LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/QuickMenuManager.cs

399 lines
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using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
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using Dissonance;
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using Steamworks;
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using TMPro;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.UI;
public class QuickMenuManager : MonoBehaviour
{
[Header("HUD")]
public TextMeshProUGUI interactTipText;
public TextMeshProUGUI leaveGameClarificationText;
public Image cursorIcon;
[Header("In-game Menu")]
public GameObject menuContainer;
public GameObject mainButtonsPanel;
public GameObject leaveGameConfirmPanel;
public GameObject settingsPanel;
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[Space(3f)]
public GameObject ConfirmKickUserPanel;
public TextMeshProUGUI ConfirmKickPlayerText;
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public GameObject KeybindsPanel;
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public bool isMenuOpen;
private int currentMicrophoneDevice;
public TextMeshProUGUI currentMicrophoneText;
public DissonanceComms voiceChatModule;
public TextMeshProUGUI changesNotAppliedText;
public TextMeshProUGUI settingsBackButton;
public GameObject PleaseConfirmChangesSettingsPanel;
public Button PleaseConfirmChangesSettingsPanelBackButton;
public CanvasGroup inviteFriendsTextAlpha;
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[Header("Player list")]
public PlayerListSlot[] playerListSlots;
public GameObject playerListPanel;
private int playerObjToKick;
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[Header("Debug menu")]
public GameObject[] doorGameObjects;
public Collider outOfBoundsCollider;
public GameObject debugMenuUI;
public SelectableLevel testAllEnemiesLevel;
[Space(3f)]
private int enemyToSpawnId;
[Space(3f)]
private int enemyTypeId;
[Space(3f)]
private int itemToSpawnId;
[Space(3f)]
private int numberEnemyToSpawn = 1;
public Transform[] debugEnemySpawnPositions;
public TMP_Dropdown debugEnemyDropdown;
public TMP_Dropdown allItemsDropdown;
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private void Start()
{
currentMicrophoneDevice = PlayerPrefs.GetInt("LethalCompany_currentMic", 0);
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if (Application.isEditor && !(NetworkManager.Singleton == null) && NetworkManager.Singleton.IsServer)
{
Debug_SetEnemyDropdownOptions();
Debug_SetAllItemsDropdownOptions();
}
}
public void Debug_SetAllItemsDropdownOptions()
{
allItemsDropdown.ClearOptions();
List<string> list = new List<string>();
for (int i = 0; i < StartOfRound.Instance.allItemsList.itemsList.Count; i++)
{
list.Add(StartOfRound.Instance.allItemsList.itemsList[i].itemName);
}
allItemsDropdown.AddOptions(list);
}
public void Debug_SpawnItem()
{
if (Application.isEditor && NetworkManager.Singleton.IsConnectedClient && NetworkManager.Singleton.IsServer)
{
GameObject obj = UnityEngine.Object.Instantiate(StartOfRound.Instance.allItemsList.itemsList[itemToSpawnId].spawnPrefab, debugEnemySpawnPositions[3].position, Quaternion.identity, StartOfRound.Instance.propsContainer);
obj.GetComponent<GrabbableObject>().fallTime = 0f;
obj.GetComponent<NetworkObject>().Spawn();
}
}
public void Debug_SetItemToSpawn(int itemId)
{
itemToSpawnId = itemId;
}
public void Debug_ToggleTestRoom()
{
if (Application.isEditor)
{
StartOfRound.Instance.Debug_EnableTestRoomServerRpc(StartOfRound.Instance.testRoom == null);
}
}
public void Debug_ToggleAllowDeath()
{
if (Application.isEditor)
{
StartOfRound.Instance.Debug_ToggleAllowDeathServerRpc();
}
}
public void Debug_SetEnemyType(int enemyType)
{
enemyTypeId = enemyType;
