564 lines
16 KiB
C#
564 lines
16 KiB
C#
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using System;
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using Dissonance;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.HighDefinition;
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using UnityEngine.SceneManagement;
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public class IngamePlayerSettings : MonoBehaviour
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{
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[Serializable]
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public class Settings
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{
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public bool playerHasFinishedSetup;
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public bool startInOnlineMode = true;
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public float gammaSetting;
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public int lookSensitivity = 10;
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public float masterVolume = 1f;
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public int framerateCapIndex;
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public FullScreenMode fullScreenType;
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[Header("MIC SETTINGS")]
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public bool micEnabled = true;
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public bool pushToTalk;
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public int micDeviceIndex;
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public string micDevice = string.Empty;
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[Header("BINDINGS")]
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public string keyBindings = string.Empty;
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public Settings(bool finishedSetup = true, bool onlineMode = true)
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{
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playerHasFinishedSetup = finishedSetup;
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startInOnlineMode = onlineMode;
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}
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public void CopySettings(Settings copyFrom)
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{
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playerHasFinishedSetup = copyFrom.playerHasFinishedSetup;
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startInOnlineMode = copyFrom.startInOnlineMode;
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gammaSetting = copyFrom.gammaSetting;
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lookSensitivity = copyFrom.lookSensitivity;
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micEnabled = copyFrom.micEnabled;
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pushToTalk = copyFrom.pushToTalk;
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micDeviceIndex = copyFrom.micDeviceIndex;
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micDevice = copyFrom.micDevice;
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keyBindings = copyFrom.keyBindings;
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masterVolume = copyFrom.masterVolume;
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framerateCapIndex = copyFrom.framerateCapIndex;
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fullScreenType = copyFrom.fullScreenType;
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}
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}
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public Settings settings;
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public Settings unsavedSettings;
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public AudioSource SettingsAudio;
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public Volume universalVolume;
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private DissonanceComms comms;
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public bool redoLaunchSettings;
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public bool changesNotApplied;
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public InputActionRebindingExtensions.RebindingOperation rebindingOperation;
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private SettingsOption currentRebindingKeyUI;
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public PlayerInput playerInput;
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public static IngamePlayerSettings Instance { get; private set; }
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private void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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UnityEngine.Object.DontDestroyOnLoad(base.gameObject);
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LoadSettingsFromPrefs();
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UpdateGameToMatchSettings();
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if (settings.playerHasFinishedSetup)
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{
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PreInitSceneScript preInitSceneScript = UnityEngine.Object.FindObjectOfType<PreInitSceneScript>();
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if (preInitSceneScript != null)
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{
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preInitSceneScript.SkipToFinalSetting();
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}
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}
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}
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else
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{
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UnityEngine.Object.Destroy(base.gameObject);
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}
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}
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public void LoadSettingsFromPrefs()
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{
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string filePath = "LCGeneralSaveData";
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settings.playerHasFinishedSetup = ES3.Load("PlayerFinishedSetup", filePath, defaultValue: false);
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settings.startInOnlineMode = ES3.Load("StartInOnlineMode", filePath, defaultValue: false);
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settings.gammaSetting = ES3.Load("Gamma", filePath, 0f);
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settings.masterVolume = ES3.Load("MasterVolume", filePath, 1f);
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settings.lookSensitivity = ES3.Load("LookSens", filePath, 10);
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settings.micEnabled = ES3.Load("MicEnabled", filePath, defaultValue: true);
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settings.pushToTalk = ES3.Load("PushToTalk", filePath, defaultValue: false);
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settings.micDevice = ES3.Load("CurrentMic", filePath, "LCNoMic");
