: false);
}
private void ClickJoinButton()
{
Debug.Log("join button pressed");
startClientButton.gameObject.SetActive(value: false);
inputFieldGameObject.SetActive(value: true);
}
private void ClickQuitButton()
{
Application.Quit();
}
}