Debug_SetEnemyDropdownOptions();
}
private void Debug_SetEnemyDropdownOptions()
{
debugEnemyDropdown.ClearOptions();
List<string> list = new List<string>();
switch (enemyTypeId)
{
case 0:
{
for (int j = 0; j < testAllEnemiesLevel.Enemies.Count; j++)
{
list.Add(testAllEnemiesLevel.Enemies[j].enemyType.enemyName);
}
break;
}
case 1:
{
for (int k = 0; k < testAllEnemiesLevel.OutsideEnemies.Count; k++)
{
list.Add(testAllEnemiesLevel.OutsideEnemies[k].enemyType.enemyName);
}
break;
}
case 2:
{
for (int i = 0; i < testAllEnemiesLevel.DaytimeEnemies.Count; i++)
{
list.Add(testAllEnemiesLevel.DaytimeEnemies[i].enemyType.enemyName);
}
break;
}
}
debugEnemyDropdown.AddOptions(list);
Debug_SetEnemyToSpawn(0);
}
public void Debug_SetEnemyToSpawn(int enemyId)
{
enemyToSpawnId = enemyId;
}
public void Debug_SetNumberToSpawn(string numString)
{
numString = Regex.Replace(numString, "[^.0-9]", "");
int num = Convert.ToInt32(numString);
if (num > 0)
{
numberEnemyToSpawn = num;
}
}
public void Debug_SpawnEnemy()
{
if (!NetworkManager.Singleton.IsConnectedClient || !NetworkManager.Singleton.IsServer || !Application.isEditor)
{
return;
}
EnemyType enemyType = null;
Vector3 spawnPosition = Vector3.zero;
switch (enemyTypeId)
{
case 0:
enemyType = testAllEnemiesLevel.Enemies[enemyToSpawnId].enemyType;
spawnPosition = ((!(StartOfRound.Instance.testRoom != null)) ? RoundManager.Instance.insideAINodes[UnityEngine.Random.Range(0, RoundManager.Instance.insideAINodes.Length)].transform.position : debugEnemySpawnPositions[enemyTypeId].position);
break;
case 1:
enemyType = testAllEnemiesLevel.OutsideEnemies[enemyToSpawnId].enemyType;
spawnPosition = ((!(StartOfRound.Instance.testRoom != null)) ? RoundManager.Instance.outsideAINodes[UnityEngine.Random.Range(0, RoundManager.Instance.outsideAINodes.Length)].transform.position : debugEnemySpawnPositions[enemyTypeId].position);
break;
case 2:
enemyType = testAllEnemiesLevel.DaytimeEnemies[enemyToSpawnId].enemyType;
spawnPosition = ((!(StartOfRound.Instance.testRoom != null)) ? RoundManager.Instance.outsideAINodes[UnityEngine.Random.Range(0, RoundManager.Instance.outsideAINodes.Length)].transform.position : debugEnemySpawnPositions[enemyTypeId].position);
break;
}
if (!(enemyType == null))
{
for (int i = 0; i < numberEnemyToSpawn && i <= 50; i++)
{
RoundManager.Instance.SpawnEnemyGameObject(spawnPosition, 0f, -1, enemyType);
}
}
}
private bool CanEnableDebugMenu()
{
if (Application.isEditor && NetworkManager.Singleton != null)
{
return NetworkManager.Singleton.IsServer;
}
return false;
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}
public void OpenQuickMenu()
{
menuContainer.SetActive(value: true);
Cursor.lockState = CursorLockMode.None;
if (!StartOfRound.Instance.localPlayerUsingController)
{
Cursor.visible = true;
}
isMenuOpen = true;
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playerListPanel.SetActive(NonHostPlayerSlotsEnabled());
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debugMenuUI.SetActive(CanEnableDebugMenu());
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}
public void CloseQuickMenu()
{
if (settingsPanel.activeSelf)
{
IngamePlayerSettings.Instance.DiscardChangedSettings();
}
CloseQuickMenuPanels();
menuContainer.SetActive(value: false);
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
isMenuOpen = false;
}
public void CloseQuickMenuPanels()
{
leaveGameConfirmPanel.SetActive(value: false);
settingsPanel.SetActive(value: false);
mainButtonsPanel.SetActive(value: true);
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playerListPanel.SetActive(NonHostPlayerSlotsEnabled());
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}
public void DisableInviteFriendsButton()
{
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inviteFriendsTextAlpha.alpha = 0.2f;
