2023-12-22 22:51:17 +00:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using GameNetcodeStuff;
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using Unity.Netcode;
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using UnityEngine;
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using UnityEngine.Audio;
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public class SoundManager : NetworkBehaviour
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{
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private System.Random SoundsRandom;
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public float soundFrequencyServer = 10f;
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public float soundRarityServer = 0.25f;
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public float soundTimerServer;
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private int serverSoundsPlayedInARow;
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public float soundFrequency = 8f;
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public float soundRarity = 0.6f;
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private float soundTimer;
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private int localSoundsPlayedInARow;
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public AudioSource ambienceAudio;
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public AudioSource ambienceAudioNonDiagetic;
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[Header("Outside Music")]
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public AudioSource musicSource;
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public AudioClip[] DaytimeMusic;
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public AudioClip[] EveningMusic;
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private float timeSincePlayingLastMusic;
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public bool playingOutsideMusic;
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[Space(5f)]
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private bool isAudioPlaying;
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private PlayerControllerB localPlayer;
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private bool isInsanityMusicPlaying;
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private List<int> audioClipProbabilities = new List<int>();
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private int lastSoundTypePlayed = -1;
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private int lastServerSoundTypePlayed = -1;
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private bool playingInsanitySoundClip;
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private bool playingInsanitySoundClipOnServer;
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private float localPlayerAmbientMusicTimer;
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[Header("Audio Mixer")]
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public AudioMixerSnapshot[] mixerSnapshots;
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public AudioMixer diageticMixer;
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public AudioMixerGroup[] playerVoiceMixers;
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[Space(3f)]
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public float[] playerVoicePitchTargets;
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public float[] playerVoicePitches;
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public float[] playerVoicePitchLerpSpeed;
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2023-12-23 00:30:32 +00:00
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[Space(3f)]
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public float[] playerVoiceVolumes;
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2023-12-22 22:51:17 +00:00
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public int currentMixerSnapshotID;
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private bool overridingCurrentAudioMixer;
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[Header("Background music")]
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public AudioSource highAction1;
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private bool highAction1audible;
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public AudioSource highAction2;
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private bool highAction2audible;
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public AudioSource lowAction;
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private bool lowActionAudible;
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public AudioSource heartbeatSFX;
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public float currentHeartbeatInterval;
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public float heartbeatTimer;
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public AudioClip[] heartbeatClips;
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private int currentHeartbeatClip;
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private bool playingHeartbeat;
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public float earsRingingTimer;
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2023-12-23 00:55:14 +00:00
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public float timeSinceEarsStartedRinging;
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2023-12-22 22:51:17 +00:00
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private bool earsRinging;
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public AudioSource ringingEarsAudio;
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public AudioSource tempAudio1;
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public AudioSource tempAudio2;
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public AudioClip[] syncedAudioClips;
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2023-12-23 00:55:14 +00:00
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private System.Random audioRandom;
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2023-12-22 22:51:17 +00:00
