LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/PlayerVoiceIngameSettings.cs

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2023-12-22 22:51:17 +00:00
using Dissonance;
using Dissonance.Audio.Playback;
using UnityEngine;
public class PlayerVoiceIngameSettings : MonoBehaviour
{
public AudioReverbFilter filter;
public AudioSource voiceAudio;
public VoicePlayback _playbackComponent;
public DissonanceComms _dissonanceComms;
public VoicePlayerState _playerState;
public bool set2D;
private bool isEnabled;
private void Awake()
{
InitializeComponents();
}
public void InitializeComponents()
{
_playbackComponent = GetComponent<VoicePlayback>();
_dissonanceComms = Object.FindObjectOfType<DissonanceComms>();
filter = base.gameObject.GetComponent<AudioReverbFilter>();
voiceAudio = base.gameObject.GetComponent<AudioSource>();
}
private void LateUpdate()
{
if (isEnabled)
{
if (voiceAudio == null)
{
voiceAudio = base.gameObject.GetComponent<AudioSource>();
}
if (set2D)
{
voiceAudio.spatialBlend = 0f;
}
else
{
voiceAudio.spatialBlend = 1f;
}
}
}
private void OnEnable()
{
isEnabled = true;
if (_playbackComponent == null)
{
InitializeComponents();
if (_playbackComponent == null)
{
return;
}
}
_playerState = _dissonanceComms.FindPlayer(_playbackComponent.PlayerName);
}
public void FindPlayerIfNull()
{
if (_playerState == null)
{
if (_playbackComponent == null)
{
InitializeComponents();
if (_playbackComponent == null)
{
return;
}
}
if (string.IsNullOrEmpty(_playbackComponent.PlayerName))
{
return;
}
_playerState = _dissonanceComms.FindPlayer(_playbackComponent.PlayerName);
}
InitializeComponents();
}
private void OnDisable()
{
isEnabled = false;
voiceAudio = null;
filter = null;
_playerState = null;
}
}