2023-12-23 00:55:14 +00:00
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using System;
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using System.Collections;
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using GameNetcodeStuff;
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using Unity.Netcode;
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using UnityEngine;
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public class NutcrackerEnemyAI : EnemyAI
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{
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private int previousBehaviourState = -1;
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private int previousBehaviourStateAIInterval = -1;
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public static float timeAtNextInspection;
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private bool inspectingLocalPlayer;
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private float localPlayerTurnDistance;
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private bool isInspecting;
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private bool hasGun;
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private int randomSeedNumber;
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public GameObject gunPrefab;
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public ShotgunItem gun;
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public Transform gunPoint;
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private NetworkObjectReference gunObjectRef;
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public AISearchRoutine patrol;
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public AISearchRoutine attackSearch;
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public Transform torsoContainer;
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public float currentTorsoRotation;
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public int targetTorsoDegrees;
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public float torsoTurnSpeed = 2f;
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public AudioSource torsoTurnAudio;
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public AudioSource longRangeAudio;
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public AudioClip[] torsoFinishTurningClips;
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public AudioClip aimSFX;
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public AudioClip kickSFX;
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public GameObject shotgunShellPrefab;
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private bool torsoTurning;
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private System.Random NutcrackerRandom;
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private int timesDoingInspection;
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private Coroutine inspectionCoroutine;
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public int lastPlayerSeenMoving = -1;
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private float timeSinceSeeingTarget;
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private float timeSinceInspecting;
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private float timeSinceFiringGun;
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private bool aimingGun;
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private bool reloadingGun;
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private Vector3 lastSeenPlayerPos;
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private RaycastHit rayHit;
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private Coroutine gunCoroutine;
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private bool isLeaderScript;
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private Vector3 positionLastCheck;
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private Vector3 strafePosition;
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private bool reachedStrafePosition;
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private bool lostPlayerInChase;
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private float timeSinceHittingPlayer;
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private Coroutine waitToFireGunCoroutine;
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private float walkCheckInterval;
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private int setShotgunScrapValue;
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public override void Start()
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{
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base.Start();
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if (base.IsServer)
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{
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InitializeNutcrackerValuesServerRpc();
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if (enemyType.numberSpawned <= 1)
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{
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isLeaderScript = true;
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}
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}
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rayHit = default(RaycastHit);
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}
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[ServerRpc]
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public void InitializeNutcrackerValuesServerRpc()
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager == null || !networkManager.IsListening)
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{
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return;
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}
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if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
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{
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if (base.OwnerClientId != networkManager.LocalClientId)
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{
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if (networkManager.LogLevel <= LogLevel.Normal)
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{
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Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
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}
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return;
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}
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ServerRpcParams serverRpcParams = default(ServerRpcParams);
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FastBufferWriter bufferWriter = __beginSendServerRpc(1465144951u, serverRpcParams, RpcDelivery.Reliable);
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__endSendServerRpc(ref bufferWriter, 1465144951u, serverRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
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{
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GameObject gameObject = UnityEngine.Object.Instantiate(gunPrefab, base.transform.position + Vector3.up * 0.5f, Quaternion.identity, RoundManager.Instance.spawnedScrapContainer);
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gameObject.GetComponent<NetworkObject>().Spawn();