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public static SoundManager Instance { get; private set; }
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2023-12-23 00:55:14 +00:00
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public void ResetRandomSeed()
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{
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audioRandom = new System.Random(StartOfRound.Instance.randomMapSeed + 113);
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}
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2023-12-22 22:51:17 +00:00
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private void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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}
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else
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{
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UnityEngine.Object.Destroy(Instance.gameObject);
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}
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}
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private void Start()
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{
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InitializeRandom();
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SetDiageticMixerSnapshot();
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playerVoicePitchLerpSpeed = new float[4] { 3f, 3f, 3f, 3f };
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playerVoicePitchTargets = new float[4] { 1f, 1f, 1f, 1f };
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playerVoicePitches = new float[4] { 1f, 1f, 1f, 1f };
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2023-12-23 00:30:32 +00:00
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playerVoiceVolumes = new float[4] { 0.5f, 0.5f, 0.5f, 0.5f };
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2023-12-22 22:51:17 +00:00
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AudioListener.volume = 0f;
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StartCoroutine(fadeVolumeBackToNormalDelayed());
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2023-12-23 00:55:14 +00:00
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if (audioRandom == null)
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{
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ResetRandomSeed();
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}
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2023-12-22 22:51:17 +00:00
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}
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private IEnumerator fadeVolumeBackToNormalDelayed()
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{
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yield return new WaitForSeconds(0.5f);
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float targetVolume = IngamePlayerSettings.Instance.settings.masterVolume;
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for (int i = 0; i < 40; i++)
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{
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AudioListener.volume += 0.025f;
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if (AudioListener.volume >= targetVolume)
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{
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break;
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}
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yield return new WaitForSeconds(0.016f);
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}
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AudioListener.volume = targetVolume;
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}
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public void InitializeRandom()
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{
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SoundsRandom = new System.Random(StartOfRound.Instance.randomMapSeed - 33);
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ResetValues();
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}
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public void ResetValues()
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{
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SetDiageticMixerSnapshot();
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lastSoundTypePlayed = -1;
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lastServerSoundTypePlayed = -1;
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localSoundsPlayedInARow = 0;
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soundFrequency = 0.8f;
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soundRarity = 0.6f;
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soundTimer = 0f;
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isInsanityMusicPlaying = false;
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}
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public void SetPlayerPitch(float pitch, int playerObjNum)
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{
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diageticMixer.SetFloat($"PlayerPitch{playerObjNum}", pitch);
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}
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public void SetPlayerVoiceFilters()
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{
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for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
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{
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2023-12-23 00:30:32 +00:00
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}
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for (int j = 0; j < StartOfRound.Instance.allPlayerScripts.Length; j++)
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{
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if (!StartOfRound.Instance.allPlayerScripts[j].isPlayerControlled && !StartOfRound.Instance.allPlayerScripts[j].isPlayerDead)
