LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/AnimatedObjectTrigger.cs

449 lines
12 KiB
C#
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2023-12-22 22:51:17 +00:00
using System;
using GameNetcodeStuff;
using Unity.Netcode;
using UnityEngine;
public class AnimatedObjectTrigger : NetworkBehaviour
{
public Animator triggerAnimator;
public Animator triggerAnimatorB;
public bool isBool = true;
public string animationString;
public bool boolValue;
public bool setInitialState;
public bool initialBoolState;
[Space(5f)]
public AudioSource thisAudioSource;
public AudioClip[] boolFalseAudios;
public AudioClip[] boolTrueAudios;
public AudioClip[] secondaryAudios;
[Space(4f)]
public AudioClip playWhileTrue;
public bool resetAudioWhenFalse;
public bool makeAudibleNoise;
public float noiseLoudness = 0.7f;
[Space(3f)]
public ParticleSystem playParticle;
[Space(4f)]
private StartOfRound playersManager;
private bool localPlayerTriggered;
public BooleanEvent onTriggerBool;
[Space(5f)]
public bool playAudiosInSequence;
private int timesTriggered;
public bool triggerByChance;
public float chancePercent = 5f;
private bool hasInitializedRandomSeed;
public System.Random triggerRandom;
private float audioTime;
public void Start()
{
if (setInitialState)
{
boolValue = initialBoolState;
triggerAnimator.SetBool(animationString, boolValue);
if (triggerAnimatorB != null)
{
triggerAnimatorB.SetBool("on", boolValue);
}
}
}
public void TriggerAnimation(PlayerControllerB playerWhoTriggered)
{
if (triggerByChance)
{
InitializeRandomSeed();
if ((float)triggerRandom.Next(100) >= chancePercent)
{
return;
}
}
if (isBool)
{
Debug.Log($"Triggering animated object trigger bool: setting to {!boolValue}");
boolValue = !boolValue;
if (triggerAnimator != null)
{
triggerAnimator.SetBool(animationString, boolValue);
}
if (triggerAnimatorB != null)
{
triggerAnimatorB.SetBool("on", boolValue);
}
}
else if (triggerAnimator != null)
{
triggerAnimator.SetTrigger(animationString);
}
SetParticleBasedOnBoolean();
PlayAudio(boolValue);
localPlayerTriggered = true;
if (isBool)
{
onTriggerBool.Invoke(boolValue);
UpdateAnimServerRpc(boolValue, playSecondaryAudios: false, (int)playerWhoTriggered.playerClientId);
}
else
{
UpdateAnimTriggerServerRpc();
}
}
public void TriggerAnimationNonPlayer(bool playSecondaryAudios = false, bool overrideBool = false, bool setBoolFalse = false)
{
if (overrideBool && setBoolFalse && !boolValue)
{
return;
}
if (triggerByChance)
{
InitializeRandomSeed();
if ((float)triggerRandom.Next(100) >= chancePercent)
{
return;
}
}
if (isBool)
{
boolValue = !boolValue;
triggerAnimator.SetBool(animationString, boolValue);
}
else
{
triggerAnimator.SetTrigger(animationString);
}
SetParticleBasedOnBoolean();
PlayAudio(boolValue, playSecondaryAudios);
localPlayerTriggered = true;
if (isBool)
{
UpdateAnimServerRpc(boolValue, playSecondaryAudios);
}
else
{
UpdateAnimTriggerServerRpc();
}
}
public void InitializeRandomSeed()
{
if (!hasInitializedRandomSeed)
{
hasInitializedRandomSeed = true;
triggerRandom = new System.Random(playersManager.randomMapSeed);
}
}
[ServerRpc(RequireOwnership = false)]
private void UpdateAnimServerRpc(bool setBool, bool playSecondaryAudios = false, int playerWhoTriggered = -1)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(1461767556u, serverRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in setBool, default(FastBufferWriter.ForPrimitives));
bufferWriter.WriteValueSafe(in playSecondaryAudios, default(FastBufferWriter.ForPrimitives));
BytePacker.WriteValueBitPacked(bufferWriter, playerWhoTriggered);
__endSendServerRpc(ref bufferWriter, 1461767556u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
UpdateAnimClientRpc(setBool, playSecondaryAudios, playerWhoTriggered);
}
}
}
[ClientRpc]
private void UpdateAnimClientRpc(bool setBool, bool playSecondaryAudios = false, int playerWhoTriggered = -1)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(848048148u, clientRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in setBool, default(FastBufferWriter.ForPrimitives));
bufferWriter.WriteValueSafe(in playSecondaryAudios, default(FastBufferWriter.ForPrimitives));
BytePacker.WriteValueBitPacked(bufferWriter, playerWhoTriggered);
__endSendClientRpc(ref bufferWriter, 848048148u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage != __RpcExecStage.Client || (!networkManager.IsClient && !networkManager.IsHost) || (playerWhoTriggered != -1 && (int)GameNetworkManager.Instance.localPlayerController.playerClientId == playerWhoTriggered))
{
return;
}
if (isBool)
{
if (triggerAnimatorB != null)
{
triggerAnimatorB.SetBool("on", setBool);
}
boolValue = setBool;
if (triggerAnimator != null)
{
triggerAnimator.SetBool(animationString, setBool);
}
