1034 lines
32 KiB
C#
1034 lines
32 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using GameNetcodeStuff;
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using Unity.Netcode;
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using UnityEngine;
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public class FlowermanAI : EnemyAI
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{
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private bool evadeModeStareDown;
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private bool stopTurningTowardsPlayers;
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public float evadeStealthTimer;
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private int stareDownChanceIncrease;
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public PlayerControllerB lookAtPlayer;
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private Transform localPlayerCamera;
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private RaycastHit rayHit;
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private Ray playerRay;
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public Transform turnCompass;
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private int roomAndEnemiesMask = 8915200;
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private Vector3 agentLocalVelocity;
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public Collider thisEnemyCollider;
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private Vector3 previousPosition;
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private float velX;
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private float velZ;
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[Header("Kill animation")]
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public bool inKillAnimation;
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private Coroutine killAnimationCoroutine;
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public bool carryingPlayerBody;
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public DeadBodyInfo bodyBeingCarried;
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public Transform rightHandGrip;
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public Transform animationContainer;
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private bool wasInEvadeMode;
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public List<Transform> ignoredNodes = new List<Transform>();
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private Vector3 mainEntrancePosition;
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[Header("Anger phase")]
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public float angerMeter;
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public float angerCheckInterval;
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public bool isInAngerMode;
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public AudioSource creatureAngerVoice;
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public AudioSource crackNeckAudio;
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public AudioClip crackNeckSFX;
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public int timesThreatened;
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private Vector3 waitAroundEntrancePosition;
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private int timesFoundSneaking;
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private bool stunnedByPlayerLastFrame;
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public override void Start()
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{
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base.Start();
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movingTowardsTargetPlayer = true;
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localPlayerCamera = GameNetworkManager.Instance.localPlayerController.gameplayCamera.transform;
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mainEntrancePosition = RoundManager.FindMainEntrancePosition();
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}
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public override void DoAIInterval()
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{
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if (StartOfRound.Instance.livingPlayers == 0)
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{
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base.DoAIInterval();
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return;
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}
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if (TargetClosestPlayer())
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{
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if (currentBehaviourStateIndex == 2)
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{
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SetMovingTowardsTargetPlayer(targetPlayer);
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if (!inKillAnimation && targetPlayer != GameNetworkManager.Instance.localPlayerController)
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{
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ChangeOwnershipOfEnemy(targetPlayer.actualClientId);
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}
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base.DoAIInterval();
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return;
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}
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if (currentBehaviourStateIndex == 1)
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{
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if (favoriteSpot != null && carryingPlayerBody)
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{
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if (mostOptimalDistance < 5f || PathIsIntersectedByLineOfSight(favoriteSpot.position))
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{
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AvoidClosestPlayer();
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}
