LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/JesterAI.cs

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using System.Collections;
using GameNetcodeStuff;
using Unity.Netcode;
using UnityEngine;
public class JesterAI : EnemyAI
{
public AudioSource farAudio;
public AISearchRoutine roamMap;
private Vector3 spawnPosition;
public float popUpTimer;
public float beginCrankingTimer;
private int previousState;
public AudioClip popGoesTheWeaselTheme;
public AudioClip popUpSFX;
public AudioClip screamingSFX;
public AudioClip killPlayerSFX;
private Vector3 previousPosition;
public float maxAnimSpeed;
private float noPlayersToChaseTimer;
private bool targetingPlayer;
public Transform headRigTarget;
public Transform lookForwardTarget;
public Collider mainCollider;
private bool inKillAnimation;
private Coroutine killPlayerAnimCoroutine;
public Transform grabBodyPoint;
public override void Start()
{
base.Start();
spawnPosition = base.transform.position;
SetJesterInitialValues();
}
public override void DoAIInterval()
{
base.DoAIInterval();
if (StartOfRound.Instance.livingPlayers == 0 || isEnemyDead)
{
return;
}
if (!base.IsServer && base.IsOwner && currentBehaviourStateIndex != 2)
{
ChangeOwnershipOfEnemy(StartOfRound.Instance.allPlayerScripts[0].actualClientId);
}
switch (currentBehaviourStateIndex)
{
case 0:
{
if (stunNormalizedTimer > 0f)
{
agent.speed = 0f;
}
else
{
agent.speed = 5f;
}
agent.stoppingDistance = 4f;
PlayerControllerB playerControllerB = targetPlayer;
if (TargetClosestPlayer(3f, requireLineOfSight: true))
{
if (roamMap.inProgress)
{
StopSearch(roamMap);
}
SetMovingTowardsTargetPlayer(targetPlayer);
}
else
{
targetPlayer = playerControllerB;
}
if (!(targetPlayer != null) && targetPlayer == null && !roamMap.inProgress)
{
StartSearch(spawnPosition, roamMap);
}
break;
}
case 1:
agent.speed = 0f;
break;
case 2:
{
agent.stoppingDistance = 0f;
PlayerControllerB playerControllerB = targetPlayer;
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if (TargetClosestPlayer(4f))
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{
if (roamMap.inProgress)
{
StopSearch(roamMap);
}
SetMovingTowardsTargetPlayer(targetPlayer);
if (targetPlayer != playerControllerB)
{
ChangeOwnershipOfEnemy(targetPlayer.actualClientId);
}
}
break;
}
}
}
private void CalculateAnimationSpeed(float maxSpeed = 1f)
{
float num = Vector3.ClampMagnitude(base.transform.position - previousPosition, maxSpeed).magnitude / (Time.deltaTime * 3f);
creatureAnimator.SetFloat("speedOfMovement", num);
previousPosition = base.transform.position;
creatureAnimator.SetBool("walking", num > 0.05f);
}
private void SetJesterInitialValues()
{
targetPlayer = null;
popUpTimer = Random.Range(35f, 40f);
beginCrankingTimer = Random.Range(12f, 28f);
creatureAnimator.SetBool("turningCrank", value: false);
creatureAnimator.SetBool("poppedOut", value: false);
creatureAnimator.SetFloat("CrankSpeedMultiplier", 1f);
creatureAnimator.SetBool("stunned", value: false);
mainCollider.isTrigger = false;
noPlayersToChaseTimer = 0f;
farAudio.Stop();
creatureVoice.Stop();
creatureSFX.Stop();
}
public override void Update()
{
if (isEnemyDead)
{
return;
}
CalculateAnimationSpeed(maxAnimSpeed);
switch (currentBehaviourStateIndex)
{
case 0:
if (previousState != 0)
{
previousState = 0;
mainCollider.isTrigger = false;
SetJesterInitialValues();
}
if (!base.IsOwner)
{
break;
}
if (stunNormalizedTimer > 0f)
{
beginCrankingTimer -= Time.deltaTime * 15f;
}
if (targetPlayer != null)
{
beginCrankingTimer -= Time.deltaTime;
if (beginCrankingTimer <= 0f)
{
SwitchToBehaviourState(1);
}
}
break;
case 1:
if (previousState != 1)
{
previousState = 1;
creatureAnimator.SetBool("turningCrank", value: true);
farAudio.clip = popGoesTheWeaselTheme;
farAudio.Play();
agent.speed = 0f;
}
if (stunNormalizedTimer > 0f)
{
farAudio.Pause();
creatureAnimator.SetFloat("CrankSpeedMultiplier", 0f);
}
else
{
if (!farAudio.isPlaying)
{
farAudio.UnPause();
}
creatureAnimator.SetFloat("CrankSpeedMultiplier", 1f);
popUpTimer -= Time.deltaTime;
if (popUpTimer <= 0f && base.IsOwner)
{
SwitchToBehaviourState(2);
}
}
if (base.IsOwner)
{
}
break;
case 2:
if (previousState != 2)
{
previousState = 2;
farAudio.Stop();
creatureAnimator.SetBool("poppedOut", value: true);
creatureAnimator.SetFloat("CrankSpeedMultiplier", 1f);
creatureSFX.PlayOneShot(popUpSFX);
WalkieTalkie.TransmitOneShotAudio(creatureSFX, popUpSFX);
creatureVoice.clip = screamingSFX;
creatureVoice.Play();
agent.speed = 0f;
mainCollider.isTrigger = true;
agent.stoppingDistance = 0f;
}
if (base.IsOwner && targetPlayer != null && HasLineOfSightToPosition(targetPlayer.gameplayCamera.transform.position, 80f, 80))
{
headRigTarget.rotation = Quaternion.Lerp(headRigTarget.rotation, Quaternion.LookRotation(targetPlayer.gameplayCamera.transform.position - headRigTarget.transform.position, Vector3.up), 5f * Time.deltaTime);
}
else
{
