2023-12-22 22:51:17 +00:00
using System ;
using System.Collections ;
using Dissonance ;
using Steamworks ;
using Steamworks.Data ;
using TMPro ;
using Unity.Netcode ;
using Unity.Netcode.Transports.UTP ;
using UnityEngine ;
using UnityEngine.EventSystems ;
using UnityEngine.SceneManagement ;
using UnityEngine.UI ;
public class MenuManager : MonoBehaviour
{
public GameObject menuButtons ;
public bool isInitScene ;
[Space(5f)]
public GameObject menuNotification ;
public TextMeshProUGUI menuNotificationText ;
public TextMeshProUGUI menuNotificationButtonText ;
public TextMeshProUGUI versionNumberText ;
[Space(5f)]
public TextMeshProUGUI loadingText ;
public GameObject loadingScreen ;
[Space(5f)]
public GameObject lanButtonContainer ;
public GameObject lanWarningContainer ;
public GameObject joinCrewButtonContainer ;
public TextMeshProUGUI launchedInLanModeText ;
[Space(3f)]
public GameObject serverListUIContainer ;
public AudioListener menuListener ;
public TextMeshProUGUI tipTextHostSettings ;
[Space(5f)]
public TextMeshProUGUI logText ;
public GameObject inputFieldGameObject ;
[Space(5f)]
public GameObject NewsPanel ;
[Space(5f)]
public GameObject HostSettingsScreen ;
public TMP_InputField lobbyNameInputField ;
2023-12-23 02:13:19 +00:00
public TMP_InputField lobbyTagInputField ;
2023-12-22 22:51:17 +00:00
public bool hostSettings_LobbyPublic ;
public Animator setPublicButtonAnimator ;
public Animator setPrivateButtonAnimator ;
public TextMeshProUGUI privatePublicDescription ;
[SerializeField]
private Button startHostButton ;
[SerializeField]
private Button startClientButton ;
[SerializeField]
private Button leaveButton ;
public GameObject HostSettingsOptionsLAN ;
public GameObject HostSettingsOptionsNormal ;
public Animator lanSetLocalButtonAnimator ;
public Animator lanSetAllowRemoteButtonAnimator ;
[SerializeField]
private TMP_InputField joinCodeInput ;
private bool hasServerStarted ;
private bool startingAClient ;
private int currentMicrophoneDevice ;
public TextMeshProUGUI currentMicrophoneText ;
public DissonanceComms comms ;
public AudioSource MenuAudio ;
public AudioClip menuMusic ;
public AudioClip openMenuSound ;
public Animator menuAnimator ;
public TextMeshProUGUI changesNotAppliedText ;
public TextMeshProUGUI settingsBackButton ;
public GameObject PleaseConfirmChangesSettingsPanel ;
public Button PleaseConfirmChangesSettingsPanelBackButton ;
2023-12-23 00:55:14 +00:00
public GameObject KeybindsPanel ;
2023-12-22 22:51:17 +00:00
private bool selectingUIThisFrame ;
private GameObject lastSelectedGameObject ;
private bool playSelectAudioThisFrame ;
public bool [ ] filesCompatible ;
2023-12-23 02:13:19 +00:00
private Leaderboard ? challengeLeaderboard ;
public GameObject leaderboardContainer ;
public GameObject leaderboardSlotPrefab ;
public Transform leaderboardSlotsContainer ;
public int leaderboardSlotOffset ;
public int leaderboardFilterType ;
public bool requestingLeaderboard ;
public GameObject hostSettingsPanel ;
public bool hasChallengeBeenCompleted ;
public int challengeScore ;
public Animator submittedRankAnimator ;
