LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/DigitalRuby/ThunderAndLightning/LightningBoltDependencies.cs

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2023-12-22 22:51:17 +00:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DigitalRuby.ThunderAndLightning
{
public class LightningBoltDependencies
{
public GameObject Parent;
public Material LightningMaterialMesh;
public Material LightningMaterialMeshNoGlow;
public ParticleSystem OriginParticleSystem;
public ParticleSystem DestParticleSystem;
public Vector3 CameraPos;
public bool CameraIsOrthographic;
public CameraMode CameraMode;
public bool UseWorldSpace;
public float LevelOfDetailDistance;
public string SortLayerName;
public int SortOrderInLayer;
public ICollection<LightningBoltParameters> Parameters;
public LightningThreadState ThreadState;
public Func<IEnumerator, Coroutine> StartCoroutine;
public Action<Light> LightAdded;
public Action<Light> LightRemoved;
public Action<LightningBolt> AddActiveBolt;
public Action<LightningBoltDependencies> ReturnToCache;
public Action<LightningBoltParameters, Vector3, Vector3> LightningBoltStarted;
public Action<LightningBoltParameters, Vector3, Vector3> LightningBoltEnded;
}
}