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setShotgunScrapValue = UnityEngine.Random.Range(30, 90);
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GrabGun(gameObject);
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randomSeedNumber = UnityEngine.Random.Range(0, 10000);
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InitializeNutcrackerValuesClientRpc(randomSeedNumber, gameObject.GetComponent<NetworkObject>(), setShotgunScrapValue);
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}
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}
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[ClientRpc]
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public void InitializeNutcrackerValuesClientRpc(int randomSeed, NetworkObjectReference gunObject, int setShotgunValue)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
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{
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ClientRpcParams clientRpcParams = default(ClientRpcParams);
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FastBufferWriter bufferWriter = __beginSendClientRpc(855827344u, clientRpcParams, RpcDelivery.Reliable);
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BytePacker.WriteValueBitPacked(bufferWriter, randomSeed);
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bufferWriter.WriteValueSafe(in gunObject, default(FastBufferWriter.ForNetworkSerializable));
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BytePacker.WriteValueBitPacked(bufferWriter, setShotgunValue);
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__endSendClientRpc(ref bufferWriter, 855827344u, clientRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
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{
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setShotgunScrapValue = setShotgunValue;
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randomSeedNumber = randomSeed;
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gunObjectRef = gunObject;
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}
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}
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}
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private void GrabGun(GameObject gunObject)
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{
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gun = gunObject.GetComponent<ShotgunItem>();
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if (gun == null)
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{
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LogEnemyError("Gun in GrabGun function did not contain ShotgunItem component.");
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return;
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}
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gun.SetScrapValue(setShotgunScrapValue);
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2023-12-23 02:13:19 +00:00
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RoundManager.Instance.totalScrapValueInLevel += gun.scrapValue;
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2023-12-23 00:55:14 +00:00
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gun.parentObject = gunPoint;
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gun.isHeldByEnemy = true;
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gun.grabbableToEnemies = false;
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gun.grabbable = false;
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gun.shellsLoaded = 2;
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gun.GrabItemFromEnemy(this);
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}
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private void DropGun(Vector3 dropPosition)
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{
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if (gun == null)
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{
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LogEnemyError("Could not drop gun since no gun was held!");
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return;
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}
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gun.DiscardItemFromEnemy();
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gun.isHeldByEnemy = false;
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gun.grabbableToEnemies = true;
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gun.grabbable = true;
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}
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private void SpawnShotgunShells()
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{
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if (base.IsOwner)
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{
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for (int i = 0; i < 2; i++)
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{
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Vector3 position = base.transform.position + Vector3.up * 0.6f;
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position += new Vector3(UnityEngine.Random.Range(-0.8f, 0.8f), 0f, UnityEngine.Random.Range(-0.8f, 0.8f));
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GameObject obj = UnityEngine.Object.Instantiate(shotgunShellPrefab, position, Quaternion.identity, RoundManager.Instance.spawnedScrapContainer);
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obj.GetComponent<GrabbableObject>().fallTime = 0f;
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obj.GetComponent<NetworkObject>().Spawn();
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}
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}
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}
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[ServerRpc]
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public void DropGunServerRpc(Vector3 dropPosition)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager == null || !networkManager.IsListening)
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{
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return;
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}
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if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
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{
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if (base.OwnerClientId != networkManager.LocalClientId)
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{
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if (networkManager.LogLevel <= LogLevel.Normal)
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{
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Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
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}
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return;
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}
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ServerRpcParams serverRpcParams = default(ServerRpcParams);
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FastBufferWriter bufferWriter = __beginSendServerRpc(3846014741u, serverRpcParams, RpcDelivery.Reliable);
