21 lines
540 B
C#
21 lines
540 B
C#
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using Unity.Netcode;
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public struct ServerAudio : INetworkSerializable
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{
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public NetworkObjectReference audioObj;
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public bool oneshot;
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public bool looped;
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public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter
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{
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serializer.SerializeValue(ref audioObj, default(FastBufferWriter.ForNetworkSerializable));
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serializer.SerializeValue(ref oneshot, default(FastBufferWriter.ForPrimitives));
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if (!oneshot)
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{
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serializer.SerializeValue(ref looped, default(FastBufferWriter.ForPrimitives));
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}
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}
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}
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