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else
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{
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targetNode = favoriteSpot;
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SetDestinationToPosition(favoriteSpot.position, checkForPath: true);
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}
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}
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else
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{
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AvoidClosestPlayer();
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}
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}
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else
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{
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ChooseClosestNodeToPlayer();
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}
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}
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else
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{
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if (currentBehaviourStateIndex == 2)
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{
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SetDestinationToPosition(waitAroundEntrancePosition);
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return;
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}
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Transform transform = ChooseFarthestNodeFromPosition(mainEntrancePosition);
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if (favoriteSpot == null)
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{
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favoriteSpot = transform;
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}
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targetNode = transform;
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SetDestinationToPosition(transform.position, checkForPath: true);
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}
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base.DoAIInterval();
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}
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public void AvoidClosestPlayer()
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{
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Transform transform = ChooseFarthestNodeFromPosition(targetPlayer.transform.position, avoidLineOfSight: true, 0, log: true);
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if (transform != null && mostOptimalDistance > 5f && Physics.Linecast(transform.transform.position, targetPlayer.gameplayCamera.transform.position, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore))
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{
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targetNode = transform;
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SetDestinationToPosition(targetNode.position);
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return;
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}
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if (carryingPlayerBody)
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{
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DropPlayerBody();
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DropPlayerBodyServerRpc();
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}
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AddToAngerMeter(AIIntervalTime);
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agent.speed = 0f;
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}
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public void AddToAngerMeter(float amountToAdd)
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{
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if (stunNormalizedTimer > 0f)
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{
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if (stunnedByPlayer != null)
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{
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stunnedByPlayerLastFrame = true;
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angerMeter = 12f;
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}
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else
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{
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angerMeter = 2f;
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}
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return;
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}
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angerMeter += amountToAdd;
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if (angerMeter <= 0.4f)
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{
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return;
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}
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angerCheckInterval += amountToAdd;
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if (!(angerCheckInterval > 1f))
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{
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return;
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}
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angerCheckInterval = 0f;
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float num = Mathf.Clamp(0.09f * angerMeter, 0f, 0.99f);
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if (Random.Range(0f, 1f) < num)
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{
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if (angerMeter < 2.5f)
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{
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timesThreatened++;
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}
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angerMeter += (float)timesThreatened / 1.75f;
