LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/StunGrenade_0.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
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m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: StunGrenade
m_EditorClassIdentifier:
itemId: 12
itemName: Stun grenade
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 0
weight: 1.05
itemIsTrigger: 0
holdButtonUse: 1
itemSpawnsOnGround: 1
isConductiveMetal: 0
isScrap: 0
creditsWorth: 40
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 0
minValue: 0
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spawnPrefab: {fileID: 1326786580040484, guid: 96f7268b4d07fe04a9e4386563001bbe, type: 2}
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requiresBattery: 0
batteryUsage: 300
automaticallySetUsingPower: 1
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itemIcon: {fileID: 21300000, guid: 1beb1ebabb4e15c47b623a232824c9b2, type: 2}
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grabAnim:
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
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grabSFX: {fileID: 8300000, guid: 78cd93d04e9b58a42994ac1252a9bac0, type: 3}
dropSFX: {fileID: 8300000, guid: 61502a1a71cc5014ba9f960e20381a3c, type: 3}
pocketSFX: {fileID: 8300000, guid: 52ac290b7eaec1141b4774eb48a264b7, type: 3}
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throwSFX: {fileID: 0}
syncGrabFunction: 0
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toolTips:
- 'Use grenade : [RMB]'
verticalOffset: 0.12
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floorYOffset: 0
allowDroppingAheadOfPlayer: 1
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restingRotation: {x: 0, y: 0, z: 90}
rotationOffset: {x: 1.78, y: 107.18, z: -68.7}
positionOffset: {x: -0.16, y: 0.06, z: 0.05}
meshOffset: 0
meshVariants: []
materialVariants: []
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