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2023-12-22 22:51:17 +00:00
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{
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2023-12-23 00:30:32 +00:00
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playerVoicePitches[j] = 1f;
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playerVoiceVolumes[j] = 1f;
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continue;
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2023-12-22 22:51:17 +00:00
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}
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2023-12-23 00:30:32 +00:00
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diageticMixer.SetFloat($"PlayerVolume{j}", 16f * playerVoiceVolumes[j]);
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if (Mathf.Abs(playerVoicePitches[j] - playerVoicePitchTargets[j]) > 0.025f)
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2023-12-22 22:51:17 +00:00
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{
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2023-12-23 00:30:32 +00:00
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playerVoicePitches[j] = Mathf.Lerp(playerVoicePitches[j], playerVoicePitchTargets[j], 3f * Time.deltaTime);
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diageticMixer.SetFloat($"PlayerPitch{j}", playerVoicePitches[j]);
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2023-12-22 22:51:17 +00:00
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}
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2023-12-23 00:30:32 +00:00
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else if (playerVoicePitches[j] != playerVoicePitchTargets[j])
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2023-12-22 22:51:17 +00:00
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{
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2023-12-23 00:30:32 +00:00
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playerVoicePitches[j] = playerVoicePitchTargets[j];
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diageticMixer.SetFloat($"PlayerPitch{j}", playerVoicePitches[j]);
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2023-12-22 22:51:17 +00:00
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}
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}
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}
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private void Update()
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{
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localPlayer = GameNetworkManager.Instance.localPlayerController;
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2023-12-23 00:55:14 +00:00
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if (localPlayer == null || NetworkManager.Singleton == null)
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{
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Debug.Log($"soumdmanager: {localPlayer == null}; {NetworkManager.Singleton == null}");
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return;
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}
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timeSincePlayingLastMusic += 1f;
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SetPlayerVoiceFilters();
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SetAudioFilters();
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SetOutsideMusicValues();
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PlayNonDiageticSound();
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SetFearAudio();
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SetEarsRinging();
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if (!StartOfRound.Instance.inShipPhase && !ambienceAudio.isPlaying)
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{
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ServerSoundTimer();
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LocalPlayerSoundTimer();
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2023-12-22 22:51:17 +00:00
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}
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}
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private void SetAudioFilters()
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{
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2023-12-23 00:30:32 +00:00
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if (GameNetworkManager.Instance.localPlayerController.isPlayerDead && currentMixerSnapshotID != 0)
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{
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SetDiageticMixerSnapshot(0, 0.2f);
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}
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else if (StartOfRound.Instance.drunknessSideEffect.Evaluate(localPlayer.drunkness) > 0.6f && !overridingCurrentAudioMixer)
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2023-12-22 22:51:17 +00:00
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{
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overridingCurrentAudioMixer = true;
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mixerSnapshots[4].TransitionTo(6f);
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}
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else if (StartOfRound.Instance.drunknessSideEffect.Evaluate(localPlayer.drunkness) < 0.4f && overridingCurrentAudioMixer)
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{
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overridingCurrentAudioMixer = false;
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ResumeCurrentMixerSnapshot(8f);
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}
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}
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public void PlayRandomOutsideMusic(bool eveningMusic = false)
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{
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if (timeSincePlayingLastMusic < 200f)
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{
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return;