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SwitchToBehaviourStateOnLocalClient(2);
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EnterAngerModeServerRpc(angerMeter);
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}
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}
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[ServerRpc]
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public void EnterAngerModeServerRpc(float angerTime)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager == null || !networkManager.IsListening)
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{
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return;
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}
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if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
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{
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if (base.OwnerClientId != networkManager.LocalClientId)
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{
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if (networkManager.LogLevel <= LogLevel.Normal)
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{
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Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
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}
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return;
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}
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ServerRpcParams serverRpcParams = default(ServerRpcParams);
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FastBufferWriter bufferWriter = __beginSendServerRpc(80027368u, serverRpcParams, RpcDelivery.Reliable);
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bufferWriter.WriteValueSafe(in angerTime, default(FastBufferWriter.ForPrimitives));
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__endSendServerRpc(ref bufferWriter, 80027368u, serverRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
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{
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EnterAngerModeClientRpc(angerTime);
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}
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}
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[ClientRpc]
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public void EnterAngerModeClientRpc(float angerTime)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
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{
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ClientRpcParams clientRpcParams = default(ClientRpcParams);
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FastBufferWriter bufferWriter = __beginSendClientRpc(2307050878u, clientRpcParams, RpcDelivery.Reliable);
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bufferWriter.WriteValueSafe(in angerTime, default(FastBufferWriter.ForPrimitives));
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__endSendClientRpc(ref bufferWriter, 2307050878u, clientRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
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{
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angerMeter = angerTime;
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agent.speed = 9f;
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SwitchToBehaviourStateOnLocalClient(2);
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waitAroundEntrancePosition = RoundManager.Instance.GetRandomNavMeshPositionInRadius(mainEntrancePosition, 6f);
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}
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}
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}
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public void ChooseClosestNodeToPlayer()
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{
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if (targetNode == null)
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{
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targetNode = allAINodes[0].transform;
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}
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Transform transform = ChooseClosestNodeToPosition(targetPlayer.transform.position, avoidLineOfSight: true);
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if (transform != null)
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{
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targetNode = transform;
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}
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float num = Vector3.Distance(targetPlayer.transform.position, base.transform.position);
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if (num - mostOptimalDistance < 0.1f && (!PathIsIntersectedByLineOfSight(targetPlayer.transform.position, calculatePathDistance: true) || num < 3f))
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{
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if (pathDistance > 10f && !ignoredNodes.Contains(targetNode) && ignoredNodes.Count < 4)
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{
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ignoredNodes.Add(targetNode);
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}
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movingTowardsTargetPlayer = true;
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}
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else
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{
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SetDestinationToPosition(targetNode.position);
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}
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}
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public override void Update()
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{
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base.Update();
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if (isEnemyDead || inKillAnimation || GameNetworkManager.Instance == null)