public AudioClip submitRankSFX ;
public TextMeshProUGUI submittedRankText ;
private Coroutine displayLeaderboardSlotsCoroutine ;
public TextMeshProUGUI leaderboardHeaderText ;
public GameObject removeScoreButton ;
2023-12-22 22:51:17 +00:00
private void Update ( )
{
2023-12-23 02:13:19 +00:00
if ( EventSystem . current = = null )
{
return ;
}
if ( lastSelectedGameObject ! = EventSystem . current . currentSelectedGameObject )
2023-12-22 22:51:17 +00:00
{
lastSelectedGameObject = EventSystem . current . currentSelectedGameObject ;
if ( ! playSelectAudioThisFrame )
{
playSelectAudioThisFrame = true ;
2023-12-23 02:13:19 +00:00
return ;
2023-12-22 22:51:17 +00:00
}
2023-12-23 02:13:19 +00:00
MenuAudio . PlayOneShot ( GameNetworkManager . Instance . buttonSelectSFX ) ;
}
if ( ! ( lobbyTagInputField = = null ) & & ! ( lobbyTagInputField . gameObject = = null ) )
{
if ( ! lobbyTagInputField . gameObject . activeSelf & & hostSettings_LobbyPublic )
2023-12-22 22:51:17 +00:00
{
2023-12-23 02:13:19 +00:00
lobbyTagInputField . gameObject . SetActive ( value : true ) ;
}
else if ( lobbyTagInputField . gameObject . activeSelf & & ( ! hostSettings_LobbyPublic | | GameNetworkManager . Instance . disableSteam ) )
{
lobbyTagInputField . gameObject . SetActive ( value : false ) ;
2023-12-22 22:51:17 +00:00
}
}
}
public void PlayConfirmSFX ( )
{
playSelectAudioThisFrame = false ;
MenuAudio . PlayOneShot ( GameNetworkManager . Instance . buttonPressSFX ) ;
}
public void PlayCancelSFX ( )
{
playSelectAudioThisFrame = false ;
MenuAudio . PlayOneShot ( GameNetworkManager . Instance . buttonCancelSFX ) ;
}
private void Awake ( )
{
Cursor . visible = true ;
Cursor . lockState = CursorLockMode . None ;
if ( GameNetworkManager . Instance ! = null )
{
GameNetworkManager . Instance . isDisconnecting = false ;
GameNetworkManager . Instance . isHostingGame = false ;
}
if ( GameNetworkManager . Instance ! = null & & versionNumberText ! = null )
{
versionNumberText . text = $"v{GameNetworkManager.Instance.gameVersionNum}" ;
Debug . Log ( "Set version num" ) ;
}
filesCompatible = new bool [ 3 ] ;
for ( int i = 0 ; i < filesCompatible . Length ; i + + )
{
filesCompatible [ i ] = true ;
}
}
private IEnumerator PlayMenuMusicDelayed ( )
{
if ( GameNetworkManager . Instance ! = null & & GameNetworkManager . Instance . firstTimeInMenu )
{
GameNetworkManager . Instance . firstTimeInMenu = false ;
MenuAudio . PlayOneShot ( openMenuSound , 1f ) ;
yield return new WaitForSeconds ( 0.3f ) ;
}
else
{
menuAnimator . SetTrigger ( "skipOpening" ) ;
}
yield return new WaitForSeconds ( 0.1f ) ;
MenuAudio . clip = menuMusic ;
MenuAudio . Play ( ) ;
}
private void Start ( )
{
if ( isInitScene )
{
return ;
}
bool flag = false ;
if ( ! string . IsNullOrEmpty ( GameNetworkManager . Instance . disconnectionReasonMessage ) )
{
SetLoadingScreen ( isLoading : false ) ;
}
else if ( GameNetworkManager . Instance . disconnectReason ! = 0 )
{
2023-12-23 00:30:32 +00:00
if ( ! string . IsNullOrEmpty ( NetworkManager . Singleton . DisconnectReason ) )
2023-12-22 22:51:17 +00:00
