1227 lines
33 KiB
C#
1227 lines
33 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using ES3Internal;
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using ES3Types;
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using UnityEngine;
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using UnityEngine.Networking;
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public class ES3
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{
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public enum Location
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{
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File = 0,
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PlayerPrefs = 1,
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InternalMS = 2,
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Resources = 3,
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Cache = 4
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}
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public enum Directory
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{
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PersistentDataPath = 0,
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DataPath = 1
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}
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public enum EncryptionType
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{
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None = 0,
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AES = 1
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}
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public enum CompressionType
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{
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None = 0,
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Gzip = 1
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}
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public enum Format
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{
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JSON = 0
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}
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public enum ReferenceMode
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{
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ByRef = 0,
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ByValue = 1,
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ByRefAndValue = 2
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}
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public enum ImageType
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{
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JPEG = 0,
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PNG = 1
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}
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public static void Save(string key, object value)
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{
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ES3.Save<object>(key, value, new ES3Settings());
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}
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public static void Save(string key, object value, string filePath)
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{
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ES3.Save<object>(key, value, new ES3Settings(filePath));
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}
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public static void Save(string key, object value, string filePath, ES3Settings settings)
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{
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ES3.Save<object>(key, value, new ES3Settings(filePath, settings));
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}
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public static void Save(string key, object value, ES3Settings settings)
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{
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ES3.Save<object>(key, value, settings);
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}
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public static void Save<T>(string key, T value)
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{
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Save(key, value, new ES3Settings());
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}
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public static void Save<T>(string key, T value, string filePath)
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{
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Save(key, value, new ES3Settings(filePath));
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}
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public static void Save<T>(string key, T value, string filePath, ES3Settings settings)
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{
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Save(key, value, new ES3Settings(filePath, settings));
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}
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public static void Save<T>(string key, T value, ES3Settings settings)
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{
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if (settings.location == Location.Cache)
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{
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ES3File.GetOrCreateCachedFile(settings).Save(key, value);
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return;
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}
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using ES3Writer eS3Writer = ES3Writer.Create(settings);
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eS3Writer.Write<T>(key, value);
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eS3Writer.Save();
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}
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public static void SaveRaw(byte[] bytes)
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{
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SaveRaw(bytes, new ES3Settings());
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}
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public static void SaveRaw(byte[] bytes, string filePath)
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{
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SaveRaw(bytes, new ES3Settings(filePath));
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}
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public static void SaveRaw(byte[] bytes, string filePath, ES3Settings settings)
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{
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SaveRaw(bytes, new ES3Settings(filePath, settings));
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}
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public static void SaveRaw(byte[] bytes, ES3Settings settings)
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{
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if (settings.location == Location.Cache)