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bufferWriter.WriteValueSafe(in dropPosition);
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__endSendServerRpc(ref bufferWriter, 3846014741u, serverRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
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{
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DropGunClientRpc(dropPosition);
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}
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}
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[ClientRpc]
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public void DropGunClientRpc(Vector3 dropPosition)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
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{
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ClientRpcParams clientRpcParams = default(ClientRpcParams);
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FastBufferWriter bufferWriter = __beginSendClientRpc(3142489771u, clientRpcParams, RpcDelivery.Reliable);
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bufferWriter.WriteValueSafe(in dropPosition);
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__endSendClientRpc(ref bufferWriter, 3142489771u, clientRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !(gun == null))
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{
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DropGun(dropPosition);
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}
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}
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}
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public override void DoAIInterval()
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{
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base.DoAIInterval();
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if (isEnemyDead || stunNormalizedTimer > 0f || gun == null)
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{
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return;
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}
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switch (currentBehaviourStateIndex)
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{
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case 0:
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if (previousBehaviourStateAIInterval != currentBehaviourStateIndex)
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{
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previousBehaviourStateAIInterval = currentBehaviourStateIndex;
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agent.stoppingDistance = 0.02f;
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}
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if (!patrol.inProgress)
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{
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StartSearch(base.transform.position, patrol);
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}
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break;
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case 1:
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if (previousBehaviourStateAIInterval != currentBehaviourStateIndex)
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{
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previousBehaviourStateAIInterval = currentBehaviourStateIndex;
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if (patrol.inProgress)
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{
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StopSearch(patrol);
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}
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}
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break;
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case 2:
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if (previousBehaviourStateAIInterval != currentBehaviourStateIndex)
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{
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previousBehaviourStateAIInterval = currentBehaviourStateIndex;
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if (patrol.inProgress)
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{
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StopSearch(patrol);
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}
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}
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if (!base.IsOwner)
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{
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break;
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}
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if (timeSinceSeeingTarget < 0.5f)
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{
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if (attackSearch.inProgress)
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{
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StopSearch(attackSearch);
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}
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reachedStrafePosition = false;
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SetDestinationToPosition(lastSeenPlayerPos);
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2023-12-23 02:13:19 +00:00
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agent.stoppingDistance = 1f;
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2023-12-23 00:55:14 +00:00
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if (lostPlayerInChase)
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{
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lostPlayerInChase = false;
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SetLostPlayerInChaseServerRpc(lostPlayer: false);
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}
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break;
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}
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agent.stoppingDistance = 0.02f;
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if (timeSinceSeeingTarget > 12f)
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{
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if (!reloadingGun && timeSinceFiringGun > 0.5f)
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{
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Debug.Log($"Switching state to 1 from attack mode; time since seeing target: {timeSinceSeeingTarget}");
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SwitchToBehaviourState(1);
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}
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}
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else if (!reachedStrafePosition)
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{
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if (!agent.CalculatePath(lastSeenPlayerPos, path1))
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{
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break;
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}
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if (DebugEnemy)
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{
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for (int i = 1; i < path1.corners.Length; i++)