{
2023-12-23 00:30:32 +00:00
DisplayMenuNotification ( NetworkManager . Singleton . DisconnectReason ? ? "" , "[ Back ]" ) ;
2023-12-22 22:51:17 +00:00
flag = true ;
}
2023-12-23 00:30:32 +00:00
else if ( GameNetworkManager . Instance . disconnectReason = = 1 )
2023-12-22 22:51:17 +00:00
{
2023-12-23 00:30:32 +00:00
DisplayMenuNotification ( "The server host disconnected." , "[ Back ]" ) ;
2023-12-22 22:51:17 +00:00
flag = true ;
}
2023-12-23 00:30:32 +00:00
else if ( GameNetworkManager . Instance . disconnectReason = = 2 )
2023-12-22 22:51:17 +00:00
{
2023-12-23 00:30:32 +00:00
DisplayMenuNotification ( "Your connection timed out." , "[ Back ]" ) ;
2023-12-22 22:51:17 +00:00
flag = true ;
}
GameNetworkManager . Instance . disconnectReason = 0 ;
}
if ( GameNetworkManager . Instance . disableSteam )
{
launchedInLanModeText . enabled = true ;
lanButtonContainer . SetActive ( value : true ) ;
lanWarningContainer . SetActive ( value : true ) ;
joinCrewButtonContainer . SetActive ( value : false ) ;
}
else
{
lanButtonContainer . SetActive ( value : false ) ;
joinCrewButtonContainer . SetActive ( value : true ) ;
}
string defaultValue ;
if ( GameNetworkManager . Instance . disableSteam )
{
defaultValue = "Unnamed" ;
}
else if ( ! SteamClient . IsLoggedOn )
{
DisplayMenuNotification ( "Could not connect to Steam servers! (If you just want to play on your local network, choose LAN on launch.)" , "Continue" ) ;
defaultValue = "Unnamed" ;
}
else
{
defaultValue = SteamClient . Name . ToString ( ) + "'s Crew" ;
}
hostSettings_LobbyPublic = ES3 . Load ( "HostSettings_Public" , "LCGeneralSaveData" , defaultValue : false ) ;
lobbyNameInputField . text = ES3 . Load ( "HostSettings_Name" , "LCGeneralSaveData" , defaultValue ) ;
int num = ES3 . Load ( "LastVerPlayed" , "LCGeneralSaveData" , - 1 ) ;
if ( ! flag )
{
if ( GameNetworkManager . Instance . firstTimeInMenu & & ( GameNetworkManager . Instance . AlwaysDisplayNews | | num ! = GameNetworkManager . Instance . gameVersionNum ) )
{
NewsPanel . SetActive ( value : true ) ;
EventSystem . current . SetSelectedGameObject ( NewsPanel . gameObject . GetComponentInChildren < Button > ( ) . gameObject ) ;
}
else
{
EventSystem . current . SetSelectedGameObject ( startHostButton . gameObject ) ;
}
}
string filePath = "noSaveNameSet" ;
bool flag2 = true ;
for ( int i = 0 ; i < 3 ; i + + )
{
switch ( i )
{
case 0 :
filePath = "LCSaveFile1" ;
break ;
case 1 :
filePath = "LCSaveFile2" ;
break ;
case 2 :
filePath = "LCSaveFile3" ;
break ;
}
2023-12-23 00:05:55 +00:00
if ( ! ES3 . FileExists ( filePath ) )
2023-12-22 22:51:17 +00:00
{
2023-12-23 00:05:55 +00:00
continue ;
}
try
{
if ( ES3 . Load ( "FileGameVers" , filePath , 0 ) < GameNetworkManager . Instance . compatibleFileCutoffVersion )
{
Debug . Log ( string . Format ( "file vers: {0} not compatible; {1}" , ES3 . Load ( "FileGameVers" , filePath , 0 ) , GameNetworkManager . Instance . compatibleFileCutoffVersion ) ) ;
flag2 = false ;
filesCompatible [ i ] = false ;
}
}
catch ( Exception arg )
{
Debug . LogError ( $"Error loading file #{i}! Deleting file since it's likely corrupted. Error: {arg}" ) ;