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{
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ES3File.GetOrCreateCachedFile(settings).SaveRaw(bytes, settings);
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return;
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}
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using (Stream stream = ES3Stream.CreateStream(settings, ES3FileMode.Write))
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{
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stream.Write(bytes, 0, bytes.Length);
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}
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ES3IO.CommitBackup(settings);
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}
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public static void SaveRaw(string str)
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{
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SaveRaw(str, new ES3Settings());
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}
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public static void SaveRaw(string str, string filePath)
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{
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SaveRaw(str, new ES3Settings(filePath));
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}
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public static void SaveRaw(string str, string filePath, ES3Settings settings)
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{
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SaveRaw(str, new ES3Settings(filePath, settings));
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}
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public static void SaveRaw(string str, ES3Settings settings)
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{
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SaveRaw(settings.encoding.GetBytes(str), settings);
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}
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public static void AppendRaw(byte[] bytes)
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{
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AppendRaw(bytes, new ES3Settings());
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}
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public static void AppendRaw(byte[] bytes, string filePath, ES3Settings settings)
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{
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AppendRaw(bytes, new ES3Settings(filePath, settings));
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}
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public static void AppendRaw(byte[] bytes, ES3Settings settings)
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{
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if (settings.location == Location.Cache)
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{
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ES3File.GetOrCreateCachedFile(settings).AppendRaw(bytes);
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return;
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}
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using Stream stream = ES3Stream.CreateStream(new ES3Settings(settings.path, settings)
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{
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encryptionType = EncryptionType.None,
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compressionType = CompressionType.None
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}, ES3FileMode.Append);
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stream.Write(bytes, 0, bytes.Length);
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}
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public static void AppendRaw(string str)
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{
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AppendRaw(str, new ES3Settings());
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}
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public static void AppendRaw(string str, string filePath)
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{
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AppendRaw(str, new ES3Settings(filePath));
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}
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public static void AppendRaw(string str, string filePath, ES3Settings settings)
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{
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AppendRaw(str, new ES3Settings(filePath, settings));
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}
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public static void AppendRaw(string str, ES3Settings settings)
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{
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byte[] bytes = settings.encoding.GetBytes(str);
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ES3Settings eS3Settings = new ES3Settings(settings.path, settings);
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eS3Settings.encryptionType = EncryptionType.None;
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eS3Settings.compressionType = CompressionType.None;
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if (settings.location == Location.Cache)
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{
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ES3File.GetOrCreateCachedFile(settings).SaveRaw(bytes);
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return;
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}
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using Stream stream = ES3Stream.CreateStream(eS3Settings, ES3FileMode.Append);
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stream.Write(bytes, 0, bytes.Length);
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}
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public static void SaveImage(Texture2D texture, string imagePath)
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{
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SaveImage(texture, new ES3Settings(imagePath));
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}
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public static void SaveImage(Texture2D texture, string imagePath, ES3Settings settings)
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{
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SaveImage(texture, new ES3Settings(imagePath, settings));
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}
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public static void SaveImage(Texture2D texture, ES3Settings settings)
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{
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SaveImage(texture, 75, settings);
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}
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public static void SaveImage(Texture2D texture, int quality, string imagePath)
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{