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}
public void InviteFriendsButton()
{
if (!GameNetworkManager.Instance.gameHasStarted)
{
GameNetworkManager.Instance.InviteFriendsUI();
}
}
public void LeaveGame()
{
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playerListPanel.SetActive(value: false);
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leaveGameConfirmPanel.SetActive(value: true);
mainButtonsPanel.SetActive(value: false);
leaveGameClarificationText.enabled = NetworkManager.Singleton != null && NetworkManager.Singleton.IsServer && !StartOfRound.Instance.inShipPhase;
}
public void LeaveGameConfirm()
{
if (GameNetworkManager.Instance != null)
{
GameNetworkManager.Instance.Disconnect();
}
}
public void EnableUIPanel(GameObject enablePanel)
{
enablePanel.SetActive(value: true);
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playerListPanel.SetActive(value: false);
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debugMenuUI.SetActive(value: false);
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}
public void DisableUIPanel(GameObject enablePanel)
{
enablePanel.SetActive(value: false);
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if (enablePanel != mainButtonsPanel)
{
playerListPanel.SetActive(NonHostPlayerSlotsEnabled());
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debugMenuUI.SetActive(CanEnableDebugMenu());
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}
}
private void Update()
{
for (int i = 0; i < playerListSlots.Length; i++)
{
if (playerListSlots[i].isConnected)
{
float num = playerListSlots[i].volumeSlider.value / playerListSlots[i].volumeSlider.maxValue;
if (num == -1f)
{
SoundManager.Instance.playerVoiceVolumes[i] = -70f;
}
else
{
SoundManager.Instance.playerVoiceVolumes[i] = num;
}
}
}
}
private bool NonHostPlayerSlotsEnabled()
{
for (int i = 1; i < playerListSlots.Length; i++)
{
if (playerListSlots[i].isConnected)
{
return true;
}
}
return false;
}
public void AddUserToPlayerList(ulong steamId, string playerName, int playerObjectId)
{
if (playerObjectId >= 0 && playerObjectId <= 4)
{
playerListSlots[playerObjectId].KickUserButton.SetActive(StartOfRound.Instance.IsServer);
playerListSlots[playerObjectId].slotContainer.SetActive(value: true);
playerListSlots[playerObjectId].isConnected = true;
playerListSlots[playerObjectId].playerSteamId = steamId;
playerListSlots[playerObjectId].usernameHeader.text = playerName;
if (GameNetworkManager.Instance.localPlayerController != null)
{
playerListSlots[playerObjectId].volumeSliderContainer.SetActive(playerObjectId != (int)GameNetworkManager.Instance.localPlayerController.playerClientId);
}
}
}
public void KickUserFromServer(int playerObjId)
{
ConfirmKickPlayerText.text = "Kick out " + StartOfRound.Instance.allPlayerScripts[playerObjId].playerUsername.Substring(0, Mathf.Min(6, StartOfRound.Instance.allPlayerScripts[playerObjId].playerUsername.Length - 1)) + "?";
playerObjToKick = playerObjId;
ConfirmKickUserPanel.SetActive(value: true);
}
public void CancelKickUserFromServer()
{
ConfirmKickUserPanel.SetActive(value: false);
}
public void ConfirmKickUserFromServer()
{
if (playerObjToKick > 0 && playerObjToKick <= 3)
{
StartOfRound.Instance.KickPlayer(playerObjToKick);
ConfirmKickUserPanel.SetActive(value: false);
}
}
public void RemoveUserFromPlayerList(int playerObjectId)
{
playerListSlots[playerObjectId].slotContainer.SetActive(value: false);
playerListSlots[playerObjectId].isConnected = false;
}
public void OpenUserSteamProfile(int slotId)
{
if (!GameNetworkManager.Instance.disableSteam && playerListSlots[slotId].isConnected && playerListSlots[slotId].playerSteamId != 0L)
{
SteamFriends.OpenUserOverlay(playerListSlots[slotId].playerSteamId, "steamid");
}
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}
}