LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/LevelAmbienceLibrary.cs

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2023-12-22 22:51:17 +00:00
using UnityEngine;
[CreateAssetMenu(menuName = "ScriptableObjects/LevelAmbience", order = 2)]
public class LevelAmbienceLibrary : ScriptableObject
{
public AudioClip[] insanityMusicAudios;
public AudioClip[] insideAmbience;
public RandomAudioClip[] insideAmbienceInsanity;
[Space(15f)]
public AudioClip[] shipAmbience;
public RandomAudioClip[] shipAmbienceInsanity;
[Space(15f)]
public AudioClip[] outsideAmbience;
public RandomAudioClip[] outsideAmbienceInsanity;
}