headRigTarget.rotation = Quaternion.Lerp(headRigTarget.rotation, Quaternion.LookRotation(lookForwardTarget.position - headRigTarget.transform.position, Vector3.up), 5f * Time.deltaTime);
}
if (!base.IsOwner)
{
break;
}
if (inKillAnimation || stunNormalizedTimer > 0f)
{
agent.speed = 0f;
}
else
{
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agent.speed = Mathf.Clamp(agent.speed + Time.deltaTime * 1.45f, 0f, 18f);
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}
creatureAnimator.SetBool("stunned", stunNormalizedTimer > 0f);
if (!targetingPlayer)
{
bool flag = false;
for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
{
if (StartOfRound.Instance.allPlayerScripts[i].isPlayerControlled && StartOfRound.Instance.allPlayerScripts[i].isInsideFactory)
{
flag = true;
}
}
if (!flag)
{
noPlayersToChaseTimer -= Time.deltaTime;
if (noPlayersToChaseTimer <= 0f)
{
SwitchToBehaviourState(0);
}
}
}
else
{
noPlayersToChaseTimer = 5f;
}
break;
}
base.Update();
}
public override void OnCollideWithPlayer(Collider other)
{
if (!other.gameObject.GetComponent<PlayerControllerB>())
{
return;
}
Debug.Log("Jester collided with player: " + other.gameObject.name);
base.OnCollideWithPlayer(other);
if (inKillAnimation)
{
return;
}
Debug.Log("Jester collided A");
if (isEnemyDead)
{
return;
}
Debug.Log("Jester collided C");
if (currentBehaviourStateIndex == 2)
{
Debug.Log("Jester collided D");
PlayerControllerB playerControllerB = MeetsStandardPlayerCollisionConditions(other);
if (playerControllerB != null)
{
inKillAnimation = true;
KillPlayerServerRpc((int)playerControllerB.playerClientId);
}
}
}
[ServerRpc(RequireOwnership = false)]
public void KillPlayerServerRpc(int playerId)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(3446243450u, serverRpcParams, RpcDelivery.Reliable);
BytePacker.WriteValueBitPacked(bufferWriter, playerId);
__endSendServerRpc(ref bufferWriter, 3446243450u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
if (!inKillAnimation || StartOfRound.Instance.allPlayerScripts[playerId].IsOwnedByServer)
{
inKillAnimation = true;
KillPlayerClientRpc(playerId);
}
else
{
CancelKillPlayerClientRpc();
}
}
}
[ClientRpc]
public void CancelKillPlayerClientRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(1851545498u, clientRpcParams, RpcDelivery.Reliable);
__endSendClientRpc(ref bufferWriter, 1851545498u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && killPlayerAnimCoroutine == null)
{
inKillAnimation = false;
}
}
}
[ClientRpc]
public void KillPlayerClientRpc(int playerId)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(569892066u, clientRpcParams, RpcDelivery.Reliable);
BytePacker.WriteValueBitPacked(bufferWriter, playerId);
__endSendClientRpc(ref bufferWriter, 569892066u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
if (killPlayerAnimCoroutine != null)
{
StopCoroutine(killPlayerAnimCoroutine);
}
killPlayerAnimCoroutine = StartCoroutine(killPlayerAnimation(playerId));
}
}
private IEnumerator killPlayerAnimation(int playerId)
{
creatureSFX.PlayOneShot(killPlayerSFX);
inKillAnimation = true;
PlayerControllerB playerScript = StartOfRound.Instance.allPlayerScripts[playerId];
playerScript.KillPlayer(Vector3.zero, spawnBody: true, CauseOfDeath.Mauling);
creatureAnimator.SetTrigger("KillPlayer");
float startTime = Time.realtimeSinceStartup;
yield return new WaitUntil(() => playerScript.deadBody != null || Time.realtimeSinceStartup - startTime > 2f);
DeadBodyInfo body = playerScript.deadBody;
if (body != null && body.attachedTo == null)
{
body.attachedLimb = body.bodyParts[5];
body.attachedTo = grabBodyPoint;
body.matchPositionExactly = true;
}
yield return new WaitForSeconds(1.8f);
if (body != null && body.attachedTo == grabBodyPoint)
{
body.attachedLimb = null;
body.attachedTo = null;
body.matchPositionExactly = false;
}
yield return new WaitForSeconds(0.4f);
inKillAnimation = false;
}
protected override void __initializeVariables()
{
base.__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_JesterAI()
{
NetworkManager.__rpc_func_table.Add(3446243450u, __rpc_handler_3446243450);
NetworkManager.__rpc_func_table.Add(1851545498u, __rpc_handler_1851545498);
NetworkManager.__rpc_func_table.Add(569892066u, __rpc_handler_569892066);
}
private static void __rpc_handler_3446243450(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
ByteUnpacker.ReadValueBitPacked(reader, out int value);
target.__rpc_exec_stage = __RpcExecStage.Server;
((JesterAI)target).KillPlayerServerRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_1851545498(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = __RpcExecStage.Client;
((JesterAI)target).CancelKillPlayerClientRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_569892066(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
ByteUnpacker.ReadValueBitPacked(reader, out int value);
target.__rpc_exec_stage = __RpcExecStage.Client;
((JesterAI)target).KillPlayerClientRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
protected internal override string __getTypeName()
{
return "JesterAI";
}
}