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{
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return;
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}
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if (GameNetworkManager.Instance.localPlayerController.HasLineOfSightToPosition(base.transform.position + Vector3.up * 0.5f, 30f))
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{
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if (currentBehaviourStateIndex == 0)
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{
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SwitchToBehaviourState(1);
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if (!thisNetworkObject.IsOwner)
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{
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ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId);
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}
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if (Vector3.Distance(base.transform.position, GameNetworkManager.Instance.localPlayerController.transform.position) < 5f)
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{
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GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(0.6f);
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}
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else
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{
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GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(0.3f);
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}
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agent.speed = 0f;
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evadeStealthTimer = 0f;
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}
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else if (evadeStealthTimer > 0.5f)
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{
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int playerObj = (int)GameNetworkManager.Instance.localPlayerController.playerClientId;
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LookAtFlowermanTrigger(playerObj);
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ResetFlowermanStealthTimerServerRpc(playerObj);
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}
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}
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switch (currentBehaviourStateIndex)
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{
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case 1:
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if (isInAngerMode)
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{
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isInAngerMode = false;
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creatureAnimator.SetBool("anger", value: false);
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}
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if (!wasInEvadeMode)
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{
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wasInEvadeMode = true;
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movingTowardsTargetPlayer = false;
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if (favoriteSpot != null && !carryingPlayerBody && Vector3.Distance(base.transform.position, favoriteSpot.position) < 7f)
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{
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favoriteSpot = null;
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}
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}
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if (stunNormalizedTimer > 0f)
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{
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creatureAnimator.SetLayerWeight(2, 1f);
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}
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else
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{
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creatureAnimator.SetLayerWeight(2, 0f);
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}
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evadeStealthTimer += Time.deltaTime;
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if (thisNetworkObject.IsOwner)
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{
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float num = ((timesFoundSneaking % 3 != 0) ? 11f : 24f);
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if (favoriteSpot != null && carryingPlayerBody)
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{
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num = ((!(Vector3.Distance(base.transform.position, favoriteSpot.position) > 8f)) ? 3f : 24f);
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}
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if (evadeStealthTimer > num)
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{
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evadeStealthTimer = 0f;
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SwitchToBehaviourState(0);
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}
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if (!carryingPlayerBody && evadeModeStareDown && evadeStealthTimer < 1.25f)
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{
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AddToAngerMeter(Time.deltaTime * 1.5f);
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agent.speed = 0f;
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}
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else
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{
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evadeModeStareDown = false;
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if (stunNormalizedTimer > 0f)
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{
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DropPlayerBody();
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AddToAngerMeter(0f);
