LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/IHittable.cs

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2023-12-22 22:51:17 +00:00
using GameNetcodeStuff;
using UnityEngine;
public interface IHittable
{
void Hit(int force, Vector3 hitDirection, PlayerControllerB playerWhoHit = null, bool playHitSFX = false);
}