33 lines
570 B
C#
33 lines
570 B
C#
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using System;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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[Serializable]
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public class EndOfGameStatUIElements
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{
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public TextMeshProUGUI quotaNumerator;
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public TextMeshProUGUI quotaDenominator;
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public TextMeshProUGUI[] playerNamesText;
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public Image[] playerStates;
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public Sprite aliveIcon;
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public Sprite deceasedIcon;
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public Sprite missingIcon;
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public TextMeshProUGUI[] playerNotesText;
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public TextMeshProUGUI gradeLetter;
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public Image allPlayersDeadOverlay;
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public TextMeshProUGUI penaltyAddition;
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public TextMeshProUGUI penaltyTotal;
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}
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