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SaveImage(texture, quality, new ES3Settings(imagePath));
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}
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public static void SaveImage(Texture2D texture, int quality, string imagePath, ES3Settings settings)
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{
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SaveImage(texture, quality, new ES3Settings(imagePath, settings));
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}
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public static void SaveImage(Texture2D texture, int quality, ES3Settings settings)
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{
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string text = ES3IO.GetExtension(settings.path).ToLower();
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if (string.IsNullOrEmpty(text))
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{
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throw new ArgumentException("File path must have a file extension when using ES3.SaveImage.");
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}
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byte[] bytes;
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switch (text)
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{
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case ".jpg":
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case ".jpeg":
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bytes = texture.EncodeToJPG(quality);
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break;
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case ".png":
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bytes = texture.EncodeToPNG();
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break;
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default:
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throw new ArgumentException("File path must have extension of .png, .jpg or .jpeg when using ES3.SaveImage.");
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}
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SaveRaw(bytes, settings);
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}
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public static byte[] SaveImageToBytes(Texture2D texture, int quality, ImageType imageType)
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{
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if (imageType == ImageType.JPEG)
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{
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return texture.EncodeToJPG(quality);
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}
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return texture.EncodeToPNG();
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}
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public static object Load(string key)
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{
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return Load<object>(key, new ES3Settings());
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}
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public static object Load(string key, string filePath)
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{
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return Load<object>(key, new ES3Settings(filePath));
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}
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public static object Load(string key, string filePath, ES3Settings settings)
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{
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return Load<object>(key, new ES3Settings(filePath, settings));
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}
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public static object Load(string key, ES3Settings settings)
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{
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return Load<object>(key, settings);
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}
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public static object Load(string key, object defaultValue)
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{
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return ES3.Load<object>(key, defaultValue, new ES3Settings());
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}
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public static object Load(string key, string filePath, object defaultValue)
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{
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return ES3.Load<object>(key, defaultValue, new ES3Settings(filePath));
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}
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public static object Load(string key, string filePath, object defaultValue, ES3Settings settings)
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{
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return ES3.Load<object>(key, defaultValue, new ES3Settings(filePath, settings));
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}
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public static object Load(string key, object defaultValue, ES3Settings settings)
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{
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return ES3.Load<object>(key, defaultValue, settings);
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}
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public static T Load<T>(string key)
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{
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return Load<T>(key, new ES3Settings());
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}
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public static T Load<T>(string key, string filePath)
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{
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return Load<T>(key, new ES3Settings(filePath));
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}
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public static T Load<T>(string key, string filePath, ES3Settings settings)
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{
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return Load<T>(key, new ES3Settings(filePath, settings));
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}
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public static T Load<T>(string key, ES3Settings settings)
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{
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if (settings.location == Location.Cache)
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{
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return ES3File.GetOrCreateCachedFile(settings).Load<T>(key);
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}
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using ES3Reader eS3Reader = ES3Reader.Create(settings);
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if (eS3Reader == null)