ES3 . DeleteFile ( filePath ) ;
2023-12-22 22:51:17 +00:00
}
}
if ( ! flag2 )
{
DisplayMenuNotification ( $"Some of your save files may not be compatible with version {GameNetworkManager.Instance.compatibleFileCutoffVersion} and may be corrupted if you play them." , "[ Back ]" ) ;
}
ES3 . Save ( "LastVerPlayed" , GameNetworkManager . Instance . gameVersionNum , "LCGeneralSaveData" ) ;
if ( MenuAudio ! = null )
{
StartCoroutine ( PlayMenuMusicDelayed ( ) ) ;
}
2023-12-23 02:13:19 +00:00
SetIfChallengeMoonHasBeenCompleted ( ) ;
}
private void SetIfChallengeMoonHasBeenCompleted ( )
{
int weekNumber = GameNetworkManager . Instance . GetWeekNumber ( ) ;
bool flag = ES3 . Load ( "FinishedChallenge" , "LCChallengeFile" , defaultValue : false ) ;
if ( flag & & ES3 . Load ( "ChallengeWeekNum" , "LCChallengeFile" , weekNumber ) = = weekNumber )
{
challengeScore = ES3 . Load ( "ProfitEarned" , "LCChallengeFile" , 0 ) ;
hasChallengeBeenCompleted = true ;
}
else if ( flag )
{
ES3 . Save ( "FinishedChallenge" , value : false , "LCChallengeFile" ) ;
ES3 . Save ( "SetChallengeFileMoney" , value : false , "LCChallengeFile" ) ;
ES3 . Save ( "ChallengeWeekNum" , weekNumber , "LCChallengeFile" ) ;
ES3 . Save ( "FinishedChallenge" , value : false , "LCChallengeFile" ) ;
ES3 . Save ( "ProfitEarned" , 0 , "LCChallengeFile" ) ;
ES3 . Save ( "SubmittedScore" , value : false , "LCChallengeFile" ) ;
}
}
public void EnableLeaderboardDisplay ( bool enable )
{
leaderboardContainer . SetActive ( enable ) ;
hostSettingsPanel . SetActive ( ! enable ) ;
removeScoreButton . SetActive ( enable ) ;
if ( enable )
{
bool flag = ES3 . Load ( "SubmittedScore" , "LCChallengeFile" , defaultValue : false ) ;
if ( ! GameNetworkManager . Instance . disableSteam & & ! requestingLeaderboard )
{
GetLeaderboardForChallenge ( ! flag ) ;
}
else
{
ClearLeaderboard ( ) ;
}
if ( flag & & ES3 . Load ( "ProfitEarned" , "LCChallengeFile" , 0 ) ! = 0 )
{
removeScoreButton . SetActive ( value : true ) ;
}
}
}
private async void RemoveLeaderboardScore ( )
{
if ( requestingLeaderboard )
{
return ;
}
requestingLeaderboard = true ;
if ( ! challengeLeaderboard . HasValue | | ! challengeLeaderboard . HasValue )
{
int weekNumber = GameNetworkManager . Instance . GetWeekNumber ( ) ;
challengeLeaderboard = await SteamUserStats . FindOrCreateLeaderboardAsync ( $"challenge{weekNumber}" , LeaderboardSort . Descending , LeaderboardDisplay . Numeric ) ;
}
int [ ] details = new int [ 1 ] { 2 } ;
await challengeLeaderboard . Value . ReplaceScore ( 0 , details ) ;
if ( challengeLeaderboard . HasValue & & challengeLeaderboard . HasValue )
{
LeaderboardEntry [ ] entries = null ;
switch ( leaderboardFilterType )
{
case 0 :
entries = await challengeLeaderboard . Value . GetScoresFromFriendsAsync ( ) ;
break ;
case 1 :
entries = await challengeLeaderboard . Value . GetScoresAroundUserAsync ( ) ;
break ;
case 2 :
entries = await challengeLeaderboard . Value . GetScoresAsync ( 20 ) ;
break ;
}
DisplayLeaderboardSlots ( entries ) ;
}
