21 lines
354 B
C#
21 lines
354 B
C#
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using GameNetcodeStuff;
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using Unity.Netcode;
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using UnityEngine;
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public interface IShockableWithGun
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{
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float GetDifficultyMultiplier();
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Vector3 GetShockablePosition();
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Transform GetShockableTransform();
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NetworkObject GetNetworkObject();
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bool CanBeShocked();
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void StopShockingWithGun();
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void ShockWithGun(PlayerControllerB shockedByPlayer);
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}
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