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{
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throw new FileNotFoundException("File \"" + settings.FullPath + "\" could not be found.");
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}
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return eS3Reader.Read<T>(key);
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}
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public static T Load<T>(string key, T defaultValue)
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{
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return Load(key, defaultValue, new ES3Settings());
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}
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public static T Load<T>(string key, string filePath, T defaultValue)
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{
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return Load(key, defaultValue, new ES3Settings(filePath));
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}
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public static T Load<T>(string key, string filePath, T defaultValue, ES3Settings settings)
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{
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return Load(key, defaultValue, new ES3Settings(filePath, settings));
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}
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public static T Load<T>(string key, T defaultValue, ES3Settings settings)
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{
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if (settings.location == Location.Cache)
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{
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return ES3File.GetOrCreateCachedFile(settings).Load(key, defaultValue);
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}
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using ES3Reader eS3Reader = ES3Reader.Create(settings);
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if (eS3Reader == null)
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{
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return defaultValue;
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}
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return eS3Reader.Read(key, defaultValue);
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}
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public static void LoadInto<T>(string key, object obj) where T : class
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{
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ES3.LoadInto<object>(key, obj, new ES3Settings());
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}
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public static void LoadInto(string key, string filePath, object obj)
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{
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ES3.LoadInto<object>(key, obj, new ES3Settings(filePath));
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}
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public static void LoadInto(string key, string filePath, object obj, ES3Settings settings)
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{
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ES3.LoadInto<object>(key, obj, new ES3Settings(filePath, settings));
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}
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public static void LoadInto(string key, object obj, ES3Settings settings)
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{
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ES3.LoadInto<object>(key, obj, settings);
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}
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public static void LoadInto<T>(string key, T obj) where T : class
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{
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LoadInto(key, obj, new ES3Settings());
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}
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public static void LoadInto<T>(string key, string filePath, T obj) where T : class
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{
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LoadInto(key, obj, new ES3Settings(filePath));
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}
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public static void LoadInto<T>(string key, string filePath, T obj, ES3Settings settings) where T : class
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{
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LoadInto(key, obj, new ES3Settings(filePath, settings));
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}
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public static void LoadInto<T>(string key, T obj, ES3Settings settings) where T : class
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{
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if (ES3Reflection.IsValueType(obj.GetType()))
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{
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throw new InvalidOperationException("ES3.LoadInto can only be used with reference types, but the data you're loading is a value type. Use ES3.Load instead.");
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}
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if (settings.location == Location.Cache)
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{
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ES3File.GetOrCreateCachedFile(settings).LoadInto(key, obj);
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return;
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}
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if (settings == null)
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{
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settings = new ES3Settings();
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}
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using ES3Reader eS3Reader = ES3Reader.Create(settings);
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if (eS3Reader == null)
|
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{
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throw new FileNotFoundException("File \"" + settings.FullPath + "\" could not be found.");
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}
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eS3Reader.ReadInto(key, obj);
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}
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public static string LoadString(string key, string defaultValue, ES3Settings settings)
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{
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return Load(key, null, defaultValue, settings);
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}
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public static string LoadString(string key, string defaultValue, string filePath = null, ES3Settings settings = null)
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{