removeScoreButton . SetActive ( value : false ) ;
requestingLeaderboard = false ;
}
public void SetLeaderboardFilter ( int filterId )
{
leaderboardFilterType = filterId ;
}
public void RefreshLeaderboardButton ( )
{
GetLeaderboardForChallenge ( ) ;
}
public void RemoveScoreFromLeaderboardButton ( )
{
RemoveLeaderboardScore ( ) ;
}
private async void GetLeaderboardForChallenge ( bool submitScore = false )
{
if ( requestingLeaderboard | | GameNetworkManager . Instance . disableSteam )
{
return ;
}
requestingLeaderboard = true ;
int weekNumber = GameNetworkManager . Instance . GetWeekNumber ( ) ;
leaderboardHeaderText . text = "Challenge Moon " + GameNetworkManager . Instance . GetNameForWeekNumber ( weekNumber ) + " Results" ;
challengeLeaderboard = await SteamUserStats . FindOrCreateLeaderboardAsync ( $"challenge{weekNumber}" , LeaderboardSort . Descending , LeaderboardDisplay . Numeric ) ;
if ( submitScore & & hasChallengeBeenCompleted & & ! ES3 . Load ( "SubmittedScore" , "LCChallengeFile" , defaultValue : false ) )
{
LeaderboardUpdate ? leaderboardUpdate = await challengeLeaderboard . Value . ReplaceScore ( challengeScore ) ;
if ( leaderboardUpdate . HasValue & & leaderboardUpdate . HasValue )
{
ES3 . Save ( "SubmittedScore" , value : true , "LCChallengeFile" ) ;
if ( ES3 . Load ( "ProfitEarned" , "LCChallengeFile" , 0 ) ! = 0 )
{
removeScoreButton . SetActive ( value : true ) ;
}
}
}
if ( challengeLeaderboard . HasValue & & challengeLeaderboard . HasValue )
{
LeaderboardEntry [ ] entries = null ;
switch ( leaderboardFilterType )
{
case 0 :
entries = await challengeLeaderboard . Value . GetScoresFromFriendsAsync ( ) ;
break ;
case 1 :
entries = await challengeLeaderboard . Value . GetScoresAroundUserAsync ( ) ;
break ;
case 2 :
entries = await challengeLeaderboard . Value . GetScoresAsync ( 20 ) ;
break ;
}
DisplayLeaderboardSlots ( entries ) ;
}
requestingLeaderboard = false ;
}
private void ClearLeaderboard ( )
{
ChallengeLeaderboardSlot [ ] array = UnityEngine . Object . FindObjectsByType < ChallengeLeaderboardSlot > ( FindObjectsInactive . Include , FindObjectsSortMode . None ) ;
if ( array . Length ! = 0 )
{
for ( int i = 0 ; i < array . Length ; i + + )
{
UnityEngine . Object . Destroy ( array [ i ] . gameObject ) ;
}
}
leaderboardSlotOffset = 0 ;
}
private void DisplayLeaderboardSlots ( LeaderboardEntry [ ] entries )
{
if ( entries ! = null )
{
if ( displayLeaderboardSlotsCoroutine ! = null )
{
StopCoroutine ( displayLeaderboardSlotsCoroutine ) ;
}
ClearLeaderboard ( ) ;
displayLeaderboardSlotsCoroutine = StartCoroutine ( CreateLeaderboardSlots ( entries ) ) ;
}
}
private IEnumerator CreateLeaderboardSlots ( LeaderboardEntry [ ] entries )
{
Debug . Log ( $"entries: {entries.Length}" ) ;
for ( int i = 0 ; i < entries . Length & & i < = 150 ; i + + )
{
int entryDetails = ( ( entries [ i ] . Details = = null | | entries [ i ] . Details . Length = = 0 ) ? ( - 1 ) : entries [ i ] . Details [ 0 ] ) ;
GameObject obj = UnityEngine . Object . Instantiate ( leaderboardSlotPrefab , leaderboardSlotsContainer ) ;
