LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/Clipboard.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: Clipboard
m_EditorClassIdentifier:
itemId: 2
itemName: clipboard
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 1
weight: 1
itemIsTrigger: 0
holdButtonUse: 0
itemSpawnsOnGround: 0
isConductiveMetal: 0
isScrap: 0
creditsWorth: 5
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 0
minValue: 0
spawnPrefab: {fileID: 0}
requiresBattery: 0
batteryUsage: 0
automaticallySetUsingPower: 1
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itemIcon: {fileID: 21300000, guid: c4f6a3ee115f2a243a7f599ef52b0a97, type: 2}
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grabAnim: GrabClipboard
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
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grabSFX: {fileID: 8300000, guid: d6679e8ad5b47164c8316b84555b4160, type: 3}
dropSFX: {fileID: 8300000, guid: bb48627014c91fb4891141b701886c07, type: 3}
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pocketSFX: {fileID: 0}
throwSFX: {fileID: 0}
syncGrabFunction: 0
syncUseFunction: 0
syncDiscardFunction: 1
syncInteractLRFunction: 1
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saveItemVariable: 0
isDefensiveWeapon: 0
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toolTips:
- 'Inspect: [Z]'
- 'Turn page : [Q/E]'
verticalOffset: 0.06
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floorYOffset: 0
allowDroppingAheadOfPlayer: 1
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restingRotation: {x: 0, y: 0, z: 180}
rotationOffset: {x: 0, y: 0, z: 0}
positionOffset: {x: 0, y: 0, z: 0}
meshOffset: 1
meshVariants: []
materialVariants: []
usableInSpecialAnimations: 0
canBeInspected: 1