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return Load(key, filePath, defaultValue, settings);
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}
|
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public static byte[] LoadRawBytes()
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{
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return LoadRawBytes(new ES3Settings());
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}
|
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public static byte[] LoadRawBytes(string filePath)
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|
{
|
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return LoadRawBytes(new ES3Settings(filePath));
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}
|
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|
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public static byte[] LoadRawBytes(string filePath, ES3Settings settings)
|
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|
{
|
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return LoadRawBytes(new ES3Settings(filePath, settings));
|
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}
|
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|
|
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public static byte[] LoadRawBytes(ES3Settings settings)
|
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|
{
|
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if (settings.location == Location.Cache)
|
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|
{
|
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return ES3File.GetOrCreateCachedFile(settings).LoadRawBytes();
|
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|
}
|
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using Stream stream = ES3Stream.CreateStream(settings, ES3FileMode.Read);
|
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|
if (stream == null)
|
||
|
{
|
||
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throw new FileNotFoundException("File " + settings.path + " could not be found");
|
||
|
}
|
||
|
if (stream.GetType() == typeof(GZipStream))
|
||
|
{
|
||
|
GZipStream source = (GZipStream)stream;
|
||
|
using MemoryStream memoryStream = new MemoryStream();
|
||
|
ES3Stream.CopyTo(source, memoryStream);
|
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return memoryStream.ToArray();
|
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}
|
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byte[] array = new byte[stream.Length];
|
||
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stream.Read(array, 0, array.Length);
|
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return array;
|
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|
}
|
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|
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|
public static string LoadRawString()
|
||
|
{
|
||
|
return LoadRawString(new ES3Settings());
|
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|
}
|
||
|
|
||
|
public static string LoadRawString(string filePath)
|
||
|
{
|
||
|
return LoadRawString(new ES3Settings(filePath));
|
||
|
}
|
||
|
|
||
|
public static string LoadRawString(string filePath, ES3Settings settings)
|
||
|
{
|
||
|
return LoadRawString(new ES3Settings(filePath, settings));
|
||
|
}
|
||
|
|
||
|
public static string LoadRawString(ES3Settings settings)
|
||
|
{
|
||
|
byte[] array = LoadRawBytes(settings);
|
||
|
return settings.encoding.GetString(array, 0, array.Length);
|
||
|
}
|
||
|
|
||
|
public static Texture2D LoadImage(string imagePath)
|
||
|
{
|
||
|
return LoadImage(new ES3Settings(imagePath));
|
||
|
}
|
||
|
|
||
|
public static Texture2D LoadImage(string imagePath, ES3Settings settings)
|
||
|
{
|
||
|
return LoadImage(new ES3Settings(imagePath, settings));
|
||
|
}
|
||
|
|
||
|
public static Texture2D LoadImage(ES3Settings settings)
|
||
|
{
|
||
|
return LoadImage(LoadRawBytes(settings));
|
||
|
}
|
||
|
|
||
|
public static Texture2D LoadImage(byte[] bytes)
|
||
|
{
|
||
|
Texture2D texture2D = new Texture2D(1, 1);
|
||
|
texture2D.LoadImage(bytes);
|
||
|
return texture2D;
|
||
|
}
|
||
|
|
||
|
public static AudioClip LoadAudio(string audioFilePath, AudioType audioType)
|
||
|
{
|
||
|
return LoadAudio(audioFilePath, audioType, new ES3Settings());
|
||
|
}
|
||
|
|
||
|
public static AudioClip LoadAudio(string audioFilePath, AudioType audioType, ES3Settings settings)
|
||
|
{
|
||
|
if (settings.location != 0)
|
||
|
{
|
||
|
throw new InvalidOperationException("ES3.LoadAudio can only be used with the File save location");
|
||
|
}
|
||
|
if (Application.platform == RuntimePlatform.WebGLPlayer)
|
||
|
{
|
||
|
throw new InvalidOperationException("You cannot use ES3.LoadAudio with WebGL");
|
||
|
}
|
||
|
string text = ES3IO.GetExtension(audioFilePath).ToLower();
|
||
|
if (text == ".mp3" && (Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.OSXPlayer))
|
||
|
{
|
||
|
throw new InvalidOperationException("You can only load Ogg, WAV, XM, IT, MOD or S3M on Unity Standalone");
|
||
|
}
|
||
|
if (text == ".ogg" && (Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.MetroPlayerARM))
|
||
|
{
|
||
|
throw new InvalidOperationException("You can only load MP3, WAV, XM, IT, MOD or S3M on Unity Standalone");
|
||
|
}
|
||
|
ES3Settings eS3Settings = new ES3Settings(audioFilePath, settings);
|
||
|
using UnityWebRequest unityWebRequest = UnityWebRequestMultimedia.GetAudioClip("file://" + eS3Settings.FullPath, audioType);
|
||
|
unityWebRequest.SendWebRequest();
|
||
|
while (!unityWebRequest.isDone)
|
||
|
{
|
||
|
}
|
||
|
if (ES3WebClass.IsNetworkError(unityWebRequest))
|
||
|
{
|
||
|
throw new Exception(unityWebRequest.error);
|
||
|
}
|
||
|
return DownloadHandlerAudioClip.GetContent(unityWebRequest);
|
||
|
}
|
||
|
|
||
|
public static byte[] Serialize<T>(T value, ES3Settings settings = null)
|
||
|
{
|
||
|
return Serialize(value, ES3TypeMgr.GetOrCreateES3Type(typeof(T)), settings);
|
||
|
}
|
||
|
|
||
|
internal static byte[] Serialize(object value, ES3Type type, ES3Settings settings = null)
|
||
|
{
|
||
|
if (settings == null)
|
||
|
{
|
||
|
settings = new ES3Settings();
|
||
|
}
|
||
|
using MemoryStream memoryStream = new MemoryStream();
|
||
|
using Stream stream = ES3Stream.CreateStream(memoryStream, settings, ES3FileMode.Write);
|
||
|
using (ES3Writer eS3Writer = ES3Writer.Create(stream, settings, writeHeaderAndFooter: false, overwriteKeys: false))
|
||
|
{
|
||
|
eS3Writer.Write(value, type, settings.referenceMode);
|
||
|
}
|
||
|
return memoryStream.ToArray();
|
||
|
}
|
||
|
|
||
|
public static T Deserialize<T>(byte[] bytes, ES3Settings settings = null)
|
||
|
{
|
||
|
return (T)Deserialize(ES3TypeMgr.GetOrCreateES3Type(typeof(T)), bytes, settings);
|
||
|
}
|
||
|
|
||
|
internal static object Deserialize(ES3Type type, byte[] bytes, ES3Settings settings = null)
|
||
|
{
|
||
|
if (settings == null)
|
||
|
{
|
||
|
settings = new ES3Settings();
|
||
|
}
|
||
|
using MemoryStream stream = new MemoryStream(bytes, writable: false);
|
||
|
using Stream stream2 = ES3Stream.CreateStream(stream, settings, ES3FileMode.Read);
|
||
|