obj . GetComponent < RectTransform > ( ) . anchoredPosition = new Vector2 ( 0f , 0f + ( float ) leaderboardSlotOffset ) ;
leaderboardSlotOffset - = 54 ;
obj . GetComponent < ChallengeLeaderboardSlot > ( ) . SetSlotValues ( entries [ i ] . User . Name , entries [ i ] . GlobalRank , entries [ i ] . Score , entries [ i ] . User . Id , entryDetails ) ;
yield return new WaitForSeconds ( 0.06f ) ;
}
}
public void SubmitLeaderboardScore ( )
{
if ( hasChallengeBeenCompleted )
{
GetLeaderboardForChallenge ( submitScore : true ) ;
}
2023-12-22 22:51:17 +00:00
}
private IEnumerator connectionTimeOut ( )
{
yield return new WaitForSeconds ( 10.5f ) ;
logText . text = "Connection failed." ;
SetLoadingScreen ( isLoading : false ) ;
menuButtons . SetActive ( value : true ) ;
if ( GameNetworkManager . Instance . currentLobby . HasValue )
{
Lobby value = GameNetworkManager . Instance . currentLobby . Value ;
GameNetworkManager . Instance . SetCurrentLobbyNull ( ) ;
try
{
value . Leave ( ) ;
}
catch ( Exception arg )
{
Debug . LogError ( $"Failed to leave lobby; {arg}" ) ;
}
}
}
public void SetLoadingScreen ( bool isLoading , RoomEnter result = RoomEnter . Error , string overrideMessage = "" )
{
2023-12-23 00:30:32 +00:00
Debug . Log ( "Displaying menu message" ) ;
2023-12-22 22:51:17 +00:00
if ( isLoading )
{
menuButtons . SetActive ( value : false ) ;
loadingScreen . SetActive ( value : true ) ;
serverListUIContainer . SetActive ( value : false ) ;
MenuAudio . volume = 0.2f ;
return ;
}
MenuAudio . volume = 0.5f ;
menuButtons . SetActive ( value : true ) ;
loadingScreen . SetActive ( value : false ) ;
serverListUIContainer . SetActive ( value : false ) ;
if ( ! string . IsNullOrEmpty ( overrideMessage ) )
{
2023-12-23 00:30:32 +00:00
Debug . Log ( "Displaying menu message 2" ) ;
2023-12-22 22:51:17 +00:00
DisplayMenuNotification ( overrideMessage , "[ Back ]" ) ;
return ;
}
if ( ! string . IsNullOrEmpty ( GameNetworkManager . Instance . disconnectionReasonMessage ) )
{
2023-12-23 00:30:32 +00:00
Debug . Log ( "Displaying menu message 3" ) ;
2023-12-22 22:51:17 +00:00
DisplayMenuNotification ( GameNetworkManager . Instance . disconnectionReasonMessage ? ? "" , "[ Back ]" ) ;
GameNetworkManager . Instance . disconnectionReasonMessage = "" ;
return ;
}
Debug . Log ( "Failed loading; displaying notification" ) ;
Debug . Log ( "result: " + result ) ;
switch ( result )
{
case RoomEnter . Full :
DisplayMenuNotification ( "The server is full!" , "[ Back ]" ) ;
break ;
case RoomEnter . DoesntExist :
DisplayMenuNotification ( "The server no longer exists!" , "[ Back ]" ) ;
break ;
case RoomEnter . RatelimitExceeded :
DisplayMenuNotification ( "You are joining/leaving too fast!" , "[ Back ]" ) ;
break ;
case RoomEnter . MemberBlockedYou :
DisplayMenuNotification ( "A member of the server has blocked you!" , "[ Back ]" ) ;
break ;
case RoomEnter . Error :
DisplayMenuNotification ( "An error occured!" , "[ Back ]" ) ;
break ;
case RoomEnter . NotAllowed :
DisplayMenuNotification ( "Connection was not approved!" , "[ Back ]" ) ;
break ;
case RoomEnter . YouBlockedMember :
