22 lines
387 B
C#
22 lines
387 B
C#
|
using UnityEngine;
|
||
|
|
||
|
public class SetLineRendererPoints : MonoBehaviour
|
||
|
{
|
||
|
private LineRenderer lineRenderer;
|
||
|
|
||
|
public Transform anchor;
|
||
|
|
||
|
public Transform target;
|
||
|
|
||
|
private void Start()
|
||
|
{
|
||
|
lineRenderer = base.gameObject.GetComponent<LineRenderer>();
|
||
|
}
|
||
|
|
||
|
private void LateUpdate()
|
||
|
{
|
||
|
lineRenderer.SetPosition(0, anchor.position);
|
||
|
lineRenderer.SetPosition(1, target.position);
|
||
|
}
|
||
|
}
|