LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/StartMatchLever.cs

285 lines
8.2 KiB
C#
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2023-12-22 22:51:17 +00:00
using Unity.Netcode;
using UnityEngine;
public class StartMatchLever : NetworkBehaviour
{
public bool singlePlayerEnabled;
public bool leverHasBeenPulled;
public InteractTrigger triggerScript;
public StartOfRound playersManager;
public Animator leverAnimatorObject;
private float updateInterval;
private bool clientSentRPC;
public bool hasDisplayedTimeWarning;
public void LeverAnimation()
{
if (!GameNetworkManager.Instance.localPlayerController.isPlayerDead && !playersManager.travellingToNewLevel && (!playersManager.inShipPhase || playersManager.connectedPlayersAmount + 1 > 1 || singlePlayerEnabled))
{
if (playersManager.shipHasLanded)
{
PullLeverAnim(leverPulled: false);
clientSentRPC = true;
PlayLeverPullEffectsServerRpc(leverPulled: false);
}
else if (playersManager.inShipPhase)
{
PullLeverAnim(leverPulled: true);
clientSentRPC = true;
PlayLeverPullEffectsServerRpc(leverPulled: true);
}
}
}
private void PullLeverAnim(bool leverPulled)
{
Debug.Log($"Lever animation: setting bool to {leverPulled}");
leverAnimatorObject.SetBool("pullLever", leverPulled);
leverHasBeenPulled = leverPulled;
triggerScript.interactable = false;
}
[ServerRpc(RequireOwnership = false)]
public void PlayLeverPullEffectsServerRpc(bool leverPulled)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(2406447821u, serverRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in leverPulled, default(FastBufferWriter.ForPrimitives));
__endSendServerRpc(ref bufferWriter, 2406447821u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
PlayLeverPullEffectsClientRpc(leverPulled);
}
}
}
[ClientRpc]
private void PlayLeverPullEffectsClientRpc(bool leverPulled)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(2951629574u, clientRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in leverPulled, default(FastBufferWriter.ForPrimitives));
__endSendClientRpc(ref bufferWriter, 2951629574u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
if (clientSentRPC)
{
clientSentRPC = false;
Debug.Log("Sent lever animation RPC on this client");
}
else
{
PullLeverAnim(leverPulled);
}
}
}
public void PullLever()
{
if (leverHasBeenPulled)
{
StartGame();
}
else
{
EndGame();
}
}
public void StartGame()
{
if (playersManager.travellingToNewLevel || !playersManager.inShipPhase || (playersManager.connectedPlayersAmount + 1 <= 1 && !singlePlayerEnabled))
{
return;
}
if (playersManager.fullyLoadedPlayers.Count >= playersManager.connectedPlayersAmount + 1)
{
if (!base.IsServer)
{
playersManager.StartGameServerRpc();
}
else
{
playersManager.StartGame();
}
}
else
{
triggerScript.hoverTip = "[ Players are loading. ]";
Debug.Log("Attempted to start the game while routing to a new planet");
Debug.Log($"Number of loaded players: {playersManager.fullyLoadedPlayers}");
updateInterval = 4f;
CancelStartGame();
}
}
[ClientRpc]
public void CancelStartGameClientRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(2142553593u, clientRpcParams, RpcDelivery.Reliable);
__endSendClientRpc(ref bufferWriter, 2142553593u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
CancelStartGame();
}
}
}
private void CancelStartGame()
{
leverHasBeenPulled = false;
leverAnimatorObject.SetBool("pullLever", value: false);
}
public void EndGame()
{
if ((GameNetworkManager.Instance.localPlayerController.isPlayerDead || playersManager.shipHasLanded) && !playersManager.shipIsLeaving && !playersManager.shipLeftAutomatically)
{
triggerScript.interactable = false;
playersManager.shipIsLeaving = true;
playersManager.EndGameServerRpc((int)GameNetworkManager.Instance.localPlayerController.playerClientId);
}
}
public void BeginHoldingInteractOnLever()
{
if (playersManager.inShipPhase && !hasDisplayedTimeWarning && StartOfRound.Instance.currentLevel.planetHasTime)
{
hasDisplayedTimeWarning = true;
if (TimeOfDay.Instance.daysUntilDeadline <= 0)
{
triggerScript.timeToHold = 4f;
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HUDManager.Instance.DisplayTip("HALT!", "You have 0 days left to meet the quota. Use the terminal to route to the company and sell.", isWarning: true);
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}
}
}
private void Start()
{
if (!base.IsServer)
{
triggerScript.hoverTip = "[ Must be server host. ]";
triggerScript.interactable = false;
}
}
private void Update()
{
if (updateInterval <= 0f)
{
updateInterval = 2f;
if (!leverHasBeenPulled)
{
if (!base.IsServer && !GameNetworkManager.Instance.gameHasStarted)
{
return;
}
if (playersManager.connectedPlayersAmount + 1 > 1 || singlePlayerEnabled)
{
if (GameNetworkManager.Instance.gameHasStarted)
{
triggerScript.hoverTip = "Land ship : [LMB]";
}
else
{
triggerScript.hoverTip = "Start game : [LMB]";
}
}
else
{
triggerScript.hoverTip = "[ At least two players needed to start! ]";
}
}
else
{
triggerScript.hoverTip = "Start ship : [LMB]";
}
}
else
{
updateInterval -= Time.deltaTime;
}
}
protected override void __initializeVariables()
{
base.__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_StartMatchLever()
{
NetworkManager.__rpc_func_table.Add(2406447821u, __rpc_handler_2406447821);
NetworkManager.__rpc_func_table.Add(2951629574u, __rpc_handler_2951629574);
NetworkManager.__rpc_func_table.Add(2142553593u, __rpc_handler_2142553593);
}
private static void __rpc_handler_2406447821(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
target.__rpc_exec_stage = __RpcExecStage.Server;
((StartMatchLever)target).PlayLeverPullEffectsServerRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_2951629574(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
target.__rpc_exec_stage = __RpcExecStage.Client;
((StartMatchLever)target).PlayLeverPullEffectsClientRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_2142553593(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = __RpcExecStage.Client;
((StartMatchLever)target).CancelStartGameClientRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
protected internal override string __getTypeName()
{
return "StartMatchLever";
}
}