22 lines
483 B
C#
22 lines
483 B
C#
|
using UnityEngine;
|
||
|
|
||
|
[CreateAssetMenu(menuName = "ScriptableObjects/LevelAmbience", order = 2)]
|
||
|
public class LevelAmbienceLibrary : ScriptableObject
|
||
|
{
|
||
|
public AudioClip[] insanityMusicAudios;
|
||
|
|
||
|
public AudioClip[] insideAmbience;
|
||
|
|
||
|
public RandomAudioClip[] insideAmbienceInsanity;
|
||
|
|
||
|
[Space(15f)]
|
||
|
public AudioClip[] shipAmbience;
|
||
|
|
||
|
public RandomAudioClip[] shipAmbienceInsanity;
|
||
|
|
||
|
[Space(15f)]
|
||
|
public AudioClip[] outsideAmbience;
|
||
|
|
||
|
public RandomAudioClip[] outsideAmbienceInsanity;
|
||
|
}
|