LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/BottleBin.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: BottleBin
m_EditorClassIdentifier:
itemId: 0
itemName: Bottles
spawnPositionTypes:
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twoHanded: 1
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weight: 1.18
itemIsTrigger: 0
holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 0
isScrap: 1
creditsWorth: 0
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 140
minValue: 110
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spawnPrefab: {fileID: 1723115363937685, guid: 25ed7ace146d9774ab910fb64d056ebb, type: 2}
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requiresBattery: 0
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itemIcon: {fileID: 21300000, guid: e7e0408e8bb635b47ab059f25b65731c, type: 2}
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grabAnim:
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
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grabSFX: {fileID: 8300000, guid: bbfe8fb6b2728294395f082a2620985b, type: 3}
dropSFX: {fileID: 8300000, guid: be7ecbc592ad7764cbba4df5bce332aa, type: 3}
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pocketSFX: {fileID: 0}
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syncInteractLRFunction: 0
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saveItemVariable: 0
isDefensiveWeapon: 0
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toolTips: []
verticalOffset: 0.3
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floorYOffset: 0
allowDroppingAheadOfPlayer: 1
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