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}
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int num = UnityEngine.Random.Range(0, DaytimeMusic.Length);
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if (eveningMusic)
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{
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if (EveningMusic.Length == 0)
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{
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return;
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}
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musicSource.clip = EveningMusic[num];
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}
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else
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{
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musicSource.clip = DaytimeMusic[num];
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}
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musicSource.Play();
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playingOutsideMusic = true;
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timeSincePlayingLastMusic = 0f;
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}
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private void SetOutsideMusicValues()
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{
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if (playingOutsideMusic)
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{
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musicSource.volume = Mathf.Lerp(musicSource.volume, 0.85f, 2f * Time.deltaTime);
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2023-12-23 00:30:32 +00:00
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if (GameNetworkManager.Instance.localPlayerController.isInsideFactory || StartOfRound.Instance.fearLevel > 0.075f || (GameNetworkManager.Instance.localPlayerController.isInHangarShipRoom && StartOfRound.Instance.mapScreen.targetedPlayer != null && StartOfRound.Instance.mapScreen.targetedPlayer.isInsideFactory))
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2023-12-22 22:51:17 +00:00
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{
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playingOutsideMusic = false;
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}
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}
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else
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{
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musicSource.volume = Mathf.Lerp(musicSource.volume, 0f, 2f * Time.deltaTime);
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if (musicSource.volume <= 0.005f)
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{
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musicSource.Stop();
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}
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}
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}
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private void SetEarsRinging()
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{
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2023-12-23 00:30:32 +00:00
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if (earsRingingTimer > 0f && !GameNetworkManager.Instance.localPlayerController.isPlayerDead)
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2023-12-22 22:51:17 +00:00
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{
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2023-12-23 00:55:14 +00:00
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timeSinceEarsStartedRinging = 0f;
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2023-12-22 22:51:17 +00:00
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if (!earsRinging)
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{
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earsRinging = true;
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SetDiageticMixerSnapshot(2);
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ringingEarsAudio.Play();
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}
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ringingEarsAudio.volume = Mathf.Lerp(ringingEarsAudio.volume, earsRingingTimer, Time.deltaTime * 2f);
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earsRingingTimer -= Time.deltaTime * 0.1f;
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}
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2023-12-23 00:55:14 +00:00
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else
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2023-12-22 22:51:17 +00:00
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{
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2023-12-23 00:55:14 +00:00
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timeSinceEarsStartedRinging += Time.deltaTime;
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if (earsRinging)
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{
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earsRinging = false;
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SetDiageticMixerSnapshot();
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ringingEarsAudio.Stop();
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}
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2023-12-22 22:51:17 +00:00
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}
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}
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private void SetFearAudio()
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{
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2023-12-23 00:55:14 +00:00
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if (GameNetworkManager.Instance.localPlayerController.isPlayerDead)
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{
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highAction1.volume = 0f;
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highAction1.Stop();
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highAction2.volume = 0f;
