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using System ;
using System.Collections.Generic ;
using System.Text.RegularExpressions ;
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using Dissonance ;
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using Steamworks ;
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using TMPro ;
using Unity.Netcode ;
using UnityEngine ;
using UnityEngine.UI ;
public class QuickMenuManager : MonoBehaviour
{
[Header("HUD")]
public TextMeshProUGUI interactTipText ;
public TextMeshProUGUI leaveGameClarificationText ;
public Image cursorIcon ;
[Header("In-game Menu")]
public GameObject menuContainer ;
public GameObject mainButtonsPanel ;
public GameObject leaveGameConfirmPanel ;
public GameObject settingsPanel ;
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[Space(3f)]
public GameObject ConfirmKickUserPanel ;
public TextMeshProUGUI ConfirmKickPlayerText ;
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public GameObject KeybindsPanel ;
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public bool isMenuOpen ;
private int currentMicrophoneDevice ;
public TextMeshProUGUI currentMicrophoneText ;
public DissonanceComms voiceChatModule ;
public TextMeshProUGUI changesNotAppliedText ;
public TextMeshProUGUI settingsBackButton ;
public GameObject PleaseConfirmChangesSettingsPanel ;
public Button PleaseConfirmChangesSettingsPanelBackButton ;
public CanvasGroup inviteFriendsTextAlpha ;
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[Header("Player list")]
public PlayerListSlot [ ] playerListSlots ;
public GameObject playerListPanel ;
private int playerObjToKick ;
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[Header("Debug menu")]
public GameObject [ ] doorGameObjects ;
public Collider outOfBoundsCollider ;
public GameObject debugMenuUI ;
public SelectableLevel testAllEnemiesLevel ;
[Space(3f)]
private int enemyToSpawnId ;
[Space(3f)]
private int enemyTypeId ;
[Space(3f)]
private int itemToSpawnId ;
[Space(3f)]
private int numberEnemyToSpawn = 1 ;
public Transform [ ] debugEnemySpawnPositions ;
public TMP_Dropdown debugEnemyDropdown ;
public TMP_Dropdown allItemsDropdown ;
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private void Start ( )
{
currentMicrophoneDevice = PlayerPrefs . GetInt ( "LethalCompany_currentMic" , 0 ) ;
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if ( Application . isEditor & & ! ( NetworkManager . Singleton = = null ) & & NetworkManager . Singleton . IsServer )
{
Debug_SetEnemyDropdownOptions ( ) ;
Debug_SetAllItemsDropdownOptions ( ) ;
}
}
public void Debug_SetAllItemsDropdownOptions ( )
{
allItemsDropdown . ClearOptions ( ) ;
List < string > list = new List < string > ( ) ;
for ( int i = 0 ; i < StartOfRound . Instance . allItemsList . itemsList . Count ; i + + )
{
list . Add ( StartOfRound . Instance . allItemsList . itemsList [ i ] . itemName ) ;
}
allItemsDropdown . AddOptions ( list ) ;
}
public void Debug_SpawnItem ( )
{
if ( Application . isEditor & & NetworkManager . Singleton . IsConnectedClient & & NetworkManager . Singleton . IsServer )
{
GameObject obj = UnityEngine . Object . Instantiate ( StartOfRound . Instance . allItemsList . itemsList [ itemToSpawnId ] . spawnPrefab , debugEnemySpawnPositions [ 3 ] . position , Quaternion . identity , StartOfRound . Instance . propsContainer ) ;
obj . GetComponent < GrabbableObject > ( ) . fallTime = 0f ;
obj . GetComponent < NetworkObject > ( ) . Spawn ( ) ;
}
}
public void Debug_SetItemToSpawn ( int itemId )
{
itemToSpawnId = itemId ;
}
public void Debug_ToggleTestRoom ( )
{
if ( Application . isEditor )
{
StartOfRound . Instance . Debug_EnableTestRoomServerRpc ( StartOfRound . Instance . testRoom = = null ) ;
}
}
public void Debug_ToggleAllowDeath ( )
{
if ( Application . isEditor )
{
StartOfRound . Instance . Debug_ToggleAllowDeathServerRpc ( ) ;
}
}
public void Debug_SetEnemyType ( int enemyType )
{
enemyTypeId = enemyType ;
Debug_SetEnemyDropdownOptions ( ) ;
}
private void Debug_SetEnemyDropdownOptions ( )
{
debugEnemyDropdown . ClearOptions ( ) ;
List < string > list = new List < string > ( ) ;
switch ( enemyTypeId )
{
case 0 :
{