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{
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Debug.DrawLine(path1.corners[i - 1], path1.corners[i], Color.red, AIIntervalTime);
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}
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}
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if (path1.corners.Length > 1)
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{
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Ray ray = new Ray(path1.corners[path1.corners.Length - 1], path1.corners[path1.corners.Length - 1] - path1.corners[path1.corners.Length - 2]);
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if (Physics.Raycast(ray, out rayHit, 5f, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore))
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{
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strafePosition = RoundManager.Instance.GetNavMeshPosition(ray.GetPoint(Mathf.Max(0f, rayHit.distance - 2f)));
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}
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else
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{
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strafePosition = RoundManager.Instance.GetNavMeshPosition(ray.GetPoint(6f));
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}
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}
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else
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{
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strafePosition = lastSeenPlayerPos;
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}
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SetDestinationToPosition(strafePosition);
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if (Vector3.Distance(base.transform.position, strafePosition) < 2f)
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{
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reachedStrafePosition = true;
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}
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}
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else
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{
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if (!lostPlayerInChase)
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{
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lostPlayerInChase = true;
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SetLostPlayerInChaseServerRpc(lostPlayer: true);
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}
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if (!attackSearch.inProgress)
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{
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StartSearch(strafePosition, attackSearch);
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}
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}
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break;
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}
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}
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[ServerRpc(RequireOwnership = false)]
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public void SetLostPlayerInChaseServerRpc(bool lostPlayer)
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|
|
|
{
|
|
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
|
|
|
FastBufferWriter bufferWriter = __beginSendServerRpc(1948237339u, serverRpcParams, RpcDelivery.Reliable);
|
|
|
|
bufferWriter.WriteValueSafe(in lostPlayer, default(FastBufferWriter.ForPrimitives));
|
|
|
|
__endSendServerRpc(ref bufferWriter, 1948237339u, serverRpcParams, RpcDelivery.Reliable);
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
SetLostPlayerInChaseClientRpc(lostPlayer);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[ClientRpc]
|
|
|
|
public void SetLostPlayerInChaseClientRpc(bool lostPlayer)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
|
|
if ((object)networkManager == null || !networkManager.IsListening)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
|
|
|
FastBufferWriter bufferWriter = __beginSendClientRpc(1780697749u, clientRpcParams, RpcDelivery.Reliable);
|
|
|
|
bufferWriter.WriteValueSafe(in lostPlayer, default(FastBufferWriter.ForPrimitives));
|
|
|
|
__endSendClientRpc(ref bufferWriter, 1780697749u, clientRpcParams, RpcDelivery.Reliable);
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !base.IsOwner)
|
|
|
|
{
|
|
|
|
lostPlayerInChase = lostPlayer;
|
|
|
|
if (!lostPlayer)
|
|
|
|
{
|
|
|
|
timeSinceSeeingTarget = 0f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private bool GrabGunIfNotHolding()
|
|
|
|
{
|
|
|
|
if (gun != null)
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
if (gunObjectRef.TryGet(out var networkObject))
|
|
|
|
{
|
|
|
|
Debug.Log($"Nutcracker: Found spawned gun with id {networkObject.NetworkObjectId}. Grabbing");
|
|
|
|
gun = networkObject.gameObject.GetComponent<ShotgunItem>();
|
|
|
|
GrabGun(gun.gameObject);
|
|
|
|
}
|
|
|
|
return gun != null;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void TurnTorsoToTargetDegrees()
|
|
|
|
{
|
|
|
|
currentTorsoRotation = Mathf.MoveTowardsAngle(currentTorsoRotation, targetTorsoDegrees, Time.deltaTime * torsoTurnSpeed);
|
|
|
|
torsoContainer.localEulerAngles = new Vector3(currentTorsoRotation + 90f, 90f, 90f);
|
|
|
|
Debug.Log($"dist to target torso degrees: {Mathf.Abs(currentTorsoRotation - (float)targetTorsoDegrees)}");
|
|
|
|
if (Mathf.Abs(currentTorsoRotation - (float)targetTorsoDegrees) > 5f)
|
|
|
|
{
|
|
|
|
if (!torsoTurning)
|
|
|
|
{
|
|
|
|
torsoTurning = true;
|
|
|
|
torsoTurnAudio.Play();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (torsoTurning)
|
|
|
|
{
|
|
|
|
torsoTurning = false;
|
|
|
|
torsoTurnAudio.Stop();
|
|
|
|
RoundManager.PlayRandomClip(torsoTurnAudio, torsoFinishTurningClips);
|
|
|
|
}
|
|
|
|
torsoTurnAudio.volume = Mathf.Lerp(torsoTurnAudio.volume, 1f, Time.deltaTime * 2f);
|
|
|
|
}
|
|
|
|
|
|
|
|
private void SetTargetDegreesToPosition(Vector3 pos)
|
|
|
|
{
|
|
|
|
pos.y = base.transform.position.y;
|
|
|
|
Vector3 vector = pos - base.transform.position;
|
|
|
|
targetTorsoDegrees = (int)Vector3.Angle(vector, base.transform.forward);
|
|
|
|
if (Vector3.Cross(base.transform.forward, vector).y > 0f)
|
|
|
|
{
|
|
|
|
targetTorsoDegrees = 360 - targetTorsoDegrees;
|
|
|
|
}
|
|
|
|
torsoTurnSpeed = 455f;
|
|
|
|
}
|
|
|
|
|
|
|
|
private void StartInspectionTurn()
|
|
|
|
{
|
|
|
|
if (!isInspecting && !isEnemyDead)
|
|
|
|
{
|
|
|
|
timesDoingInspection++;
|
|
|
|
if (inspectionCoroutine != null)
|
|
|
|
{
|
|
|
|
StopCoroutine(inspectionCoroutine);
|
|
|
|
}
|
|
|
|
inspectionCoroutine = StartCoroutine(InspectionTurn());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private IEnumerator InspectionTurn()
|
|
|
|
{
|
|
|
|
yield return new WaitForSeconds(0.75f);
|
|
|
|
isInspecting = true;
|
|
|
|
NutcrackerRandom = new System.Random(randomSeedNumber + timesDoingInspection);
|
|
|
|
int degrees = 0;
|
|
|
|
int turnTime = 1;
|
|
|
|
for (int i = 0; i < 8; i++)
|
|
|
|
{
|
|
|
|
degrees = Mathf.Min(degrees + NutcrackerRandom.Next(45, 95), 360);
|
|
|
|
if (Physics.Raycast(eye.position, eye.forward, 5f, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore))
|
|
|
|
{
|
|
|
|