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highAction2.Stop();
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heartbeatSFX.volume = 0f;
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heartbeatSFX.Stop();
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lowAction.volume = 0f;
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lowAction.Stop();
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return;
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}
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2023-12-22 22:51:17 +00:00
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float fearLevel = StartOfRound.Instance.fearLevel;
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if (fearLevel > 0.4f)
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{
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highAction1.volume = Mathf.Lerp(highAction1.volume, fearLevel - 0.2f, 0.75f * Time.deltaTime);
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highAction1audible = true;
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}
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else
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{
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highAction1.volume = Mathf.Lerp(highAction1.volume, 0f, Time.deltaTime);
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if (highAction1.volume < 0.01f && highAction1audible)
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{
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highAction1audible = false;
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highAction1.pitch = UnityEngine.Random.Range(0.96f, 1.04f);
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}
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}
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if (fearLevel > 0.7f)
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{
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highAction2.volume = Mathf.Lerp(highAction2.volume, fearLevel, 2f * Time.deltaTime);
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highAction2audible = true;
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}
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else
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{
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highAction2.volume = Mathf.Lerp(highAction2.volume, 0f, 0.75f * Time.deltaTime);
|
|
|
|
if (highAction2.volume < 0.01f && highAction2audible)
|
|
|
|
{
|
|
|
|
highAction2audible = false;
|
|
|
|
highAction2.pitch = UnityEngine.Random.Range(0.96f, 1.04f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (fearLevel > 0.1f && fearLevel < 0.67f)
|
|
|
|
{
|
|
|
|
lowAction.volume = Mathf.Lerp(lowAction.volume, fearLevel + 0.2f, 2f * Time.deltaTime);
|
|
|
|
lowActionAudible = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
lowAction.volume = Mathf.Lerp(lowAction.volume, 0f, 2f * Time.deltaTime);
|
|
|
|
if (lowAction.volume < 0.01f && lowActionAudible)
|
|
|
|
{
|
|
|
|
lowActionAudible = false;
|
|
|
|
lowAction.pitch = UnityEngine.Random.Range(0.87f, 1.1f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
float num = ((!(GameNetworkManager.Instance.localPlayerController.drunkness > 0.3f)) ? Mathf.Abs(fearLevel - 1.4f) : Mathf.Abs(StartOfRound.Instance.drunknessSideEffect.Evaluate(GameNetworkManager.Instance.localPlayerController.drunkness) - 1.6f));
|
|
|
|
currentHeartbeatInterval = Mathf.MoveTowards(currentHeartbeatInterval, num, 0.3f * Time.deltaTime);
|
|
|
|
if ((double)currentHeartbeatInterval > 1.3)
|
|
|
|
{
|
|
|
|
playingHeartbeat = false;
|
|
|
|
}
|
|
|
|
if (!(fearLevel > 0.5f) && !(GameNetworkManager.Instance.localPlayerController.drunkness > 0.3f) && !playingHeartbeat)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
playingHeartbeat = true;
|
|
|
|
heartbeatSFX.volume = Mathf.Clamp(Mathf.Abs(num - 1f) + 0.55f, 0f, 1f);
|
|
|
|
heartbeatTimer += Time.deltaTime;
|
|
|
|
if (heartbeatTimer >= currentHeartbeatInterval)
|
|
|
|
{
|
|
|
|
heartbeatTimer = 0f;
|
|
|
|
int num2 = UnityEngine.Random.Range(0, heartbeatClips.Length);
|
|
|
|
if (num2 == currentHeartbeatClip)
|
|
|
|
{
|
|
|
|
num2 = (num2 + 1) % heartbeatClips.Length;
|
|
|
|
}
|
|
|
|
currentHeartbeatClip = num2;
|
|
|
|
heartbeatSFX.clip = heartbeatClips[num2];
|
|
|
|
heartbeatSFX.Play();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void PlayNonDiageticSound()
|
|
|
|
{
|
|
|
|
if (StartOfRound.Instance.currentLevel.levelAmbienceClips == null)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (localPlayer.isPlayerDead || !localPlayer.isInsideFactory || localPlayer.insanityLevel < localPlayer.maxInsanityLevel * 0.2f)
|
|
|
|
{
|
|
|
|
ambienceAudioNonDiagetic.volume = Mathf.Lerp(ambienceAudioNonDiagetic.volume, 0f, Time.deltaTime);
|
|
|
|
isInsanityMusicPlaying = false;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
ambienceAudioNonDiagetic.volume = Mathf.Lerp(ambienceAudioNonDiagetic.volume, localPlayer.insanityLevel / localPlayer.maxInsanityLevel, Time.deltaTime);
|
|
|
|
if (!isInsanityMusicPlaying)
|
|
|
|
{
|
|
|
|
if (localPlayerAmbientMusicTimer < 13f)
|
|
|
|
{
|
|
|
|
localPlayerAmbientMusicTimer += Time.deltaTime;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
localPlayerAmbientMusicTimer = 0f;
|
|
|
|
if ((float)UnityEngine.Random.Range(0, 45) < localPlayer.insanityLevel)
|
|
|
|
{
|
|
|
|
isInsanityMusicPlaying = true;
|
|
|
|
ambienceAudioNonDiagetic.clip = StartOfRound.Instance.currentLevel.levelAmbienceClips.insanityMusicAudios[UnityEngine.Random.Range(0, StartOfRound.Instance.currentLevel.levelAmbienceClips.insanityMusicAudios.Length)];
|
|
|
|
ambienceAudioNonDiagetic.Play();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!ambienceAudioNonDiagetic.isPlaying)
|
|
|
|
{
|
|
|
|
isInsanityMusicPlaying = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void ServerSoundTimer()
|
|
|
|
{
|
|
|
|
if (!base.IsServer)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
int num = 0;
|
|
|
|
for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
|
|
|
|
{
|
|
|
|
