LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/CashRegister.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: CashRegister
m_EditorClassIdentifier:
itemId: 0
itemName: Cash register
spawnPositionTypes:
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- {fileID: 11400000, guid: d88dc4d47cde16d4c8e6dde84f16f1c3, type: 2}
- {fileID: 11400000, guid: dbf7288e6b9b51649b1165e12f82ad46, type: 2}
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twoHanded: 1
twoHandedAnimation: 1
canBeGrabbedBeforeGameStart: 1
weight: 1.8
itemIsTrigger: 0
holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 1
isScrap: 1
creditsWorth: 0
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 400
minValue: 200
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spawnPrefab: {fileID: 1998428830341663, guid: 279b81f9fd2eac247ab809e332a03c7b, type: 2}
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requiresBattery: 0
batteryUsage: 5
automaticallySetUsingPower: 1
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itemIcon: {fileID: 21300000, guid: a05b40c39e5fb094c871fee763e74f6b, type: 2}
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grabAnim: HoldLung
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
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grabSFX: {fileID: 8300000, guid: ee728fd736bef7b4ab42f436041382e5, type: 3}
dropSFX: {fileID: 8300000, guid: 5f035d89dc21f044c96d6c2bca75ff68, type: 3}
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pocketSFX: {fileID: 0}
throwSFX: {fileID: 0}
syncGrabFunction: 0
syncUseFunction: 1
syncDiscardFunction: 0
syncInteractLRFunction: 0
toolTips:
- 'Use cash register : [RMB]'
verticalOffset: 0.3
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floorYOffset: 0
allowDroppingAheadOfPlayer: 1
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restingRotation: {x: -90, y: 0, z: 40}
rotationOffset: {x: -34.4, y: -167.8, z: -245}
positionOffset: {x: -0.35, y: 0.1, z: -0.1}
meshOffset: 1
meshVariants: []
materialVariants: []
usableInSpecialAnimations: 0
canBeInspected: 0