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settings.keyBindings = ES3.Load("Bindings", filePath, string.Empty);
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settings.framerateCapIndex = ES3.Load("FPSCap", filePath, 0);
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settings.fullScreenType = (FullScreenMode)ES3.Load("ScreenMode", filePath, 1);
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if (!string.IsNullOrEmpty(settings.keyBindings))
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{
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playerInput.actions.LoadBindingOverridesFromJson(settings.keyBindings);
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}
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unsavedSettings.CopySettings(settings);
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}
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public void SaveSettingsToPrefs()
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{
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string filePath = "LCGeneralSaveData";
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ES3.Save("PlayerFinishedSetup", settings.playerHasFinishedSetup, filePath);
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ES3.Save("StartInOnlineMode", settings.startInOnlineMode, filePath);
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ES3.Save("Gamma", settings.gammaSetting, filePath);
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ES3.Save("MasterVolume", settings.masterVolume, filePath);
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ES3.Save("LookSens", settings.lookSensitivity, filePath);
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ES3.Save("MicEnabled", settings.micEnabled, filePath);
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ES3.Save("PushToTalk", settings.pushToTalk, filePath);
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ES3.Save("CurrentMic", settings.micDevice, filePath);
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ES3.Save("Bindings", settings.keyBindings, filePath);
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ES3.Save("FPSCap", settings.framerateCapIndex, filePath);
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ES3.Save("ScreenMode", (int)settings.fullScreenType, filePath);
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}
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public void UpdateGameToMatchSettings()
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{
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ChangeGamma(0, settings.gammaSetting);
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SetFramerateCap(settings.framerateCapIndex);
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SetFullscreenMode((int)settings.fullScreenType);
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AudioListener.volume = settings.masterVolume;
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UpdateMicPushToTalkButton();
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RefreshAndDisplayCurrentMicrophone();
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SettingsOption[] array = UnityEngine.Object.FindObjectsOfType<SettingsOption>(includeInactive: true);
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for (int i = 0; i < array.Length; i++)
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{
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array[i].SetValueToMatchSettings();
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}
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if (comms != null && StartOfRound.Instance != null)
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{
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comms.IsMuted = !settings.micEnabled;
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}
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}
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public void SetOption(SettingsOptionType optionType, int value)
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{
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if (GameNetworkManager.Instance != null)
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{
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SettingsAudio.PlayOneShot(GameNetworkManager.Instance.buttonTuneSFX);
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}
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SetChangesNotAppliedTextVisible();
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switch (optionType)
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{
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case SettingsOptionType.Gamma:
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ChangeGamma(value);
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break;
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case SettingsOptionType.MasterVolume:
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ChangeMasterVolume(value);
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break;
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case SettingsOptionType.LookSens:
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ChangeLookSens(value);
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break;
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case SettingsOptionType.MicDevice:
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SwitchMicrophoneSetting();
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break;
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case SettingsOptionType.MicEnabled:
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SetMicrophoneEnabled();
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break;
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case SettingsOptionType.MicPushToTalk:
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SetMicPushToTalk();
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break;
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case SettingsOptionType.FramerateCap:
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SetFramerateCap(value);
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break;
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case SettingsOptionType.FullscreenType:
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SetFullscreenMode(value);
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break;
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case SettingsOptionType.OnlineMode:
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case SettingsOptionType.ChangeBinding:
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case SettingsOptionType.CancelOrConfirm:
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break;
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}
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}
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private void SetFullscreenMode(int value)
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{
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Screen.fullScreenMode = (FullScreenMode)value;
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unsavedSettings.fullScreenType = (FullScreenMode)value;
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}
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private void SetFramerateCap(int value)
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{