if (StartOfRound.Instance.allPlayerScripts[i].isPlayerControlled && StartOfRound.Instance.allPlayerScripts[i].isPlayerAlone)
|
|
|
|
{
|
|
|
|
num++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (num == GameNetworkManager.Instance.connectedPlayers)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
soundTimerServer += Time.deltaTime;
|
|
|
|
if (soundTimerServer > soundFrequencyServer)
|
|
|
|
{
|
|
|
|
soundTimerServer = 0f;
|
|
|
|
if (UnityEngine.Random.Range(0f, 1f) < soundRarityServer)
|
|
|
|
{
|
|
|
|
localSoundsPlayedInARow++;
|
|
|
|
PlayAmbientSound(syncedForAllPlayers: true, playingInsanitySoundClipOnServer);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
serverSoundsPlayedInARow = 0;
|
|
|
|
}
|
|
|
|
SetServerSoundRandomizerVariables();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void LocalPlayerSoundTimer()
|
|
|
|
{
|
|
|
|
if (localPlayer.isPlayerDead || !localPlayer.isPlayerAlone)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
soundTimer += Time.deltaTime;
|
|
|
|
if (soundTimer > soundFrequency)
|
|
|
|
{
|
|
|
|
soundTimer = 0f;
|
|
|
|
if (UnityEngine.Random.Range(0f, 1f) < soundRarity)
|
|
|
|
{
|
|
|
|
localSoundsPlayedInARow++;
|
|
|
|
PlayAmbientSound(syncedForAllPlayers: false, playingInsanitySoundClip);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
localSoundsPlayedInARow = 0;
|
|
|
|
}
|
|
|
|
SetLocalSoundRandomizerVariables();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void SetServerSoundRandomizerVariables()
|
|
|
|
{
|
|
|
|
if (TimeOfDay.Instance.normalizedTimeOfDay > 0.85f)
|
|
|
|
{
|
|
|
|
playingInsanitySoundClipOnServer = UnityEngine.Random.Range(0, 400) < 20;
|
|
|
|
}
|
|
|
|
else if (TimeOfDay.Instance.normalizedTimeOfDay > 0.6f)
|
|
|
|
{
|
|
|
|
playingInsanitySoundClipOnServer = UnityEngine.Random.Range(0, 400) < 12;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
playingInsanitySoundClipOnServer = UnityEngine.Random.Range(0, 400) < 4;
|
|
|
|
}
|
|
|
|
if (UnityEngine.Random.Range(0, 100) < 30)
|
|
|
|
{
|
|
|
|
soundFrequencyServer = UnityEngine.Random.Range(0.5f, 15f);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
soundFrequencyServer = UnityEngine.Random.Range(10f + (float)serverSoundsPlayedInARow * 3f, 15f);
|
|
|
|
}
|
|
|
|
if (serverSoundsPlayedInARow > 0)
|
|
|
|
{
|
|
|
|
soundRarityServer /= 3f;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
soundRarityServer *= 1.2f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void SetLocalSoundRandomizerVariables()
|
|
|
|
{
|
|
|
|
playingInsanitySoundClip = false;
|
|
|
|
bool flag = localPlayer.insanityLevel > localPlayer.maxInsanityLevel * 0.75f;
|
|
|
|
if (flag && (float)UnityEngine.Random.Range(0, 100) > 50f && localSoundsPlayedInARow < 2)
|
|
|
|
{
|
|
|
|
playingInsanitySoundClip = true;
|
|
|
|
}
|
|
|
|
soundFrequency = Mathf.Clamp(10f / (localPlayer.insanityLevel * 0.04f), 2f, 13f);
|
|
|
|
if (!flag)
|
|
|
|
{
|
|
|
|
soundFrequency += (float)localSoundsPlayedInARow * 2f;
|
|
|
|
}
|
|
|
|
soundFrequency += UnityEngine.Random.Range(-3f, 3f);
|
|
|
|
if (localSoundsPlayedInARow > 0)
|
|
|
|
{
|
|
|
|
if (flag && StartOfRound.Instance.connectedPlayersAmount + 1 > 1)
|
|
|
|
{
|
|
|
|
soundRarity /= 3f;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
soundRarity /= 5f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
soundRarity *= 1.2f;
|
|
|
|
}
|
|
|
|
soundRarity = Mathf.Clamp(soundRarity, 0.02f, 0.98f);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void PlayAmbientSound(bool syncedForAllPlayers = false, bool playInsanitySounds = false)
|
|
|
|
{
|
|
|
|
float num = 1f;
|
|
|
|
if (StartOfRound.Instance.currentLevel.levelAmbienceClips == null)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
RandomAudioClip[] array = null;
|
|
|
|
int num2;
|
|
|
|
int num3;
|
|
|
|
if (localPlayer.isInsideFactory)
|
|
|
|
{
|
|
|
|
num2 = 0;
|
|
|
|
if (playInsanitySounds)
|
|
|
|
{
|
|
|
|
if (StartOfRound.Instance.currentLevel.levelAmbienceClips.insideAmbienceInsanity.Length == 0)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
array = StartOfRound.Instance.currentLevel.levelAmbienceClips.insideAmbienceInsanity;
|
|
|
|
num3 = UnityEngine.Random.Range(0, StartOfRound.Instance.currentLevel.levelAmbienceClips.insideAmbienceInsanity.Length);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (StartOfRound.Instance.currentLevel.levelAmbienceClips.insideAmbience.Length == 0)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
num3 = UnityEngine.Random.Range(0, StartOfRound.Instance.currentLevel.levelAmbienceClips.insideAmbience.Length);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (!localPlayer.isInHangarShipRoom)
|
|
|
|
{
|
|
|
|
num2 = 1;
|
|
|
|
if (playInsanitySounds)
|
|
|
|
{
|
|
|
|
if (StartOfRound.Instance.currentLevel.levelAmbienceClips.outsideAmbienceInsanity.Length == 0)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
array = StartOfRound.Instance.currentLevel.levelAmbienceClips.outsideAmbienceInsanity;
|
|
|
|
num3 = UnityEngine.Random.Range(0, StartOfRound.Instance.currentLevel.levelAmbienceClips.outsideAmbienceInsanity.Length);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (StartOfRound.Instance.currentLevel.levelAmbienceClips.outsideAmbience.Length == 0)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
num3 = UnityEngine.Random.Range(0, StartOfRound.Instance.currentLevel.levelAmbienceClips.outsideAmbience.Length);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
num2 = 2;
|
|
|
|
if (playInsanitySounds)
|
|
|
|
{
|
|
|
|
if (StartOfRound.Instance.currentLevel.levelAmbienceClips.shipAmbienceInsanity.Length == 0)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
array = StartOfRound.Instance.currentLevel.levelAmbienceClips.shipAmbienceInsanity;
|
|
|
|
num3 = UnityEngine.Random.Range(0, StartOfRound.Instance.currentLevel.levelAmbienceClips.shipAmbienceInsanity.Length);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (StartOfRound.Instance.currentLevel.levelAmbienceClips.shipAmbience.Length == 0)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
num3 = UnityEngine.Random.Range(0, StartOfRound.Instance.currentLevel.levelAmbienceClips.shipAmbience.Length);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (array != null)