using ES3Reader eS3Reader = ES3Reader.Create(stream2, settings, readHeaderAndFooter: false);
|
||
|
return eS3Reader.Read<object>(type);
|
||
|
}
|
||
|
|
||
|
public static void DeserializeInto<T>(byte[] bytes, T obj, ES3Settings settings = null) where T : class
|
||
|
{
|
||
|
DeserializeInto(ES3TypeMgr.GetOrCreateES3Type(typeof(T)), bytes, obj, settings);
|
||
|
}
|
||
|
|
||
|
public static void DeserializeInto<T>(ES3Type type, byte[] bytes, T obj, ES3Settings settings = null) where T : class
|
||
|
{
|
||
|
if (settings == null)
|
||
|
{
|
||
|
settings = new ES3Settings();
|
||
|
}
|
||
|
using MemoryStream stream = new MemoryStream(bytes, writable: false);
|
||
|
using ES3Reader eS3Reader = ES3Reader.Create(stream, settings, readHeaderAndFooter: false);
|
||
|
eS3Reader.ReadInto<T>(obj, type);
|
||
|
}
|
||
|
|
||
|
public static byte[] EncryptBytes(byte[] bytes, string password = null)
|
||
|
{
|
||
|
if (string.IsNullOrEmpty(password))
|
||
|
{
|
||
|
password = ES3Settings.defaultSettings.encryptionPassword;
|
||
|
}
|
||
|
return new AESEncryptionAlgorithm().Encrypt(bytes, password, ES3Settings.defaultSettings.bufferSize);
|
||
|
}
|
||
|
|
||
|
public static byte[] DecryptBytes(byte[] bytes, string password = null)
|
||
|
{
|
||
|
if (string.IsNullOrEmpty(password))
|
||
|
{
|
||
|
password = ES3Settings.defaultSettings.encryptionPassword;
|
||
|
}
|
||
|
return new AESEncryptionAlgorithm().Decrypt(bytes, password, ES3Settings.defaultSettings.bufferSize);
|
||
|
}
|
||
|
|
||
|
public static string EncryptString(string str, string password = null)
|
||
|
{
|
||
|
return Convert.ToBase64String(EncryptBytes(ES3Settings.defaultSettings.encoding.GetBytes(str), password));
|
||
|
}
|
||
|
|
||
|
public static string DecryptString(string str, string password = null)
|
||
|
{
|
||
|
return ES3Settings.defaultSettings.encoding.GetString(DecryptBytes(Convert.FromBase64String(str), password));
|
||
|
}
|
||
|
|
||
|
public static byte[] CompressBytes(byte[] bytes)
|
||
|
{
|
||
|
using MemoryStream memoryStream = new MemoryStream();
|
||
|
ES3Settings eS3Settings = new ES3Settings();
|
||
|
eS3Settings.location = Location.InternalMS;
|
||
|
eS3Settings.compressionType = CompressionType.Gzip;
|
||
|
eS3Settings.encryptionType = EncryptionType.None;
|
||
|
using (Stream stream = ES3Stream.CreateStream(memoryStream, eS3Settings, ES3FileMode.Write))
|
||
|
{
|
||
|
stream.Write(bytes, 0, bytes.Length);
|
||
|
}
|
||
|
return memoryStream.ToArray();
|
||
|
}
|
||
|
|
||
|
public static byte[] DecompressBytes(byte[] bytes)
|
||
|
{
|
||
|
using MemoryStream stream = new MemoryStream(bytes);
|
||
|
ES3Settings eS3Settings = new ES3Settings();
|
||
|
eS3Settings.location = Location.InternalMS;
|
||
|
eS3Settings.compressionType = CompressionType.Gzip;
|
||
|
eS3Settings.encryptionType = EncryptionType.None;
|
||
|
using MemoryStream memoryStream = new MemoryStream();
|
||
|
using (Stream source = ES3Stream.CreateStream(stream, eS3Settings, ES3FileMode.Read))
|
||
|
{
|
||
|
ES3Stream.CopyTo(source, memoryStream);
|
||
|
}
|
||
|
return memoryStream.ToArray();
|
||
|
}
|
||
|
|
||
|
public static string CompressString(string str)
|
||
|
{
|
||
|
return Convert.ToBase64String(CompressBytes(ES3Settings.defaultSettings.encoding.GetBytes(str)));
|
||
|
}
|
||
|
|
||
|
public static string DecompressString(string str)
|
||
|
{
|
||
|
return ES3Settings.defaultSettings.encoding.GetString(DecompressBytes(Convert.FromBase64String(str)));
|
||
|
}
|
||
|
|
||
|
public static void DeleteFile()
|
||
|
{
|
||
|
DeleteFile(new ES3Settings());
|
||
|
}
|
||
|
|
||
|
public static void DeleteFile(string filePath)
|
||
|
{
|
||
|
DeleteFile(new ES3Settings(filePath));
|
||
|
}
|
||
|
|
||
|
public static void DeleteFile(string filePath, ES3Settings settings)
|
||
|
{
|
||
|
DeleteFile(new ES3Settings(filePath, settings));
|
||
|
}
|
||
|
|
||
|
public static void DeleteFile(ES3Settings settings)
|
||
|
{
|
||
|
if (settings.location == Location.File)
|
||
|
{
|
||
|
ES3IO.DeleteFile(settings.FullPath);
|
||
|
}
|
||
|
else if (settings.location == Location.PlayerPrefs)
|
||
|
{
|
||
|
PlayerPrefs.DeleteKey(settings.FullPath);
|
||
|
}
|
||
|
else if (settings.location == Location.Cache)
|
||
|
{
|
||
|
ES3File.RemoveCachedFile(settings);
|
||
|
}
|
||
|
else if (settings.location == Location.Resources)
|
||
|
{
|
||
|
throw new NotSupportedException("Deleting files from Resources is not possible.");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static void CopyFile(string oldFilePath, string newFilePath)
|
||
|
{
|
||
|
CopyFile(new ES3Settings(oldFilePath), new ES3Settings(newFilePath));
|
||
|
}
|
||
|
|
||
|
public static void CopyFile(string oldFilePath, string newFilePath, ES3Settings oldSettings, ES3Settings newSettings)
|
||
|
{
|
||
|
CopyFile(new ES3Settings(oldFilePath, oldSettings), new ES3Settings(newFilePath, newSettings));
|
||
|
}
|
||
|
|
||
|
public static void CopyFile(ES3Settings oldSettings, ES3Settings newSettings)
|
||
|
{
|
||
|
if (oldSettings.location != newSettings.location)
|
||
|
{
|
||
|
throw new InvalidOperationException("Cannot copy file from " + oldSettings.location.ToString() + " to " + newSettings.location.ToString() + ". Location must be the same for both source and destination.");
|
||
|
}
|
||
|
if (oldSettings.location == Location.File)
|
||
|
{
|
||
|
if (ES3IO.FileExists(oldSettings.FullPath))
|
||
|
{
|
||
|
string directoryPath = ES3IO.GetDirectoryPath(newSettings.FullPath);
|
||
|
if (!ES3IO.DirectoryExists(directoryPath))
|
||
|
{
|
||
|
ES3IO.CreateDirectory(directoryPath);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ES3IO.DeleteFile(newSettings.FullPath);
|
||
|
}
|
||
|
ES3IO.CopyFile(oldSettings.FullPath, newSettings.FullPath);
|
||
|
}
|
||
|
}
|
||
|
else if (oldSettings.location == Location.PlayerPrefs)
|
||
|
{
|
||
|
PlayerPrefs.SetString(newSettings.FullPath, PlayerPrefs.GetString(oldSettings.FullPath));
|
||
|
}
|
||
|
else if (oldSettings.location == Location.Cache)
|
||
|
{
|
||
|
ES3File.CopyCachedFile(oldSettings, newSettings);
|
||
|
}
|
||
|
else if (oldSettings.location == Location.Resources)
|
||
|
{
|
||
|
throw new NotSupportedException("Modifying files from Resources is not allowed.");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static void RenameFile(string oldFilePath, string newFilePath)
|
||
|
{
|
||
|
RenameFile(new ES3Settings(oldFilePath), new ES3Settings(newFilePath));
|
||
|
}
|
||
|
|
||
|
public static void RenameFile(string oldFilePath, string newFilePath, ES3Settings oldSettings, ES3Settings newSettings)
|
||
|
{
|
||
|
RenameFile(new ES3Settings(oldFilePath, oldSettings), new ES3Settings(newFilePath, newSettings));
|
||
|
}
|
||
|
|
||
|
public static void RenameFile(ES3Settings oldSettings, ES3Settings newSettings)
|
||
|
{
|
||
|
if (oldSettings.location != newSettings.location)
|
||
|
{
|
||
|
throw new InvalidOperationException("Cannot rename file in " + oldSettings.location.ToString() + " to " + newSettings.location.ToString() + ". Location must be the same for both source and destination.");
|
||
|
}
|
||
|
if (oldSettings.location == Location.File)
|
||
|
{
|
||
|
if (ES3IO.FileExists(oldSettings.FullPath))
|
||
|
{
|
||
|
ES3IO.DeleteFile(newSettings.FullPath);
|
||
|