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switch (value)
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{
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case 0:
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QualitySettings.vSyncCount = 1;
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Application.targetFrameRate = -1;
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break;
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case 1:
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QualitySettings.vSyncCount = 0;
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Application.targetFrameRate = 250;
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break;
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default:
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QualitySettings.vSyncCount = 0;
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switch (value)
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{
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case 2:
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Application.targetFrameRate = 144;
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break;
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case 3:
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Application.targetFrameRate = 120;
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break;
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case 4:
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Application.targetFrameRate = 60;
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break;
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case 5:
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Application.targetFrameRate = 30;
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break;
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}
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break;
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}
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unsavedSettings.framerateCapIndex = value;
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}
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public void ChangeGamma(int setTo, float overrideWithFloat = -500f)
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{
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Debug.Log("Changing gamma");
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float num = Mathf.Clamp((float)setTo * 0.05f, -0.85f, 2f);
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Debug.Log($"override float value: {overrideWithFloat}");
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if (overrideWithFloat != -500f)
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{
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Debug.Log("Overriding float");
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num = overrideWithFloat;
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}
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if (universalVolume.sharedProfile.TryGet<LiftGammaGain>(out var component))
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{
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component.gamma.SetValue(new Vector4Parameter(new Vector4(0f, 0f, 0f, num), overrideState: true));
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}
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Debug.Log("Gamma changed");
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unsavedSettings.gammaSetting = num;
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Debug.Log($"Set gamma to new value: {num}; {component.gamma}");
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}
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public void ChangeMasterVolume(int setTo)
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{
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unsavedSettings.masterVolume = (float)setTo / 100f;
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AudioListener.volume = (float)setTo / 100f;
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}
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public void ChangeLookSens(int setTo)
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{
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unsavedSettings.lookSensitivity = setTo;
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Debug.Log($"Set mouse sensitivity to new value: {setTo}");
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}
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public void RefreshAndDisplayCurrentMicrophone(bool saveResult = true)
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{
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Settings settings = ((!saveResult) ? unsavedSettings : this.settings);
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settings.micDeviceIndex = 0;
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bool flag = false;
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string text = ((!saveResult) ? unsavedSettings.micDevice : ES3.Load("CurrentMic", "LCGeneralSaveData", "LCNoMic"));
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for (int i = 0; i < Microphone.devices.Length; i++)
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{
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if (Microphone.devices[i] == text)
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{
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settings.micDeviceIndex = i;
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settings.micDevice = Microphone.devices[i];
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flag = true;
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break;
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}
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}
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if (!flag)
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{
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if (Microphone.devices.Length == 0)
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{
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SetSettingsOptionsText(SettingsOptionType.MicDevice, "No device found \n (click to refresh)");
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settings.micDevice = "none";
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if (saveResult)
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{
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ES3.Save("CurrentMic", "LCNoMic", "LCGeneralSaveData");
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}
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Debug.Log("No recording devices found");
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return;
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}
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settings.micDevice = Microphone.devices[0];
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if (saveResult)
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{
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ES3.Save("CurrentMic", Microphone.devices[0], "LCGeneralSaveData");
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}
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}