turnTime = 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
int a = ((!((float)turnTime > 2f)) ? 4 : (turnTime / 3));
|
|
|
|
turnTime = NutcrackerRandom.Next(1, Mathf.Max(a, 3));
|
|
|
|
}
|
|
|
|
targetTorsoDegrees = degrees;
|
|
|
|
torsoTurnSpeed = NutcrackerRandom.Next(275, 855) / turnTime;
|
|
|
|
yield return new WaitForSeconds(turnTime);
|
|
|
|
if (degrees >= 360)
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (base.IsOwner)
|
|
|
|
{
|
|
|
|
SwitchToBehaviourState(0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void StopInspection()
|
|
|
|
{
|
|
|
|
if (isInspecting)
|
|
|
|
{
|
|
|
|
isInspecting = false;
|
|
|
|
}
|
|
|
|
if (inspectionCoroutine != null)
|
|
|
|
{
|
|
|
|
StopCoroutine(inspectionCoroutine);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[ServerRpc(RequireOwnership = false)]
|
|
|
|
public void SeeMovingThreatServerRpc(int playerId, bool enterAttackFromPatrolMode = false)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
|
|
|
FastBufferWriter bufferWriter = __beginSendServerRpc(2806509823u, serverRpcParams, RpcDelivery.Reliable);
|
|
|
|
BytePacker.WriteValueBitPacked(bufferWriter, playerId);
|
|
|
|
bufferWriter.WriteValueSafe(in enterAttackFromPatrolMode, default(FastBufferWriter.ForPrimitives));
|
|
|
|
__endSendServerRpc(ref bufferWriter, 2806509823u, serverRpcParams, RpcDelivery.Reliable);
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
SeeMovingThreatClientRpc(playerId, enterAttackFromPatrolMode);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[ClientRpc]
|
|
|
|
public void SeeMovingThreatClientRpc(int playerId, bool enterAttackFromPatrolMode = false)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
|
|
|
FastBufferWriter bufferWriter = __beginSendClientRpc(3996049734u, clientRpcParams, RpcDelivery.Reliable);
|
|
|
|
BytePacker.WriteValueBitPacked(bufferWriter, playerId);
|
|
|
|
bufferWriter.WriteValueSafe(in enterAttackFromPatrolMode, default(FastBufferWriter.ForPrimitives));
|
|
|
|
__endSendClientRpc(ref bufferWriter, 3996049734u, clientRpcParams, RpcDelivery.Reliable);
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && (currentBehaviourStateIndex == 1 || (enterAttackFromPatrolMode && currentBehaviourStateIndex == 0)))
|
|
|
|
{
|
|
|
|
SwitchTargetToPlayer(playerId);
|
|
|
|
SwitchToBehaviourStateOnLocalClient(2);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void GlobalNutcrackerClock()
|
|
|
|
{
|
|
|
|
if (isLeaderScript && Time.realtimeSinceStartup - timeAtNextInspection > 2f)
|
|
|
|
{
|
|
|
|
timeAtNextInspection = Time.realtimeSinceStartup + UnityEngine.Random.Range(6f, 15f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public override void Update()
|
|
|
|
{
|
|
|
|
base.Update();
|
|
|
|
TurnTorsoToTargetDegrees();
|
|
|
|
if (isEnemyDead)
|
|
|
|
{
|
|
|
|
StopInspection();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
GlobalNutcrackerClock();
|
|
|
|
if (!isEnemyDead && !GrabGunIfNotHolding())
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (walkCheckInterval <= 0f)
|
|
|
|
{
|
|
|
|
walkCheckInterval = 0.1f;
|
2023-12-23 02:13:19 +00:00
|
|
|
creatureAnimator.SetBool("IsWalking", (base.transform.position - positionLastCheck).sqrMagnitude > 0.001f);
|
2023-12-23 00:55:14 +00:00
|
|
|
positionLastCheck = base.transform.position;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
walkCheckInterval -= Time.deltaTime;
|
|
|
|
}
|
|
|
|
if (stunNormalizedTimer >= 0f)
|
|
|
|
{
|
|
|
|
agent.speed = 0f;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
timeSinceSeeingTarget += Time.deltaTime;
|
|
|
|
timeSinceInspecting += Time.deltaTime;
|
|
|
|
timeSinceFiringGun += Time.deltaTime;
|
|
|
|
timeSinceHittingPlayer += Time.deltaTime;
|
|
|
|
creatureAnimator.SetInteger("State", currentBehaviourStateIndex);
|
2023-12-23 02:13:19 +00:00
|
|
|
creatureAnimator.SetBool("Aiming", aimingGun);
|
2023-12-23 00:55:14 +00:00
|
|
|
switch (currentBehaviourStateIndex)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
if (previousBehaviourState != currentBehaviourStateIndex)
|
|
|
|
{
|
|
|
|
previousBehaviourState = currentBehaviourStateIndex;
|
|
|
|
isInspecting = false;
|
|
|
|
lostPlayerInChase = false;
|
|
|
|
creatureVoice.Stop();
|
|
|
|
}
|
|
|
|
agent.speed = 5.5f;
|
|
|
|
targetTorsoDegrees = 0;
|
|
|
|
torsoTurnSpeed = 525f;
|
|
|
|
if (base.IsOwner && Time.realtimeSinceStartup > timeAtNextInspection && timeSinceInspecting > 4f)
|
|
|
|
{
|
|
|
|
if (UnityEngine.Random.Range(0, 100) < 40 || (GetClosestPlayer() != null && mostOptimalDistance < 27f))
|
|
|
|
{
|
|
|
|
SwitchToBehaviourState(1);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
timeSinceInspecting = 2f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
if (previousBehaviourState != currentBehaviourStateIndex)
|
|
|
|
{
|
|
|
|
localPlayerTurnDistance = 0f;
|
|
|
|
StartInspectionTurn();
|
|
|
|
creatureVoice.Stop();
|
|
|
|
if (previousBehaviourState != 2)
|
|
|
|
{
|
|
|
|
longRangeAudio.PlayOneShot(enemyType.audioClips[3]);
|
|
|
|
}
|
|
|
|
lostPlayerInChase = false;
|
|
|
|
previousBehaviourState = currentBehaviourStateIndex;
|
|
|
|
}
|
|
|
|
timeSinceInspecting = 0f;
|
|
|
|
agent.speed = 0f;
|
|
|
|
if (isInspecting && CheckLineOfSightForLocalPlayer(70f, 60, 1) && IsLocalPlayerMoving())
|
|
|
|
{
|
|
|
|
isInspecting = false;
|
|
|
|
SeeMovingThreatServerRpc((int)GameNetworkManager.Instance.localPlayerController.playerClientId);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
if (previousBehaviourState != currentBehaviourStateIndex)
|
|
|
|
{
|
|
|
|
if (previousBehaviourState != 1)
|
|
|
|
{
|
|
|
|
longRangeAudio.PlayOneShot(enemyType.audioClips[3]);
|
|
|
|
}
|
|
|
|
StopInspection();
|
|
|
|
previousBehaviourState = currentBehaviourStateIndex;
|
|
|
|
}
|
|
|
|
if (base.IsOwner)
|
|
|
|
{
|
|
|
|
if (reloadingGun || aimingGun || (timeSinceFiringGun < 1.2f && timeSinceSeeingTarget < 0.5f) || timeSinceHittingPlayer < 1f)
|
|
|
|
{
|
2023-12-23 02:13:19 +00:00
|
|
|
if (aimingGun && !reloadingGun)
|
|
|
|
{
|
|
|
|
agent.speed = 2.1f;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
agent.speed = 0f;
|
|
|
|
}
|
2023-12-23 00:55:14 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
agent.speed = 7f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (base.IsOwner && timeSinceFiringGun > 0.75f && gun.shellsLoaded <= 0 && !reloadingGun && !aimingGun)
|
|
|
|
{
|
|
|
|
reloadingGun = true;
|
|
|
|
ReloadGunServerRpc();
|
|
|
|
}
|
|
|
|
if (lastPlayerSeenMoving == -1)
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (lostPlayerInChase)
|
|
|
|
{
|
|
|
|
targetTorsoDegrees = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SetTargetDegreesToPosition(lastSeenPlayerPos);
|
|
|
|
}
|
|
|
|
if (HasLineOfSightToPosition(StartOfRound.Instance.allPlayerScripts[lastPlayerSeenMoving].gameplayCamera.transform.position, 70f, 60, 1f))
|
|
|
|
{
|
|
|
|
timeSinceSeeingTarget = 0f;
|
|
|
|
lastSeenPlayerPos = StartOfRound.Instance.allPlayerScripts[lastPlayerSeenMoving].transform.position;
|
|
|
|
}
|
|
|
|
if (!CheckLineOfSightForLocalPlayer(70f, 25, 1))
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if ((int)GameNetworkManager.Instance.localPlayerController.playerClientId == lastPlayerSeenMoving && timeSinceSeeingTarget < 8f)
|
|
|
|
{
|
|
|
|
if (timeSinceFiringGun > 0.75f && !reloadingGun && !aimingGun && timeSinceHittingPlayer > 1f && Vector3.Angle(gun.shotgunRayPoint.forward, GameNetworkManager.Instance.localPlayerController.gameplayCamera.transform.position - gun.shotgunRayPoint.position) < 30f)