|
|
|
|
{
|
|
|
|
Debug.Log($"soundtype: {num2}; lastSound: {lastSoundTypePlayed}");
|
|
|
|
if (num2 != lastSoundTypePlayed || audioClipProbabilities.Count <= 0)
|
|
|
|
{
|
|
|
|
Debug.Log($"adding to sound probabilities list; array length: {array.Length}");
|
|
|
|
audioClipProbabilities.Clear();
|
|
|
|
for (int i = 0; i < array.Length; i++)
|
|
|
|
{
|
|
|
|
audioClipProbabilities.Add(array[i].chance);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
Debug.Log(audioClipProbabilities.Count);
|
2023-12-23 00:55:14 +00:00
|
|
|
num3 = RoundManager.Instance.GetRandomWeightedIndexList(audioClipProbabilities, audioRandom);
|
2023-12-22 22:51:17 +00:00
|
|
|
Debug.Log(num3);
|
|
|
|
}
|
|
|
|
if (syncedForAllPlayers)
|
|
|
|
{
|
|
|
|
lastServerSoundTypePlayed = num2;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
lastSoundTypePlayed = num2;
|
|
|
|
}
|
|
|
|
num = ((!(UnityEngine.Random.Range(0f, 1f) < 0.4f)) ? UnityEngine.Random.Range(0.7f, 0.9f) : UnityEngine.Random.Range(0.3f, 0.8f));
|
|
|
|
if (syncedForAllPlayers)
|
|
|
|
{
|
|
|
|
PlayAmbienceClipServerRpc(num2, num3, num, playInsanitySounds);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
PlayAmbienceClipLocal(num2, num3, num, playInsanitySounds);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void ResetSoundType()
|
|
|
|
{
|
|
|
|
lastSoundTypePlayed = -1;
|
|
|
|
lastServerSoundTypePlayed = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
[ServerRpc(RequireOwnership = false)]
|
|
|
|
public void PlayAmbienceClipServerRpc(int soundType, int clipIndex, float soundVolume, bool playInsanitySounds)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
|
|
|
FastBufferWriter bufferWriter = __beginSendServerRpc(274078295u, serverRpcParams, RpcDelivery.Reliable);
|
|
|
|
BytePacker.WriteValueBitPacked(bufferWriter, soundType);
|
|
|
|
BytePacker.WriteValueBitPacked(bufferWriter, clipIndex);
|
|
|
|
bufferWriter.WriteValueSafe(in soundVolume, default(FastBufferWriter.ForPrimitives));
|
|
|
|
bufferWriter.WriteValueSafe(in playInsanitySounds, default(FastBufferWriter.ForPrimitives));
|
|
|
|
__endSendServerRpc(ref bufferWriter, 274078295u, serverRpcParams, RpcDelivery.Reliable);
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
PlayAmbienceClipClientRpc(soundType, clipIndex, soundVolume, playInsanitySounds);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[ClientRpc]
|
|
|
|
public void PlayAmbienceClipClientRpc(int soundType, int clipIndex, float soundVolume, bool playInsanitySounds)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
|
|
if ((object)networkManager == null || !networkManager.IsListening)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
|
|
|
FastBufferWriter bufferWriter = __beginSendClientRpc(580761520u, clientRpcParams, RpcDelivery.Reliable);
|
|
|
|
BytePacker.WriteValueBitPacked(bufferWriter, soundType);
|
|
|
|
BytePacker.WriteValueBitPacked(bufferWriter, clipIndex);
|
|
|
|
bufferWriter.WriteValueSafe(in soundVolume, default(FastBufferWriter.ForPrimitives));
|
|
|
|
bufferWriter.WriteValueSafe(in playInsanitySounds, default(FastBufferWriter.ForPrimitives));
|
|
|
|
__endSendClientRpc(ref bufferWriter, 580761520u, clientRpcParams, RpcDelivery.Reliable);
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Client || (!networkManager.IsClient && !networkManager.IsHost))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
try
|
|
|
|
{
|
|
|
|
Debug.Log($"clip index: {clipIndex}; current planet: {StartOfRound.Instance.currentLevel.PlanetName}");
|
|
|
|
switch (soundType)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
Debug.Log($"Current inside ambience clips length: {StartOfRound.Instance.currentLevel.levelAmbienceClips.insideAmbience.Length}");
|
|
|
|
if (playInsanitySounds)
|
|
|
|
{
|
|
|
|
PlaySoundAroundPlayersAsGroup(StartOfRound.Instance.currentLevel.levelAmbienceClips.insideAmbienceInsanity[clipIndex].audioClip, soundVolume);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
PlaySoundAroundPlayersAsGroup(StartOfRound.Instance.currentLevel.levelAmbienceClips.insideAmbience[clipIndex], soundVolume);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
Debug.Log($"Current outside ambience clips length: {StartOfRound.Instance.currentLevel.levelAmbienceClips.outsideAmbience.Length}");
|
|
|
|
if (playInsanitySounds)
|
|
|
|
{
|
|
|
|
PlaySoundAroundPlayersAsGroup(StartOfRound.Instance.currentLevel.levelAmbienceClips.outsideAmbienceInsanity[clipIndex].audioClip, soundVolume);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
PlaySoundAroundPlayersAsGroup(StartOfRound.Instance.currentLevel.levelAmbienceClips.outsideAmbience[clipIndex], soundVolume);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
Debug.Log($"Current ship ambience clips length: {StartOfRound.Instance.currentLevel.levelAmbienceClips.shipAmbience.Length}");
|
|
|
|
if (playInsanitySounds)
|
|
|
|
{
|
|
|
|
PlaySoundAroundPlayersAsGroup(StartOfRound.Instance.currentLevel.levelAmbienceClips.shipAmbienceInsanity[clipIndex].audioClip, soundVolume);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
PlaySoundAroundPlayersAsGroup(StartOfRound.Instance.currentLevel.levelAmbienceClips.shipAmbience[clipIndex], soundVolume);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
catch (Exception message)
|
|
|
|
{
|
|
|
|
Debug.Log(message);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void PlayAmbienceClipLocal(int soundType, int clipIndex, float soundVolume, bool playInsanitySounds)
|
|
|
|
{
|
|
|
|
Debug.Log($"clip index: {clipIndex}; soundType: {soundType}; insanity sounds: {playInsanitySounds}; vol: {soundVolume}");
|
|
|
|
switch (soundType)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
if (playInsanitySounds)
|
|
|
|
{
|
|
|
|
PlaySoundAroundLocalPlayer(StartOfRound.Instance.currentLevel.levelAmbienceClips.insideAmbienceInsanity[clipIndex].audioClip, soundVolume);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
PlaySoundAroundLocalPlayer(StartOfRound.Instance.currentLevel.levelAmbienceClips.insideAmbience[clipIndex], soundVolume);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
if (playInsanitySounds)
|
|
|
|
{
|
|
|
|
