23 lines
591 B
C#
23 lines
591 B
C#
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using Unity.Netcode;
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public struct ServerAnimation : INetworkSerializable
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{
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public string animationString;
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public NetworkObjectReference animatorObj;
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public bool isTrigger;
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public bool setTrue;
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public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter
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{
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serializer.SerializeValue(ref animatorObj, default(FastBufferWriter.ForNetworkSerializable));
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serializer.SerializeValue(ref isTrigger, default(FastBufferWriter.ForPrimitives));
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if (!isTrigger)
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{
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serializer.SerializeValue(ref setTrue, default(FastBufferWriter.ForPrimitives));
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}
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}
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}
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