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SetSettingsOptionsText(SettingsOptionType.MicDevice, "Current input device: \n " + settings.micDevice);
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if (saveResult && comms != null)
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{
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comms.MicrophoneName = settings.micDevice;
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}
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}
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public void SetSettingsOptionsText(SettingsOptionType optionType, string setToText)
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{
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SettingsOption[] array = UnityEngine.Object.FindObjectsOfType<SettingsOption>(includeInactive: true);
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for (int i = 0; i < array.Length; i++)
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{
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if (array[i].optionType == optionType && array[i].textElement != null)
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{
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array[i].textElement.text = setToText;
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}
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}
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}
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public void SwitchMicrophoneSetting()
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{
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if (Microphone.devices.Length == 0)
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{
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Debug.Log("No mics found when trying to switch");
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return;
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}
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Debug.Log("Switching microphone");
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unsavedSettings.micDeviceIndex = ++unsavedSettings.micDeviceIndex % Microphone.devices.Length;
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unsavedSettings.micDevice = Microphone.devices[unsavedSettings.micDeviceIndex];
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SetSettingsOptionsText(SettingsOptionType.MicDevice, "Current input device: \n " + unsavedSettings.micDevice);
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DisplayPlayerMicVolume displayPlayerMicVolume = UnityEngine.Object.FindObjectOfType<DisplayPlayerMicVolume>();
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if (displayPlayerMicVolume != null)
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{
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displayPlayerMicVolume.SwitchMicrophone();
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}
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if (comms != null)
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{
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comms.MicrophoneName = unsavedSettings.micDevice;
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}
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}
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public void SetMicrophoneEnabled()
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{
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unsavedSettings.micEnabled = !unsavedSettings.micEnabled;
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if (comms != null && StartOfRound.Instance != null)
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{
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comms.IsMuted = !settings.micEnabled;
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}
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}
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public void SetMicPushToTalk()
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{
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unsavedSettings.pushToTalk = !unsavedSettings.pushToTalk;
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if (unsavedSettings.pushToTalk)
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{
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SetSettingsOptionsText(SettingsOptionType.MicPushToTalk, "MODE: Push to talk");
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}
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else
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{
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SetSettingsOptionsText(SettingsOptionType.MicPushToTalk, "MODE: Voice activation");
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}
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}
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public void UpdateMicPushToTalkButton()
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{
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if (settings.pushToTalk)
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{
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SetSettingsOptionsText(SettingsOptionType.MicPushToTalk, "MODE: Push to talk");
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}
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else
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{
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SetSettingsOptionsText(SettingsOptionType.MicPushToTalk, "MODE: Voice activation");
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}
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}
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public void SetPlayerFinishedLaunchOptions()
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{
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settings.playerHasFinishedSetup = true;
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unsavedSettings.playerHasFinishedSetup = true;
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ES3.Save("PlayerFinishedSetup", value: true, "LCGeneralSaveData");
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}
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public void SetLaunchInOnlineMode(bool enable)
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{
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settings.startInOnlineMode = enable;
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unsavedSettings.startInOnlineMode = enable;
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ES3.Save("StartInOnlineMode", enable, "LCGeneralSaveData");
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}
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public void RebindKey(InputActionReference rebindableAction, SettingsOption optionUI)
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{
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if (rebindingOperation != null)
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{
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rebindingOperation.Dispose();
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if (currentRebindingKeyUI != null)
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{
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currentRebindingKeyUI.currentlyUsedKeyText.enabled = true;
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currentRebindingKeyUI.waitingForInput.SetActive(value: false);