DisplayMenuNotification ( "You have blocked someone in this server!" , "[ Back ]" ) ;
break ;
case RoomEnter . Banned :
DisplayMenuNotification ( "Unable to join because you have been banned!" , "[ Back ]" ) ;
break ;
default :
DisplayMenuNotification ( "Something went wrong!" , "[ Back ]" ) ;
break ;
}
}
public void DisplayMenuNotification ( string notificationText , string buttonText )
{
if ( ! isInitScene )
{
Debug . Log ( "Displaying menu notification: " + notificationText ) ;
menuNotificationText . text = notificationText ;
menuNotificationButtonText . text = buttonText ;
menuNotification . SetActive ( value : true ) ;
EventSystem . current . SetSelectedGameObject ( menuNotification . GetComponentInChildren < Button > ( ) . gameObject ) ;
}
}
public void StartConnectionTimeOutTimer ( )
{
StartCoroutine ( connectionTimeOut ( ) ) ;
}
public void StartAClient ( )
{
LAN_HostSetAllowRemoteConnections ( ) ;
startingAClient = true ;
logText . text = "Connecting to server..." ;
try
{
GameNetworkManager . Instance . SetConnectionDataBeforeConnecting ( ) ;
GameNetworkManager . Instance . SubscribeToConnectionCallbacks ( ) ;
if ( NetworkManager . Singleton . StartClient ( ) )
{
Debug . Log ( "Started a client" ) ;
logText . text = "Connecting to host..." ;
SetLoadingScreen ( isLoading : true ) ;
}
else
{
Debug . Log ( "Could not start client" ) ;
SetLoadingScreen ( isLoading : false ) ;
startingAClient = false ;
logText . text = "Connection failed. Try again?" ;
}
}
catch ( Exception arg )
{
logText . text = "Connection failed." ;
Debug . Log ( $"Connection failed: {arg}" ) ;
}
}
public void StartHosting ( )
{
SetLoadingScreen ( isLoading : true ) ;
try
{
if ( NetworkManager . Singleton . StartHost ( ) )
{
Debug . Log ( "started host!" ) ;
Debug . Log ( $"are we in a server?: {NetworkManager.Singleton.IsServer}" ) ;
NetworkManager . Singleton . SceneManager . SetClientSynchronizationMode ( LoadSceneMode . Single ) ;
StartCoroutine ( delayedStartScene ( ) ) ;
}
else
{
SetLoadingScreen ( isLoading : false ) ;
logText . text = "Failed to start server; 20" ;
}
}
catch ( Exception arg )
{
logText . text = "Failed to start server; 30" ;
Debug . Log ( $"Server connection failed: {arg}" ) ;
}
}
private IEnumerator delayedStartScene ( )
{
logText . text = "Started server, joining..." ;
yield return new WaitForSeconds ( 1f ) ;
AudioListener . volume = 0f ;
yield return new WaitForSeconds ( 0.1f ) ;
NetworkManager . Singleton . SceneManager . LoadScene ( "SampleSceneRelay" , LoadSceneMode . Single ) ;
}
private void OnEnable ( )
{
startHostButton ? . onClick . AddListener ( ClickHostButton ) ;
leaveButton ? . onClick . AddListener ( ClickQuitButton ) ;
}
public void ClickHostButton ( )
{
Debug . Log ( "host button pressed" ) ;
2023-12-23 02:13:19 +00:00
EnableLeaderboardDisplay ( enable : false ) ;
2023-12-22 22:51:17 +00:00
HostSettingsScreen . SetActive ( value : true ) ;
if ( GameNetworkManager . Instance . disableSteam )
{
HostSettingsOptionsLAN . SetActive ( value : true ) ;
HostSettingsOptionsNormal . SetActive ( value : false ) ;
}