ES3IO.MoveFile(oldSettings.FullPath, newSettings.FullPath);
|
||
|
}
|
||
|
}
|
||
|
else if (oldSettings.location == Location.PlayerPrefs)
|
||
|
{
|
||
|
PlayerPrefs.SetString(newSettings.FullPath, PlayerPrefs.GetString(oldSettings.FullPath));
|
||
|
PlayerPrefs.DeleteKey(oldSettings.FullPath);
|
||
|
}
|
||
|
else if (oldSettings.location == Location.Cache)
|
||
|
{
|
||
|
ES3File.CopyCachedFile(oldSettings, newSettings);
|
||
|
ES3File.RemoveCachedFile(oldSettings);
|
||
|
}
|
||
|
else if (oldSettings.location == Location.Resources)
|
||
|
{
|
||
|
throw new NotSupportedException("Modifying files from Resources is not allowed.");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static void CopyDirectory(string oldDirectoryPath, string newDirectoryPath)
|
||
|
{
|
||
|
CopyDirectory(new ES3Settings(oldDirectoryPath), new ES3Settings(newDirectoryPath));
|
||
|
}
|
||
|
|
||
|
public static void CopyDirectory(string oldDirectoryPath, string newDirectoryPath, ES3Settings oldSettings, ES3Settings newSettings)
|
||
|
{
|
||
|
CopyDirectory(new ES3Settings(oldDirectoryPath, oldSettings), new ES3Settings(newDirectoryPath, newSettings));
|
||
|
}
|
||
|
|
||
|
public static void CopyDirectory(ES3Settings oldSettings, ES3Settings newSettings)
|
||
|
{
|
||
|
if (oldSettings.location != 0)
|
||
|
{
|
||
|
throw new InvalidOperationException("ES3.CopyDirectory can only be used when the save location is 'File'");
|
||
|
}
|
||
|
if (!DirectoryExists(oldSettings))
|
||
|
{
|
||
|
throw new DirectoryNotFoundException("Directory " + oldSettings.FullPath + " not found");
|
||
|
}
|
||
|
if (!DirectoryExists(newSettings))
|
||
|
{
|
||
|
ES3IO.CreateDirectory(newSettings.FullPath);
|
||
|
}
|
||
|
string[] files = GetFiles(oldSettings);
|
||
|
foreach (string fileOrDirectoryName in files)
|
||
|
{
|
||
|
CopyFile(ES3IO.CombinePathAndFilename(oldSettings.path, fileOrDirectoryName), ES3IO.CombinePathAndFilename(newSettings.path, fileOrDirectoryName));
|
||
|
}
|
||
|
files = GetDirectories(oldSettings);
|
||
|
foreach (string fileOrDirectoryName2 in files)
|
||
|
{
|
||
|
CopyDirectory(ES3IO.CombinePathAndFilename(oldSettings.path, fileOrDirectoryName2), ES3IO.CombinePathAndFilename(newSettings.path, fileOrDirectoryName2));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static void RenameDirectory(string oldDirectoryPath, string newDirectoryPath)
|
||
|
{
|
||
|
RenameDirectory(new ES3Settings(oldDirectoryPath), new ES3Settings(newDirectoryPath));
|
||
|
}
|
||
|
|
||
|
public static void RenameDirectory(string oldDirectoryPath, string newDirectoryPath, ES3Settings oldSettings, ES3Settings newSettings)
|
||
|
{
|
||
|
RenameDirectory(new ES3Settings(oldDirectoryPath, oldSettings), new ES3Settings(newDirectoryPath, newSettings));
|
||
|
}
|
||
|
|
||
|
public static void RenameDirectory(ES3Settings oldSettings, ES3Settings newSettings)
|
||
|
{
|
||
|
if (oldSettings.location == Location.File)
|
||
|
{
|
||
|
if (ES3IO.DirectoryExists(oldSettings.FullPath))
|
||
|
{
|
||
|
ES3IO.DeleteDirectory(newSettings.FullPath);
|
||
|
ES3IO.MoveDirectory(oldSettings.FullPath, newSettings.FullPath);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
if (oldSettings.location == Location.PlayerPrefs || oldSettings.location == Location.Cache)
|
||
|
{
|
||
|
throw new NotSupportedException("Directories cannot be renamed when saving to Cache, PlayerPrefs, tvOS or using WebGL.");
|
||
|
}
|
||
|
if (oldSettings.location != Location.Resources)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
throw new NotSupportedException("Modifying files from Resources is not allowed.");
|
||
|
}
|
||
|
|
||
|
public static void DeleteDirectory(string directoryPath)
|
||
|
{
|
||
|
DeleteDirectory(new ES3Settings(directoryPath));
|
||
|
}
|
||
|
|
||
|
public static void DeleteDirectory(string directoryPath, ES3Settings settings)
|
||
|
{
|
||
|
DeleteDirectory(new ES3Settings(directoryPath, settings));
|
||
|
}
|
||
|
|
||
|
public static void DeleteDirectory(ES3Settings settings)
|
||
|
{
|
||
|
if (settings.location == Location.File)
|
||
|
{
|
||
|
ES3IO.DeleteDirectory(settings.FullPath);
|
||
|
return;
|
||
|
}
|
||
|
if (settings.location == Location.PlayerPrefs || settings.location == Location.Cache)
|
||
|
{
|
||
|
throw new NotSupportedException("Deleting Directories using Cache or PlayerPrefs is not supported.");
|
||
|
}
|
||
|
if (settings.location != Location.Resources)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
throw new NotSupportedException("Deleting directories from Resources is not allowed.");
|
||
|
}
|
||
|
|
||
|
public static void DeleteKey(string key)
|
||
|
{
|
||
|
DeleteKey(key, new ES3Settings());
|
||
|
}
|
||
|
|
||
|
public static void DeleteKey(string key, string filePath)
|
||
|
{
|
||
|
DeleteKey(key, new ES3Settings(filePath));
|
||
|
}
|
||
|
|
||
|
public static void DeleteKey(string key, string filePath, ES3Settings settings)
|
||
|
{
|
||
|
DeleteKey(key, new ES3Settings(filePath, settings));
|
||
|
}
|
||
|
|
||
|
public static void DeleteKey(string key, ES3Settings settings)
|
||
|
{
|
||
|
if (settings.location == Location.Resources)
|
||
|
{
|
||
|
throw new NotSupportedException("Modifying files in Resources is not allowed.");
|
||
|
}
|
||
|
if (settings.location == Location.Cache)
|
||
|
{
|
||
|
ES3File.DeleteKey(key, settings);
|
||
|
}
|
||
|
else if (FileExists(settings))
|
||
|
{
|
||
|
using (ES3Writer eS3Writer = ES3Writer.Create(settings))
|
||
|
{
|
||
|
eS3Writer.MarkKeyForDeletion(key);
|
||
|
eS3Writer.Save();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static bool KeyExists(string key)
|
||
|
{
|
||
|
return KeyExists(key, new ES3Settings());
|
||
|
}
|
||
|
|
||
|
public static bool KeyExists(string key, string filePath)
|
||
|
{
|
||
|
return KeyExists(key, new ES3Settings(filePath));
|
||
|
}
|
||
|
|
||
|
public static bool KeyExists(string key, string filePath, ES3Settings settings)
|
||
|
{
|
||
|
return KeyExists(key, new ES3Settings(filePath, settings));
|
||
|
}
|
||
|
|
||
|
public static bool KeyExists(string key, ES3Settings settings)
|
||
|
{
|
||
|
if (settings.location == Location.Cache)
|
||
|
{
|
||
|
return ES3File.KeyExists(key, settings);
|
||
|
}
|
||
|
using ES3Reader eS3Reader = ES3Reader.Create(settings);
|
||
|
return eS3Reader?.Goto(key) ?? false;
|
||
|
}
|
||
|
|
||
|
public static bool FileExists()
|
||
|
{
|
||
|
return FileExists(new ES3Settings());
|
||
|
}
|
||
|
|
||
|
public static bool FileExists(string filePath)
|
||
|
{
|
||
|
return FileExists(new ES3Settings(filePath));
|
||
|
}
|
||
|
|
||
|
public static bool FileExists(string filePath, ES3Settings settings)
|
||
|
{
|
||
|
return FileExists(new ES3Settings(filePath, settings));
|
||
|
}
|
||
|
|
||
|
public static bool FileExists(ES3Settings settings)
|
||
|
{
|
||
|
if (settings.location == Location.File)
|
||
|
{
|
||
|
return ES3IO.FileExists(settings.FullPath);
|
||
|
}
|
||
|
if (settings.location == Location.PlayerPrefs)
|
||
|
{
|
||
|
return PlayerPrefs.HasKey(settings.FullPath);
|
||
|
}
|
||
|
if (settings.location == Location.Cache)
|
||
|
{
|
||
|
return ES3File.FileExists(settings);
|
||
|
}
|
||
|
if (settings.location == Location.Resources)
|
||
|
{
|
||
|
return Resources.Load(settings.FullPath) != null;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