|
|
|
|
{
|
|
|
|
timeSinceFiringGun = 0f;
|
|
|
|
agent.speed = 0f;
|
|
|
|
AimGunServerRpc(base.transform.position);
|
|
|
|
}
|
|
|
|
if (lostPlayerInChase)
|
|
|
|
{
|
|
|
|
lostPlayerInChase = false;
|
|
|
|
SetLostPlayerInChaseServerRpc(lostPlayer: false);
|
|
|
|
}
|
|
|
|
timeSinceSeeingTarget = 0f;
|
|
|
|
lastSeenPlayerPos = GameNetworkManager.Instance.localPlayerController.transform.position;
|
|
|
|
}
|
|
|
|
else if (IsLocalPlayerMoving())
|
|
|
|
{
|
|
|
|
bool flag = (int)GameNetworkManager.Instance.localPlayerController.playerClientId == lastPlayerSeenMoving;
|
|
|
|
if (flag)
|
|
|
|
{
|
|
|
|
timeSinceSeeingTarget = 0f;
|
|
|
|
}
|
|
|
|
if (Vector3.Distance(base.transform.position, StartOfRound.Instance.allPlayerScripts[lastPlayerSeenMoving].transform.position) - Vector3.Distance(base.transform.position, GameNetworkManager.Instance.localPlayerController.transform.position) > 3f || (timeSinceSeeingTarget > 3f && !flag))
|
|
|
|
{
|
|
|
|
lastPlayerSeenMoving = (int)GameNetworkManager.Instance.localPlayerController.playerClientId;
|
|
|
|
SwitchTargetServerRpc((int)GameNetworkManager.Instance.localPlayerController.playerClientId);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[ServerRpc]
|
|
|
|
public void ReloadGunServerRpc()
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
|
|
if ((object)networkManager == null || !networkManager.IsListening)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
if (base.OwnerClientId != networkManager.LocalClientId)
|
|
|
|
{
|
|
|
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
|
|
|
{
|
|
|
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
|
|
|
FastBufferWriter bufferWriter = __beginSendServerRpc(3736826466u, serverRpcParams, RpcDelivery.Reliable);
|
|
|
|
__endSendServerRpc(ref bufferWriter, 3736826466u, serverRpcParams, RpcDelivery.Reliable);
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
if (aimingGun)
|
|
|
|
{
|
|
|
|
reloadingGun = false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ReloadGunClientRpc();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[ClientRpc]
|
|
|
|
public void ReloadGunClientRpc()
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
|
|
|
FastBufferWriter bufferWriter = __beginSendClientRpc(894193044u, clientRpcParams, RpcDelivery.Reliable);
|
|
|
|
__endSendClientRpc(ref bufferWriter, 894193044u, clientRpcParams, RpcDelivery.Reliable);
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
StopAimingGun();
|
|
|
|
gun.shellsLoaded = 2;
|
|
|
|
gunCoroutine = StartCoroutine(ReloadGun());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private IEnumerator ReloadGun()
|
|
|
|
{
|
|
|
|
reloadingGun = true;
|
|
|
|
creatureSFX.PlayOneShot(enemyType.audioClips[2]);
|
|
|
|
creatureAnimator.SetBool("Reloading", value: true);
|
|
|
|
yield return new WaitForSeconds(0.32f);
|
|
|
|
gun.gunAnimator.SetBool("Reloading", value: true);
|
|
|
|
yield return new WaitForSeconds(0.92f);
|
|
|
|
gun.gunAnimator.SetBool("Reloading", value: false);
|
|
|
|
creatureAnimator.SetBool("Reloading", value: false);
|
|
|
|
yield return new WaitForSeconds(0.5f);
|
|
|
|
reloadingGun = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
private void StopReloading()
|
|
|
|
{
|
|
|
|
reloadingGun = false;
|
|
|
|
gun.gunAnimator.SetBool("Reloading", value: false);
|
|
|
|
creatureAnimator.SetBool("Reloading", value: false);
|
|
|
|
if (gunCoroutine != null)
|
|
|
|
{
|
|
|
|
StopCoroutine(gunCoroutine);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[ServerRpc(RequireOwnership = false)]
|
|
|
|
public void AimGunServerRpc(Vector3 enemyPos)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
|
|
if ((object)networkManager == null || !networkManager.IsListening)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
|
|
|
FastBufferWriter bufferWriter = __beginSendServerRpc(1572138691u, serverRpcParams, RpcDelivery.Reliable);
|
|
|
|
bufferWriter.WriteValueSafe(in enemyPos);
|
|
|
|
__endSendServerRpc(ref bufferWriter, 1572138691u, serverRpcParams, RpcDelivery.Reliable);
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost) && !reloadingGun)
|
|
|
|
{
|
|
|
|
if (gun.shellsLoaded <= 0)
|
|
|
|
{
|
|
|
|
aimingGun = false;
|
|
|
|
ReloadGunClientRpc();
|
|
|
|
}
|
|
|
|
else if (!reloadingGun)
|
|
|
|
{
|
|
|
|
aimingGun = true;
|
|
|
|
AimGunClientRpc(enemyPos);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[ClientRpc]
|
|
|
|
public void AimGunClientRpc(Vector3 enemyPos)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
|
|
|
FastBufferWriter bufferWriter = __beginSendClientRpc(2018420059u, clientRpcParams, RpcDelivery.Reliable);
|
|
|
|
bufferWriter.WriteValueSafe(in enemyPos);
|
|
|
|
__endSendClientRpc(ref bufferWriter, 2018420059u, clientRpcParams, RpcDelivery.Reliable);
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
StopReloading();
|
|
|
|
gunCoroutine = StartCoroutine(AimGun(enemyPos));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private IEnumerator AimGun(Vector3 enemyPos)
|
|
|
|
{
|
|
|
|
aimingGun = true;
|
|
|
|
longRangeAudio.PlayOneShot(aimSFX);
|
2023-12-23 02:13:19 +00:00
|
|
|
agent.speed = 2.1f;
|
2023-12-23 00:55:14 +00:00
|
|
|
inSpecialAnimation = true;
|
|
|
|
serverPosition = enemyPos;
|
|
|
|
Debug.Log(gun.shellsLoaded);
|
|
|
|
if (enemyHP <= 1)
|
|
|
|
{
|
|
|
|
yield return new WaitForSeconds(0.5f);
|
|
|
|
}
|
|
|
|
else if (gun.shellsLoaded == 1)
|
|
|
|
{
|
|
|
|
yield return new WaitForSeconds(1.3f);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
yield return new WaitForSeconds(1.75f);
|
|
|
|
}
|
|
|
|
yield return new WaitForEndOfFrame();
|
|
|
|
if (base.IsOwner)
|
|
|
|
{
|
|
|
|
FireGunServerRpc();
|
|
|
|
}
|
|
|
|
timeSinceFiringGun = 0f;
|
|
|
|
yield return new WaitForSeconds(0.35f);
|
|
|
|
aimingGun = false;
|
|
|
|
inSpecialAnimation = false;
|
|
|
|
creatureVoice.Play();
|
|
|
|
creatureVoice.pitch = UnityEngine.Random.Range(0.9f, 1.1f);
|
|
|
|
}
|
|
|
|
|
|
|
|
[ServerRpc]
|
|
|
|
public void FireGunServerRpc()
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
|
|
if ((object)networkManager == null || !networkManager.IsListening)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
if (base.OwnerClientId != networkManager.LocalClientId)
|
|
|
|
{
|
|
|
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
|
|
|
{
|
|
|
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
|
|
|
FastBufferWriter bufferWriter = __beginSendServerRpc(3870955307u, serverRpcParams, RpcDelivery.Reliable);
|
|
|
|
__endSendServerRpc(ref bufferWriter, 3870955307u, serverRpcParams, RpcDelivery.Reliable);
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
if (stunNormalizedTimer <= 0f)
|
|
|
|
{
|
|
|
|
FireGunClientRpc();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
StartCoroutine(waitToFireGun());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[ClientRpc]
|
|
|
|
public void FireGunClientRpc()
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
|
|
|
FastBufferWriter bufferWriter = __beginSendClientRpc(998664398u, clientRpcParams, RpcDelivery.Reliable);
|
|
|
|
__endSendClientRpc(ref bufferWriter, 998664398u, clientRpcParams, RpcDelivery.Reliable);
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
FireGun(gun.shotgunRayPoint.position, gun.shotgunRayPoint.forward);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private IEnumerator waitToFireGun()