if ( ( bool ) UnityEngine . Object . FindObjectOfType < SaveFileUISlot > ( ) )
{
UnityEngine . Object . FindObjectOfType < SaveFileUISlot > ( ) . SetButtonColorForAllFileSlots ( ) ;
}
HostSetLobbyPublic ( hostSettings_LobbyPublic ) ;
}
public void ConfirmHostButton ( )
{
if ( string . IsNullOrEmpty ( lobbyNameInputField . text ) )
{
tipTextHostSettings . text = "Enter a lobby name!" ;
return ;
}
HostSettingsScreen . SetActive ( value : false ) ;
if ( lobbyNameInputField . text . Length > 40 )
{
lobbyNameInputField . text = lobbyNameInputField . text . Substring ( 0 , 40 ) ;
}
ES3 . Save ( "HostSettings_Name" , lobbyNameInputField . text , "LCGeneralSaveData" ) ;
ES3 . Save ( "HostSettings_Public" , hostSettings_LobbyPublic , "LCGeneralSaveData" ) ;
2023-12-23 02:13:19 +00:00
if ( ! hostSettings_LobbyPublic )
{
lobbyTagInputField . text = "" ;
}
GameNetworkManager . Instance . lobbyHostSettings = new HostSettings ( lobbyNameInputField . text , hostSettings_LobbyPublic , lobbyTagInputField . text ) ;
2023-12-22 22:51:17 +00:00
GameNetworkManager . Instance . StartHost ( ) ;
}
public void LAN_HostSetLocal ( )
{
Debug . Log ( "Clicked local connection only" ) ;
NetworkManager . Singleton . GetComponent < UnityTransport > ( ) . ConnectionData . ServerListenAddress = "127.0.0.1" ;
lanSetLocalButtonAnimator . SetBool ( "isPressed" , value : true ) ;
lanSetAllowRemoteButtonAnimator . SetBool ( "isPressed" , value : false ) ;
}
public void LAN_HostSetAllowRemoteConnections ( )
{
Debug . Log ( "Clicked allow remote connections" ) ;
NetworkManager . Singleton . GetComponent < UnityTransport > ( ) . ConnectionData . ServerListenAddress = "0.0.0.0" ;
lanSetLocalButtonAnimator . SetBool ( "isPressed" , value : false ) ;
lanSetAllowRemoteButtonAnimator . SetBool ( "isPressed" , value : true ) ;
}
public void HostSetLobbyPublic ( bool setPublic = false )
{
if ( GameNetworkManager . Instance . disableSteam )
{
lanSetLocalButtonAnimator . SetBool ( "isPressed" , value : true ) ;
lanSetAllowRemoteButtonAnimator . SetBool ( "isPressed" , value : false ) ;
LAN_HostSetLocal ( ) ;
privatePublicDescription . text = "" ;
return ;
}
hostSettings_LobbyPublic = setPublic ;
setPrivateButtonAnimator . SetBool ( "isPressed" , ! setPublic ) ;
setPublicButtonAnimator . SetBool ( "isPressed" , setPublic ) ;
if ( setPublic )
{
privatePublicDescription . text = "PUBLIC means your game will be visible on the server list for all to see." ;
}
else
{
privatePublicDescription . text = "PRIVATE means you must send invites through Steam for players to join." ;
}
}
public void FilledRoomNameField ( )
{
tipTextHostSettings . text = "" ;
}
public void EnableUIPanel ( GameObject enablePanel )
{
enablePanel . SetActive ( value : true ) ;
}
public void DisableUIPanel ( GameObject enablePanel )
{
enablePanel . SetActive ( value : false ) ;
}
private void ClickJoinButton ( )
{
Debug . Log ( "join button pressed" ) ;
startClientButton . gameObject . SetActive ( value : false ) ;
inputFieldGameObject . SetActive ( value : true ) ;
}
private void ClickQuitButton ( )
{
Application . Quit ( ) ;
}
}