LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/StunGrenade_0.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
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m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: StunGrenade
m_EditorClassIdentifier:
itemId: 12
itemName: Stun grenade
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 0
weight: 1.05
itemIsTrigger: 0
holdButtonUse: 1
itemSpawnsOnGround: 1
isConductiveMetal: 0
isScrap: 0
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creditsWorth: 30
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lockedInDemo: 0
highestSalePercentage: 80
maxValue: 0
minValue: 0
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spawnPrefab: {fileID: 1751189391665747, guid: 583ebc0c7fb66cc47ae78b5cc8bd2dd5, type: 2}
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requiresBattery: 0
batteryUsage: 300
automaticallySetUsingPower: 1
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itemIcon: {fileID: 21300000, guid: 00ef347b95bded0499199ab7974aa56a, type: 2}
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grabAnim:
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
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grabSFX: {fileID: 8300000, guid: f8d1c6751d334e445a90dcce41f425d4, type: 3}
dropSFX: {fileID: 8300000, guid: bbcadb732006a2c48a872d3987f8baf7, type: 3}
pocketSFX: {fileID: 8300000, guid: f697d616f90957041a6315410f2b0360, type: 3}
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syncInteractLRFunction: 1
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saveItemVariable: 0
isDefensiveWeapon: 1
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toolTips:
- 'Use grenade : [RMB]'
verticalOffset: 0.12
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floorYOffset: 0
allowDroppingAheadOfPlayer: 1
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restingRotation: {x: 0, y: 0, z: 90}
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