LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/ZapGun_0.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: ZapGun
m_EditorClassIdentifier:
itemId: 5
itemName: Zap gun
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 0
weight: 1.1
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itemIsTrigger: 0
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holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 1
isScrap: 0
creditsWorth: 400
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 0
minValue: 0
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spawnPrefab: {fileID: 1730617868455667, guid: 62ec9211ce84e9049a9594274bc56d5a, type: 2}
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requiresBattery: 1
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batteryUsage: 22
automaticallySetUsingPower: 0
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itemIcon: {fileID: 21300000, guid: 2cbba6501d8e37740b02c8a68cfe7e24, type: 2}
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grabAnim:
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
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grabSFX: {fileID: 8300000, guid: 0210e2f9bf2fd01419735cc4f9ed6e42, type: 3}
dropSFX: {fileID: 8300000, guid: a31e7618a7b6c4e4bb66d8e192edae99, type: 3}
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pocketSFX: {fileID: 0}
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syncUseFunction: 1
syncDiscardFunction: 1
syncInteractLRFunction: 1
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saveItemVariable: 0
isDefensiveWeapon: 1
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toolTips:
- 'Scan for threat: [RMB]'
verticalOffset: 0.16
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floorYOffset: 0
allowDroppingAheadOfPlayer: 1
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restingRotation: {x: 90, y: 0, z: 90}
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materialVariants: []
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