LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/AnimatedItem.cs

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C#
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2023-12-22 22:51:17 +00:00
using System;
using UnityEngine;
public class AnimatedItem : GrabbableObject
{
public string grabItemBoolString;
public string dropItemTriggerString;
public bool makeAnimationWhenDropping;
public Animator itemAnimator;
public AudioSource itemAudio;
public AudioClip grabAudio;
public AudioClip dropAudio;
public bool loopGrabAudio;
public bool loopDropAudio;
[Range(0f, 100f)]
public int chanceToTriggerAnimation = 100;
public int chanceToTriggerAlternateMesh;
public Mesh alternateMesh;
private Mesh normalMesh;
private System.Random itemRandomChance;
public float noiseRange;
public float noiseLoudness;
private int timesPlayedInOneSpot;
private float makeNoiseInterval;
private Vector3 lastPosition;
public AudioLowPassFilter itemAudioLowPassFilter;
private bool wasInPocket;
public override void Start()
{
base.Start();
itemRandomChance = new System.Random(StartOfRound.Instance.randomMapSeed + StartOfRound.Instance.currentLevelID + itemProperties.itemId);
if (chanceToTriggerAlternateMesh > 0)
{
normalMesh = base.gameObject.GetComponent<MeshFilter>().mesh;
}
}
public override void EquipItem()
{
base.EquipItem();
if (itemAudioLowPassFilter != null)
{
itemAudioLowPassFilter.cutoffFrequency = 20000f;
}
itemAudio.volume = 1f;
if (chanceToTriggerAlternateMesh > 0)
{
if (itemRandomChance.Next(0, 100) < chanceToTriggerAlternateMesh)
{
base.gameObject.GetComponent<MeshFilter>().mesh = alternateMesh;
itemAudio.Stop();
return;
}
base.gameObject.GetComponent<MeshFilter>().mesh = normalMesh;
}
if (!wasInPocket)
{
if (itemRandomChance.Next(0, 100) > chanceToTriggerAnimation)
{
itemAudio.Stop();
return;
}
}
else
{
wasInPocket = false;
}
if (itemAnimator != null)
{
itemAnimator.SetBool(grabItemBoolString, value: true);
}
if (itemAudio != null)
{
itemAudio.clip = grabAudio;
itemAudio.loop = loopGrabAudio;
itemAudio.Play();
}
}
public override void DiscardItem()
{
base.DiscardItem();
if (itemAnimator != null)
{
itemAnimator.SetBool(grabItemBoolString, value: false);
}
if (chanceToTriggerAlternateMesh > 0)
{
base.gameObject.GetComponent<MeshFilter>().mesh = normalMesh;
}
if (!makeAnimationWhenDropping)
{
itemAudio.Stop();
return;
}
if (itemRandomChance.Next(0, 100) < chanceToTriggerAnimation)
{
itemAudio.Stop();
return;
}
if (itemAnimator != null)
{
itemAnimator.SetTrigger(dropItemTriggerString);
}
if (itemAudio != null)
{
itemAudio.loop = loopDropAudio;
itemAudio.clip = dropAudio;
itemAudio.Play();
if (itemAudioLowPassFilter != null)
{
itemAudioLowPassFilter.cutoffFrequency = 20000f;
}
itemAudio.volume = 1f;
}
}
public override void PocketItem()
{
base.PocketItem();
wasInPocket = true;
if (itemAudio != null)
{
if (itemAudioLowPassFilter != null)
{
itemAudioLowPassFilter.cutoffFrequency = 1700f;
}
itemAudio.volume = 0.5f;
}
}
public override void Update()
{
base.Update();
if (itemAudio == null || !itemAudio.isPlaying)
{
return;
}
if (makeNoiseInterval <= 0f)
{
makeNoiseInterval = 0.75f;
if (Vector3.Distance(lastPosition, base.transform.position) < 4f)
{
timesPlayedInOneSpot++;
}
else
{
timesPlayedInOneSpot = 0;
}
if (isPocketed)
{
RoundManager.Instance.PlayAudibleNoise(base.transform.position, noiseRange / 2f, noiseLoudness / 2f, timesPlayedInOneSpot, isInElevator && StartOfRound.Instance.hangarDoorsClosed);
}
else
{
RoundManager.Instance.PlayAudibleNoise(base.transform.position, noiseRange, noiseLoudness, timesPlayedInOneSpot, isInElevator && StartOfRound.Instance.hangarDoorsClosed);
}
}
else
{
makeNoiseInterval -= Time.deltaTime;
}
}
protected override void __initializeVariables()
{
base.__initializeVariables();
}
protected internal override string __getTypeName()
{
return "AnimatedItem";
}
}