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agent.speed = 0f;
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}
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else
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{
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if (stunnedByPlayerLastFrame)
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{
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stunnedByPlayerLastFrame = false;
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AddToAngerMeter(0f);
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}
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if (carryingPlayerBody)
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{
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agent.speed = Mathf.Clamp(agent.speed + Time.deltaTime * 7.25f, 4f, 9f);
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}
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else
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{
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agent.speed = Mathf.Clamp(agent.speed + Time.deltaTime * 4.25f, 0f, 6f);
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}
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}
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}
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if (!carryingPlayerBody && ventAnimationFinished)
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{
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LookAtPlayerOfInterest();
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}
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}
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if (!carryingPlayerBody)
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{
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CalculateAnimationDirection();
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break;
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}
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creatureAnimator.SetFloat("speedMultiplier", Vector3.ClampMagnitude(base.transform.position - previousPosition, 1f).sqrMagnitude / (Time.deltaTime * 2f));
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previousPosition = base.transform.position;
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break;
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case 0:
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if (isInAngerMode)
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{
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isInAngerMode = false;
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creatureAnimator.SetBool("anger", value: false);
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}
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if (wasInEvadeMode)
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{
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wasInEvadeMode = false;
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evadeStealthTimer = 0f;
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if (carryingPlayerBody)
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{
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DropPlayerBody();
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agent.enabled = true;
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favoriteSpot = ChooseClosestNodeToPosition(base.transform.position, avoidLineOfSight: true);
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if (!base.IsOwner)
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{
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agent.enabled = false;
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}
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Debug.Log("Flowerman: Dropped player body");
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}
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}
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creatureAnimator.SetFloat("speedMultiplier", Vector3.ClampMagnitude(base.transform.position - previousPosition, 1f).sqrMagnitude / (Time.deltaTime / 4f));
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previousPosition = base.transform.position;
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agent.speed = 6f;
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break;
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case 2:
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{
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bool flag = false;
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if (!isInAngerMode)
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{
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isInAngerMode = true;
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DropPlayerBody();
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creatureAngerVoice.Play();
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creatureAngerVoice.pitch = Random.Range(0.9f, 1.3f);
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creatureAnimator.SetBool("anger", value: true);
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creatureAnimator.SetBool("sneak", value: false);
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if (GameNetworkManager.Instance.localPlayerController.HasLineOfSightToPosition(base.transform.position, 60f, 15, 2.5f))
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{
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flag = true;
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GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(0.5f);
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}
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}
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if (!flag && GameNetworkManager.Instance.localPlayerController.HasLineOfSightToPosition(base.transform.position, 60f, 13, 4f))
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{
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GameNetworkManager.Instance.localPlayerController.IncreaseFearLevelOverTime(0.8f);