PlaySoundAroundLocalPlayer(StartOfRound.Instance.currentLevel.levelAmbienceClips.outsideAmbienceInsanity[clipIndex].audioClip, soundVolume);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
PlaySoundAroundLocalPlayer(StartOfRound.Instance.currentLevel.levelAmbienceClips.outsideAmbience[clipIndex], soundVolume);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
if (playInsanitySounds)
|
|
|
|
{
|
|
|
|
PlaySoundAroundLocalPlayer(StartOfRound.Instance.currentLevel.levelAmbienceClips.shipAmbienceInsanity[clipIndex].audioClip, soundVolume);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
PlaySoundAroundLocalPlayer(StartOfRound.Instance.currentLevel.levelAmbienceClips.shipAmbience[clipIndex], soundVolume);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void PlaySoundAroundPlayersAsGroup(AudioClip clipToPlay, float vol)
|
|
|
|
{
|
|
|
|
Vector3 randomPositionInRadius = RoundManager.Instance.GetRandomPositionInRadius(RoundManager.AverageOfLivingGroupedPlayerPositions(), 10f, 15f, SoundsRandom);
|
|
|
|
ambienceAudio.transform.position = randomPositionInRadius;
|
|
|
|
ambienceAudio.volume = vol;
|
|
|
|
ambienceAudio.clip = clipToPlay;
|
|
|
|
ambienceAudio.Play();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void PlaySoundAroundLocalPlayer(AudioClip clipToPlay, float vol)
|
|
|
|
{
|
|
|
|
Vector3 randomPositionInRadius = RoundManager.Instance.GetRandomPositionInRadius(GameNetworkManager.Instance.localPlayerController.transform.position, 6f, 11f);
|
|
|
|
ambienceAudio.transform.position = randomPositionInRadius;
|
|
|
|
ambienceAudio.volume = vol;
|
|
|
|
ambienceAudio.clip = clipToPlay;
|
|
|
|
ambienceAudio.Play();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void SetDiageticMixerSnapshot(int snapshotID = 0, float transitionTime = 1f)
|
|
|
|
{
|
|
|
|
if (currentMixerSnapshotID != snapshotID)
|
|
|
|
{
|
|
|
|
currentMixerSnapshotID = snapshotID;
|
|
|
|
if (!overridingCurrentAudioMixer)
|
|
|
|
{
|
|
|
|
mixerSnapshots[snapshotID].TransitionTo(transitionTime);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void ResumeCurrentMixerSnapshot(float time)
|
|
|
|
{
|
|
|
|
mixerSnapshots[currentMixerSnapshotID].TransitionTo(time);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void PlayAudio1AtPositionForAllClients(Vector3 audioPosition, int clipIndex)
|
|
|
|
{
|
|
|
|
PlayAudio1AtPositionServerRpc(audioPosition, clipIndex);
|
|
|
|
}
|
|
|
|
|
|
|
|
[ServerRpc(RequireOwnership = false)]
|
|
|
|
public void PlayAudio1AtPositionServerRpc(Vector3 audioPos, int clipIndex)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
|
|
|
FastBufferWriter bufferWriter = __beginSendServerRpc(2837950577u, serverRpcParams, RpcDelivery.Reliable);
|
|
|
|
bufferWriter.WriteValueSafe(in audioPos);
|
|
|
|
BytePacker.WriteValueBitPacked(bufferWriter, clipIndex);
|
|
|
|
__endSendServerRpc(ref bufferWriter, 2837950577u, serverRpcParams, RpcDelivery.Reliable);
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
PlayAudio1AtPositionClientRpc(audioPos, clipIndex);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[ClientRpc]
|
|
|
|
public void PlayAudio1AtPositionClientRpc(Vector3 audioPos, int clipIndex)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
|
|
|
FastBufferWriter bufferWriter = __beginSendClientRpc(4269719820u, clientRpcParams, RpcDelivery.Reliable);
|
|
|
|
bufferWriter.WriteValueSafe(in audioPos);
|
|
|
|
BytePacker.WriteValueBitPacked(bufferWriter, clipIndex);
|
|
|
|
__endSendClientRpc(ref bufferWriter, 4269719820u, clientRpcParams, RpcDelivery.Reliable);
|
|
|
|
}
|
|
|
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
|
|
|
|
{
|
|
|
|
tempAudio1.transform.position = audioPos;
|
|
|
|
tempAudio1.PlayOneShot(syncedAudioClips[clipIndex], 1f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected override void __initializeVariables()
|
|
|
|
{
|
|
|
|
base.__initializeVariables();
|
|
|
|
}
|
|
|
|
|
|
|
|
[RuntimeInitializeOnLoadMethod]
|
|
|
|
internal static void InitializeRPCS_SoundManager()
|
|
|
|
{
|
|
|
|
NetworkManager.__rpc_func_table.Add(274078295u, __rpc_handler_274078295);
|
|
|
|
NetworkManager.__rpc_func_table.Add(580761520u, __rpc_handler_580761520);
|
|
|
|
NetworkManager.__rpc_func_table.Add(2837950577u, __rpc_handler_2837950577);
|
|
|
|
NetworkManager.__rpc_func_table.Add(4269719820u, __rpc_handler_4269719820);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_274078295(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value2);
|
|
|
|
reader.ReadValueSafe(out float value3, default(FastBufferWriter.ForPrimitives));
|
|
|
|
reader.ReadValueSafe(out bool value4, default(FastBufferWriter.ForPrimitives));
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
|
|
((SoundManager)target).PlayAmbienceClipServerRpc(value, value2, value3, value4);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_580761520(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value2);
|
|
|
|
reader.ReadValueSafe(out float value3, default(FastBufferWriter.ForPrimitives));
|
|
|
|
reader.ReadValueSafe(out bool value4, default(FastBufferWriter.ForPrimitives));
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
|
|
((SoundManager)target).PlayAmbienceClipClientRpc(value, value2, value3, value4);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_2837950577(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
reader.ReadValueSafe(out Vector3 value);
|
|
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value2);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
|
|
((SoundManager)target).PlayAudio1AtPositionServerRpc(value, value2);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void __rpc_handler_4269719820(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
|
|
{
|
|
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
|
|
{
|
|
|
|
reader.ReadValueSafe(out Vector3 value);
|
|
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value2);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
|
|
((SoundManager)target).PlayAudio1AtPositionClientRpc(value, value2);
|
|
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected internal override string __getTypeName()
|
|
|
|
{
|
|
|
|
return "SoundManager";
|
|
|
|
}
|
|
|
|
}
|