for ( int j = 0 ; j < testAllEnemiesLevel . Enemies . Count ; j + + )
{
list . Add ( testAllEnemiesLevel . Enemies [ j ] . enemyType . enemyName ) ;
}
break ;
}
case 1 :
{
for ( int k = 0 ; k < testAllEnemiesLevel . OutsideEnemies . Count ; k + + )
{
list . Add ( testAllEnemiesLevel . OutsideEnemies [ k ] . enemyType . enemyName ) ;
}
break ;
}
case 2 :
{
for ( int i = 0 ; i < testAllEnemiesLevel . DaytimeEnemies . Count ; i + + )
{
list . Add ( testAllEnemiesLevel . DaytimeEnemies [ i ] . enemyType . enemyName ) ;
}
break ;
}
}
debugEnemyDropdown . AddOptions ( list ) ;
Debug_SetEnemyToSpawn ( 0 ) ;
}
public void Debug_SetEnemyToSpawn ( int enemyId )
{
enemyToSpawnId = enemyId ;
}
public void Debug_SetNumberToSpawn ( string numString )
{
numString = Regex . Replace ( numString , "[^.0-9]" , "" ) ;
int num = Convert . ToInt32 ( numString ) ;
if ( num > 0 )
{
numberEnemyToSpawn = num ;
}
}
public void Debug_SpawnEnemy ( )
{
if ( ! NetworkManager . Singleton . IsConnectedClient | | ! NetworkManager . Singleton . IsServer | | ! Application . isEditor )
{
return ;
}
EnemyType enemyType = null ;
Vector3 spawnPosition = Vector3 . zero ;
switch ( enemyTypeId )
{
case 0 :
enemyType = testAllEnemiesLevel . Enemies [ enemyToSpawnId ] . enemyType ;
spawnPosition = ( ( ! ( StartOfRound . Instance . testRoom ! = null ) ) ? RoundManager . Instance . insideAINodes [ UnityEngine . Random . Range ( 0 , RoundManager . Instance . insideAINodes . Length ) ] . transform . position : debugEnemySpawnPositions [ enemyTypeId ] . position ) ;
break ;
case 1 :
enemyType = testAllEnemiesLevel . OutsideEnemies [ enemyToSpawnId ] . enemyType ;
spawnPosition = ( ( ! ( StartOfRound . Instance . testRoom ! = null ) ) ? RoundManager . Instance . outsideAINodes [ UnityEngine . Random . Range ( 0 , RoundManager . Instance . outsideAINodes . Length ) ] . transform . position : debugEnemySpawnPositions [ enemyTypeId ] . position ) ;
break ;
case 2 :
enemyType = testAllEnemiesLevel . DaytimeEnemies [ enemyToSpawnId ] . enemyType ;
spawnPosition = ( ( ! ( StartOfRound . Instance . testRoom ! = null ) ) ? RoundManager . Instance . outsideAINodes [ UnityEngine . Random . Range ( 0 , RoundManager . Instance . outsideAINodes . Length ) ] . transform . position : debugEnemySpawnPositions [ enemyTypeId ] . position ) ;
break ;
}
if ( ! ( enemyType = = null ) )
{
for ( int i = 0 ; i < numberEnemyToSpawn & & i < = 50 ; i + + )
{
RoundManager . Instance . SpawnEnemyGameObject ( spawnPosition , 0f , - 1 , enemyType ) ;
}
}
}
private bool CanEnableDebugMenu ( )
{
if ( Application . isEditor & & NetworkManager . Singleton ! = null )
{
return NetworkManager . Singleton . IsServer ;
}
return false ;
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}
public void OpenQuickMenu ( )
{
menuContainer . SetActive ( value : true ) ;
Cursor . lockState = CursorLockMode . None ;
if ( ! StartOfRound . Instance . localPlayerUsingController )
{
Cursor . visible = true ;
}
isMenuOpen = true ;
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playerListPanel . SetActive ( NonHostPlayerSlotsEnabled ( ) ) ;
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debugMenuUI . SetActive ( CanEnableDebugMenu ( ) ) ;
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}
public void CloseQuickMenu ( )
{
if ( settingsPanel . activeSelf )
{
IngamePlayerSettings . Instance . DiscardChangedSettings ( ) ;
}
CloseQuickMenuPanels ( ) ;
menuContainer . SetActive ( value : false ) ;
Cursor . lockState = CursorLockMode . Locked ;
Cursor . visible = false ;
isMenuOpen = false ;
}
public void CloseQuickMenuPanels ( )
{
leaveGameConfirmPanel . SetActive ( value : false ) ;
settingsPanel . SetActive ( value : false ) ;
mainButtonsPanel . SetActive ( value : true ) ;
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playerListPanel . SetActive ( NonHostPlayerSlotsEnabled ( ) ) ;
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}
public void DisableInviteFriendsButton ( )
{
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inviteFriendsTextAlpha . alpha = 0.2f ;
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}
public void InviteFriendsButton ( )
{
if ( ! GameNetworkManager . Instance . gameHasStarted )
{