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}
|
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CalculateAnimationDirection(3f);
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if (stunNormalizedTimer > 0f)
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{
|
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creatureAnimator.SetLayerWeight(2, 1f);
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agent.speed = 0f;
|
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angerMeter = 6f;
|
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}
|
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else
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{
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creatureAnimator.SetLayerWeight(2, 0f);
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agent.speed = Mathf.Clamp(agent.speed + Time.deltaTime * 1.2f, 3f, 12f);
|
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}
|
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angerMeter -= Time.deltaTime;
|
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if (base.IsOwner && angerMeter <= 0f)
|
||
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{
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||
|
SwitchToBehaviourState(1);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (isInAngerMode)
|
||
|
{
|
||
|
creatureAngerVoice.volume = Mathf.Lerp(creatureAngerVoice.volume, 1f, 10f * Time.deltaTime);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
creatureAngerVoice.volume = Mathf.Lerp(creatureAngerVoice.volume, 0f, 2f * Time.deltaTime);
|
||
|
}
|
||
|
Vector3 localEulerAngles = animationContainer.localEulerAngles;
|
||
|
if (carryingPlayerBody)
|
||
|
{
|
||
|
agent.angularSpeed = 50f;
|
||
|
localEulerAngles.z = Mathf.Lerp(localEulerAngles.z, 179f, 10f * Time.deltaTime);
|
||
|
creatureAnimator.SetLayerWeight(1, Mathf.Lerp(creatureAnimator.GetLayerWeight(1), 1f, 10f * Time.deltaTime));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
agent.angularSpeed = 220f;
|
||
|
localEulerAngles.z = Mathf.Lerp(localEulerAngles.z, 0f, 10f * Time.deltaTime);
|
||
|
creatureAnimator.SetLayerWeight(1, Mathf.Lerp(creatureAnimator.GetLayerWeight(1), 0f, 10f * Time.deltaTime));
|
||
|
}
|
||
|
animationContainer.localEulerAngles = localEulerAngles;
|
||
|
}
|
||
|
|
||
|
[ServerRpc]
|
||
|
public void DropPlayerBodyServerRpc()
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
if (base.OwnerClientId != networkManager.LocalClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendServerRpc(2817453984u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
__endSendServerRpc(ref bufferWriter, 2817453984u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
DropPlayerBodyClientRpc();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ClientRpc]
|
||
|
public void DropPlayerBodyClientRpc()
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendClientRpc(1942952026u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
__endSendClientRpc(ref bufferWriter, 1942952026u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
DropPlayerBody();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void DropPlayerBody()
|
||
|
{
|
||
|
if (carryingPlayerBody)
|
||
|
{
|
||
|
carryingPlayerBody = false;
|
||
|
bodyBeingCarried.matchPositionExactly = false;
|
||
|
bodyBeingCarried.attachedTo = null;
|
||
|
bodyBeingCarried = null;
|
||
|
creatureAnimator.SetBool("carryingBody", value: false);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void LookAtPlayerOfInterest()
|
||
|
{
|
||
|
if (isInAngerMode)
|
||
|
{
|
||
|
lookAtPlayer = targetPlayer;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
lookAtPlayer = GetClosestPlayer();
|
||
|
}
|
||
|
if (lookAtPlayer != null)
|
||
|
{
|
||
|
turnCompass.LookAt(lookAtPlayer.gameplayCamera.transform.position);
|
||
|
base.transform.rotation = Quaternion.Lerp(base.transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 30f * Time.deltaTime);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void CalculateAnimationDirection(float maxSpeed = 1f)
|
||
|
{
|
||
|
agentLocalVelocity = animationContainer.InverseTransformDirection(Vector3.ClampMagnitude(base.transform.position - previousPosition, 1f) / (Time.deltaTime * 2f));
|
||
|
velX = Mathf.Lerp(velX, agentLocalVelocity.x, 10f * Time.deltaTime);
|
||
|
creatureAnimator.SetFloat("VelocityX", Mathf.Clamp(velX, 0f - maxSpeed, maxSpeed));
|
||
|
velZ = Mathf.Lerp(velZ, 0f - agentLocalVelocity.y, 10f * Time.deltaTime);
|
||
|
creatureAnimator.SetFloat("VelocityZ", Mathf.Clamp(velZ, 0f - maxSpeed, maxSpeed));
|
||
|
previousPosition = base.transform.position;
|
||
|
}
|
||
|
|
||
|
public override void OnCollideWithPlayer(Collider other)
|
||
|
{
|
||
|
base.OnCollideWithPlayer(other);
|
||
|
PlayerControllerB playerControllerB = MeetsStandardPlayerCollisionConditions(other, inKillAnimation);
|
||
|
if (playerControllerB != null)
|
||
|
{
|
||
|
KillPlayerAnimationServerRpc((int)playerControllerB.playerClientId);
|
||
|
playerControllerB.inAnimationWithEnemy = this;
|
||
|
playerControllerB.inSpecialInteractAnimation = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ServerRpc(RequireOwnership = false)]
|
||
|
public void KillPlayerAnimationServerRpc(int playerObjectId)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendServerRpc(2920701539u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
BytePacker.WriteValueBitPacked(bufferWriter, playerObjectId);
|
||
|
__endSendServerRpc(ref bufferWriter, 2920701539u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
if (!inKillAnimation)
|
||
|
{
|
||
|
inKillAnimation = true;
|
||
|
inSpecialAnimation = true;
|
||
|
isClientCalculatingAI = false;
|
||
|
inSpecialAnimationWithPlayer = StartOfRound.Instance.allPlayerScripts[playerObjectId];
|
||
|
inSpecialAnimationWithPlayer.inAnimationWithEnemy = this;
|
||
|
KillPlayerAnimationClientRpc(playerObjectId);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CancelKillAnimationClientRpc(playerObjectId);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ClientRpc]
|
||
|