onTriggerBool.Invoke(boolValue);
}
else
{
triggerAnimator.SetTrigger(animationString);
}
SetParticleBasedOnBoolean();
PlayAudio(setBool, playSecondaryAudios);
}
public void SetBoolOnClientOnly(bool setTo)
{
if (isBool)
{
boolValue = setTo;
if (triggerAnimator != null)
{
triggerAnimator.SetBool(animationString, boolValue);
}
SetParticleBasedOnBoolean();
}
PlayAudio(boolValue);
}
public void SetBoolOnClientOnlyInverted(bool setTo)
{
if (isBool)
{
boolValue = !setTo;
if (triggerAnimator != null)
{
triggerAnimator.SetBool(animationString, boolValue);
}
SetParticleBasedOnBoolean();
}
PlayAudio(boolValue);
}
private void SetParticleBasedOnBoolean()
{
if (!(playParticle == null))
{
if (boolValue)
{
playParticle.Play(withChildren: true);
}
else
{
playParticle.Stop(withChildren: true, ParticleSystemStopBehavior.StopEmitting);
}
}
}
[ServerRpc(RequireOwnership = false)]
private void UpdateAnimTriggerServerRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(2219526317u, serverRpcParams, RpcDelivery.Reliable);
__endSendServerRpc(ref bufferWriter, 2219526317u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
UpdateAnimTriggerClientRpc();
}
}
}
[ClientRpc]
private void UpdateAnimTriggerClientRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(1023577379u, clientRpcParams, RpcDelivery.Reliable);
__endSendClientRpc(ref bufferWriter, 1023577379u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage != __RpcExecStage.Client || (!networkManager.IsClient && !networkManager.IsHost))
{
return;
}
onTriggerBool.Invoke(arg0: false);
if (localPlayerTriggered)
{
localPlayerTriggered = false;
return;
}
if (triggerAnimator != null)
{
triggerAnimator.SetTrigger(animationString);
}
PlayAudio(boolVal: false);
}
private void PlayAudio(bool boolVal, bool playSecondaryAudios = false)
{
if (GameNetworkManager.Instance.localPlayerController == null || thisAudioSource == null)
{
return;
}
Debug.Log($"bool val: {boolVal}");
if (playWhileTrue != null)
{
thisAudioSource.clip = playWhileTrue;
if (boolVal)
{
thisAudioSource.Play();
if (!resetAudioWhenFalse)
{
thisAudioSource.time = audioTime;
}
}
else
{
audioTime = thisAudioSource.time;
thisAudioSource.Stop();
}
}
AudioClip audioClip = null;
if (playSecondaryAudios)
{
audioClip = secondaryAudios[UnityEngine.Random.Range(0, secondaryAudios.Length)];
}
else if (boolVal && boolTrueAudios.Length != 0)
{
audioClip = boolTrueAudios[UnityEngine.Random.Range(0, boolTrueAudios.Length)];
}
else if (boolFalseAudios.Length != 0)
{
if (playAudiosInSequence)
{
if (timesTriggered >= boolFalseAudios.Length)
{
return;
}
audioClip = boolFalseAudios[timesTriggered];
}
else
{
audioClip = boolFalseAudios[UnityEngine.Random.Range(0, boolFalseAudios.Length)];
}
}
if (!(audioClip == null))
{
thisAudioSource.PlayOneShot(audioClip, 1f);
WalkieTalkie.TransmitOneShotAudio(thisAudioSource, audioClip);
if (makeAudibleNoise)
{
RoundManager.Instance.PlayAudibleNoise(thisAudioSource.transform.position, 18f, noiseLoudness, 0, StartOfRound.Instance.hangarDoorsClosed, 400);
}
}
}
protected override void __initializeVariables()
{
base.__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_AnimatedObjectTrigger()
{
NetworkManager.__rpc_func_table.Add(1461767556u, __rpc_handler_1461767556);
NetworkManager.__rpc_func_table.Add(848048148u, __rpc_handler_848048148);
NetworkManager.__rpc_func_table.Add(2219526317u, __rpc_handler_2219526317);
NetworkManager.__rpc_func_table.Add(1023577379u, __rpc_handler_1023577379);
}
private static void __rpc_handler_1461767556(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
reader.ReadValueSafe(out bool value2, default(FastBufferWriter.ForPrimitives));
ByteUnpacker.ReadValueBitPacked(reader, out int value3);
target.__rpc_exec_stage = __RpcExecStage.Server;
((AnimatedObjectTrigger)target).UpdateAnimServerRpc(value, value2, value3);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_848048148(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
reader.ReadValueSafe(out bool value2, default(FastBufferWriter.ForPrimitives));
ByteUnpacker.ReadValueBitPacked(reader, out int value3);
target.__rpc_exec_stage = __RpcExecStage.Client;
((AnimatedObjectTrigger)target).UpdateAnimClientRpc(value, value2, value3);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_2219526317(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = __RpcExecStage.Server;
((AnimatedObjectTrigger)target).UpdateAnimTriggerServerRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_1023577379(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = __RpcExecStage.Client;
((AnimatedObjectTrigger)target).UpdateAnimTriggerClientRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
protected internal override string __getTypeName()
{
return "AnimatedObjectTrigger";
}
}