|
|
|
|
{
|
|
|
|
yield return new WaitUntil(() => stunNormalizedTimer <= 0f);
|
|
|
|
yield return new WaitForSeconds(0.5f);
|
|
|
|
FireGunClientRpc();
|
|
|
|
}
|
|
|
|
|
|
|
|
private void StopAimingGun()
|
|
|
|
{
|
|
|
|
inSpecialAnimation = false;
|
|
|
|
aimingGun = false;
|
|
|
|
if (gunCoroutine != null)
|
|
|
|
{
|
|
|
|
StopCoroutine(gunCoroutine);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void FireGun(Vector3 gunPosition, Vector3 gunForward)
|
|
|
|
{
|
|
|
|
creatureAnimator.ResetTrigger("ShootGun");
|
|
|
|
creatureAnimator.SetTrigger("ShootGun");
|
|
|
|
if (gun == null)
|
|
|
|
{
|
|
|
|
LogEnemyError("No gun held on local client, unable to shoot");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gun.ShootGun(gunPosition, gunForward);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[ServerRpc(RequireOwnership = false)]
|
|
|
|
public void SwitchTargetServerRpc(int playerId)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
|
|
|
FastBufferWriter bufferWriter = __beginSendServerRpc(3532402073u, serverRpcParams, RpcDelivery.Reliable);
|
|
|
|
BytePacker.WriteValueBitPacked(bufferWriter, playerId);
|
|
|
|
__endSendServerRpc(ref bufferWriter, 3532402073u, serverRpcParams, RpcDelivery.Reliable);
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
SwitchTargetClientRpc(playerId);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[ClientRpc]
|
|
|
|
public void SwitchTargetClientRpc(int playerId)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
|
|
|
FastBufferWriter bufferWriter = __beginSendClientRpc(3858844829u, clientRpcParams, RpcDelivery.Reliable);
|
|
|
|
BytePacker.WriteValueBitPacked(bufferWriter, playerId);
|
|
|
|
__endSendClientRpc(ref bufferWriter, 3858844829u, clientRpcParams, RpcDelivery.Reliable);
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
SwitchTargetToPlayer(playerId);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void SwitchTargetToPlayer(int playerId)
|
|
|
|
{
|
|
|
|
lastPlayerSeenMoving = playerId;
|
|
|
|
timeSinceSeeingTarget = 0f;
|
|
|
|
lastSeenPlayerPos = StartOfRound.Instance.allPlayerScripts[playerId].transform.position;
|
|
|
|
}
|
|
|
|
|
|
|
|
public bool CheckLineOfSightForLocalPlayer(float width = 45f, int range = 60, int proximityAwareness = -1)
|
|
|
|
{
|
|
|
|
Vector3 position = GameNetworkManager.Instance.localPlayerController.gameplayCamera.transform.position;
|
|
|
|
if (Vector3.Distance(position, eye.position) < (float)range && !Physics.Linecast(eye.position, position, StartOfRound.Instance.collidersAndRoomMaskAndDefault))
|
|
|
|
{
|
|
|
|
Vector3 to = position - eye.position;
|
|
|
|
if (Vector3.Angle(eye.forward, to) < width || (proximityAwareness != -1 && Vector3.Distance(eye.position, position) < (float)proximityAwareness))
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
private bool IsLocalPlayerMoving()
|
|
|
|
{
|
|
|
|
localPlayerTurnDistance += StartOfRound.Instance.playerLookMagnitudeThisFrame;
|
|
|
|
if (localPlayerTurnDistance > 0.1f || GameNetworkManager.Instance.localPlayerController.performingEmote)
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
if (Time.realtimeSinceStartup - StartOfRound.Instance.timeAtMakingLastPersonalMovement < 0.25f)
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
if (GameNetworkManager.Instance.localPlayerController.timeSincePlayerMoving < 0.02f)
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
public override void OnCollideWithPlayer(Collider other)
|
|
|
|
{
|
|
|
|
base.OnCollideWithPlayer(other);
|
|
|
|
if (!isEnemyDead && !(timeSinceHittingPlayer < 1f) && !(stunNormalizedTimer >= 0f))
|
|
|
|
{
|
|
|
|
PlayerControllerB playerControllerB = MeetsStandardPlayerCollisionConditions(other, reloadingGun || aimingGun);
|
|
|
|
if (playerControllerB != null)
|
|
|
|
{
|
|
|
|
timeSinceHittingPlayer = 0f;
|
|
|
|
LegKickPlayerServerRpc((int)playerControllerB.playerClientId);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[ServerRpc(RequireOwnership = false)]
|
|
|
|
public void LegKickPlayerServerRpc(int playerId)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
|
|
|
FastBufferWriter bufferWriter = __beginSendServerRpc(3881699224u, serverRpcParams, RpcDelivery.Reliable);
|
|
|
|
BytePacker.WriteValueBitPacked(bufferWriter, playerId);
|
|
|
|
__endSendServerRpc(ref bufferWriter, 3881699224u, serverRpcParams, RpcDelivery.Reliable);
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
LegKickPlayerClientRpc(playerId);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[ClientRpc]
|
|
|
|
public void LegKickPlayerClientRpc(int playerId)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
|
|
|
FastBufferWriter bufferWriter = __beginSendClientRpc(3893799727u, clientRpcParams, RpcDelivery.Reliable);
|
|
|
|
BytePacker.WriteValueBitPacked(bufferWriter, playerId);
|
|
|
|
__endSendClientRpc(ref bufferWriter, 3893799727u, clientRpcParams, RpcDelivery.Reliable);
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
LegKickPlayer(playerId);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void LegKickPlayer(int playerId)
|
|
|
|
{
|
|
|
|
timeSinceHittingPlayer = 0f;
|
|
|
|
PlayerControllerB playerControllerB = StartOfRound.Instance.allPlayerScripts[playerId];
|
|
|
|
RoundManager.Instance.tempTransform.position = base.transform.position;
|
|
|
|
RoundManager.Instance.tempTransform.LookAt(playerControllerB.transform.position);
|
|
|
|
base.transform.eulerAngles = new Vector3(0f, RoundManager.Instance.tempTransform.eulerAngles.y, 0f);
|
|
|
|
serverRotation = new Vector3(0f, RoundManager.Instance.tempTransform.eulerAngles.y, 0f);
|
|
|
|
Vector3 bodyVelocity = Vector3.Normalize((playerControllerB.transform.position + Vector3.up * 0.75f - base.transform.position) * 100f) * 25f;
|
|
|
|
playerControllerB.KillPlayer(bodyVelocity, spawnBody: true, CauseOfDeath.Kicking);
|
|
|
|
creatureAnimator.SetTrigger("Kick");
|
|
|
|
creatureSFX.Stop();
|
|
|
|
torsoTurnAudio.volume = 0f;
|
|
|
|
creatureSFX.PlayOneShot(kickSFX);
|
|
|
|
if (currentBehaviourStateIndex != 2)
|
|
|
|
{
|
|
|
|
SwitchTargetToPlayer(playerId);
|
|
|
|
SwitchToBehaviourStateOnLocalClient(2);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false)
|
|
|
|
{
|
|
|
|
base.HitEnemy(force, playerWhoHit, playHitSFX);
|
|
|
|
if (!isEnemyDead)
|
|
|
|
{
|
|
|
|
if (isInspecting || currentBehaviourStateIndex == 2)
|
|
|
|
{
|
|
|
|
creatureSFX.PlayOneShot(enemyType.audioClips[0]);
|
|
|
|
enemyHP -= force;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
creatureSFX.PlayOneShot(enemyType.audioClips[1]);
|
|
|
|
}
|
|
|
|
if (playerWhoHit != null)
|
|
|
|
{
|
2023-12-23 02:13:19 +00:00
|
|
|
SeeMovingThreatServerRpc((int)playerWhoHit.playerClientId, enterAttackFromPatrolMode: true);
|
2023-12-23 00:55:14 +00:00
|
|
|
}
|
|
|
|
if (enemyHP <= 0 && base.IsOwner)
|
|
|
|
{
|
|
|
|
KillEnemyOnOwnerClient();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public override void KillEnemy(bool destroy = false)
|
|
|
|
{
|
|
|
|
base.KillEnemy(destroy);
|
|
|
|
targetTorsoDegrees = 0;
|
|
|
|
StopInspection();
|
|
|
|
StopReloading();
|
|
|
|
if (base.IsOwner)
|
|
|
|
{
|
|
|
|
DropGunServerRpc(gunPoint.position);
|
|
|
|
StartCoroutine(spawnShotgunShellsOnDelay());
|
|
|
|
}
|
|
|
|
creatureVoice.Stop();
|
|
|
|
torsoTurnAudio.Stop();
|
|
|
|
}
|
|
|
|
|
|
|
|