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}
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}
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Debug.Log("Begun rebinding key");
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playerInput.DeactivateInput();
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currentRebindingKeyUI = optionUI;
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rebindingOperation = rebindableAction.action.PerformInteractiveRebinding().WithControlsExcluding("Mouse").OnMatchWaitForAnother(0.1f)
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.OnComplete(delegate
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{
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CompleteRebind(optionUI);
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})
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.Start();
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}
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public void CompleteRebind(SettingsOption optionUI)
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{
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InputAction action = rebindingOperation.action;
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if (rebindingOperation != null)
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{
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rebindingOperation.Dispose();
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}
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playerInput.ActivateInput();
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int bindingIndexForControl = action.GetBindingIndexForControl(action.controls[0]);
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optionUI.currentlyUsedKeyText.enabled = false;
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optionUI.waitingForInput.SetActive(value: true);
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optionUI.currentlyUsedKeyText.text = InputControlPath.ToHumanReadableString(action.bindings[bindingIndexForControl].effectivePath, InputControlPath.HumanReadableStringOptions.OmitDevice);
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optionUI.currentlyUsedKeyText.enabled = true;
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optionUI.waitingForInput.SetActive(value: false);
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unsavedSettings.keyBindings = playerInput.actions.SaveBindingOverridesAsJson();
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SetChangesNotAppliedTextVisible();
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}
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public void CancelRebind(SettingsOption optionUI = null)
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{
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if (rebindingOperation != null)
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{
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rebindingOperation.Dispose();
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}
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playerInput.ActivateInput();
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if (!(optionUI == null))
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{
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optionUI.currentlyUsedKeyText.enabled = true;
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optionUI.waitingForInput.SetActive(value: false);
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}
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}
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public void ResetSettingsToDefault()
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{
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|
SetChangesNotAppliedTextVisible(visible: false);
|
||
|
CancelRebind();
|
||
|
playerInput.actions.RemoveAllBindingOverrides();
|
||
|
ES3.Save("Bindings", string.Empty, "LCGeneralSaveData");
|
||
|
Settings copyFrom = new Settings(settings.playerHasFinishedSetup, settings.startInOnlineMode);
|
||
|
settings.CopySettings(copyFrom);
|
||
|
unsavedSettings.CopySettings(copyFrom);
|
||
|
SaveSettingsToPrefs();
|
||
|
UpdateGameToMatchSettings();
|
||
|
}
|
||
|
|
||
|
public void SaveChangedSettings()
|
||
|
{
|
||
|
SetChangesNotAppliedTextVisible(visible: false);
|
||
|
Debug.Log("Saving changed settings");
|
||
|
settings.CopySettings(unsavedSettings);
|
||
|
SaveSettingsToPrefs();
|
||
|
UpdateGameToMatchSettings();
|
||
|
}
|
||
|
|
||
|
public void DisplayConfirmChangesScreen(bool visible)
|
||
|
{
|
||
|
MenuManager menuManager = UnityEngine.Object.FindObjectOfType<MenuManager>();
|
||
|
if (menuManager != null)
|
||
|
{
|
||
|
menuManager.PleaseConfirmChangesSettingsPanel.SetActive(visible);
|
||
|
menuManager.PleaseConfirmChangesSettingsPanelBackButton.Select();
|
||
|
return;
|
||
|
}
|
||
|
QuickMenuManager quickMenuManager = UnityEngine.Object.FindObjectOfType<QuickMenuManager>();
|
||
|
if (quickMenuManager != null)
|
||
|
{
|
||
|
quickMenuManager.PleaseConfirmChangesSettingsPanel.SetActive(visible);
|
||
|
quickMenuManager.PleaseConfirmChangesSettingsPanelBackButton.Select();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void DiscardChangedSettings()
|
||
|
{
|
||
|
SetChangesNotAppliedTextVisible(visible: false);
|
||
|
Debug.Log("Discarding changed settings");
|
||
|
unsavedSettings.CopySettings(settings);
|
||
|
if (!string.IsNullOrEmpty(settings.keyBindings))
|
||
|
{
|
||
|
playerInput.actions.LoadBindingOverridesFromJson(settings.keyBindings);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
playerInput.actions.RemoveAllBindingOverrides();
|
||
|
}
|
||
|
UpdateGameToMatchSettings();
|
||
|
}
|
||
|
|
||
|
private void OnDestroy()
|
||
|
{
|
||
|
SceneManager.sceneLoaded -= OnSceneLoaded;
|
||
|
}
|
||
|
|
||
|
private void OnDisable()
|
||
|
{
|
||
|
SceneManager.sceneLoaded -= OnSceneLoaded;
|
||
|
}
|
||
|
|
||
|
private void OnEnable()
|
||
|
{
|
||
|
SceneManager.sceneLoaded += OnSceneLoaded;
|
||
|
}
|
||
|
|
||
|
private void OnSceneLoaded(Scene scene, LoadSceneMode loadType)
|
||
|
{
|
||
|
if (loadType == LoadSceneMode.Single)
|
||
|
{
|
||
|
UpdateGameToMatchSettings();
|
||
|
comms = UnityEngine.Object.FindObjectOfType<DissonanceComms>();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void SetChangesNotAppliedTextVisible(bool visible = true)
|
||
|
{
|
||
|
changesNotApplied = visible;
|
||
|
MenuManager menuManager = UnityEngine.Object.FindObjectOfType<MenuManager>();
|
||
|
if (menuManager != null)
|
||
|
{
|
||
|
menuManager.changesNotAppliedText.enabled = visible;
|
||
|
if (visible)
|
||
|
{
|
||
|
menuManager.settingsBackButton.text = "DISCARD";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
menuManager.settingsBackButton.text = "BACK";
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
QuickMenuManager quickMenuManager = UnityEngine.Object.FindObjectOfType<QuickMenuManager>();
|
||
|
if (quickMenuManager != null)
|
||
|
{
|
||
|
quickMenuManager.changesNotAppliedText.enabled = visible;
|
||
|
if (visible)
|
||
|
{
|
||
|
quickMenuManager.settingsBackButton.text = "Discard changes";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
quickMenuManager.settingsBackButton.text = "Back";
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|