LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/Shotgun.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: Shotgun
m_EditorClassIdentifier:
itemId: 17
itemName: Shotgun
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 1
canBeGrabbedBeforeGameStart: 0
weight: 1.15
itemIsTrigger: 0
holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 0
isScrap: 1
creditsWorth: 0
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 30
minValue: 100
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spawnPrefab: {fileID: 1967077334509204, guid: 5a6e510765bc3534db6129a54ecc14fe, type: 2}
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requiresBattery: 0
batteryUsage: 300
automaticallySetUsingPower: 0
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itemIcon: {fileID: 21300000, guid: 8af4c6618a9a522459792abb93586ce6, type: 2}
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grabAnim: HoldShotgun
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
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grabSFX: {fileID: 8300000, guid: 6e1163f4763a68146a7b02fa001c8838, type: 3}
dropSFX: {fileID: 8300000, guid: cb6c0623652a36544974c96b99cb87e4, type: 3}
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pocketSFX: {fileID: 0}
throwSFX: {fileID: 0}
syncGrabFunction: 0
syncUseFunction: 1
syncDiscardFunction: 1
syncInteractLRFunction: 1
saveItemVariable: 1
isDefensiveWeapon: 1
toolTips:
- 'Fire : [RMB]'
- 'Reload : [E]'
- 'Turn safety off: [Q]'
verticalOffset: 0.12
floorYOffset: 90
allowDroppingAheadOfPlayer: 1
restingRotation: {x: 180, y: 0, z: -90}
rotationOffset: {x: -90.89, y: -1.5, z: 0}
positionOffset: {x: 0, y: 0.39, z: 0}
meshOffset: 1
meshVariants: []
materialVariants: []
usableInSpecialAnimations: 0
canBeInspected: 0