LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/DigitalRuby/ThunderAndLightning/LightningWhipSpell.cs

126 lines
3.2 KiB
C#
Raw Normal View History

2023-12-22 22:51:17 +00:00
using System;
using System.Collections;
using UnityEngine;
namespace DigitalRuby.ThunderAndLightning
{
public class LightningWhipSpell : LightningSpellScript
{
[Header("Whip")]
[Tooltip("Attach the whip to what object")]
public GameObject AttachTo;
[Tooltip("Rotate the whip with this object")]
public GameObject RotateWith;
[Tooltip("Whip handle")]
public GameObject WhipHandle;
[Tooltip("Whip start")]
public GameObject WhipStart;
[Tooltip("Whip spring")]
public GameObject WhipSpring;
[Tooltip("Whip crack audio source")]
public AudioSource WhipCrackAudioSource;
[HideInInspector]
public Action<Vector3> CollisionCallback;
private IEnumerator WhipForward()
{
for (int i = 0; i < WhipStart.transform.childCount; i++)
{
Rigidbody component = WhipStart.transform.GetChild(i).gameObject.GetComponent<Rigidbody>();
if (component != null)
{
component.drag = 0f;
component.velocity = Vector3.zero;
component.angularVelocity = Vector3.zero;
}
}
WhipSpring.SetActive(value: true);
Vector3 position = WhipStart.GetComponent<Rigidbody>().position;
Vector3 whipPositionForwards;
Vector3 position2;
if (Physics.Raycast(position, Direction, out var hitInfo, MaxDistance, CollisionMask))
{
Vector3 normalized = (hitInfo.point - position).normalized;
whipPositionForwards = position + normalized * MaxDistance;
position2 = position - normalized * 25f;
}
else
{
whipPositionForwards = position + Direction * MaxDistance;
position2 = position - Direction * 25f;
}
WhipSpring.GetComponent<Rigidbody>().position = position2;
yield return new WaitForSecondsLightning(0.25f);
WhipSpring.GetComponent<Rigidbody>().position = whipPositionForwards;
yield return new WaitForSecondsLightning(0.1f);
if (WhipCrackAudioSource != null)
{
WhipCrackAudioSource.Play();
}
yield return new WaitForSecondsLightning(0.1f);
if (CollisionParticleSystem != null)
{
CollisionParticleSystem.Play();
}
ApplyCollisionForce(SpellEnd.transform.position);
WhipSpring.SetActive(value: false);
if (CollisionCallback != null)
{
CollisionCallback(SpellEnd.transform.position);
}
yield return new WaitForSecondsLightning(0.1f);
for (int j = 0; j < WhipStart.transform.childCount; j++)
{
Rigidbody component2 = WhipStart.transform.GetChild(j).gameObject.GetComponent<Rigidbody>();
if (component2 != null)
{
component2.velocity = Vector3.zero;
component2.angularVelocity = Vector3.zero;
component2.drag = 0.5f;
}
}
}
protected override void Start()
{
base.Start();
WhipSpring.SetActive(value: false);
WhipHandle.SetActive(value: false);
}
protected override void Update()
{
base.Update();
base.gameObject.transform.position = AttachTo.transform.position;
base.gameObject.transform.rotation = RotateWith.transform.rotation;
}
protected override void OnCastSpell()
{
StartCoroutine(WhipForward());
}
protected override void OnStopSpell()
{
}
protected override void OnActivated()
{
base.OnActivated();
WhipHandle.SetActive(value: true);
}
protected override void OnDeactivated()
{
base.OnDeactivated();
WhipHandle.SetActive(value: false);
}
}
}