public void CancelKillAnimationClientRpc(int playerObjectId)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendClientRpc(2215703370u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
BytePacker.WriteValueBitPacked(bufferWriter, playerObjectId);
|
||
|
__endSendClientRpc(ref bufferWriter, 2215703370u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
StartOfRound.Instance.allPlayerScripts[playerObjectId].inAnimationWithEnemy = null;
|
||
|
StartOfRound.Instance.allPlayerScripts[playerObjectId].inSpecialInteractAnimation = false;
|
||
|
if (killAnimationCoroutine == null)
|
||
|
{
|
||
|
inKillAnimation = false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ClientRpc]
|
||
|
public void KillPlayerAnimationClientRpc(int playerObjectId)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendClientRpc(114605325u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
BytePacker.WriteValueBitPacked(bufferWriter, playerObjectId);
|
||
|
__endSendClientRpc(ref bufferWriter, 114605325u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
inSpecialAnimationWithPlayer = StartOfRound.Instance.allPlayerScripts[playerObjectId];
|
||
|
if (inSpecialAnimationWithPlayer == null || inSpecialAnimationWithPlayer.isPlayerDead || !inSpecialAnimationWithPlayer.isInsideFactory)
|
||
|
{
|
||
|
FinishKillAnimation(carryingBody: false);
|
||
|
}
|
||
|
inSpecialAnimationWithPlayer.inAnimationWithEnemy = this;
|
||
|
inKillAnimation = true;
|
||
|
inSpecialAnimation = true;
|
||
|
creatureAnimator.SetBool("killing", value: true);
|
||
|
agent.enabled = false;
|
||
|
inSpecialAnimationWithPlayer.inSpecialInteractAnimation = true;
|
||
|
inSpecialAnimationWithPlayer.snapToServerPosition = true;
|
||
|
Vector3 vector = ((!inSpecialAnimationWithPlayer.IsOwner) ? inSpecialAnimationWithPlayer.transform.parent.TransformPoint(inSpecialAnimationWithPlayer.serverPlayerPosition) : inSpecialAnimationWithPlayer.transform.position);
|
||
|
Vector3 position = base.transform.position;
|
||
|
position.y = inSpecialAnimationWithPlayer.transform.position.y;
|
||
|
playerRay = new Ray(vector, position - inSpecialAnimationWithPlayer.transform.position);
|
||
|
Debug.DrawRay(vector, position - inSpecialAnimationWithPlayer.transform.position, Color.green, 10f);
|
||
|
Debug.DrawRay(vector, Vector3.up * 50f, Color.red, 10f);
|
||
|
Debug.DrawRay(inSpecialAnimationWithPlayer.transform.position, Vector3.up * 50f, Color.yellow, 10f);
|
||
|
Debug.Log("Doing kill animation");
|
||
|
turnCompass.LookAt(vector);
|
||
|
position = base.transform.eulerAngles;
|
||
|
position.y = turnCompass.eulerAngles.y;
|
||
|
base.transform.eulerAngles = position;
|
||
|
if (killAnimationCoroutine != null)
|
||
|
{
|
||
|
StopCoroutine(killAnimationCoroutine);
|
||
|
}
|
||
|
killAnimationCoroutine = StartCoroutine(killAnimation());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private IEnumerator killAnimation()
|
||
|
{
|
||
|
WalkieTalkie.TransmitOneShotAudio(crackNeckAudio, crackNeckSFX);
|
||
|
crackNeckAudio.PlayOneShot(crackNeckSFX);
|
||
|
Vector3 endPosition = playerRay.GetPoint(1f);
|
||
|
Debug.DrawRay(endPosition, Vector3.up, Color.red, 10f);
|
||
|
Vector3 startingPosition = base.transform.position;
|
||
|
Debug.Log($"start: {startingPosition} / end: {endPosition}");
|
||
|
for (int i = 0; i < 5; i++)
|
||
|
{
|
||
|
base.transform.position = Vector3.Lerp(startingPosition, endPosition, (float)i / 5f);
|
||
|
yield return null;
|
||
|
}
|
||
|
base.transform.position = endPosition;
|
||
|
creatureAnimator.SetBool("killing", value: false);
|
||
|
creatureAnimator.SetBool("carryingBody", value: true);
|
||
|
yield return new WaitForSeconds(0.65f);
|
||
|
if (inSpecialAnimationWithPlayer != null)
|
||
|
{
|
||
|
inSpecialAnimationWithPlayer.KillPlayer(Vector3.zero, spawnBody: true, CauseOfDeath.Strangulation);
|
||
|
inSpecialAnimationWithPlayer.snapToServerPosition = false;
|
||
|
float startTime = Time.timeSinceLevelLoad;
|
||
|
yield return new WaitUntil(() => inSpecialAnimationWithPlayer.deadBody != null || Time.timeSinceLevelLoad - startTime > 2f);
|
||
|
}
|
||
|
if (inSpecialAnimationWithPlayer == null || inSpecialAnimationWithPlayer.deadBody == null)
|
||
|
{
|
||
|
Debug.Log("Flowerman: Player body was not spawned or found within 2 seconds.");
|
||
|
FinishKillAnimation(carryingBody: false);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
inSpecialAnimationWithPlayer.deadBody.bodyBleedingHeavily = true;
|
||
|
FinishKillAnimation();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void FinishKillAnimation(bool carryingBody = true)
|
||
|
{
|
||
|
if (killAnimationCoroutine != null)
|
||
|
{
|
||
|
StopCoroutine(killAnimationCoroutine);
|
||
|
}
|
||
|
inSpecialAnimation = false;
|
||
|
inKillAnimation = false;
|
||
|
creatureAnimator.SetBool("killing", value: false);
|
||
|
if (inSpecialAnimationWithPlayer != null)
|
||
|
{
|
||
|
inSpecialAnimationWithPlayer.inSpecialInteractAnimation = false;
|
||
|
inSpecialAnimationWithPlayer.snapToServerPosition = false;
|
||
|
inSpecialAnimationWithPlayer.inAnimationWithEnemy = null;
|
||
|
if (carryingBody)
|
||
|
{
|
||
|
bodyBeingCarried = inSpecialAnimationWithPlayer.deadBody;
|
||
|
bodyBeingCarried.attachedTo = rightHandGrip;
|
||
|
bodyBeingCarried.attachedLimb = inSpecialAnimationWithPlayer.deadBody.bodyParts[0];
|
||
|
bodyBeingCarried.matchPositionExactly = true;
|
||
|
carryingPlayerBody = true;
|
||
|
}
|
||
|
}
|
||
|
evadeStealthTimer = 0f;
|
||
|
movingTowardsTargetPlayer = false;
|
||
|
ignoredNodes.Clear();
|
||
|
if (!carryingBody)
|
||
|
{
|
||
|
creatureAnimator.SetBool("carryingBody", value: false);
|
||
|
}
|
||
|
if (base.IsOwner)
|
||
|
{
|
||
|
agent.enabled = true;
|
||
|
isClientCalculatingAI = true;
|
||
|
}
|
||
|
SwitchToBehaviourStateOnLocalClient(1);
|
||
|
if (base.IsServer)
|
||
|
{
|
||
|
SwitchToBehaviourState(1);
|
||
|
}
|
||
|
Debug.Log($"Flowerman: is agent enabled after killing?: {agent.enabled}; speed: {agent.speed}");
|
||
|
}
|
||
|
|
||
|
[ServerRpc(RequireOwnership = false)]
|
||
|
public void ResetFlowermanStealthTimerServerRpc(int playerObj)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
||
|
{
|
||