private IEnumerator spawnShotgunShellsOnDelay()
|
|
|
|
{
|
|
|
|
yield return new WaitForSeconds(1.2f);
|
|
|
|
SpawnShotgunShells();
|
|
|
|
}
|
|
|
|
|
|
|
|
protected override void __initializeVariables()
|
|
|
|
{
|
|
|
|
base.__initializeVariables();
|
|
|
|
}
|
|
|
|
|
|
|
|
[RuntimeInitializeOnLoadMethod]
|
|
|
|
internal static void InitializeRPCS_NutcrackerEnemyAI()
|
|
|
|
{
|
|
|
|
NetworkManager.__rpc_func_table.Add(1465144951u, __rpc_handler_1465144951);
|
|
|
|
NetworkManager.__rpc_func_table.Add(855827344u, __rpc_handler_855827344);
|
|
|
|
NetworkManager.__rpc_func_table.Add(3846014741u, __rpc_handler_3846014741);
|
|
|
|
NetworkManager.__rpc_func_table.Add(3142489771u, __rpc_handler_3142489771);
|
|
|
|
NetworkManager.__rpc_func_table.Add(1948237339u, __rpc_handler_1948237339);
|
|
|
|
NetworkManager.__rpc_func_table.Add(1780697749u, __rpc_handler_1780697749);
|
|
|
|
NetworkManager.__rpc_func_table.Add(2806509823u, __rpc_handler_2806509823);
|
|
|
|
NetworkManager.__rpc_func_table.Add(3996049734u, __rpc_handler_3996049734);
|
|
|
|
NetworkManager.__rpc_func_table.Add(3736826466u, __rpc_handler_3736826466);
|
|
|
|
NetworkManager.__rpc_func_table.Add(894193044u, __rpc_handler_894193044);
|
|
|
|
NetworkManager.__rpc_func_table.Add(1572138691u, __rpc_handler_1572138691);
|
|
|
|
NetworkManager.__rpc_func_table.Add(2018420059u, __rpc_handler_2018420059);
|
|
|
|
NetworkManager.__rpc_func_table.Add(3870955307u, __rpc_handler_3870955307);
|
|
|
|
NetworkManager.__rpc_func_table.Add(998664398u, __rpc_handler_998664398);
|
|
|
|
NetworkManager.__rpc_func_table.Add(3532402073u, __rpc_handler_3532402073);
|
|
|
|
NetworkManager.__rpc_func_table.Add(3858844829u, __rpc_handler_3858844829);
|
|
|
|
NetworkManager.__rpc_func_table.Add(3881699224u, __rpc_handler_3881699224);
|
|
|
|
NetworkManager.__rpc_func_table.Add(3893799727u, __rpc_handler_3893799727);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_1465144951(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager == null || !networkManager.IsListening)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
|
|
|
|
{
|
|
|
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
|
|
|
{
|
|
|
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
|
|
((NutcrackerEnemyAI)target).InitializeNutcrackerValuesServerRpc();
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_855827344(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
|
|
reader.ReadValueSafe(out NetworkObjectReference value2, default(FastBufferWriter.ForNetworkSerializable));
|
|
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value3);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
|
|
((NutcrackerEnemyAI)target).InitializeNutcrackerValuesClientRpc(value, value2, value3);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_3846014741(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager == null || !networkManager.IsListening)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
|
|
|
|
{
|
|
|
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
|
|
|
{
|
|
|
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
reader.ReadValueSafe(out Vector3 value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
|
|
((NutcrackerEnemyAI)target).DropGunServerRpc(value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_3142489771(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
reader.ReadValueSafe(out Vector3 value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
|
|
((NutcrackerEnemyAI)target).DropGunClientRpc(value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_1948237339(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
|
|
((NutcrackerEnemyAI)target).SetLostPlayerInChaseServerRpc(value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_1780697749(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
|
|
((NutcrackerEnemyAI)target).SetLostPlayerInChaseClientRpc(value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_2806509823(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
|
|
reader.ReadValueSafe(out bool value2, default(FastBufferWriter.ForPrimitives));
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
|
|
((NutcrackerEnemyAI)target).SeeMovingThreatServerRpc(value, value2);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_3996049734(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
|
|
reader.ReadValueSafe(out bool value2, default(FastBufferWriter.ForPrimitives));
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
|
|
((NutcrackerEnemyAI)target).SeeMovingThreatClientRpc(value, value2);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_3736826466(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager == null || !networkManager.IsListening)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
|
|
|
|
{
|
|
|
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
|
|
|
{
|
|
|
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
|
|
((NutcrackerEnemyAI)target).ReloadGunServerRpc();
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_894193044(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
|
|
((NutcrackerEnemyAI)target).ReloadGunClientRpc();
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_1572138691(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
reader.ReadValueSafe(out Vector3 value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
|
|
((NutcrackerEnemyAI)target).AimGunServerRpc(value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_2018420059(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
reader.ReadValueSafe(out Vector3 value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
|
|
((NutcrackerEnemyAI)target).AimGunClientRpc(value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_3870955307(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager == null || !networkManager.IsListening)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
|
|
|
|
{
|
|
|
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
|
|
|
{
|
|
|
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
|
|
((NutcrackerEnemyAI)target).FireGunServerRpc();
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_998664398(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
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((NutcrackerEnemyAI)target).FireGunClientRpc();
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|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
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|
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|
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|
private static void __rpc_handler_3532402073(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
|
|
((NutcrackerEnemyAI)target).SwitchTargetServerRpc(value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_3858844829(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
|
|
((NutcrackerEnemyAI)target).SwitchTargetClientRpc(value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_3881699224(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
|
|
((NutcrackerEnemyAI)target).LegKickPlayerServerRpc(value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_3893799727(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
|
|
((NutcrackerEnemyAI)target).LegKickPlayerClientRpc(value);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected internal override string __getTypeName()
|
|
|
|
{
|
|
|
|
return "NutcrackerEnemyAI";
|
|
|
|
}
|
|
|
|
}
|