public static bool DirectoryExists(string folderPath)
|
||
|
{
|
||
|
return DirectoryExists(new ES3Settings(folderPath));
|
||
|
}
|
||
|
|
||
|
public static bool DirectoryExists(string folderPath, ES3Settings settings)
|
||
|
{
|
||
|
return DirectoryExists(new ES3Settings(folderPath, settings));
|
||
|
}
|
||
|
|
||
|
public static bool DirectoryExists(ES3Settings settings)
|
||
|
{
|
||
|
if (settings.location == Location.File)
|
||
|
{
|
||
|
return ES3IO.DirectoryExists(settings.FullPath);
|
||
|
}
|
||
|
if (settings.location == Location.PlayerPrefs || settings.location == Location.Cache)
|
||
|
{
|
||
|
throw new NotSupportedException("Directories are not supported for the Cache and PlayerPrefs location.");
|
||
|
}
|
||
|
if (settings.location == Location.Resources)
|
||
|
{
|
||
|
throw new NotSupportedException("Checking existence of folder in Resources not supported.");
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
public static string[] GetKeys()
|
||
|
{
|
||
|
return GetKeys(new ES3Settings());
|
||
|
}
|
||
|
|
||
|
public static string[] GetKeys(string filePath)
|
||
|
{
|
||
|
return GetKeys(new ES3Settings(filePath));
|
||
|
}
|
||
|
|
||
|
public static string[] GetKeys(string filePath, ES3Settings settings)
|
||
|
{
|
||
|
return GetKeys(new ES3Settings(filePath, settings));
|
||
|
}
|
||
|
|
||
|
public static string[] GetKeys(ES3Settings settings)
|
||
|
{
|
||
|
if (settings.location == Location.Cache)
|
||
|
{
|
||
|
return ES3File.GetKeys(settings);
|
||
|
}
|
||
|
List<string> list = new List<string>();
|
||
|
using (ES3Reader eS3Reader = ES3Reader.Create(settings))
|
||
|
{
|
||
|
foreach (string property in eS3Reader.Properties)
|
||
|
{
|
||
|
list.Add(property);
|
||
|
eS3Reader.Skip();
|
||
|
}
|
||
|
}
|
||
|
return list.ToArray();
|
||
|
}
|
||
|
|
||
|
public static string[] GetFiles()
|
||
|
{
|
||
|
ES3Settings eS3Settings = new ES3Settings();
|
||
|
if (eS3Settings.location == Location.File)
|
||
|
{
|
||
|
if (eS3Settings.directory == Directory.PersistentDataPath)
|
||
|
{
|
||
|
eS3Settings.path = ES3IO.persistentDataPath;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
eS3Settings.path = ES3IO.dataPath;
|
||
|
}
|
||
|
}
|
||
|
return GetFiles(new ES3Settings());
|
||
|
}
|
||
|
|
||
|
public static string[] GetFiles(string directoryPath)
|
||
|
{
|
||
|
return GetFiles(new ES3Settings(directoryPath));
|
||
|
}
|
||
|
|
||
|
public static string[] GetFiles(string directoryPath, ES3Settings settings)
|
||
|
{
|
||
|
return GetFiles(new ES3Settings(directoryPath, settings));
|
||
|
}
|
||
|
|
||
|
public static string[] GetFiles(ES3Settings settings)
|
||
|
{
|
||
|
if (settings.location == Location.Cache)
|
||
|
{
|
||
|
return ES3File.GetFiles();
|
||
|
}
|
||
|
if (settings.location != 0)
|
||
|
{
|
||
|
throw new NotSupportedException("ES3.GetFiles can only be used when the location is set to File or Cache.");
|
||
|
}
|
||
|
return ES3IO.GetFiles(settings.FullPath, getFullPaths: false);
|
||
|
}
|
||
|
|
||
|
public static string[] GetDirectories()
|
||
|
{
|
||
|
return GetDirectories(new ES3Settings());
|
||
|
}
|
||
|
|
||
|
public static string[] GetDirectories(string directoryPath)
|
||
|
{
|
||
|
return GetDirectories(new ES3Settings(directoryPath));
|
||
|
}
|
||
|
|
||
|
public static string[] GetDirectories(string directoryPath, ES3Settings settings)
|
||
|
{
|
||
|
return GetDirectories(new ES3Settings(directoryPath, settings));
|
||
|
}
|
||
|
|
||
|
public static string[] GetDirectories(ES3Settings settings)
|
||
|
{
|
||
|
if (settings.location != 0)
|
||
|
{
|
||
|
throw new NotSupportedException("ES3.GetDirectories can only be used when the location is set to File.");
|
||
|
}
|
||
|
return ES3IO.GetDirectories(settings.FullPath, getFullPaths: false);
|
||
|
}
|
||
|
|
||
|
public static void CreateBackup()
|
||
|
{
|
||
|
CreateBackup(new ES3Settings());
|
||
|
}
|
||
|
|
||
|
public static void CreateBackup(string filePath)
|
||
|
{
|
||
|
CreateBackup(new ES3Settings(filePath));
|
||
|
}
|
||
|
|
||
|
public static void CreateBackup(string filePath, ES3Settings settings)
|
||
|
{
|
||
|
CreateBackup(new ES3Settings(filePath, settings));
|
||
|
}
|
||
|
|
||
|
public static void CreateBackup(ES3Settings settings)
|
||
|
{
|
||
|
ES3Settings newSettings = new ES3Settings(settings.path + ".bac", settings);
|
||
|
CopyFile(settings, newSettings);
|
||
|
}
|
||
|
|
||
|
public static bool RestoreBackup(string filePath)
|
||
|
{
|
||
|
return RestoreBackup(new ES3Settings(filePath));
|
||
|
}
|
||
|
|
||
|
public static bool RestoreBackup(string filePath, ES3Settings settings)
|
||
|
{
|
||
|
return RestoreBackup(new ES3Settings(filePath, settings));
|
||
|
}
|
||
|
|
||
|
public static bool RestoreBackup(ES3Settings settings)
|
||
|
{
|
||
|
ES3Settings eS3Settings = new ES3Settings(settings.path + ".bac", settings);
|
||
|
if (!FileExists(eS3Settings))
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
RenameFile(eS3Settings, settings);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
public static DateTime GetTimestamp()
|
||
|
{
|
||
|
return GetTimestamp(new ES3Settings());
|
||
|
}
|
||
|
|
||
|
public static DateTime GetTimestamp(string filePath)
|
||
|
{
|
||
|
return GetTimestamp(new ES3Settings(filePath));
|
||
|
}
|
||
|
|
||
|
public static DateTime GetTimestamp(string filePath, ES3Settings settings)
|
||
|
{
|
||
|
return GetTimestamp(new ES3Settings(filePath, settings));
|
||
|
}
|
||
|
|
||
|
public static DateTime GetTimestamp(ES3Settings settings)
|
||
|
{
|
||
|
if (settings.location == Location.File)
|
||
|
{
|
||
|
return ES3IO.GetTimestamp(settings.FullPath);
|
||
|
}
|
||
|
if (settings.location == Location.PlayerPrefs)
|
||
|
{
|
||
|
return new DateTime(long.Parse(PlayerPrefs.GetString("timestamp_" + settings.FullPath, "0")), DateTimeKind.Utc);
|
||
|
}
|
||
|
if (settings.location == Location.Cache)
|
||
|
{
|
||
|
return ES3File.GetTimestamp(settings);
|
||
|
}
|
||
|
return new DateTime(1970, 1, 1, 0, 0, 0, 0, DateTimeKind.Utc);
|
||
|
}
|
||
|
|
||
|
public static void StoreCachedFile()
|
||
|
{
|
||
|
ES3File.Store();
|
||
|
}
|
||
|
|
||
|
public static void StoreCachedFile(string filePath)
|
||
|
{
|
||
|
StoreCachedFile(new ES3Settings(filePath));
|
||
|
}
|
||
|
|
||
|
public static void StoreCachedFile(string filePath, ES3Settings settings)
|
||
|
{
|
||
|
StoreCachedFile(new ES3Settings(filePath, settings));
|
||
|
}
|
||
|
|
||
|
public static void StoreCachedFile(ES3Settings settings)
|
||
|
{
|
||
|
ES3File.Store(settings);
|
||
|
}
|
||
|
|
||
|
public static void CacheFile()
|
||
|
{
|
||
|
CacheFile(new ES3Settings());
|
||
|
}
|
||
|
|
||
|
public static void CacheFile(string filePath)
|
||
|
{
|
||
|
CacheFile(new ES3Settings(filePath));
|
||
|
}
|
||
|
|
||
|
public static void CacheFile(string filePath, ES3Settings settings)
|
||
|
{
|
||
|
CacheFile(new ES3Settings(filePath, settings));
|
||
|
}
|
||
|
|
||
|
public static void CacheFile(ES3Settings settings)
|
||
|
{
|
||
|
ES3File.CacheFile(settings);
|
||
|
}
|
||
|
|
||
|
public static void Init()
|
||
|
{
|
||
|
_ = ES3Settings.defaultSettings;
|
||
|
_ = ES3IO.persistentDataPath;
|
||
|
ES3TypeMgr.Init();
|
||
|
}
|
||
|
}
|