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendServerRpc(843847125u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
BytePacker.WriteValueBitPacked(bufferWriter, playerObj);
|
||
|
__endSendServerRpc(ref bufferWriter, 843847125u, serverRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
ResetFlowermanStealthClientRpc(playerObj);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ClientRpc]
|
||
|
public void ResetFlowermanStealthClientRpc(int playerObj)
|
||
|
{
|
||
|
NetworkManager networkManager = base.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
||
|
{
|
||
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
||
|
FastBufferWriter bufferWriter = __beginSendClientRpc(3273050u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
BytePacker.WriteValueBitPacked(bufferWriter, playerObj);
|
||
|
__endSendClientRpc(ref bufferWriter, 3273050u, clientRpcParams, RpcDelivery.Reliable);
|
||
|
}
|
||
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && playerObj != (int)GameNetworkManager.Instance.localPlayerController.playerClientId)
|
||
|
{
|
||
|
LookAtFlowermanTrigger(playerObj);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void LookAtFlowermanTrigger(int playerObj)
|
||
|
{
|
||
|
if (!base.IsOwner)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (!evadeModeStareDown)
|
||
|
{
|
||
|
if (Random.Range(0, 70) < stareDownChanceIncrease)
|
||
|
{
|
||
|
stareDownChanceIncrease = -6;
|
||
|
evadeModeStareDown = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
stareDownChanceIncrease++;
|
||
|
}
|
||
|
evadeStealthTimer = 0f;
|
||
|
}
|
||
|
if (carryingPlayerBody && favoriteSpot != null && Vector3.Distance(base.transform.position, favoriteSpot.transform.position) < 5f)
|
||
|
{
|
||
|
DropPlayerBody();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void KillEnemy(bool destroy = false)
|
||
|
{
|
||
|
if (creatureVoice != null)
|
||
|
{
|
||
|
creatureVoice.Stop();
|
||
|
}
|
||
|
creatureSFX.Stop();
|
||
|
creatureAnimator.SetLayerWeight(2, 0f);
|
||
|
base.KillEnemy();
|
||
|
if (carryingPlayerBody)
|
||
|
{
|
||
|
carryingPlayerBody = false;
|
||
|
if (bodyBeingCarried != null)
|
||
|
{
|
||
|
bodyBeingCarried.matchPositionExactly = false;
|
||
|
bodyBeingCarried.attachedTo = null;
|
||
|
}
|
||
|
}
|
||
|
if (inKillAnimation)
|
||
|
{
|
||
|
FinishKillAnimation(carryingBody: false);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false)
|
||
|
{
|
||
|
base.HitEnemy(force, playerWhoHit);
|
||
|
Debug.Log("Flowerman was hit and angered!");
|
||
|
enemyHP -= force;
|
||
|
if (base.IsOwner)
|
||
|
{
|
||
|
if (enemyHP <= 0)
|
||
|
{
|
||
|
KillEnemyOnOwnerClient();
|
||
|
return;
|
||
|
}
|
||
|
angerMeter = 11f;
|
||
|
angerCheckInterval = 1f;
|
||
|
AddToAngerMeter(0.1f);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
protected override void __initializeVariables()
|
||
|
{
|
||
|
base.__initializeVariables();
|
||
|
}
|
||
|
|
||
|
[RuntimeInitializeOnLoadMethod]
|
||
|
internal static void InitializeRPCS_FlowermanAI()
|
||
|
{
|
||
|
NetworkManager.__rpc_func_table.Add(80027368u, __rpc_handler_80027368);
|
||
|
NetworkManager.__rpc_func_table.Add(2307050878u, __rpc_handler_2307050878);
|
||
|
NetworkManager.__rpc_func_table.Add(2817453984u, __rpc_handler_2817453984);
|
||
|
NetworkManager.__rpc_func_table.Add(1942952026u, __rpc_handler_1942952026);
|
||
|
NetworkManager.__rpc_func_table.Add(2920701539u, __rpc_handler_2920701539);
|
||
|
NetworkManager.__rpc_func_table.Add(2215703370u, __rpc_handler_2215703370);
|
||
|
NetworkManager.__rpc_func_table.Add(114605325u, __rpc_handler_114605325);
|
||
|
NetworkManager.__rpc_func_table.Add(843847125u, __rpc_handler_843847125);
|
||
|
NetworkManager.__rpc_func_table.Add(3273050u, __rpc_handler_3273050);
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_80027368(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
reader.ReadValueSafe(out float value, default(FastBufferWriter.ForPrimitives));
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
||
|
((FlowermanAI)target).EnterAngerModeServerRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_2307050878(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
reader.ReadValueSafe(out float value, default(FastBufferWriter.ForPrimitives));
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((FlowermanAI)target).EnterAngerModeClientRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_2817453984(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager == null || !networkManager.IsListening)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
|
||
|
{
|
||
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
||
|
{
|
||
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
||
|
((FlowermanAI)target).DropPlayerBodyServerRpc();
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_1942952026(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((FlowermanAI)target).DropPlayerBodyClientRpc();
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_2920701539(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
||
|
((FlowermanAI)target).KillPlayerAnimationServerRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_2215703370(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((FlowermanAI)target).CancelKillAnimationClientRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_114605325(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((FlowermanAI)target).KillPlayerAnimationClientRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_843847125(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
||
|
((FlowermanAI)target).ResetFlowermanStealthTimerServerRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void __rpc_handler_3273050(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
||
|
{
|
||
|
NetworkManager networkManager = target.NetworkManager;
|
||
|
if ((object)networkManager != null && networkManager.IsListening)
|
||
|
{
|
||
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
||
|
((FlowermanAI)target).ResetFlowermanStealthClientRpc(value);
|
||
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
protected internal override string __getTypeName()
|
||
|
{
|
||
|
return "FlowermanAI";
|
||
|
}
|
||
|
}
|