LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/AutoParentToShip.cs

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2023-12-22 22:51:17 +00:00
using System.Collections;
using Unity.Netcode;
using UnityEngine;
public class AutoParentToShip : NetworkBehaviour
{
public bool disableObject;
public Vector3 positionOffset;
public Vector3 rotationOffset;
[HideInInspector]
public Vector3 startingPosition;
[HideInInspector]
public Vector3 startingRotation;
public bool overrideOffset;
private void Awake()
{
if (!overrideOffset)
{
positionOffset = StartOfRound.Instance.elevatorTransform.InverseTransformPoint(base.transform.position);
rotationOffset = StartOfRound.Instance.elevatorTransform.InverseTransformDirection(base.transform.eulerAngles);
}
MoveToOffset();
PlaceableShipObject component = base.gameObject.GetComponent<PlaceableShipObject>();
if (component != null && component.parentObjectSecondary != null)
{
startingPosition = component.parentObjectSecondary.position;
startingRotation = component.parentObjectSecondary.eulerAngles;
}
else
{
startingPosition = positionOffset;
startingRotation = rotationOffset;
}
}
private void LateUpdate()
{
if (!StartOfRound.Instance.suckingFurnitureOutOfShip)
{
if (disableObject)
{
base.transform.position = new Vector3(800f, -100f, 0f);
}
else
{
MoveToOffset();
}
}
}
public void StartSuckingOutOfShip()
{
StartCoroutine(SuckObjectOutOfShip());
}
private IEnumerator SuckObjectOutOfShip()
{
Vector3 dir = Vector3.Normalize((StartOfRound.Instance.middleOfSpaceNode.position - base.transform.position) * 10000f);
Debug.Log(dir);
Quaternion randomRotation = Random.rotation;
while (StartOfRound.Instance.suckingFurnitureOutOfShip)
{
yield return null;
base.transform.position = base.transform.position + dir * (Time.deltaTime * Mathf.Clamp(StartOfRound.Instance.suckingPower, 1.1f, 100f) * 17f);
base.transform.rotation = Quaternion.Lerp(base.transform.rotation, base.transform.rotation * randomRotation, Time.deltaTime * StartOfRound.Instance.suckingPower);
Debug.DrawRay(base.transform.position + Vector3.up * 0.2f, StartOfRound.Instance.middleOfSpaceNode.position - base.transform.position, Color.blue);
Debug.DrawRay(base.transform.position, dir, Color.green);
}
}
public void MoveToOffset()
{
base.transform.rotation = StartOfRound.Instance.elevatorTransform.rotation;
base.transform.Rotate(rotationOffset);
base.transform.position = StartOfRound.Instance.elevatorTransform.position;
Vector3 vector = positionOffset;
vector = StartOfRound.Instance.elevatorTransform.rotation * vector;
base.transform.position += vector;
}
protected override void __initializeVariables()
{
base.__initializeVariables();
}
protected internal override string __getTypeName()
{
return "AutoParentToShip";
}
}