GameNetworkManager . Instance . InviteFriendsUI ( ) ;
}
}
public void LeaveGame ( )
{
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playerListPanel . SetActive ( value : false ) ;
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leaveGameConfirmPanel . SetActive ( value : true ) ;
mainButtonsPanel . SetActive ( value : false ) ;
leaveGameClarificationText . enabled = NetworkManager . Singleton ! = null & & NetworkManager . Singleton . IsServer & & ! StartOfRound . Instance . inShipPhase ;
}
public void LeaveGameConfirm ( )
{
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if ( GameNetworkManager . Instance ! = null & & ! HUDManager . Instance . retrievingSteamLeaderboard )
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{
GameNetworkManager . Instance . Disconnect ( ) ;
}
}
public void EnableUIPanel ( GameObject enablePanel )
{
enablePanel . SetActive ( value : true ) ;
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playerListPanel . SetActive ( value : false ) ;
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debugMenuUI . SetActive ( value : false ) ;
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}
public void DisableUIPanel ( GameObject enablePanel )
{
enablePanel . SetActive ( value : false ) ;
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if ( enablePanel ! = mainButtonsPanel )
{
playerListPanel . SetActive ( NonHostPlayerSlotsEnabled ( ) ) ;
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debugMenuUI . SetActive ( CanEnableDebugMenu ( ) ) ;
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}
}
private void Update ( )
{
for ( int i = 0 ; i < playerListSlots . Length ; i + + )
{
if ( playerListSlots [ i ] . isConnected )
{
float num = playerListSlots [ i ] . volumeSlider . value / playerListSlots [ i ] . volumeSlider . maxValue ;
if ( num = = - 1f )
{
SoundManager . Instance . playerVoiceVolumes [ i ] = - 70f ;
}
else
{
SoundManager . Instance . playerVoiceVolumes [ i ] = num ;
}
}
}
}
private bool NonHostPlayerSlotsEnabled ( )
{
for ( int i = 1 ; i < playerListSlots . Length ; i + + )
{
if ( playerListSlots [ i ] . isConnected )
{
return true ;
}
}
return false ;
}
public void AddUserToPlayerList ( ulong steamId , string playerName , int playerObjectId )
{
if ( playerObjectId > = 0 & & playerObjectId < = 4 )
{
playerListSlots [ playerObjectId ] . KickUserButton . SetActive ( StartOfRound . Instance . IsServer ) ;
playerListSlots [ playerObjectId ] . slotContainer . SetActive ( value : true ) ;
playerListSlots [ playerObjectId ] . isConnected = true ;
playerListSlots [ playerObjectId ] . playerSteamId = steamId ;
playerListSlots [ playerObjectId ] . usernameHeader . text = playerName ;
if ( GameNetworkManager . Instance . localPlayerController ! = null )
{
playerListSlots [ playerObjectId ] . volumeSliderContainer . SetActive ( playerObjectId ! = ( int ) GameNetworkManager . Instance . localPlayerController . playerClientId ) ;
}
}
}
public void KickUserFromServer ( int playerObjId )
{
ConfirmKickPlayerText . text = "Kick out " + StartOfRound . Instance . allPlayerScripts [ playerObjId ] . playerUsername . Substring ( 0 , Mathf . Min ( 6 , StartOfRound . Instance . allPlayerScripts [ playerObjId ] . playerUsername . Length - 1 ) ) + "?" ;
playerObjToKick = playerObjId ;
ConfirmKickUserPanel . SetActive ( value : true ) ;
}
public void CancelKickUserFromServer ( )
{
ConfirmKickUserPanel . SetActive ( value : false ) ;
}
public void ConfirmKickUserFromServer ( )
{
if ( playerObjToKick > 0 & & playerObjToKick < = 3 )
{
StartOfRound . Instance . KickPlayer ( playerObjToKick ) ;
ConfirmKickUserPanel . SetActive ( value : false ) ;
}
}
public void RemoveUserFromPlayerList ( int playerObjectId )
{
playerListSlots [ playerObjectId ] . slotContainer . SetActive ( value : false ) ;
playerListSlots [ playerObjectId ] . isConnected = false ;
}
public void OpenUserSteamProfile ( int slotId )
{
if ( ! GameNetworkManager . Instance . disableSteam & & playerListSlots [ slotId ] . isConnected & & playerListSlots [ slotId ] . playerSteamId ! = 0L )
{
SteamFriends . OpenUserOverlay ( playerListSlots [ slotId ] . playerSteamId , "steamid" ) ;
}
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}
}